<floating about head>a LARGE blue ioun stone[192h 58m 9s]
<worn as a badge> a elven rune of restoration (magic) (glowing) [77%]
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> a black duergar eyepatch of dexterity
<worn in ear> a multi-phased fish bone earring [superior] (magic) (humming) [66%]
<worn in ear> a wyrmskin scale of agility (magic) [74%]
<worn on face> mask of the flayed mind [superior] (invis) (magic) [86%]
<worn around neck> the fangs of the balor [superior] (magic)
<worn around neck> a necklace of halfling ears of damage
<worn on body> the chameleon suit of transformation of damage [85%]
<worn about body> a black hooded cloak of Isha the Wanderer (magic) (glowing) [82%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a thin black belt of accuracy [superior] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [89%]
<worn on arms> some scintillating sleeves [superior] (magic)
<held as shield> the shield of the earthwyrm [superior] (magic)
<worn around wrist> a bracelet of dracolich hide of agility (magic) (humming) [53%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the sacred stone claws of Aan [superior] (magic)
<worn on finger> a shiny crimson ring of greater dexterity (magic) [78%]
<worn on finger> Zorobabi's circular stone ring [superior]
<primary weapon> the sword of fire and flame (magic) (glowing)[190h 46m 9s]
<worn on legs> a haze of swirling green vapor (magic) (glowing)[192h 58m 9s]
<worn on feet> the boots of speed of endurance (magic)
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
A street sweeper stands here, cleaning the road.
A white-clad monk is busy chanting in unison with his group.
< 1324h/1273H 195v/199V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West -Up
A small yellow cat sits here, wiggling her large ears.(Red Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)
< 1324h/1273H 195v/199V Pos: standing >
The Fountain of the Celestial Bazaar
A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city. Lush
plants grow with a strange vigor, as if the area were enchanted somehow. The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path. The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
A soothing aura fills the area.
Obvious exits: -North -East -South -West
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 1324h/1273H 195v/199V Pos: standing >
The Executioners Stage of the Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
You can see a black hooded executioner sharpening the blade of the guillotine
to ensure a swift and clean death. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West
A very large guillotine sits at the center of this room.
A street performer juggles balls while dancing a jig.
Muredach the Executioner sits on a chair by the guilotine.(Red Aura)
< 1324h/1273H 194v/199V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. To the West, you can see the entrance of the
famous Bronze Griffon Inn and Tavern. To the East, you can see the city square
and the roads that take explorers on adventures throughout these lands. To the
South, is the Tower of the Guilds, where adventurers can learn from their
Teachers.
Obvious exits: -North -East -South -West
A street sweeper stands here, cleaning up other people's crap.
A noble of the city casts a condescending gaze towards you.(Gold Aura)
A small yellow cat sits here, wiggling her large ears.(Red Aura)
< 1324h/1273H 194v/199V Pos: standing >
The Executioners Stage of the Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
You can see a black hooded executioner sharpening the blade of the guillotine
to ensure a swift and clean death. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West
A very large guillotine sits at the center of this room.
A street performer juggles balls while dancing a jig.
Muredach the Executioner sits on a chair by the guilotine.(Red Aura)
< 1324h/1273H 195v/199V Pos: standing >
The Fountain of the Celestial Bazaar
A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city. Lush
plants grow with a strange vigor, as if the area were enchanted somehow. The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path. The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
A soothing aura fills the area.
Obvious exits: -North -East -South -West
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 1324h/1273H 195v/199V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West -Up
A small yellow cat sits here, wiggling her large ears.(Red Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)
< 1324h/1273H 193v/199V Pos: standing >
A male commoner leaves east.
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
A male commoner explores the streets for some entertainment.(Gold Aura)
A street sweeper stands here, cleaning the road.
A white-clad monk is busy chanting in unison with his group.
< 1324h/1273H 193v/199V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
One of the local nobles walks around the city.(Gold Aura)
A black crow flaps its wings and caws at you.(Red Aura)
< 1324h/1273H 193v/199V Pos: standing >
A small yellow cat enters from the east.
