<floating about head>a bright green ioun stone[220h 32m 58s]
<worn as a badge> the all-empowering emblem of health
<worn on head> the shadowy crown of damnation of greater constitution (magic)
<worn on eyes> the eyes of a bewitched silver dragon of endurance (glowing)
<worn in ear> a strip of Tiamat's flesh of health (magic) (glowing) [84%]
<worn in ear> a brightly flaming earring
<worn on face> a splintered dragon scale [superior] [81%]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> the necklace of the icecrag royalty [superior] (magic)
<worn on body> an embroidered tunic of the Knights of the Raven of constitution (magic)
<worn about body> the terrifying shroud of undead power of constitution (magic)
<worn on back> a double-buckled Alatorin backpack [32%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a belt of body parts [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing) [73%]
<attached to belt> a metal flask marked "molecular control" (glowing) [42%]
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<held as shield> the shield of the earthwyrm [superior] (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance (magic)
<worn around wrist> a bracelet of influence of endurance (magic)
<worn on hands> the gloves of placation
<worn on finger> a blue ring shooting sparks [superior]
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing)
<primary weapon> the sphere of wind (magic) (glowing)[220h 34m 15s]
<worn on legs> a pair of aboleth leggings of constitution (magic)
<worn on feet> the boots of speed of health (magic)
Obvious exits: -North -South
Zurag sneaks in from the south.
< 936h/936H 284v/287V Pos: standing >
A Curve in the Cavern
The Cavern curves sharply to the east, which will take you over a bridge.
You can here the rush of running water, though it smells of death and evil.
The Cavern leads back South towards the intersection.
Obvious exits: -East -South
< 936h/936H 286v/287V Pos: standing >
The Northern Bridge
The northern bridge spans an underground stream connecting both sides of the
caverns The planks of the bridge seem sturdy and new.
Obvious exits: -East -West
A scale from a dragon lies here.
A small pile of coins lies here.
Semat sneaks in from the west.
< 936h/936H 285v/287V Pos: standing >
The Caverns of Death
You are standing in a large cavern, the walls span as high as 30 feet
into the air. To the far west you can make out a curve in the tunnel. The
walls are hot as if you were near a vulcano. To the east the cave continues
on.
Obvious exits: -East -West
Gulz sneaks in from the west.
Zurag sneaks in from the west.
< 936h/936H 286v/287V Pos: standing >
< 936h/936H 286v/287V Pos: standing >
The Caverns of Death
You are standing in a large cavern that spans 30 feet high into the sky.
There is a large yellowish colored door to the south. The caverns continues
east to west.
Obvious exits: -East -South -West
A small pouch of graite dust has been left here.
< 936h/936H 285v/287V Pos: standing >
Entrance to the Library
You are standing in the entrance to what seems to be an ancient library
from another time. There are rows of cobweb filled books with runed
inscriptions. There are books of all sizes, some as big as a human male.
To the north you see a large yellowish door that leads back into the Main
Caverns. To the west you see that the library continues farther.
Obvious exits: -North -West
Semat sneaks in from the north.
Gulz sneaks in from the north.
< 936h/936H 286v/287V Pos: standing >
Alas, you cannot go that way. . . .
< 936h/936H 286v/287V Pos: standing >
The Library of Ordack
More stacks of books line rows and rows of bookshelves. Each old book
looking like a monument from some unknown area in time. There is an eastern
passage leading to the entrance of the library. You can make out more rows
of books to the south.
Obvious exits: -East -South
Gulz sneaks in from the east.
Zurag sneaks in from the east.
< 936h/936H 285v/287V Pos: standing >
The Library of Ordack
You stand among many rows of runed tomes. Cobwebs span as far as the eye
can see. To the north the library continues, To the east you can here a
grumble sound of a evil soul. You feel as though these tomes were not meant
to be read by mortal men.
Obvious exits: -North -East
Semat sneaks in from the north.
< 936h/936H 284v/287V Pos: standing >
The Private Library of Ordack
You have entered into the private library of the evil necromancer. You
know immediately that this was a mistake that you will regret for a long
time. The only exit is back the way you came. The ground shakes violently
as you arrive.
Obvious exits: -West
Ordack the Necromancer is here meditating.(Red Aura)
Zurag sneaks in from the west.
< 936h/936H 286v/287V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.
< 936h/936H 286v/287V Pos: standing >
He has been here many, many years, doing the pre-training of apprentices for
the Tower's archmage. He has survived through many holders of the tower, and may
be around for years to come.
Ordack appears to be Humanoid and is in excellent condition.
He's medium in size.
<held> the shard of a demon [superior] (magic)
< 936h/936H 286v/287V Pos: standing >
Semat snaps into visibility.
Semat moves in the shadows, suddenly reappearing behind Ordack!
< 936h/936H 286v/287V Pos: standing >
Ordack clambers to his feet.
