The death of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)

in The Great Crossroad

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       an ancient crown of elven royalty (glowing) (humming) [83%]
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an oathstone pendant [superior] (humming) [86%]
<worn around neck>   the fang of inhabitation [superior]
<worn on body>       the Living Necroplasm[217h 58m 26s]
<worn about body>    the robes of the maelstrom
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing)
<worn on arms>       some blue dragonscale shoulder guards of regeneration
<held as shield>     the shield of the earthwyrm [poor]
<worn around wrist>  the bracelet of emeralds of regeneration
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     a ring of elemental control [poor] (glowing) [73%]
<worn on finger>     the ring of the Netherworld (glowing)
<primary weapon>     the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven [superior]
<worn on feet>       a pair of clawed demon-hide moccasins

 MMMMMMMM*^*..  
  MMMMMM^^**.   
      MMM^**    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 1264h/888H 179v/182V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A Grey Elf who is not far off to your north.

< 1264h/888H 182v/182V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A Town Guardian who is close by to your north.
A Grey Elf who is not far off to your north.

< 1263h/888H 182v/182V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A Town Guardian who is close by to your north.

< 1263h/888H 182v/182V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.

< 1263h/888H 182v/182V Pos: standing >
  *M+*  
 M^@**  
 MM^**  
You quickly scan the area.
A Town Guardian who is close by to your north.

< 1263h/888H 182v/182V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A Town Guardian who is close by to your north.

< 1263h/888H 182v/182V Pos: standing >
 *M+*^  
 ^M@**  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
A large xorn enters from the west.
A large xorn enters from the west.
A LARGE earth elemental enters from the west.

< 1262h/888H 180v/182V Pos: standing >

< 1262h/888H 180v/182V Pos: standing >
   M^**^*.^^    
    *******..   
     *M+**^**.  
      ^+M+++++  
     *M@*^*.**  
    M^******..  
  MMMM^***^..^  
  MMMMM*^*..^   
   MMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
A large xorn enters from the south.
A large xorn enters from the south.
A LARGE earth elemental enters from the south.

< 1262h/888H 178v/182V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@M+++++  
     *MM*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
A large xorn enters from the south.
A large xorn enters from the south.
A LARGE earth elemental enters from the south.

< 1262h/888H 177v/182V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@+M++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
You quickly scan the area.
A tharnadian highway patrolman who is not far off to your east.

< 1262h/888H 178v/182V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@+M++++  
     *P+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
[2] The corpse of an elite guard is lying here.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.

< 1261h/888H 180v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A large xorn enters from the east.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1261h/888H 181v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A LARGE earth elemental enters from the east.

< 1261h/888H 179v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A LARGE earth elemental enters from the east.

< 1261h/888H 177v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1261h/888H 178v/182V Pos: standing >
You quickly scan the area.
A Grey Elf who is a brief walk away to your east.

< 1261h/888H 180v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
Alarm bells sound, signalling an invasion!
Zloin enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from above.
Zloin enters from above.
A large xorn enters from above.
A large xorn enters from above.
A LARGE earth elemental enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1261h/888H 179v/182V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.

< 1260h/888H 181v/182V Pos: standing >
A Grey Elf sneaks in from above.

< 1260h/888H 182v/182V Pos: standing >
A Grey Elf sneaks west.

< 1260h/888H 182v/182V Pos: standing >
You do not see that here.

< 1260h/888H 182v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A large rat is scurrying about here.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A LARGE earth elemental enters from the east.

< 1260h/888H 180v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
The corpse of a militia guard is lying here.
A Grey Elf (medium)  < The Commonwealth > stands here. (Non-Fraggable)
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.

< 1259h/888H 178v/182V Pos: standing >
You see nothing special about him.
This Grey Elf is in excellent condition.
He's medium in size.

A Grey Elf sneaks south.

< 1259h/888H 178v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A large rat is scurrying about here.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn enters from the west.
A large xorn enters from the west.
A LARGE earth elemental enters from the west.

< 1259h/888H 177v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
A large xorn enters from the west.
A large xorn enters from the west.
A LARGE earth elemental enters from the west.

< 1259h/888H 177v/182V Pos: standing >

< 1259h/888H 178v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
A large xorn enters from below.
A large xorn enters from below.
A LARGE earth elemental enters from below.

< 1259h/888H 179v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn enters from the west.
A large xorn enters from the west.
A LARGE earth elemental enters from the west.

< 1259h/888H 179v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
A large xorn enters from the west.
Alarm bells sound, signalling an invasion!
A large xorn enters from the west.
A LARGE earth elemental enters from the west.