< 1324h/1273H 197v/199V Pos: standing >
< 1324h/1273H 199v/199V Pos: standing >
A Vampire's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
< 1324h/1273H 199v/199V Pos: standing >
A Vampire sneaks west.
< 1324h/1273H 199v/199V Pos: standing >
A Vampire sneaks in from the west.
< 1324h/1273H 199v/199V Pos: standing >
< 1324h/1273H 199v/199V Pos: standing >
Feeling very tired, you let out a big yawn.
< 1324h/1273H 199v/199V Pos: standing >
Along Merchant's Way
Obvious exits: -East -West
A small yellow cat sits here, wiggling her large ears.(Red Aura)
One of the local nobles walks around the city.(Gold Aura)
A black crow flaps its wings and caws at you.(Red Aura)
< 1324h/1273H 199v/199V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your east.
An Ambassador from Venan'Trut who is not far off to your east.
A member of the city patrol who is not far off to your east.
A city guard who is not far off to your east.
An ambassador from the Icecrag Castle who is a brief walk away to your east.
A city guard who is in the distance to your east.
A street sweeper who is in the distance to your east.
A male commoner who is close by to your west.
A white-clad Monk who is close by to your west.
A small yellow cat who is not far off to your west.
A poor commoner who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A street performer who is rather far off to your west.
Muredach who is rather far off to your west.
A city noble who is in the distance to your west.
< 1323h/1273H 199v/199V Pos: standing >
A small yellow cat hisses at you.
Hey!! A black crow just tried to crap on you!
< 1323h/1273H 199v/199V Pos: standing >
You shout 'boring'
< 1323h/1273H 199v/199V Pos: standing >
A local noble glares around him.
< 1323h/1273H 199v/199V Pos: standing >
You sit down and relax.
< 1323h/1273H 199v/199V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
*A Vampire (medium) |--The Council of MaDMeN--| sits in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Vampire's head.
< 1323h/1273H 199v/199V Pos: sitting >
A Vampire sneaks in from the east.
< 1323h/1273H 199v/199V Pos: sitting >
Along Merchant's Way
Obvious exits: -East -West
A small yellow cat sits here, wiggling her large ears.(Red Aura)
One of the local nobles walks around the city.(Gold Aura)
A black crow flaps its wings and caws at you.(Red Aura)
< 1323h/1273H 199v/199V Pos: sitting >
A Vampire sits down.
< 1323h/1273H 199v/199V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - bleak foeman
(11th circle) 2 - apocalypse
(10th circle) 3 - vortex of fear
( 9th circle) 3 - unholy word
( 8th circle) 1 - darkness
1 - battle ecstasy
( 7th circle) 2 - harm
( 6th circle) 4 - curse
( 5th circle) 4 - invigorate
( 4th circle) 5 - dispel good
( 3rd circle) 5 - armor
And you are currently praying for the following spells:
5 seconds: ( 7th) soulshield
12 seconds: ( 8th) battle ecstasy
You can pray no more spells.
You continue your praying.
< 1323h/1273H 199v/199V Pos: sitting >
A Vampire yawns. Sleepy head!
< 1323h/1273H 199v/199V Pos: sitting >
A Vampire looks at you.
< 1323h/1273H 199v/199V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - bleak foeman
(11th circle) 2 - apocalypse
(10th circle) 3 - vortex of fear
( 9th circle) 3 - unholy word
( 8th circle) 1 - darkness
1 - battle ecstasy
( 7th circle) 2 - harm
( 6th circle) 4 - curse
( 5th circle) 4 - invigorate
( 4th circle) 5 - dispel good
( 3rd circle) 5 - armor
And you are currently praying for the following spells:
2 seconds: ( 7th) soulshield
8 seconds: ( 8th) battle ecstasy
You can pray no more spells.
< 1323h/1273H 199v/199V Pos: sitting >
You start meditating...
< 1323h/1273H 199v/199V Pos: sitting >
You have finished praying for soulshield.
< 1323h/1273H 199v/199V Pos: sitting >
A Vampire says 'u tucl'
< 1322h/1273H 199v/199V Pos: sitting >
A black crow caws at you.
