The death of [56 Bounty Hunter] Kawe |--The Council of MaDMeN--| (Vampire)

in The Grand Intersection of Merchant's Way and the Prancing Fawn

from the perspective of [56 Bounty Hunter] Kawe |--The Council of MaDMeN--| (Vampire)

<worn as a badge>    a necromantic death shroud of dexterity [78%]
<worn on head>       a derroskin admiral's hat of precision [52%]
<worn in ear>        a wad of spawn goo of dexterity (magic) (humming)
<worn in ear>        a multi-phased fish bone earring of intelligence (magic) (humming) [66%]
<worn around neck>   an amulet of creation of greater dexterity (magic) (humming)
<worn around neck>   a necklace of dangling bones and relics of intelligence (magic) (humming)
<worn on body>       a suit of spiked chromium dragonscale platemail of endurance (magic) [86%]
<worn about body>    a curtain of elemental fire of damage (magic) (humming) [73%]
<worn on back>       a backpack made of hemp (glowing) [79%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [89%]
<worn about waist>   the mystical sash of the Netherworld of health (magic) (glowing) [75%]
<worn on belt buckle>an ankylosaur tail club of agility (magic) (glowing) [79%]
<worn around wrist>  a bracelet of dracolich hide of strength (magic) (humming)
<worn around wrist>  a bracelet of purple mist of damage
<worn on hands>      a pair of gauntlets formed of dust of constitution
<worn on finger>     a shiny crimson ring of agility (invis) (magic)
<primary weapon>     a twisted longsword of damage (magic) [72%]
<secondary weapon>   a green bladed dagger named 'Sepsis' of precision (magic) (humming) [73%]
<worn on legs>       a pair of aboleth leggings of constitution (magic) [55%]
<worn on feet>       a random encrust object of intelligence (magic) [63%]

   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very good)     
   The Githyanki Fortress                        (extremely good)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (extremely evil)
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly good) 
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (extremely evil)
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
  *Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
  *The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (very evil)     
  *The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
  *Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (very evil)     
  *The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 602h/660H 298v/299V Pos: sitting >

		Score information for Kawe

Level: 56   Race: Vampire   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 602(660)  Moves: 298(299)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Sitting.
         Fireshielded
Frags:   +2.41   Deaths:   6
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Listen Sneaking Lightfooted GlobeOfDarkness
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points:  867 

Active Spells:
--------------
roar of heroes (5 minutes)
stone skin (3 minutes)
vitality (10 minutes)
dexterity (4 minutes)
strength (4 minutes)
detect invisibility (22 minutes)
well-rested bonus (69 minutes)
protection from fire (1 minute)
protection from cold (1 minute)
protection from lightning (1 minute)
protection from gas (1 minute)
protection from acid (1 minute)
pantherspeed (46 minutes)


< 602h/660H 298v/299V Pos: sitting >
You are using:
<worn as a badge>    a necromantic death shroud of dexterity [78%]
<worn on head>       a derroskin admiral's hat of precision [52%]
<worn on eyes>       a black duergar eyepatch of damage
<worn in ear>        a wad of spawn goo of dexterity (magic) (humming)
<worn in ear>        a multi-phased fish bone earring of intelligence (magic) (humming) [66%]
<worn on face>       the mask of deceptions of precision (magic) (humming) [85%]
<worn around neck>   an amulet of creation of greater dexterity (magic) (humming)
<worn around neck>   a necklace of dangling bones and relics of intelligence (magic) (humming)
<worn on body>       a suit of spiked chromium dragonscale platemail of endurance (magic) [86%]
<worn about body>    a curtain of elemental fire of damage (magic) (humming) [73%]
<worn on back>       a backpack made of hemp (glowing) [79%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [89%]
<worn about waist>   the mystical sash of the Netherworld of health (magic) (glowing) [77%]
<worn on belt buckle>an ankylosaur tail club of agility (magic) (glowing) [79%]
<worn on arms>       a shoulder drape of emerald dragonscale of damage (magic)
<worn around wrist>  a bracelet of dracolich hide of strength (magic) (humming)
<worn around wrist>  a bracelet of purple mist of damage
<worn on hands>      a pair of gauntlets formed of dust of constitution
<worn on finger>     a shiny crimson ring of agility (invis) (magic)
<worn on finger>     a blue ring shooting sparks of damage [86%]
<primary weapon>     a twisted longsword of damage (magic) [72%]
<secondary weapon>   a green bladed dagger named 'Sepsis' of precision (magic) (humming) [73%]
<worn on legs>       a pair of aboleth leggings of constitution (magic) [55%]
<worn on feet>       a random encrust object of intelligence (magic) [63%]

