<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> an ancient crown of elven royalty (glowing) (humming) [89%]
<worn on eyes> a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn on face> the mask of stone form (humming)
<worn around neck> an oathstone pendant [superior] (humming)
<worn around neck> the fang of inhabitation [superior]
<worn on body> the Living Necroplasm[239h 30m 11s]
<worn about body> the robes of the maelstrom
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [82%]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing)
<worn on arms> some blue dragonscale shoulder guards of regeneration
<held as shield> the shield of the earthwyrm [poor]
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> the bracelet of emeralds of regeneration
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> the ring of the Netherworld (glowing)
<worn on finger> a ring of elemental control [poor] (glowing) [82%]
<primary weapon> the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven [superior]
<worn on feet> a pair of clawed demon-hide moccasins
You dodge a controller's vicious attack.
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
-=[A tharnadian illusionist's punch grazes you.]=-
You dodge a tharnadian illusionist's vicious attack.
Your shadowy staff of damnation bearing the soul of Zloin flares brilliantly as it intercepts a tharnadian illusionist's attack and savagely strikes back!
Your victim has saved against your curse spell!
A tharnadian illusionist starts casting an offensive spell.
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
< 1157h/860H 178v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-
< 1156h/860H 178v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
You are already standing.
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-
< 1155h/860H 178v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
You attempt to flee...
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
You flee eastward!
< 1155h/860H 147v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.
< 1154h/860H 152v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A steel dagger about a foot in length lies here.
A homeless peasant is here, looking lost and hungry.
< 1154h/860H 152v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 1154h/860H 153v/182V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
A Grey Elf who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
A human merchant who is rather far off to your west.
A street sweeper who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1154h/860H 155v/182V Pos: standing >
You are carrying: (6/12)
the cloak of woven time (glowing)
[3] a dragon scale
a potion of the guardian
a portable hole
< 1154h/860H 159v/182V Pos: standing >
< 1153h/860H 162v/182V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> an ancient crown of elven royalty (glowing) (humming) [89%]
<worn on eyes> a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn on face> the mask of stone form (humming)
<worn around neck> an oathstone pendant [superior] (humming)
<worn around neck> the fang of inhabitation [superior]
<worn on body> the Living Necroplasm[239h 30m 54s]
<worn about body> the robes of the maelstrom
<worn on back>
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [82%]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing)
<attached to belt>
<attached to belt>
<worn on arms> some blue dragonscale shoulder guards of regeneration
<held as shield> the shield of the earthwyrm [poor]
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> the bracelet of emeralds of regeneration
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> the ring of the Netherworld (glowing)
<worn on finger> a ring of elemental control [poor] (glowing) [82%]
<primary weapon> the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven [superior]
<worn on feet> a pair of clawed demon-hide moccasins
< 1153h/860H 170v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The corpse of a tharnadian illusionist is lying here.
< 1153h/860H 171v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
< 1153h/860H 171v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 1152h/860H 172v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 1152h/860H 173v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A large rat is scurrying about here.
< 1152h/860H 174v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1152h/860H 174v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A handful of coins lie here.
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
< 1152h/860H 173v/182V Pos: standing >
You quickly scan the area.
Ojoo who is close by to your east.
Orclife who is close by to your east.
Gulz who is close by to your east.
Ras who is close by to your east.
Broc who is close by to your east.
Even who is close by to your east.
An orc warrior who is a brief walk away to your east.
An orc warrior who is a brief walk away to your east.
An orc warrior who is a brief walk away to your east.
An orc warrior who is a brief walk away to your east.
An orc warrior who is a brief walk away to your east.
An orc warrior who is a brief walk away to your east.
An orc warrior who is a brief walk away to your east.
(Illusion) Zloin who is a brief walk away to your east.
A large rat who is not far off to your west.
< 1152h/860H 176v/182V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
[2] A suit of spiked leather armor lies here.
[4] A soft leather jacket has been discarded here.
[2] A small leather-bound book lies here.
A small pile of coins lies here.
A pair of vorhide fingers are lying on the ground.
[2] A small sword was abandoned here.
The corpse of an elite guard is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
< 1151h/860H 180v/182V Pos: standing >
You quickly scan the area.
Ojoo who is not far off to your east.
Orclife who is not far off to your east.
Gulz who is not far off to your east.
Ras who is not far off to your east.
Broc who is not far off to your east.
Even who is not far off to your east.
An orc warrior who is not far off to your east.
An orc warrior who is not far off to your east.
An orc warrior who is not far off to your east.
An orc warrior who is not far off to your east.
An orc warrior who is not far off to your east.
An orc warrior who is not far off to your east.
An orc warrior who is not far off to your east.
(Illusion) Zloin who is not far off to your east.
A large rat who is a brief walk away to your west.
< 1151h/860H 180v/182V Pos: standing >
< 1150h/860H 180v/182V Pos: standing >
< 1149h/860H 180v/182V Pos: standing >
< 1147h/860H 180v/182V Pos: standing >
A Grey Elf enters from the west.
< 1145h/860H 180v/182V Pos: standing >
< 1145h/860H 180v/182V Pos: standing >
A Grey Elf leaves east.
< 1145h/860H 180v/182V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 1144h/860H 180v/182V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
[2] A suit of spiked leather armor lies here.
[4] A soft leather jacket has been discarded here.
[2] A small leather-bound book lies here.
