The death of [52 Skald] Gulz Brewed in Blood (Orc)

in Entrance to the Dungeon of Death

from the perspective of [56 Thug] Semat Brewed in Blood (Orc)

<floating about head>a dark ioun stone[77h 32m 31s]
<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       a crown of burning flames [superior] (invis) [69%]
<worn on eyes>       the spectacles of inner vision [superior]
<worn in ear>        a golden scale dangling from a platinum chain [superior] (magic) [63%]
<worn in ear>        a tiny copper earring of dexterity (magic)
<worn on face>       a tribal mask (magic) [61%]
<worn around neck>   a grim blood soaked necklace [poor] (magic) [59%]
<worn around neck>   the fangs of the balor [superior] (magic)
<worn on body>       a suit of wickedly-barbed devil hide of damage (magic) (humming)
<worn about body>    a despair cloak of Vadatorn [superior]
<worn on back>       a double-buckled Alatorin backpack [71%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of constitution with a strange dark bloodstone (magic) (glowing) [57%]
<worn about waist>   a belt of body parts [superior] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [83%]
<worn on arms>       the vambraces named "Ebb" of endurance (glowing)
<worn around wrist>  a steel wire (magic) (glowing) [88%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [55%]
<worn on hands>      some black leather gloves with mithril blades [57%]
<worn on finger>     an obsidian circle of damage (magic)
<worn on finger>     an obsidian circle of damage (magic) [48%]
<primary weapon>     the unholy avenger named 'Bloodlust' (magic) (glowing)[77h 32m 30s]
<secondary weapon>   Tiamat's poison tail stinger (magic)[77h 32m 30s]
<worn on legs>       the leggings of a MaDMaN of endurance (magic) [84%]
<worn on feet>       a pair of boots of stealth (magic)

*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 215v/218V Pos: standing >
Even sneaks north.
You follow Even.

A Curve in the Cavern
   The Cavern curves sharply to the east, which will take you over a bridge.
You can here the rush of running water, though it smells of death and evil.
The Cavern leads back South towards the intersection.
Obvious exits: -East  -South
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 216v/218V Pos: standing >
You follow Even.

The Northern Bridge
   The northern bridge spans an underground stream connecting both sides of the
caverns The planks of the bridge seem sturdy and new.
Obvious exits: -East  -West 
A scale from a dragon lies here.
A small pile of coins lies here.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 217v/218V Pos: standing >
Even sneaks east.
You follow Even.

The Caverns of Death
   You are standing in a large cavern, the walls span as high as 30 feet
into the air. To the far west you can make out a curve in the tunnel. The
walls are hot as if you were near a vulcano. To the east the cave continues
on.
Obvious exits: -East  -West 
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 216v/218V Pos: standing >

< 1089h/1089H 218v/218V Pos: standing >
Even sneaks east.
You follow Even.

The Caverns of Death
   You are standing in a large cavern that spans 30 feet high into the sky.
There is a large yellowish colored door to the south. The caverns continues
east to west.
Obvious exits: -East  -South -West 
A small pouch of graite dust has been left here.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Gulz sneaks in from the west.

< 1089h/1089H 217v/218V Pos: standing >
Even sneaks south.
You follow Even.

Entrance to the Library
   You are standing in the entrance to what seems to be an ancient library
from another time. There are rows of cobweb filled books with runed
inscriptions. There are books of all sizes, some as big as a human male.
To the north you see a large yellowish door that leads back into the Main
Caverns. To the west you see that the library continues farther.
Obvious exits: -North -West 
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 216v/218V Pos: standing >
Even sneaks west.
You follow Even.

The Library of Ordack
   More stacks of books line rows and rows of bookshelves. Each old book
looking like a monument from some unknown area in time. There is an eastern
passage leading to the entrance of the library. You can make out more rows
of books to the south.
Obvious exits: -East  -South
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 217v/218V Pos: standing >
You follow Even.

The Library of Ordack
   You stand among many rows of runed tomes. Cobwebs span as far as the eye
can see. To the north the library continues, To the east you can here a
grumble sound of a evil soul. You feel as though these tomes were not meant
to be read by mortal men.
Obvious exits: -North -East 
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 216v/218V Pos: standing >
You follow Even.

The Private Library of Ordack
   You have entered into the private library of the evil necromancer. You
know immediately that this was a mistake that you will regret for a long
time. The only exit is back the way you came. The ground shakes violently
as you arrive.
Obvious exits: -West 
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Ordack the Necromancer is here meditating.(Red Aura)
Gulz sneaks in from the west.

< 1089h/1089H 217v/218V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.

< 1089h/1089H 217v/218V Pos: standing >
Even looks at Ordack.

< 1089h/1089H 217v/218V Pos: standing >
You snap into visibility.
You stealthily position yourself behind Ordack, circling him.