Ordack starts casting a spell.
Semat snaps into visibility.
Ordack attacks Semat. [0 Hits]
Ordack screams in pain as Semat's slash tears into his flesh.
Ordack screams in pain as Semat's pierce tears into his flesh.
Ordack screams in pain as Semat's pierce tears into his flesh.
Ordack screams in pain as Semat's slash tears into his flesh.
Ordack screams in pain as Semat's slash tears into his flesh.
Ordack screams in pain as Semat's slash tears into his flesh.
Semat attacks Ordack. [6 Hits]
< 936h/936H 286v/287V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
Your group consists of ( 4/30):
( Head) 936/936 hit, 286/287 move Even
(Front) 2473/2473 hit, 209/209 move Zurag
(Front) 1155/1155 hit, 201/201 move Gulz
(Front) 1089/1089 hit, 217/218 move Semat
< 936h/936H 286v/287V Pos: standing >
The Private Library of Ordack
Obvious exits: -West
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting Ordack.(Red Aura)
Ordack stands here, fighting Semat. (Casting) (Red Aura)
< 936h/936H 286v/287V Pos: standing >
Semat tackles Ordack square in the chest knocking the wind out of him!
< 936h/936H 286v/287V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.
< 936h/936H 286v/287V Pos: standing >
Ordack continues preparing his spell from the ground...
< 936h/936H 286v/287V Pos: standing >
Ordack stops invoking abruptly!
Zurag snaps into visibility.
Zurag whacks Ordack in the side with a sound kick.
< 936h/936H 286v/287V Pos: standing >
Zurag attacks Ordack. [7 Hits]
< 936h/936H 286v/287V Pos: standing >
Semat snaps into visibility.
Ordack screams in pain as Semat's slash tears into his flesh.
Ordack screams in pain as Semat's pierce tears into his flesh.
Semat's Tiamat's poison tail stinger strikes out in a blur of speed at Ordack.
Ordack shivers slightly.
Ordack screams in pain as Semat's slash tears into his flesh.
Ordack screams in pain as Semat's pierce tears into his flesh.
Ordack screams in pain as Semat's pierce tears into his flesh.
Ordack screams in pain as Semat's slash tears into his flesh.
Ordack screams in pain as Semat's slash tears into his flesh.
Ordack screams in pain as Semat's slash tears into his flesh.
Semat attacks Ordack. [8 Hits]
< 936h/936H 286v/287V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (pure evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (slightly good)
Orrak (pure evil)
*Pits of Cerberus (slightly evil)
*Myrloch Vale (evil)
Pharr Valley Swamp (neutral)
*Village of Werrun (neutral)
Nizari (good)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (extremely good)
*Bloodstone Keep (very evil)
The Temple of the Sun (neutral)
The Elemental Groves (slightly evil)
Temple of Flames (slightly evil)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (extremely good)
*The Githyanki Fortress (very good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly good)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
Ice Tower (extremely evil)
Desolate Under Fire (neutral)
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia (neutral)
*IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
The Kingdom of Torg (extremely evil)
Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (neutral)
*Plane of Water (slightly evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (extremely evil)
The Forest City of Aravne (neutral)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (slightly evil)
*Jotunheim (slightly evil)
The Transparent Tower (evil)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (evil)
Sevenoaks (slightly good)
The Keep of Evil (evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (very evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
*The Scorched Valley (slightly evil)
The Realm of Barovia (very evil)
The Royal Mausoleum of Castle IceCrag (evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (slightly evil)
Dragonnia (neutral)
The Charcoal Palace (slightly evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (very evil)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly evil)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 936h/936H 286v/287V Pos: standing >
Ordack attacks Semat. [0 Hits]
Gulz starts casting an offensive spell.
Gulz snaps into visibility.
< 936h/936H 286v/287V Pos: standing >
Gulz completes his spell...
Gulz utters the words 'buoblg qrunsoqpze yugh'
Gulz's fist beats the life out of Ordack, blood pours from his body!
Ordack is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 25428.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of Ordack cause a sickening chill to run up your spine.
< 936h/936H 286v/287V Pos: standing >
the corpse of Ordack does not contain the essence.
< 936h/936H 286v/287V Pos: standing >
You do not see a essence here.
< 936h/936H 286v/287V Pos: standing >
It appears to be the corpse of Ordack.
the shard of a demon [superior] (magic)
a small pile of coins
< 936h/936H 287v/287V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution you are carrying.
< 936h/936H 287v/287V Pos: standing >
You get the shard of a demon [superior] from the corpse of Ordack.
< 936h/936H 287v/287V Pos: standing >
You don't find anything you didn't see before.
