The death of [36 BeRSeRKeR] Seko (Barbarian)

in A Lavish Home

from the perspective of [53 Psycheporter] Mussa Brewed in Blood (ShadowBeast)

<worn as a badge>    the immaterial spirit of Tiamat [superior] (magic) (humming) [66%]
<worn on horns>      horns of fire [superior] (glowing) [55%]
<worn on head>       the crown of the ageless [poor] (magic) (glowing)
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming) [67%]
<worn in ear>        an ancient dragon tooth earring [poor] (magic)
<worn in ear>        a brightly flaming earring [68%]
<worn on face>       a lithixl beak
<worn around neck>   the necklace of resilience [superior] (magic)
<worn around neck>   a necklace of giant strength [superior] (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale (glowing) [64%]
<worn about body>    a cloak of rhemoraz scales (magic) [89%]
<worn on tail>       a fine woven braid of silver and gold [superior] (magic) [80%]
<worn as quiver>     a silken backsheath of flight (magic) [54%]
<worn about waist>   the ceinture of giant strength (magic) [79%]
<worn on belt buckle>a dreamcasters scepter of stars [poor] [74%]
<attached to belt>   a green linen bag (glowing)
<worn on arms>       the bracers of immolation (glowing) [77%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [74%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [76%]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [75%]
<worn on hands>      the gloves of placation of endurance [89%]
<worn on finger>     an amethyst ring [poor] (magic)
<worn on finger>     a band of parting prevented of regeneration (magic) (glowing)
<primary weapon>     the nightblade [superior] (magic) (humming)
<worn on legs>       some slime-covered aboleth skin [poor] (magic) (glowing) [52%]
<worn on feet>       a pair of dusty boots [superior] (glowing)

Obvious exits: -North -South -West 

< 885h/885H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 885h/885H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 885h/885H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 885h/885H 220v/221V Pos: standing >
It rains a bit harder.
A Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the North, the bright alley continues alongside the wall.
To the South, the street leads a main intersection and the Eastern gates.
Obvious exits: -North -South

< 885h/885H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 885h/885H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 885h/885H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 885h/885H 220v/221V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 

< 885h/885H 219v/221V Pos: standing >
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East # -West 
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 885h/885H 219v/221V Pos: standing >
Your body vibrates as you fan out your molecules.
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West #
A single rose grows out from the ground. (magic)
This bluejay sits gracefully on a branch, chirping out a song.
This hyper squirrel bounces from tree to tree.

< 885h/885H 219v/221V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East  -South -West 
An ugly vulture sits on a branch, looking for an easy meal.
A red fox scurries about the ground, looking for a meal.
This bluejay sits gracefully on a branch, chirping out a song.
A spotted wildcat is busy stalking a rabbit.
A shy raccoon sits in the bushes.
A furry monkey struts through the forest, trying to find a mate.
This agile swallow flies through the air, searching for food.

< 885h/885H 217v/221V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West  -Up   
A massive oak tree reaches towards the sky.
A spotted wildcat is busy stalking a rabbit.
This happy chipmunk is busy looking for food.
A beautiful hummingbird is busy drinking nectar from flowers.
A red fox scurries about the ground, looking for a meal.

< 885h/885H 216v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 885h/885H 217v/221V Pos: standing >

< 885h/885H 218v/221V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -Down 
A very large and imposing sign stands in the room. (magic)

< 885h/885H 217v/221V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 885h/885H 215v/221V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 885h/885H 214v/221V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 885h/885H 212v/221V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***^^  
    MM+...**^^  
    ^M^@+^***.  
    MMM.+..*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 885h/885H 212v/221V Pos: standing >
 
   .^****^M^    
  MM.^^**^^^^   
  MM^^.^***^^^  
   MM+...**^^.  
   ^M^+@^***.^  
   MMM.+..*..^  
    MMM++++^..  
    MMMMM.+^.   
     MMMMM++    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 885h/885H 212v/221V Pos: standing >
 
   ^****^M^^    
  M.^^**^^^^^   
 MM^^.^***^^^.  
  MM+...**^^.^  
  ^M^++@***.^^  
  MMM.+..*..^.  
   MMM++++^...  
   MMMMM.+^.^   
    MMMMM+++    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 885h/885H 212v/221V Pos: standing >
 
 ..**^  
 +^@**  
 +..*.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 885h/885H 210v/221V Pos: standing >
 
 .**^^  
 ^*@*.  
 ..*..  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 885h/885H 209v/221V Pos: standing >

< 885h/885H 211v/221V Pos: standing >
You begin to focus your will...

