The death of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)

in The Great Crossroad

from the perspective of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)


An odd little man, with a shaved head and an orange robe, hums something.
A homeless peasant is here, looking lost and hungry.

< 132h/132H 84v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.

< 132h/132H 82v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 132h/132H 80v/121V Pos: standing >
The gates seems to be closed.

< 132h/132H 81v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 132h/132H 81v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

< 132h/132H 81v/121V Pos: standing >
Ok.

< 132h/132H 84v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 132h/132H 83v/121V Pos: standing >
Ok.

< 132h/132H 84v/121V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 132h/132H 85v/121V Pos: standing >
Autosaving...

< 132h/132H 86v/121V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 132h/132H 88v/121V Pos: standing >
Ok.

< 132h/132H 90v/121V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A commoner who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 132h/132H 91v/121V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A commoner who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
A religious zealot who is not far off to your east.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 132h/132H 91v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 132h/132H 91v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A stray dog who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.

< 132h/132H 93v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A stray dog who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.

< 132h/132H 94v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A stray dog who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.

< 132h/132H 95v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A stray dog who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.

< 132h/132H 95v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A stray dog who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.

< 132h/132H 95v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A stray dog who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.

< 132h/132H 95v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
An odd little man, with a shaved head and an orange robe, hums something.

< 132h/132H 95v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.

< 132h/132H 93v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W

< 132h/132H 92v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 132h/132H 92v/121V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
A religious zealot who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
A stray dog who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 132h/132H 93v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.
A homeless peasant is here, looking lost and hungry.

< 132h/132H 92v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.

< 132h/132H 90v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>
A Path Through a Verdant Forest
Obvious exits: -N -W

< 132h/132H 89v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.

< 132h/132H 89v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 132h/132H 87v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 132h/132H 86v/121V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A commoner who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is a brief walk away to your east.
A homeless peasant who is a brief walk away to your east.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 132h/132H 89v/121V Pos: standing >
You are carrying: (2/11)
@>--'---,---
a magical essence of Intelligence

< 132h/132H 91v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 132h/132H 92v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.

< 132h/132H 91v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.
A homeless peasant is here, looking lost and hungry.

< 132h/132H 89v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W

< 132h/132H 87v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 132h/132H 87v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
The corpse of a militia guard is lying here.

< 132h/132H 87v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.

< 132h/132H 86v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U

< 132h/132H 84v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D

< 132h/132H 82v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 132h/132H 80v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 132h/132H 78v/121V Pos: standing >
A Drow Elf shouts in drow 'i mean there's 2 of you and just me, try a prime char'

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
[2] The corpse of an elite guard is lying here.
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.

< 132h/132H 78v/121V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
You dodge a bash from a LARGE earth elemental, who loses its balance and falls.
You are knocked to the ground by a large xorn's mighty bash!
You dodge a bash from a large xorn, who loses its balance and falls.

< 128h/132H 79v/121V Pos: sitting >
< T: Xanan TP: sit TC:few scratches E: large kne EP: excellent >
 -=[A large xorn's fine crush strikes you.]=-
-=[A large xorn's crush strikes you hard.]=-
You miss a LARGE earth elemental.

< 107h/132H 79v/121V Pos: sitting >
< T: Xanan TP: sit TC: small wounds E: large kne EP: excellent >
 A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by a Drow Elf.

< 107h/132H 79v/121V Pos: sitting >
< T: Xanan TP: sit TC: small wounds E: large kne EP: excellent >
 -=[A LARGE earth elemental's impressive crush seriously wounds you.]=-
OUCH!  That really did HURT!

< 86h/132H 79v/121V Pos: sitting >
< T: Xanan TP: sit TC: few wounds E: large kne EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 86h/132H 79v/121V Pos: sitting >
< T: Xanan TP: sit TC: few wounds E: large kne EP: excellent >
 You miss a LARGE earth elemental.

< 86h/132H 79v/121V Pos: sitting >
< T: Xanan TP: sit TC: few wounds E: large kne EP: excellent >
 -=[A large xorn's fine crush strikes you hard.]=-
-=[A large xorn's fine crush strikes you very hard.]=-

< 65h/132H 79v/121V Pos: sitting >
< T: Xanan TP: sit TC: nasty wounds E: large kne EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
YIKES!  Another hit like that, and you've had it!!

< 32h/132H 79v/121V Pos: sitting >
< T: Xanan TP: sit TC:pretty hurt E: large kne EP: excellent >
 A Drow Elf snaps into visibility.
-=[A Drow Elf's bludgeon seriously wounds you.]=-
-=[A Drow Elf's fine bludgeon seriously wounds you.]=-
-=[A Drow Elf's powerful bludgeon grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 0h/132H 79v/121V Pos: sitting >
< T: Xanan TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.

< 0h/132H 79v/121V Pos: sitting >
< T: Xanan TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A large xorn clambers to its feet.
You manage to unsteadily get to your feet.

< 0h/132H 79v/121V Pos: standing >
< T: Xanan TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 A large xorn suddenly attacks YOU!
-=[A large xorn's crush critically injures you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -8h/132H 79v/121V Pos: on your ass >
-=[