< 603h/660H 298v/299V Pos: sitting >
A black crow eats some food from a nearby trashcan.


< 604h/660H 298v/299V Pos: sitting >
An Orc clambers to his feet.

< 606h/660H 298v/299V Pos: sitting >
An Orc suddenly attacks YOU!
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You snap into visibility.
-=[An Orc's slash grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!

< 606h/660H 298v/299V Pos: sitting >
< T: Kawe TP: sit TC:few scratches E: An Orc sta EP: excellent >
 You clamber to your feet.

< 607h/660H 298v/299V Pos: standing >
< T: Kawe TP: sta TC:few scratches E: An Orc sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 607h/660H 298v/299V Pos: standing >
< T: Kawe TP: sta TC:few scratches E: An Orc sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 608h/660H 298v/299V Pos: standing >
< T: Kawe TP: sta TC:few scratches E: An Orc sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 608h/660H 298v/299V Pos: standing >
< T: Kawe TP: sta TC:few scratches E: An Orc sta EP: excellent >
 A small yellow cat hisses at you.

You attempt to flee...

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A black crow flaps its wings and caws at you.(Red Aura)
A city mason stands here, examining the road for imperfections.(Gold Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
You flee westward!

< 608h/660H 271v/299V Pos: standing >
The red aura around you flashes blue and is gone.
You quickly scan the area.
A religious follower who is close by to your north.
A religious follower who is close by to your north.
A religious follower who is close by to your north.
A religious preacher who is close by to your north.
A poor commoner who is close by to your north.
A street sweeper who is not far off to your north.
A wealthy merchant who is a brief walk away to your north.
An Orc who is close by to your east.
A local noble who is close by to your east.
A black crow who is close by to your east.
A member of the city patrol who is a brief walk away to your east.
A city guard who is a brief walk away to your east.
An Ambassador from Venan'Trut who is rather far off to your east.
A small black dog who is in the distance to your east.
A city guard who is in the distance to your east.
A street sweeper who is close by to your south.
A street sweeper who is close by to your south.
The High Priest of Winterhaven who is not far off to your west.
An Ambassador from the Keep of Evil who is a brief walk away to your west.
A street performer who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
A tiny brown cat who is rather far off to your west.
A receptionist who is in the distance to your west.

< 609h/660H 273v/299V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U

< 609h/660H 273v/299V Pos: standing >

< 609h/660H 274v/299V Pos: standing >
You quickly scan the area.
A small yellow cat who is close by to your north.
An Orc who is close by to your east.
A black crow who is close by to your east.
A city mason who is close by to your east.
A male commoner who is close by to your east.
A white-clad Monk who is close by to your east.
A small yellow cat who is not far off to your east.
A local noble who is not far off to your east.
A black crow who is not far off to your east.
A member of the city patrol who is rather far off to your east.
A city guard who is rather far off to your east.
The High Priest of Winterhaven who is close by to your west.
An Ambassador from the Keep of Evil who is not far off to your west.
A wealthy merchant who is not far off to your west.
A street performer who is not far off to your west.
Muredach who is not far off to your west.
A tiny brown cat who is a brief walk away to your west.
A city mason who is a brief walk away to your west.
A receptionist who is rather far off to your west.
A large-chinned barkeep who is in the distance to your west.
Aevenyl who is in the distance to your west.
A cute barmaid who is in the distance to your west.
A drunk patron who is in the distance to your west.
An Ambassador from the Swamp who is close by above you.
A LARGE earth elemental who is close by above you.
A LARGE fire elemental who is close by above you.
A LARGE earth elemental who is close by above you.
A traveling mystic who is close by above you.