< 1322h/1273H 199v/199V Pos: sitting >
You have finished praying for battle ecstasy.
Your prayers are complete.
< 1322h/1273H 199v/199V Pos: sitting >
You clamber to your feet.
< 1322h/1273H 199v/199V Pos: standing >
Along Merchant's Way
Obvious exits: -East -West
*A Vampire (medium) |--The Council of MaDMeN--| sits in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Vampire's head.
A small yellow cat sits here, wiggling her large ears.(Red Aura)
One of the local nobles walks around the city.(Gold Aura)
A black crow flaps its wings and caws at you.(Red Aura)
< 1322h/1273H 199v/199V Pos: standing >
You sit down and relax.
< 1322h/1273H 199v/199V Pos: sitting >
You see nothing special about him.
This Vampire has a few scratches.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by burning flames!
He's encased in a shimmering globe!
He has little gills in his neck!
A strange darkness flows around him.
<worn as a badge> a necromantic death shroud of dexterity [78%]
<worn on head> a derroskin admiral's hat of precision [52%]
<worn on eyes> a black duergar eyepatch of damage
<worn in ear> a wad of spawn goo of dexterity (magic) (humming)
<worn in ear> a multi-phased fish bone earring of intelligence (magic) (humming) [66%]
<worn on face> the mask of deceptions of precision (magic) (humming) [85%]
<worn around neck> an amulet of creation of greater dexterity (magic) (humming)
<worn around neck> a necklace of dangling bones and relics of intelligence (magic) (humming)
<worn on body> a suit of spiked chromium dragonscale platemail of endurance (magic) [86%]
<worn about body> a curtain of elemental fire of damage (magic) (humming) [73%]
<worn on back> a backpack made of hemp (glowing) [79%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [89%]
<worn about waist> the mystical sash of the Netherworld of health (magic) (glowing) [77%]
<worn on belt buckle>an ankylosaur tail club of agility (magic) (glowing) [79%]
<worn on arms> a shoulder drape of emerald dragonscale of damage (magic)
<worn around wrist> a bracelet of dracolich hide of strength (magic) (humming)
<worn around wrist> a bracelet of purple mist of damage
<worn on hands> a pair of gauntlets formed of dust of constitution
<worn on finger> a shiny crimson ring of agility (invis) (magic)
<worn on finger> a blue ring shooting sparks of damage [86%]
<primary weapon> a twisted longsword of damage (magic) [72%]
<secondary weapon> a green bladed dagger named 'Sepsis' of precision (magic) (humming) [73%]
<worn on legs> a pair of aboleth leggings of constitution (magic) [55%]
<worn on feet> a random encrust object of intelligence (magic) [63%]
< 1322h/1273H 199v/199V Pos: sitting >
A black crow eats some food from a nearby trashcan.
< 1322h/1273H 199v/199V Pos: sitting >
You clamber to your feet.
< 1322h/1273H 199v/199V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
A Vampire snaps into visibility.
[Damage: 1 ] -=[Your slash grazes a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
< 1322h/1273H 199v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: few scratches >
A Vampire clambers to his feet.
< 1322h/1273H 199v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sta EP: few scratches >
A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!
< 1322h/1273H 199v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sta EP: few scratches >
A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!
< 1322h/1273H 199v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sta EP: few scratches >
A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!
< 1322h/1273H 199v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sta EP: few scratches >
A small yellow cat hisses at you.
A Vampire attempts to flee.
A Vampire leaves west.
< 1322h/1273H 199v/199V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
A black crow flaps its wings and caws at you.(Red Aura)
A city mason stands here, examining the road for imperfections.(Gold Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
< 1322h/1273H 198v/199V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
A Vampire snaps into visibility.
[Damage: 1 ] Your bash knocks a Vampire to the ground!
< 1321h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: few scratches >
A Vampire snaps into visibility.
You snap into visibility.
-=[A Vampire's slash grazes you.]=-
-=[A Vampire's pierce grazes you.]=-
The globe around a Vampire's body flares as it bears the brunt of your assault!