< 936h/936H 287v/287V Pos: standing >
The Library of Ordack
You stand among many rows of runed tomes. Cobwebs span as far as the eye
can see. To the north the library continues, To the east you can here a
grumble sound of a evil soul. You feel as though these tomes were not meant
to be read by mortal men.
Obvious exits: -North -East
Gulz sneaks in from the east.
< 936h/936H 286v/287V Pos: standing >
< 936h/936H 286v/287V Pos: standing >
The Library of Ordack
More stacks of books line rows and rows of bookshelves. Each old book
looking like a monument from some unknown area in time. There is an eastern
passage leading to the entrance of the library. You can make out more rows
of books to the south.
Obvious exits: -East -South
Gulz sneaks in from the south.
< 936h/936H 285v/287V Pos: standing >
Entrance to the Library
You are standing in the entrance to what seems to be an ancient library
from another time. There are rows of cobweb filled books with runed
inscriptions. There are books of all sizes, some as big as a human male.
To the north you see a large yellowish door that leads back into the Main
Caverns. To the west you see that the library continues farther.
Obvious exits: -North -West
Gulz sneaks in from the west.
< 936h/936H 286v/287V Pos: standing >
The Caverns of Death
You are standing in a large cavern that spans 30 feet high into the sky.
There is a large yellowish colored door to the south. The caverns continues
east to west.
Obvious exits: -East -South -West
A small pouch of graite dust has been left here.
Gulz sneaks in from the south.
< 936h/936H 285v/287V Pos: standing >
The Caverns of Death
You are standing in a large cavern, the walls span as high as 30 feet
into the air. To the far west you can make out a curve in the tunnel. The
walls are hot as if you were near a vulcano. To the east the cave continues
on.
Obvious exits: -East -West
Semat sneaks in from the east.
Zurag sneaks in from the east.
< 936h/936H 286v/287V Pos: standing >
The Northern Bridge
The northern bridge spans an underground stream connecting both sides of the
caverns The planks of the bridge seem sturdy and new.
Obvious exits: -East -West
A scale from a dragon lies here.
A small pile of coins lies here.
< 936h/936H 285v/287V Pos: standing >
A Curve in the Cavern
The Cavern curves sharply to the east, which will take you over a bridge.
You can here the rush of running water, though it smells of death and evil.
The Cavern leads back South towards the intersection.
Obvious exits: -East -South
< 936h/936H 284v/287V Pos: standing >
Alas, you cannot go that way. . . .
< 936h/936H 287v/287V Pos: standing >
Alas, you cannot go that way. . . .
< 936h/936H 287v/287V Pos: standing >
The Caverns of Death
The cavern continue north to its end, and south towards an intersection.
An underground stream can been seen by looking over the railing to the east. The
cavern spans about 50 feet high in some spots.
Obvious exits: -North -South
Semat sneaks in from the north.
< 936h/936H 286v/287V Pos: standing >
The Caverns of Death
The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall. Your body shakes as you move deeper
underground.
Obvious exits: -North -South
A scale from a dragon lies here.
< 936h/936H 285v/287V Pos: standing >
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
Zurag sneaks in from the north.
< 936h/936H 286v/287V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Cavern of the Dead
The cavern extend north to south with doors on both the east and west.
A large sandstone door is in the western wall. To the east and below the
a small underground stream flows.
Obvious exits: -North -South -West #
< 936h/936H 286v/287V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Central Bridge
The central bridge connects the intersection of both sides of the caverns.
You can see the stream moving rapidly southward to nowhere. Your nose catches
the scent of a rank rotted corpse somewhere unseen.
Obvious exits: -East -West
< 936h/936H 286v/287V Pos: standing >
The Cavern of the Dead
The cavern extend north to south with doors on both the east and west.
A large sandstone door is in the western wall. To the east and below the
a small underground stream flows.
Obvious exits: -North -South -West #
Semat sneaks in from the north.
< 936h/936H 285v/287V Pos: standing >
Ok.
< 936h/936H 287v/287V Pos: standing >
The large is open.
A large sandstone door.
You extend your sights westward.
Entrance to the Dungeon of Death
One cannot help but feel the evil near this dungeon of death.
The sound of the wind rushing by the main caverns is disturbing.
Obvious exits: -East -South
[2] A glowing sphere of energy is here, slowly growing dimmer. (magic)
someone has dropped an enhance material here! (magic)
*A Shade (small) < The Commonwealth > stands in mid-air here.(Gold Aura)
*A Halfling (tiny) (HardCore) stands in mid-air here.
< 936h/936H 287v/287V Pos: standing >
Entrance to the Dungeon of Death
One cannot help but feel the evil near this dungeon of death.
The sound of the wind rushing by the main caverns is disturbing.
Obvious exits: -East -South
[2] A glowing sphere of energy is here, slowly growing dimmer. (magic)
someone has dropped an enhance material here! (magic)
*A Shade (small) < The Commonwealth > stands in mid-air here.(Gold Aura)
*A Halfling (tiny) (HardCore) stands in mid-air here.
