The death of [ 2 Warrior] Nraht (Human)

in The Ogre's Foot Lounge

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       an ancient crown of elven royalty (glowing) (humming) [89%]
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an oathstone pendant [superior] (humming)
<worn around neck>   the fang of inhabitation [superior]
<worn on body>       the Living Necroplasm[236h 31m 6s]
<worn about body>    the robes of the maelstrom
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [82%]
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing)
<worn on arms>       some blue dragonscale shoulder guards of regeneration
<held as shield>     the shield of the earthwyrm [poor]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  the bracelet of emeralds of regeneration
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     the ring of the Netherworld (glowing)
<worn on finger>     a ring of elemental control [poor] (glowing) [82%]
<primary weapon>     the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven [superior]
<worn on feet>       a pair of clawed demon-hide moccasins


< 1238h/888H 180v/182V Pos: standing >

< 1238h/888H 180v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
   Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North# -South
A steel breastplate emblazoned with Tharnadia's insignia, rests here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of blacksteel boots stand here.
A Tharnadian guard shield rests here.
A double-bladed battle axe lies on the ground here.
A beautiful rose has been lain at Lady Tharnadia's feet.
[2] A polished steel dagger lies here.
A small pile of coins lies here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A large xorn enters from the south.
A large xorn enters from the south.
Alarm bells sound, signalling an invasion!
A large xorn enters from the south.

< 1238h/888H 180v/182V Pos: standing >
The iron seems to be closed.

< 1237h/888H 180v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1237h/888H 180v/182V Pos: standing >
Ok.

< 1237h/888H 182v/182V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights northward.
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East  -South -West 

< 1237h/888H 182v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1237h/888H 182v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East  -South -West 
A large xorn enters from the south.
A large xorn enters from the south.
Alarm bells sound, signalling an invasion!
A large xorn enters from the south.

< 1236h/888H 181v/182V Pos: standing >

< 1236h/888H 181v/182V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.

< 1236h/888H 181v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East  -South -Up   
A large xorn enters from the east.
A large xorn enters from the east.
A large xorn enters from the east.

< 1236h/888H 180v/182V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A stray dog who is rather far off to your north.
A militia guard who is in the distance to your north.
A militia guard who is in the distance to your north.
A stray dog who is in the distance to your north.
A stray dog who is not far off to your east.
A militia guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1236h/888H 180v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
A large xorn enters from the south.
A large xorn enters from the south.
Alarm bells sound, signalling an invasion!
A large xorn enters from the south.

< 1235h/888H 181v/182V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your north.
A militia guard who is rather far off to your north.
A militia guard who is rather far off to your north.
A stray dog who is rather far off to your north.
A militia guard who is not far off to your south.

< 1235h/888H 181v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West 
A large xorn enters from the south.
A large xorn enters from the south.
A large xorn enters from the south.

< 1235h/888H 180v/182V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A militia guard who is a brief walk away to your south.
A street sweeper who is close by to your west.
The shady youth who is close by to your west.

< 1235h/888H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1234h/888H 182v/182V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A militia guard who is a brief walk away to your south.
A street sweeper who is close by to your west.
The shady youth who is close by to your west.

< 1234h/888H 182v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1234h/888H 182v/182V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A militia guard who is a brief walk away to your south.
A street sweeper who is close by to your west.
The shady youth who is close by to your west.

< 1234h/888H 182v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A large xorn enters from the south.
A large xorn enters from the south.
A large xorn enters from the south.

< 1234h/888H 181v/182V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.
A human merchant who is close by to your east.
A street sweeper who is close by to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 1234h/888H 181v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.
A large xorn enters from the west.
A large xorn enters from the west.
A large xorn enters from the west.

< 1233h/888H 180v/182V Pos: standing >
A human merchant leaves east.
You quickly scan the area.
A militia guard who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A human merchant who is close by to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A peddler who is close by to your south.

< 1233h/888H 180v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A large xorn enters from the east.