< 885h/885H 214v/221V Pos: standing >
Casting: wormhole ****

< 885h/885H 217v/221V Pos: standing >
Casting: wormhole ***

< 885h/885H 220v/221V Pos: standing >
Casting: wormhole **

< 885h/885H 221v/221V Pos: standing >
Casting: wormhole *

< 885h/885H 221v/221V Pos: standing >
Casting: wormhole 

< 885h/885H 221v/221V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 885h/885H 221v/221V Pos: standing >

< 885h/885H 221v/221V Pos: standing >

< 885h/885H 221v/221V Pos: standing >
 
 .**^^  
 ^*@*.  
 ..*..  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)

< 885h/885H 221v/221V Pos: standing >
Even stumbles out of the wormhole.

< 885h/885H 221v/221V Pos: standing >
Experience till level: -572408699

< 885h/885H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.
Even starts following you.

< 885h/885H 221v/221V Pos: standing >
Even has just given you his consent.

< 885h/885H 221v/221V Pos: standing >
 
 .**^^  
 ^*@*.  
 ..*..  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 885h/885H 221v/221V Pos: standing >
Even is now a member of your group.

< 885h/885H 221v/221V Pos: standing >
You're about as ready as you can get.

< 885h/885H 221v/221V Pos: standing >
 
 ..**^  
 +^@P*  
 +..*.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 885h/885H 219v/221V Pos: standing >
 
   ^****^M^^    
  M.^^**^^^^^   
 MM^^.^***^^^.  
  MM+...**^^.^  
  ^M^++@***.^^  
  MMM.+..*..^.  
   MMM++++^...  
   MMMMM.+^.^   
    MMMMM+++    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 885h/885H 217v/221V Pos: standing >
 
   .^****^M^    
  MM.^^**^^^^   
  MM^^.^***^^^  
   MM+...**^^.  
   ^M^+@P***.^  
   MMM.+..*..^  
    MMM++++^..  
    MMMMM.+^.   
     MMMMM++    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 885h/885H 215v/221V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***^^  
    MM+...**^^  
    ^M^@P^***.  
    MMM.+..*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 885h/885H 214v/221V Pos: standing >
You are surrounded by a magenta glow.
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 885h/885H 214v/221V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 885h/885H 212v/221V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 885h/885H 211v/221V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -Down 
A very large and imposing sign stands in the room. (magic)

< 885h/885H 210v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 885h/885H 210v/221V Pos: standing >
You quickly scan the area.
A furry monkey who is close by below you.
A spotted wildcat who is close by below you.
A beautiful hummingbird who is close by below you.
A red fox who is close by below you.

< 885h/885H 211v/221V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West  -Up   
A massive oak tree reaches towards the sky.
A furry monkey struts through the forest, trying to find a mate.
A spotted wildcat is busy stalking a rabbit.
A beautiful hummingbird is busy drinking nectar from flowers.
A red fox scurries about the ground, looking for a meal.

< 885h/885H 210v/221V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East  -South -West 
A beautiful hummingbird is busy drinking nectar from flowers.
A keeper of the forest stands here, taking care of the grounds.
This happy chipmunk is busy looking for food.
This agile swallow flies through the air, searching for food.

< 885h/885H 210v/221V Pos: standing >
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West #
A single rose grows out from the ground. (magic)

< 885h/885H 208v/221V Pos: standing >
Your body vibrates as you fan out your molecules.
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East # -West 
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 885h/885H 207v/221V Pos: standing >
Ok.

< 885h/885H 211v/221V Pos: standing >
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West 
A single rose grows out from the ground. (magic)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 885h/885H 211v/221V Pos: standing >
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East  -West 
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 885h/885H 210v/221V Pos: standing >
Ok.

< 885h/885H 211v/221V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 

< 885h/885H 212v/221V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
A member of the city militia stands here, keeping the peace.(Gold Aura)
Even sneaks in from the east.

< 885h/885H 213v/221V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)

< 885h/885H 213v/221V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)

< 885h/885H 213v/221V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
(Q)An Ambassador from Fort Boyard walks the streets here.
A city mason is busy pretending to look busy.(Gold Aura)
Even sneaks in from the east.

< 885h/885H 212v/221V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)

< 885h/885H 212v/221V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
An ambassador from Fort Boyard who is close by to your east.
A city mason who is close by to your east.
A city guard who is rather far off to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A street sweeper who is close by to your west.
A local noble who is close by to your west.
An Ambassador from the Citadel who is close by to your west.
A filthy beggar who is not far off to your west.
A religious follower who is not far off to your west.
A religious follower who is not far off to your west.
A religious follower who is not far off to your west.
A religious preacher who is not far off to your west.
A white-clad Monk who is not far off to your west.
The High Priest of Winterhaven who is rather far off to your west.
A wealthy merchant who is in the distance to your west.
A male commoner who is in the distance to your west.
Muredach who is in the distance to your west.

< 885h/885H 213v/221V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
A street sweeper stands here, cleaning the road.
One of the local nobles walks around the city.(Gold Aura)
(Q)An Ambassador from The Citadel wanders the streets in search of assistance.