< 610h/660H 275v/299V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
*An Orc (medium) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
A black crow flaps its wings and caws at you.(Red Aura)
A city mason stands here, examining the road for imperfections.(Gold Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.

< 610h/660H 275v/299V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You snap into visibility.
You are knocked to the ground by an Orc's mighty bash!

< 609h/660H 276v/299V Pos: sitting >
< T: Kawe TP: sit TC:few scratches E: An Orc sta EP: excellent >
 You snap into visibility.
An Orc snaps into visibility.
[Damage:  1 ] -=[Your slash grazes an Orc.]=-
You score a CRITICAL HIT!!!!!
[Damage:  3 ] -=[Your pierce grazes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!
Sparks...  flashing lights...  you cannot concentrate!
You miss an Orc.
An Orc anticipates your attack and masterfully parries your blow.
An Orc parries your futile lunge at him.
You snap into visibility.
An Orc snaps into visibility.

< 610h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC:few scratches E: An Orc sta EP: excellent >
 A city mason inspects the streets for signs of ware.

An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's feeble slash reached your arm severing tendons and muscles.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
You feel your skin soften and return to normal.
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's slash grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash wounds you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc misses you.
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash wounds you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.

< 576h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: small wounds E: An Orc sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An Orc parries your futile lunge at him.
You snap into visibility.
An Orc snaps into visibility.
[Damage:  1 ] -=[Your pierce grazes an Orc.]=-
An Orc dodges your futile attack.
An Orc parries your futile lunge at him.
An Orc blocks your futile lunge at him.
An Orc dodges your futile attack.
An Orc blocks your futile lunge at him.

< 578h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: small wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash wounds you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's slash wounds you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's slash strikes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash wounds you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's fine slash wounds you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.

< 503h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: small wounds E: An Orc sta EP: excellent >
 Your pair of gauntlets formed of dust of constitution drive into the ground causing the earth to buckle and break!
You cause the earth to shake, crack and buckle!
An Orc staggers and almost falls!
You snap into visibility.
An Orc snaps into visibility.
[Damage:  6 ] A black crow seems unaffected by the quake.
A city mason staggers and almost falls!
[Damage:  8 ] A male commoner staggers and almost falls!
[Damage:  7 ] A white-clad Monk staggers and almost falls!
[Damage:  8 ] You snap into visibility.
-=[A white-clad Monk's finger drives deep inside you.]=-
[Damage:  8 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's fine punch strikes you.]=-
[Damage: 10 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's finger drives deep inside you.]=-
[Damage:  8 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's punch strikes you.]=-
[Damage:  9 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's punch strikes you.]=-
[Damage: 11 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's punch strikes you.]=-
[Damage: 11 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[You're hit in solar plexus, wow, this is breathtaking!!]=-
[Damage:  9 ] -=[A white-clad Monk is burned severely as he hits you!]=-
A white-clad Monk's kick momentarily knocks the wind out of you!
A male commoner misses you.
You sneer as you sidestep a male commoner's kick.
A city mason misses you.

< 334h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: few wounds E: An Orc sta EP: excellent >
 You feel your skin harden to stone.

< 335h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: few wounds E: An Orc sta EP: excellent >
 Your improved dexterity grants you an additional attack!
An Orc parries your futile lunge at him.
You snap into visibility.
An Orc snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes an Orc.]=-
An Orc parries your futile lunge at him.
An Orc blocks your futile lunge at him.
An Orc blocks your futile lunge at him.
An Orc's shield of the earthwyrm [superior] blocks your futile attack.