The globe around a Vampire's body flares as it bears the brunt of your assault!
A Vampire suddenly appears a bit confused!
You watch in glee as a Vampire looks dazzled.
A Vampire misses you.
You anticipate a Vampire's maneuver and masterfully parry the attack.
You parry a Vampire's lunge at you.
A Vampire snaps into visibility.
You snap into visibility.
< 1317h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: few scratches >
A city mason inspects the streets for signs of ware.
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 1 ] -=[Your feeble slash reached a Vampire's arm severing tendons and muscles.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 2 ] -=[Your slash grazes a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 15 ] -=[Your impressive slash wounds a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You miss a Vampire.
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 16 ] -=[Your impressive slash wounds a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
< 1321h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: small wounds >
You parry a Vampire's lunge at you.
A Vampire snaps into visibility.
You snap into visibility.
-=[A Vampire's pierce grazes you.]=-
You dodge a Vampire's vicious attack.
You parry a Vampire's lunge at you.
You block a Vampire's lunge at you.
You dodge a Vampire's vicious attack.
You block a Vampire's lunge at you.
< 1320h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 16 ] -=[Your impressive slash wounds a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 12 ] -=[Your slash wounds a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 18 ] -=[Your slash strikes a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 15 ] -=[Your impressive slash wounds a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 14 ] -=[Your fine slash wounds a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
< 1329h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: small wounds >
A Vampire's pair of gauntlets formed of dust of constitution drive into the ground causing the earth to buckle and break!
A Vampire causes an EARTHQUAKE!
You stagger and almost break your leg!
A Vampire snaps into visibility.
You snap into visibility.
A black crow seems unaffected by the quake.
A city mason staggers and almost falls!
A male commoner staggers and almost falls!
A white-clad Monk staggers and almost falls!
A Vampire snaps into visibility.
A white-clad Monk pokes a Vampire really hard, making you wince.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's fine punch strikes a Vampire.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk pokes a Vampire really hard, making you wince.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's punch strikes a Vampire.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's punch strikes a Vampire.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's punch strikes a Vampire.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk roundhouse kicks a Vampire in solar plexus, a Vampire is rendered breathless!
A white-clad Monk is burned severely as he hits a Vampire!
A Vampire has the wind knocked out of him by a white-clad Monk's mighty kick!
A male commoner misses a Vampire.
A Vampire sneers at a male commoner while sidestepping his kick.
A city mason misses a Vampire.
< 1323h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: few wounds >
You haven't reoriented yourself yet enough for another bash!
< 1323h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: few wounds >
A Vampire's skin seems to turn to stone.
You haven't reoriented yourself yet enough for another bash!
< 1323h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: few wounds >
You parry a Vampire's lunge at you.
You feel your skin soften and return to normal.
A Vampire snaps into visibility.
You snap into visibility.
-=[A Vampire's weak slash grazes you.]=-
You parry a Vampire's lunge at you.
You block a Vampire's lunge at you.
You block a Vampire's lunge at you.
Your shield of the earthwyrm [superior] blocks a Vampire's vicious attack.
< 1322h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: few wounds >
You haven't reoriented yourself yet enough for another bash!
< 1322h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: few wounds >
Pardon?
< 1322h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: few wounds >
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 1 ] -=[Your slash grazes a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 1 ] -=[Your feeble slash grazes a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 1 ] -=[Your feeble slash grazes a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 1 ] -=[Your slash grazes a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
Pardon?
< 1322h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: few wounds >
Pardon?
< 1322h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: few wounds >
A Vampire snaps into visibility.
A white-clad Monk's weak punch grazes a Vampire.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's punch grazes a Vampire.
A white-clad Monk is burned severely as he hits a Vampire!
A Vampire snaps into visibility.
A white-clad Monk's weak punch grazes a Vampire.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's fine punch strikes a Vampire.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk pokes a Vampire really hard, making you wince.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's decent punch strikes a Vampire.
A white-clad Monk is burned severely as he hits a Vampire!
A male commoner misses a Vampire.
You haven't reoriented yourself yet enough for another bash!