< 1233h/888H 181v/182V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.
A street sweeper who is close by to your east.
A human merchant who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 1233h/888H 181v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A large wandering dog is here, growling at you.
A large xorn enters from the south.
A large xorn enters from the south.
A large xorn enters from the south.
Alarm bells sound, signalling an invasion!

< 1233h/888H 180v/182V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A street sweeper who is not far off to your west.
A stray cat who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A human merchant who is rather far off to your west.
The doctor who is in the distance to your west.

< 1232h/888H 180v/182V Pos: standing >
You start chanting...
You snap into visibility.

< 1232h/888H 182v/182V Pos: standing >
You complete your spell...
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits a stray dog.]=-
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits a stray dog.]=-
A stray dog is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.

< 1238h/888H 182v/182V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 1217h/888H 182v/182V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A street sweeper who is not far off to your west.
A stray cat who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A human merchant who is rather far off to your west.
The doctor who is in the distance to your west.

< 1217h/888H 182v/182V Pos: standing >
You sit down and relax.

< 1217h/888H 182v/182V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 12   (   0 seconds)
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1217h/888H 182v/182V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1217h/888H 182v/182V Pos: sitting >
You feel infused by 1st circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1217h/888H 182v/182V Pos: sitting >
You clamber to your feet.

< 1216h/888H 182v/182V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A street sweeper who is not far off to your west.
A stray cat who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A human merchant who is rather far off to your west.
The doctor who is in the distance to your west.

< 1216h/888H 182v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
A large xorn enters from the east.
The Tharnadian Quartermaster suddenly attacks a large xorn!
The Tharnadian Quartermaster misses a large xorn.
The town crier suddenly attacks a large xorn!
The town crier's weak punch grazes a large xorn.
A large xorn enters from the east.
A militia guard suddenly attacks a large xorn!
A militia guard's weak punch grazes a large xorn.
A large xorn enters from the east.

< 1216h/888H 181v/182V Pos: standing >
The door seems to be closed.

< 1215h/888H 181v/182V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your west.
A street sweeper who is close by to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A human merchant who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1215h/888H 181v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a stray dog is lying here.
A large xorn enters from the west.

< 1215h/888H 181v/182V Pos: standing >

< 1215h/888H 181v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large xorn stands here, fighting a militia guard. (Minion) 
A large xorn stands here, fighting the Tharnadian Quartermaster. (Minion) 
A militia guard stands here, fighting a large xorn.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here, fighting a large xorn.
The town crier stands here, fighting a large xorn.
A large xorn enters from the east.

< 1215h/888H 180v/182V Pos: standing >

< 1215h/888H 180v/182V Pos: standing >
Ok.

< 1215h/888H 181v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A large xorn enters from the north.

< 1215h/888H 181v/182V Pos: standing >
You quickly scan the area.
A large xorn who is close by to your north.
A large xorn who is close by to your north.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
A Human who is close by above you.
The receptionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 1214h/888H 181v/182V Pos: standing >
You quickly scan the area.
A large xorn who is close by to your north.
A large xorn who is close by to your north.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
A Human who is close by above you.
The receptionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 1214h/888H 181v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large xorn stands here, fighting a militia guard. (Minion) 
A large xorn stands here, fighting the Tharnadian Quartermaster. (Minion) 
A militia guard stands here, fighting a large xorn.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here, fighting a large xorn.
The town crier stands here, fighting a large xorn.
A large xorn enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1214h/888H 180v/182V Pos: standing >

< 1214h/888H 181v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A large xorn enters from the north.
Alarm bells sound, signalling an invasion!

< 1214h/888H 181v/182V Pos: standing >

< 1214h/888H 181v/182V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A Human (medium) stands here. (Non-Fraggable)
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1214h/888H 181v/182V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A Human (medium) stands here. (Non-Fraggable)
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1214h/888H 181v/182V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1213h/888H 181v/182V Pos: standing >
You complete your spell...
[Damage: 11 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You snap into visibility.
[Damage: 11 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You snap into visibility.
[Damage: 11 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You snap into visibility.
[Damage: 11 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You snap into visibility.
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You receive your share of experience.