< 1258h/888H 178v/182V Pos: standing >

< 1258h/888H 180v/182V Pos: standing >

< 1258h/888H 182v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
[2] The corpse of an elite guard is lying here.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Alarm bells sound, signalling an invasion!
Zloin enters from the west.
A large xorn enters from the west.
A large xorn enters from the west.
A LARGE earth elemental enters from the west.

< 1257h/888H 180v/182V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++M+  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
A large xorn enters from the west.
A large xorn enters from the west.
A LARGE earth elemental enters from the west.

< 1257h/888H 179v/182V Pos: standing >

< 1257h/888H 179v/182V Pos: standing >
   M^***..^M    
  M^**^*.^^.M   
   *******...M  
    *M+**^**.^  
     ^M@+++M++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
A large xorn enters from the west.
A large xorn enters from the west.
A LARGE earth elemental enters from the west.

< 1257h/888H 181v/182V Pos: standing >
 ****M  
 M+@*^  
 ^+M++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
A large xorn enters from the south.
A large xorn enters from the south.
A LARGE earth elemental enters from the south.

< 1256h/888H 180v/182V Pos: standing >

< 1256h/888H 180v/182V Pos: standing >

< 1256h/888H 182v/182V Pos: standing >

< 1253h/888H 182v/182V Pos: standing >
 *****  
 M+@*M  
 ^++++  

< 1249h/888H 182v/182V Pos: standing >
 *****  
 M+@*M  
 ^++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)

< 1249h/888H 182v/182V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your east.
A Town Guardian who is not far off to your west.

< 1249h/888H 182v/182V Pos: standing >
Autosaving...

< 1247h/888H 182v/182V Pos: standing >
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**M**.M  
     ^+@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
A large xorn enters from the north.
A large xorn enters from the north.
A LARGE earth elemental enters from the north.

< 1243h/888H 180v/182V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**M**.  
      ^@M+++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.

< 1243h/888H 179v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
[2] The corpse of an elite guard is lying here.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1242h/888H 178v/182V Pos: standing >
You give Zloin an order.
Zloin shouts in drow 'i mean there's 2 of you and just me, try a prime char'
A Grey Elf enters from the west.

< 1242h/888H 179v/182V Pos: standing >
Ok.
You snap into visibility.
A Grey Elf avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
[Damage:  4 ] A Grey Elf is knocked to the ground by a large xorn's mighty bash!
A Grey Elf avoids being bashed by a large xorn, who loses its balance and falls.

< 1242h/888H 182v/182V Pos: standing >
[Damage: 10 ] A large xorn's fine crush strikes a Grey Elf.
[Damage: 11 ] A large xorn's crush strikes a Grey Elf hard.
A Grey Elf misses a LARGE earth elemental.

< 1242h/888H 182v/182V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.

< 1241h/888H 182v/182V Pos: standing >
[Damage: 21 ] A LARGE earth elemental's impressive crush seriously wounds a Grey Elf.

< 1240h/888H 182v/182V Pos: standing >
You start chanting...

< 1240h/888H 182v/182V Pos: standing >
A Grey Elf misses a LARGE earth elemental.

< 1239h/888H 182v/182V Pos: standing >
Casting: acidimmolate 
[Damage: 10 ] A large xorn's fine crush strikes a Grey Elf hard.
[Damage: 11 ] A large xorn's fine crush strikes a Grey Elf very hard.

< 1239h/888H 182v/182V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Grey Elf full on!
[Damage: 33 ] 
< 1250h/888H 182v/182V Pos: standing >
< T: large TP: kne TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You snap into visibility.
[Damage:  9 ] -=[Your bludgeon seriously wounds a Grey Elf.]=-
[Damage:  7 ] -=[Your fine bludgeon seriously wounds a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 16 ] -=[Your powerful bludgeon grievously wounds a Grey Elf.]=-
A Grey Elf is stunned!

< 1259h/888H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 You start chanting...
You snap into visibility.

< 1259h/888H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 A large xorn clambers to its feet.
A Grey Elf staggers about, but manages to get to his feet.

< 1259h/888H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 Casting: acidimmolate *
A large xorn suddenly attacks a Grey Elf!
[Damage:  8 ] A large xorn's crush critically injures a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 1259h/888H 182v/182V Pos: standing >
A LARGE earth elemental rises to its feet.
You snap into visibility.
[Damage:  3 ] -=[Green slime eats away at a Grey Elf's skin!]=-
A Grey Elf is dead! R.I.P.
You receive your share of experience.