< 1089h/1089H 217v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: necromancer sit EP: excellent >
 You parry Ordack's lunge at you.
Ordack clambers to his feet.
Ordack starts casting a spell.
You snap into visibility.
Your improved dexterity grants you an additional attack!
[Damage: 30 ] -=[Ordack screams in pain as your slash tears into his flesh]=-
Ordack dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 58 ] -=[Ordack screams in pain as your pierce tears into his flesh]=-
[Damage: 32 ] -=[Ordack screams in pain as your pierce tears into his flesh]=-
[Damage: 26 ] -=[Ordack screams in pain as your slash tears into his flesh]=-
[Damage: 25 ] -=[Ordack screams in pain as your slash tears into his flesh]=-
[Damage: 32 ] -=[Ordack screams in pain as your slash tears into his flesh]=-

< 1089h/1089H 217v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: necromancer sta EP:  few wounds >
 A faint hum can be heard from Tsunami, the trident of storms carried by Even.

< 1089h/1089H 217v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: necromancer sta EP:  few wounds >
 You tackle Ordack square in the chest knocking the wind out of him!

< 1089h/1089H 217v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: necromancer sit EP:  few wounds >
 A faint hum can be heard from Avernus the life stealer carried by Zurag.

< 1089h/1089H 217v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: necromancer sit EP:  few wounds >
 Ordack continues preparing his spell from the ground...

< 1089h/1089H 217v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: necromancer sit EP:  few wounds >
 Ordack stops invoking abruptly!
Zurag snaps into visibility.
Zurag whacks Ordack in the side with a sound kick.

< 1089h/1089H 217v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: necromancer sit EP:  few wounds >
 Zurag's powerful slash strikes Ordack.
Zurag's powerful slash strikes Ordack.
Zurag's powerful slash strikes Ordack hard.
Zurag's powerful slash strikes Ordack hard.
Zurag's slash strikes Ordack.
Zurag's powerful slash strikes Ordack very hard.
Zurag's impressive slash strikes Ordack hard.

< 1089h/1089H 217v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: necromancer sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 22 ] -=[Ordack screams in pain as your slash tears into his flesh]=-
[Damage: 25 ] -=[Ordack screams in pain as your pierce tears into his flesh]=-
Your Tiamat's poison tail stinger lashes out in a blur of speed at Ordack.
Ordack shivers slightly.
[Damage: 31 ] -=[Ordack screams in pain as your slash tears into his flesh]=-
[Damage: 34 ] -=[Ordack screams in pain as your pierce tears into his flesh]=-
[Damage: 26 ] -=[Ordack screams in pain as your pierce tears into his flesh]=-
[Damage: 36 ] -=[Ordack screams in pain as your slash tears into his flesh]=-
[Damage: 21 ] -=[Ordack screams in pain as your slash tears into his flesh]=-
[Damage: 23 ] -=[Ordack screams in pain as your slash tears into his flesh]=-

< 1089h/1089H 217v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: necromancer sit EP:  awful >
 You dodge Ordack's vicious attack.
Gulz starts casting an offensive spell.
Gulz snaps into visibility.

< 1089h/1089H 217v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: necromancer sit EP:  awful >
 Gulz completes his spell...
Gulz utters the words 'buoblg qrunsoqpze yugh'
Gulz's fist beats the life out of Ordack, blood pours from his body!
Ordack is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 36553.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of Ordack cause a sickening chill to run up your spine.

< 1089h/1089H 217v/218V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution carried by Even.

< 1089h/1089H 217v/218V Pos: standing >
Even gets the shard of a demon [superior] from the corpse of Ordack.
It appears to be the corpse of Ordack.
a small pile of coins

< 1089h/1089H 217v/218V Pos: standing >
The Private Library of Ordack
Obvious exits: -West 
Puddles of fresh blood cover the ground.
The corpse of ordack is lying here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 217v/218V Pos: standing >
It appears to be the corpse of Ordack.
a small pile of coins

< 1089h/1089H 217v/218V Pos: standing >
The Private Library of Ordack
Obvious exits: -West 
Puddles of fresh blood cover the ground.
The corpse of ordack is lying here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 217v/218V Pos: standing >
Even sneaks west.
You follow Even.

The Library of Ordack
   You stand among many rows of runed tomes. Cobwebs span as far as the eye
can see. To the north the library continues, To the east you can here a
grumble sound of a evil soul. You feel as though these tomes were not meant
to be read by mortal men.
Obvious exits: -North -East 
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 216v/218V Pos: standing >
You quickly scan the area.
You see nothing.

< 1089h/1089H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.

< 1089h/1089H 218v/218V Pos: standing >

< 1089h/1089H 218v/218V Pos: standing >
You follow Even.