< 335h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: few wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's slash grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's feeble slash grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's feeble slash grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's slash grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.

< 332h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: few wounds E: An Orc sta EP: excellent >
 You are sitting already.

< 332h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: few wounds E: An Orc sta EP: excellent >
 You snap into visibility.
-=[A white-clad Monk's weak punch grazes you.]=-
[Damage:  1 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's punch grazes you.]=-
[Damage:  1 ] -=[A white-clad Monk is burned severely as he hits you!]=-
You feel your skin soften and return to normal.
You snap into visibility.
-=[A white-clad Monk's weak punch grazes you.]=-
[Damage:  1 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's fine punch strikes you.]=-
[Damage: 11 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's finger drives deep inside you.]=-
[Damage:  8 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's decent punch strikes you.]=-
[Damage:  8 ] -=[A white-clad Monk is burned severely as he hits you!]=-
A male commoner misses you.
You clamber to your feet.

< 249h/660H 277v/299V Pos: standing >
< T: Kawe TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You sit down.

< 249h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 You clamber to your feet.

< 249h/660H 277v/299V Pos: standing >
< T: Kawe TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 A city mason misses you.
You snap into visibility.
You attempt to flee...
PANIC!  You couldn't escape!

< 249h/660H 277v/299V Pos: standing >
< T: Kawe TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc's skin seems to turn to stone.

< 249h/660H 277v/299V Pos: standing >
< T: Kawe TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 The green haze encasing an Orc suddenly turns pitch-black and unleashes twin
tentacles of mist directly at you, which wrap themselves around your chest. A chilling
cold spreads throughout your body, numbing you to the core.  Moments later, you
feel your life's essence being tapped from your body.
An Orc snaps into visibility.
The globe around an Orc's body flares as it bears the brunt of your assault!
You are knocked to the ground by an Orc's mighty bash!

< 195h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 You no longer see spots.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An Orc blocks your futile lunge at him.
An Orc blocks your futile lunge at him.
You snap into visibility.
An Orc snaps into visibility.
[Damage:  1 ] -=[Your slash grazes an Orc.]=-
An Orc parries your futile lunge at him.
An Orc dodges your futile attack.
An Orc dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[Your weak slash grazes an Orc.]=-

< 195h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 A black crow caws at you.


< 196h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's fine slash strikes you.]=-
Your mystical sash of the Netherworld of health was damaged from the massive blow!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's powerful slash strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's fine slash strikes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.

< 124h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 You snap into visibility.
-=[A white-clad Monk's punch strikes you very hard.]=-
[Damage: 11 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's punch strikes you very hard.]=-
[Damage: 10 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's fine punch strikes you very hard.]=-
[Damage:  9 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's fine punch seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 10 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's fine punch seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage:  9 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's punch enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 13 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's fine punch enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 10 ] -=[A white-clad Monk is burned severely as he hits you!]=-
-=[A white-clad Monk's punch causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 10 ] -=[A white-clad Monk is burned severely as he hits you!]=-
A male commoner misses you.
A male commoner misses you.
You sneer as you sidestep a male commoner's kick.

< 8h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: awful E: An Orc sta EP: excellent >
 A city mason misses you.
You sneer as you sidestep a city mason's kick.

< 9h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: awful E: An Orc sta EP: excellent >
 Your improved dexterity grants you an additional attack!
An Orc parries your futile lunge at him.
An Orc parries your futile lunge at him.
Sparks...  flashing lights...  you cannot concentrate!
You snap into visibility.
An Orc snaps into visibility.
[Damage:  1 ] -=[Your pierce grazes an Orc.]=-
An Orc blocks your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage:  2 ] -=[Your crude slash grazes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!
An Orc parries your futile lunge at him.
You snap into visibility.
An Orc snaps into visibility.

< 9h/660H 277v/299V Pos: sitting >
< T: Kawe TP: sit TC: awful E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's fine slash grievously wounds you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
-=[