Semat sneaks in from the east.
< 936h/936H 286v/287V Pos: standing >
Ok.
Semat gets a magical essence of Strength.
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
A Grey Elf steps out of the etherportal.
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
Semat snaps into visibility.
Semat tackles a Grey Elf square in the chest knocking the wind out of him!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 936h/936H 286v/287V Pos: standing >
Semat snaps into visibility.
A Grey Elf snaps into visibility.
Semat attacks a Grey Elf. [6 Hits]
It's already closed!
< 936h/936H 286v/287V Pos: standing >
Semat snaps into visibility.
A Grey Elf attacks Semat. [0 Hits]
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Gulz.
Gulz snaps into visibility.
A Shade's iceball shatters upon impacting Gulz, rending flesh and sending blood flying.
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
Zurag snaps into visibility.
A Grey Elf's eyes roll as Zurag plants a foot in his face.
< 936h/936H 286v/287V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'garbzzsg wuggurz babragruoz'
A Halfling loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
Gulz's helm of light was damaged from the massive blow!
It's already closed!
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.
It's already closed!
< 936h/936H 286v/287V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Gulz.
A Shade snaps into visibility.
Gulz snaps into visibility.
A Shade's iceball shatters upon impacting Gulz, rending flesh and sending blood flying.
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 936h/936H 286v/287V Pos: standing >
A Grey Elf's magnificent crown of the forest [poor] was damaged from the massive blow!
Zurag attacks a Grey Elf. [7 Hits]
It's already closed!
< 936h/936H 286v/287V Pos: standing >
Semat snaps into visibility.
Semat attacks a Grey Elf. [7 Hits]
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
Semat snaps into visibility.
A Grey Elf attacks Semat. [0 Hits]
It's already closed!
Gulz starts casting an offensive spell.
Gulz snaps into visibility.
< 936h/936H 286v/287V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'garbzzsg wuggurz babragruoz'
A Halfling loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A bolt of force sent by a Halfling hits Gulz soundly.
Your group consists of ( 4/30):
( Head) 936/936 hit, 286/287 move Even
(Front) 2473/2473 hit, 208/209 move Zurag
(Front) 608/1155 hit, 201/201 move Gulz
(Front) 1089/1089 hit, 218/218 move Semat
< 936h/936H 286v/287V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Gulz.
A Shade snaps into visibility.
Gulz snaps into visibility.
A Shade's iceball shatters upon impacting Gulz, rending flesh and sending blood flying.
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
It's already closed!
< 936h/936H 286v/287V Pos: standing >
Gulz snaps into visibility.
It's already closed!
< 936h/936H 286v/287V Pos: standing >
A Grey Elf clambers to his feet.
It's already closed!
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 936h/936H 286v/287V Pos: standing >
Gulz completes his spell...
Gulz utters the words 'buoblg qrunsoqpze yugh'
Gulz snaps into visibility.
A Halfling snaps into visibility.
Gulz's fist beats the life out of a Halfling, blood pours from his body!
A Halfling snaps into visibility.
Gulz snaps into visibility.
Gulz snaps into visibility.
A Halfling snaps into visibility.
Gulz snaps into visibility.
A Halfling snaps into visibility.
A Halfling attacks Gulz. [1 Hits]
It's already closed!
< 936h/936H 286v/287V Pos: standing >
Semat snaps into visibility.
A Grey Elf's face turns pale as Semat slams his head into his face.
Semat deftly pulls back his head and slams it into a Grey Elf again!
A Grey Elf's face turns pale as Semat slams his head into his face.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 936h/936H 286v/287V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Gulz.
A Shade snaps into visibility.
Gulz snaps into visibility.
A Shade's iceball shatters upon impacting Gulz, rending flesh and sending blood flying.
< 936h/936H 286v/287V Pos: standing >
You start chanting...
< 936h/936H 286v/287V Pos: standing >
Zurag snaps into visibility.
Zurag attacks a Grey Elf. [3 Hits]
Semat snaps into visibility.
Semat attacks a Grey Elf. [5 Hits]
< 936h/936H 286v/287V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'qpaag zarrzl'
A Halfling snaps into visibility.
Gulz snaps into visibility.
A Halfling has a blank expression as his ChAOtiC bolts slam into Gulz!
A Halfling snaps into visibility.
Gulz snaps into visibility.
A Halfling has a blank expression as his ChAOtiC bolts slam into Gulz!
Gulz's some polished sleeves of Dagon [superior] shattered in bits as the tortured body spasms and quivers!
Gulz's some ruby studded greaves shattered in bits as the tortured body spasms and quivers!
Gulz's a white hot mask of living flame shattered in bits as the tortured body spasms and quivers!
Gulz is dead! R.I.P.