< 885h/885H 213v/221V Pos: standing >
You quickly scan the area.
An ambassador from Fort Boyard who is not far off to your east.
A city mason who is not far off to your east.
A city guard who is in the distance to your east.
A filthy beggar who is close by to your west.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious preacher who is close by to your west.
A white-clad Monk who is close by to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
A male commoner who is rather far off to your west.
Muredach who is rather far off to your west.

< 885h/885H 215v/221V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A loud and obnoxious man stands here, preaching about religion.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.

< 885h/885H 215v/221V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A local noble who is close by to your east.
An Ambassador from the Citadel who is close by to your east.
An ambassador from Fort Boyard who is a brief walk away to your east.
A city mason who is a brief walk away to your east.
A small yellow cat who is not far off to your south.
A black crow who is not far off to your south.
A small black dog who is a brief walk away to your south.
The High Priest of Winterhaven who is not far off to your west.
A wealthy merchant who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
A male commoner who is rather far off to your west.
A receptionist who is in the distance to your west.

< 885h/885H 217v/221V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the West, the Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
Even sneaks in from the south.

< 885h/885H 217v/221V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East  -South -West 

< 885h/885H 217v/221V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East  -South -West 

< 885h/885H 216v/221V Pos: standing >
An Intersection of Browncoat Boulevard and the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, Browncoat Boulevard flows majestically.
Obvious exits: -North -East  -South -West 

< 885h/885H 216v/221V Pos: standing >
You quickly scan the area.
A small yellow cat who is not far off to your north.
A member of the city patrol who is not far off to your north.
A city mason who is a brief walk away to your north.
A female commoner who is in the distance to your north.
A small black dog who is a brief walk away to your east.
A filthy beggar who is a brief walk away to your east.
A black crow who is rather far off to your east.
A filthy beggar who is rather far off to your south.
A religious follower who is rather far off to your south.
A religious follower who is rather far off to your south.
A religious follower who is rather far off to your south.
A religious preacher who is rather far off to your south.
A white-clad Monk who is rather far off to your south.
A small yellow cat who is not far off to your west.
A small black dog who is rather far off to your west.

< 885h/885H 217v/221V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 

< 885h/885H 218v/221V Pos: standing >
You quickly scan the area.
A city mason who is close by to your north.
A small black dog who is not far off to your east.
A filthy beggar who is not far off to your east.
A black crow who is a brief walk away to your east.
A street sweeper who is close by to your south.
A small yellow cat who is a brief walk away to your west.
A small black dog who is in the distance to your west.

< 885h/885H 220v/221V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 

< 885h/885H 220v/221V Pos: standing >
You quickly scan the area.
A small black dog who is close by to your east.
A filthy beggar who is close by to your east.
A black crow who is not far off to your east.
A Barbarian who is close by to your south.
A small yellow cat who is rather far off to your west.

< 885h/885H 220v/221V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East  -South# -West 
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)

< 885h/885H 219v/221V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 

< 885h/885H 220v/221V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from oak lumber, and
the walls are covered with silk tapestries. Even the roof is painted with
platinum leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North
The corpse of an Ambassador from The Prisons of Carthapia is lying here.
The corpse of a female noble is lying here.
A Barbarian (large) (HardCore) stands, floating here. (Non-Fraggable)

< 885h/885H 219v/221V Pos: standing >
Ok.

< 885h/885H 219v/221V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 885h/885H 221v/221V Pos: standing >
Casting: psychic crush 

< 885h/885H 221v/221V Pos: standing >
A Barbarian opens the door.
Even closes the door.

< 885h/885H 221v/221V Pos: standing >
Your mental manipulations become a reality...
A Barbarian suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 144 ] -=[A Barbarian's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Barbarian opens the door.
Even closes the door.

< 885h/885H 221v/221V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 885h/885H 221v/221V Pos: standing >
A Barbarian opens the door.
Even closes the door.

< 885h/885H 221v/221V Pos: standing >
A Barbarian opens the door.
Even closes the door.

< 885h/885H 221v/221V Pos: standing >
Casting: psychic crush 

< 885h/885H 221v/221V Pos: standing >
A Barbarian opens the door.
Even closes the door.

< 885h/885H 221v/221V Pos: standing >
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 146 ] -=[A Barbarian's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 885h/885H 221v/221V Pos: standing >
A Barbarian opens the door.
Even closes the door.

< 885h/885H 221v/221V Pos: standing >
A Barbarian opens the door.
Even closes the door.

< 885h/885H 221v/221V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 885h/885H 221v/221V Pos: standing >
A Barbarian opens the door.
Even closes the door.

< 885h/885H 221v/221V Pos: standing >
A Barbarian opens the door.
Even closes the door.

< 885h/885H 221v/221V Pos: standing >
Casting: psychic crush 
A Barbarian opens the door.
Even closes the door.

< 885h/885H 221v/221V Pos: standing >
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 111 ] -=[A Barbarian's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Barbarian's deep hooded cloak of sorrow shattered in bits as the tortured body spasms and quivers!
A Barbarian is dead! R.I.P.
You receive your share of experience.