The Library of Ordack
   More stacks of books line rows and rows of bookshelves. Each old book
looking like a monument from some unknown area in time. There is an eastern
passage leading to the entrance of the library. You can make out more rows
of books to the south.
Obvious exits: -East  -South
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Gulz sneaks in from the south.

< 1089h/1089H 217v/218V Pos: standing >
Even sneaks east.
You follow Even.

Entrance to the Library
   You are standing in the entrance to what seems to be an ancient library
from another time. There are rows of cobweb filled books with runed
inscriptions. There are books of all sizes, some as big as a human male.
To the north you see a large yellowish door that leads back into the Main
Caverns. To the west you see that the library continues farther.
Obvious exits: -North -West 
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 216v/218V Pos: standing >
You follow Even.

The Caverns of Death
   You are standing in a large cavern that spans 30 feet high into the sky.
There is a large yellowish colored door to the south. The caverns continues
east to west.
Obvious exits: -East  -South -West 
A small pouch of graite dust has been left here.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Gulz sneaks in from the south.
Zurag sneaks in from the south.
You do not see a ring here.

< 1089h/1089H 215v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
You follow Even.

The Caverns of Death
   You are standing in a large cavern, the walls span as high as 30 feet
into the air. To the far west you can make out a curve in the tunnel. The
walls are hot as if you were near a vulcano. To the east the cave continues
on.
Obvious exits: -East  -West 
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
You do not see a ring here.

< 1089h/1089H 217v/218V Pos: standing >
You follow Even.

The Northern Bridge
   The northern bridge spans an underground stream connecting both sides of the
caverns The planks of the bridge seem sturdy and new.
Obvious exits: -East  -West 
A scale from a dragon lies here.
A small pile of coins lies here.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Gulz sneaks in from the east.

< 1089h/1089H 216v/218V Pos: standing >
You follow Even.

A Curve in the Cavern
   The Cavern curves sharply to the east, which will take you over a bridge.
You can here the rush of running water, though it smells of death and evil.
The Cavern leads back South towards the intersection.
Obvious exits: -East  -South
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Gulz sneaks in from the east.
You do not see a ring here.

< 1089h/1089H 217v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 217v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
Even sneaks south.
You follow Even.

The Caverns of Death
   The cavern continue north to its end, and south towards an intersection.
An underground stream can been seen by looking over the railing to the east. The
cavern spans about 50 feet high in some spots.
Obvious exits: -North -South
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zurag sneaks in from the north.

< 1089h/1089H 217v/218V Pos: standing >
You follow Even.

The Caverns of Death
   The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall.  Your body shakes as you move deeper
underground.
Obvious exits: -North -South
A scale from a dragon lies here.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
You do not see a ring here.

< 1089h/1089H 216v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
Even sneaks south.
You follow Even.

An Intersection in the Caverns
   You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East  -South -West 
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)

< 1089h/1089H 217v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 217v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 217v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
Even sneaks south.
You follow Even.

The Cavern of the Dead
   The cavern extend north to south with doors on both the east and west.
A large sandstone door is in the western wall. To the east and below the
a small underground stream flows.
Obvious exits: -North -South -West #
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
You do not see a ring here.

< 1089h/1089H 217v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 217v/218V Pos: standing >
Even opens the large.

< 1089h/1089H 218v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
Even sneaks west.
You follow Even.

Entrance to the Dungeon of Death
   One cannot help but feel the evil near this dungeon of death.
The sound of the wind rushing by the main caverns is disturbing.
Obvious exits: -East  -South
[2] A glowing sphere of energy is here, slowly growing dimmer. (magic)
someone has dropped an enhance material here! (magic)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
*A Shade (small)  < The Commonwealth > stands in mid-air here.(Gold Aura)
*A Halfling (tiny) (HardCore) stands in mid-air here.

< 1089h/1089H 217v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 217v/218V Pos: standing >
Even closes the large.
You get a magical essence of Strength.

< 1089h/1089H 217v/218V Pos: standing >
You do not see a ring here.

< 1089h/1089H 218v/218V Pos: standing >
A Grey Elf steps out of the etherportal.

< 1089h/1089H 218v/218V Pos: standing >

< 1089h/1089H 218v/218V Pos: standing >
You snap into visibility.
You tackle a Grey Elf square in the chest knocking the wind out of him!