A Vampire clambers to his feet.
< 1322h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sta EP: nasty wounds >
You haven't reoriented yourself yet enough for another bash!
A Vampire sits down.
< 1322h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: nasty wounds >
You haven't reoriented yourself yet enough for another bash!
A Vampire clambers to his feet.
< 1322h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sta EP: nasty wounds >
A city mason misses a Vampire.
A Vampire snaps into visibility.
You haven't reoriented yourself yet enough for another bash!
A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!
< 1322h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sta EP: nasty wounds >
You feel your skin harden to stone.
You haven't reoriented yourself yet enough for another bash!
< 1322h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sta EP: nasty wounds >
Suddenly the green haze around you comes alive and a chilling feeling creeps down
your spine. Two writhing tentacles of mist spring out wrapping themselves around
the chest of a Vampire. Moments later he lets out an agonized scream as the warmth
is drained from his body.
You snap into visibility.
[Damage: 5 ] The globe around your body flares as it bears the brunt of a Vampire's assault!
Your bash knocks a Vampire to the ground!
< 1373h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: pretty hurt >
You block a Vampire's lunge at you.
You block a Vampire's lunge at you.
A Vampire snaps into visibility.
You snap into visibility.
-=[A Vampire's slash grazes you.]=-
You parry a Vampire's lunge at you.
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
-=[A Vampire's weak slash grazes you.]=-
< 1371h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: pretty hurt >
A black crow caws at you.
< 1371h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: pretty hurt >
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 12 ] -=[Your fine slash strikes a Vampire.]=-
A Vampire's mystical sash of the Netherworld of health was damaged from the massive blow!
The globe around your body flares as it bears the brunt of a Vampire's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 30 ] -=[Your powerful slash strikes a Vampire very hard.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 13 ] -=[Your fine slash strikes a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 17 ] -=[Your impressive slash strikes a Vampire very hard.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
< 1379h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: pretty hurt >
A Vampire snaps into visibility.
A white-clad Monk's punch strikes a Vampire very hard.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's punch strikes a Vampire very hard.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's fine punch strikes a Vampire very hard.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's fine punch seriously wounds a Vampire.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's fine punch seriously wounds a Vampire.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's punch enshrouds a Vampire in a mist of blood.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's fine punch enshrouds a Vampire in a mist of blood.
A white-clad Monk is burned severely as he hits a Vampire!
A white-clad Monk's punch causes a Vampire to grimace in pain.
A white-clad Monk is burned severely as he hits a Vampire!
A male commoner misses a Vampire.
A male commoner misses a Vampire.
A Vampire sneers at a male commoner while sidestepping his kick.
< 1378h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: awful >
A city mason misses a Vampire.
A Vampire sneers at a city mason while sidestepping his kick.
< 1378h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: awful >
You parry a Vampire's lunge at you.
You parry a Vampire's lunge at you.
A Vampire suddenly appears a bit confused!
You watch in glee as a Vampire looks dazzled.
A Vampire snaps into visibility.
You snap into visibility.
-=[A Vampire's pierce grazes you.]=-
You block a Vampire's lunge at you.
-=[A Vampire's crude slash grazes you.]=-
The globe around a Vampire's body flares as it bears the brunt of your assault!
The globe around a Vampire's body flares as it bears the brunt of your assault!
You parry a Vampire's lunge at you.
A Vampire snaps into visibility.
You snap into visibility.
< 1375h/1273H 198v/199V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Vampire sit EP: awful >
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 13 ] -=[Your fine slash grievously wounds a Vampire.]=-
A Vampire is incapacitated and will slowly die, if not aided.
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 8 ] -=[Your slash hits a Vampire.]=-
A Vampire's shoulder drape of emerald dragonscale of damage was completely destroyed by the massive blow!
A Vampire's blue ring shooting sparks of damage was completely destroyed by the massive blow!
A Vampire's black duergar eyepatch of damage was completely destroyed by the massive blow!
A Vampire's mask of deceptions of precision was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 13333333.
The smell of fresh blood enters your body, infusing you with power!