A small pile of coins lies here.
A pair of vorhide fingers are lying on the ground.
[2] A small sword was abandoned here.
The corpse of an elite guard is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
< 1144h/860H 180v/182V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******M...
*M+*DM**.M
^@MM+M+++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1144h/860H 179v/182V Pos: standing >
< 1144h/860H 182v/182V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
[2] A suit of spiked leather armor lies here.
[4] A soft leather jacket has been discarded here.
[2] A small leather-bound book lies here.
A small pile of coins lies here.
A pair of vorhide fingers are lying on the ground.
[2] A small sword was abandoned here.
The corpse of an elite guard is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
< 1144h/860H 181v/182V Pos: standing >
< 1144h/860H 181v/182V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your east.
An orc warrior who is not far off to your east.
An orc warrior who is not far off to your east.
An orc warrior who is not far off to your east.
An orc warrior who is not far off to your east.
(Illusion) Zloin who is not far off to your east.
A highwayman who is a brief walk away to your east.
An orc warrior who is a brief walk away to your east.
An orc warrior who is a brief walk away to your east.
An orc warrior who is a brief walk away to your east.
A large rat who is a brief walk away to your west.
< 1144h/860H 181v/182V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******M...
*M+*DM**.M
^@PM+++++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1144h/860H 180v/182V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.
An orc warrior who is close by to your east.
An orc warrior who is close by to your east.
An orc warrior who is close by to your east.
An orc warrior who is close by to your east.
(Illusion) Zloin who is close by to your east.
A highwayman who is not far off to your east.
An orc warrior who is not far off to your east.
An orc warrior who is not far off to your east.
An orc warrior who is not far off to your east.
A large rat who is rather far off to your west.
< 1143h/860H 180v/182V Pos: standing >
Zloin stops following you.
Zloin is no longer in your group.
A Grey Elf enters from the east.
< 1143h/860H 182v/182V Pos: standing >
A highwayman enters from the east.
< 1143h/860H 182v/182V Pos: standing >
Sudden freezing winds slice through the area, chilling everything they touch.
< 1143h/860H 182v/182V Pos: standing >
A highwayman suddenly attacks YOU!
You snap into visibility.
-=[A highwayman's punch grazes you.]=-
< 1137h/860H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: highwayman sta EP: excellent >
A highwayman shouts 'Guards! Come destroy this trash which threatens our road!'
Pardon?
< 1137h/860H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: highwayman sta EP: excellent >
You hear the sounds of movement in the distance.
< 1136h/860H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: highwayman sta EP: excellent >
You attempt to flee...
M^**^*.^^.
*******M..
*M+*DM**M^
^PM++++++
*+@*^*.***
M^******...
MMMM^***^..^M
MMMMMM*^*..^M
MMMM^^**..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
You flee southward!
< 1136h/860H 151v/182V Pos: standing >
You quickly scan the area.
A highwayman who is not far off to your north.
< 1136h/860H 154v/182V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******M...
*MM*DM**M^
^@M++++++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1136h/860H 156v/182V Pos: standing >
You quickly scan the area.
A highwayman who is close by to your north.
An orc warrior who is close by to your east.
An orc warrior who is close by to your east.
An orc warrior who is close by to your east.
An orc warrior who is close by to your east.
A Grey Elf who is a brief walk away to your west.
A large rat who is rather far off to your west.
< 1136h/860H 157v/182V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
[2] A suit of spiked leather armor lies here.
[4] A soft leather jacket has been discarded here.
[2] A small leather-bound book lies here.
A small pile of coins lies here.
A pair of vorhide fingers are lying on the ground.
[2] A small sword was abandoned here.
The corpse of an elite guard is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
< 1135h/860H 162v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A handful of coins lie here.
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
< 1135h/860H 163v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1135h/860H 162v/182V Pos: standing >
You failed.
< 1135h/860H 167v/182V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 1134h/860H 172v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A large rat is scurrying about here.
Alarm bells sound, signalling an invasion!
< 1134h/860H 171v/182V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 1134h/860H 174v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 1134h/860H 174v/182V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 1134h/860H 175v/182V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 1134h/860H 177v/182V Pos: standing >
You quickly scan the area.
A large rat who is close by above you.
< 1134h/860H 181v/182V Pos: standing >
You quickly scan the area.
A large rat who is close by above you.
< 1134h/860H 182v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
Alarm bells sound, signalling an invasion!
< 1133h/860H 180v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The corpse of a tharnadian illusionist is lying here.
< 1133h/860H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 1133h/860H 178v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 1133h/860H 179v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A steel dagger about a foot in length lies here.
< 1133h/860H 179v/182V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
A religious zealot who is close by to your west.
A Grey Elf who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 1133h/860H 180v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
An odd little man, with a shaved head and an orange robe, hums something.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1132h/860H 180v/182V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 1132h/860H 180v/182V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.
You complete your spell...
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
< 1142h/860H 180v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 1142h/860H 182v/182V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 9 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 9 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 9 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 9 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 9 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
< 1157h/860H 182v/182V Pos: standing >
A homeless peasant leaves east.
< 1156h/860H 182v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 1156h/860H 182v/182V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
Your spell flows around a Grey Elf, leaving him unharmed!
You snap into visibility.
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
< 1156h/860H 182v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 1156h/860H 182v/182V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 16 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 16 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 16 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 8 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You receive your share of experience.