< 1089h/1089H 218v/218V Pos: standing >
<A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 1089h/1089H 218v/218V Pos: standing >
<You score a CRITICAL HIT!!!!!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 43 ] -=[Your slash strikes a Grey Elf.]=-
[Damage: 20 ] -=[Your impressive pierce wounds a Grey Elf.]=-
[Damage: 19 ] -=[Your pierce wounds a Grey Elf.]=-
[Damage: 26 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 18 ] -=[Your impressive slash wounds a Grey Elf.]=-
[Damage: 19 ] -=[Your slash wounds a Grey Elf.]=-

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.
You snap into visibility.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Gulz.
Gulz snaps into visibility.
A Shade's iceball shatters upon impacting Gulz, rending flesh and sending blood flying.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Zurag snaps into visibility.
A Grey Elf's eyes roll as Zurag plants a foot in his face.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 A Halfling completes his spell...
A Halfling utters the words 'garbzzsg wuggurz babragruoz'
A Halfling loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
Gulz's helm of light was damaged from the massive blow!
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Gulz.
A Shade snaps into visibility.
Gulz snaps into visibility.
A Shade's iceball shatters upon impacting Gulz, rending flesh and sending blood flying.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Zurag's powerful slash strikes a Grey Elf.
Zurag's powerful slash strikes a Grey Elf.
A Grey Elf's magnificent crown of the forest [poor] was damaged from the massive blow!
Zurag's powerful slash strikes a Grey Elf.
Zurag's powerful slash strikes a Grey Elf.
Zurag's impressive slash strikes a Grey Elf.
Zurag's impressive slash strikes a Grey Elf.
Zurag's powerful slash strikes a Grey Elf hard.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 22 ] -=[Your slash strikes a Grey Elf.]=-
[Damage: 21 ] -=[Your impressive pierce strikes a Grey Elf.]=-
[Damage: 19 ] -=[Your impressive pierce strikes a Grey Elf.]=-
[Damage: 27 ] -=[Your slash strikes a Grey Elf.]=-
[Damage: 25 ] -=[Your slash strikes a Grey Elf.]=-
[Damage: 25 ] -=[Your impressive slash strikes a Grey Elf.]=-

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A Grey Elf misses you.
You parry a Grey Elf's lunge at you.
You snap into visibility.
Gulz starts casting an offensive spell.
Gulz snaps into visibility.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A Halfling completes his spell...
A Halfling utters the words 'garbzzsg wuggurz babragruoz'
A Halfling loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Gulz.
A Shade snaps into visibility.
Gulz snaps into visibility.
A Shade's iceball shatters upon impacting Gulz, rending flesh and sending blood flying.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Gulz snaps into visibility.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A Grey Elf clambers to his feet.
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 Gulz completes his spell...
Gulz utters the words 'buoblg qrunsoqpze yugh'
Gulz snaps into visibility.
A Halfling snaps into visibility.
Gulz's fist beats the life out of a Halfling, blood pours from his body!
A Halfling snaps into visibility.
Gulz snaps into visibility.
A Halfling's pierce wounds Gulz.
Gulz snaps into visibility.
A Halfling snaps into visibility.
A Halfling ignites into black flames as he hits Gulz!
Gulz snaps into visibility.
A Halfling snaps into visibility.
A Halfling shivers as he hits Gulz.
Gulz parries a Halfling's lunge at him.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 62 ] -=[You leave a huge, red swollen lump on a Grey Elf's temple.]=-
You deftly pull back your head and ram it into a Grey Elf again!
[Damage: 31 ] -=[You leave a huge, red swollen lump on a Grey Elf's temple.]=-
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Gulz.
A Shade snaps into visibility.
Gulz snaps into visibility.
A Shade's iceball shatters upon impacting Gulz, rending flesh and sending blood flying.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Even starts casting a spell.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Zurag snaps into visibility.
Zurag's impressive slash strikes a Grey Elf very hard.
A Grey Elf dodges Zurag's attack.
Zurag's impressive slash seriously wounds a Grey Elf.
A Grey Elf dodges Zurag's attack.
A Grey Elf dodges Zurag's attack.
A Grey Elf dodges Zurag's attack.
Zurag's impressive slash strikes a Grey Elf very hard.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] -=[Your impressive slash strikes a Grey Elf very hard.]=-
A Grey Elf dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 30 ] -=[Your powerful slash enshrouds a Grey Elf in a mist of blood.]=-
[Damage: 15 ] -=[Your impressive pierce seriously wounds a Grey Elf.]=-
[Damage: 16 ] -=[Your impressive pierce seriously wounds a Grey Elf.]=-
[Damage: 15 ] -=[Your impressive slash enshrouds a Grey Elf in a mist of blood.]=-
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.

< 1089h/1089H 218v/218V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 A Halfling completes his spell...
A Halfling utters the words 'qpaag zarrzl'
A Halfling snaps into visibility.
Gulz snaps into visibility.
A Halfling has a blank expression as his ChAOtiC bolts slam into Gulz!
A Halfling snaps into visibility.
Gulz snaps into visibility.
A Halfling has a blank expression as his ChAOtiC bolts slam into Gulz!
Gulz's some polished sleeves of Dagon [superior] shattered in bits as the tortured body spasms and quivers!
Gulz's some ruby studded greaves shattered in bits as the tortured body spasms and quivers!
Gulz's a white hot mask of living flame shattered in bits as the tortured body spasms and quivers!
Gulz is dead! R.I.P.