<worn on head> a spiked dragonscale helm
<worn on eyes> a pair of protective eyelets [superior]
<worn on face> a mask of sewn flesh [superior]
<worn around neck> an icy electrum torque
<worn around neck> a blood-soaked collar [superior]
<worn on body> some padded leather armor
<worn about body> a light brass bodycloak
<worn as quiver> a glittering glass quiver
<worn on arms> a pair of dwarf-hide sleeves
<worn around wrist> a bloody reptile scale bracelet
<worn around wrist> a jeweled stone wristguard
<worn on hands> some ghastly crystal mitts
<worn on finger> a frozen tin signet
<primary weapon> a burnt diamond pronged fork
<secondary weapon> an obsidian and steel dagger of dexterity
<worn on legs> a pair of tight black pants
<worn on feet> some soft leather boots [poor]
Saving Throws: PAR[52] FEA[42]
BRE[72] SPE[42]
Load carried: Light
Character attributes for Klugg
Level: 28 Race: Duergar Class: Rogue
Age: 46 yrs / 2 mths Height: 48 inches Weight: 182 lbs Size: medium
Actual (Base) Actual (Base)
Str: 126 ( 97) Pow: 72 ( 85)
Dex: 90 (100) Int: 69 ( 92)
Agi: 89 ( 99) Wis: 124 ( 95)
Con: 135 (100) Cha: 67 ( 96) Luk: 92 ( 92)
Equipped Items: 17 Carried weight: 149
Armor Points: -70 Reduces melee damage taken by 7.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 7%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 12%
Hitroll: 10 Damroll: 27
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[52] FEA[42]
BRE[72] SPE[42]
Load carried: Light
< 382h/382H 171v/171V Pos: standing >
You place a bloody reptile scale bracelet around your right wrist.
< 382h/382H 171v/171V Pos: standing >
Character attributes for Klugg
Level: 28 Race: Duergar Class: Rogue
Age: 46 yrs / 2 mths Height: 48 inches Weight: 182 lbs Size: medium
Actual (Base) Actual (Base)
Str: 126 ( 97) Pow: 72 ( 85)
Dex: 90 (100) Int: 69 ( 92)
Agi: 89 ( 99) Wis: 124 ( 95)
Con: 135 (100) Cha: 67 ( 96) Luk: 92 ( 92)
Equipped Items: 18 Carried weight: 148
Armor Points: -77 Reduces melee damage taken by 7.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 7%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 12%
Hitroll: 10 Damroll: 27
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[52] FEA[42]
BRE[72] SPE[42]
Load carried: Light
Character attributes for Klugg
Level: 28 Race: Duergar Class: Rogue
Age: 46 yrs / 2 mths Height: 48 inches Weight: 182 lbs Size: medium
Actual (Base) Actual (Base)
Str: 126 ( 97) Pow: 72 ( 85)
Dex: 90 (100) Int: 69 ( 92)
Agi: 89 ( 99) Wis: 124 ( 95)
Con: 135 (100) Cha: 67 ( 96) Luk: 92 ( 92)
Equipped Items: 18 Carried weight: 148
Armor Points: -77 Reduces melee damage taken by 7.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 7%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 12%
Hitroll: 10 Damroll: 27
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[52] FEA[42]
BRE[72] SPE[42]
Load carried: Light
< 382h/382H 187v/187V Pos: standing >
You are carrying: (4/11)
a small leather bag
a small wooden raft
a large leather backpack
some padded leather armor
< 382h/382H 187v/187V Pos: standing >
A small leather bag contains:
a small pile of coins
a black leather cloak with a spun silver lining [superior]
a strange yellow stone
[5] a yellow potion
[4] a set of steel lockpicks with obsidian grips
[3] a gauze tourniquet bandage
< 382h/382H 187v/187V Pos: standing >
A large leather backpack contains:
a small pile of coins
a bag made from sewn rat skins
a sparkling large hairy crab
a sparkling large bass
a soldier's bone eyepatch
a masterly-crafted electrum necklace
[3] a sparkling large flat oyster
a sparkling large pike fish
a thin steel dagger
a steel dagger
< 382h/382H 187v/187V Pos: standing >
You are carrying: (4/11)
a small leather bag
a small wooden raft
a large leather backpack
some padded leather armor
< 382h/382H 187v/187V Pos: standing >
You feel like a potion could do you good once again.
< 382h/382H 187v/187V Pos: standing >
You are using:
<worn on head> a spiked dragonscale helm
<worn on eyes> a pair of protective eyelets [superior]
<worn on face> a mask of sewn flesh [superior]
<worn around neck> an icy electrum torque
<worn around neck> a blood-soaked collar [superior]
<worn on body> some padded leather armor
<worn about body> a light brass bodycloak
<worn as quiver> a glittering glass quiver
<worn about waist> a belt of desert sands [superior]
<worn on arms> a pair of dwarf-hide sleeves
<worn around wrist> a bloody reptile scale bracelet
<worn around wrist> a jeweled stone wristguard
<worn on hands> some ghastly crystal mitts
<worn on finger> a frozen tin signet
<primary weapon> a burnt diamond pronged fork
<secondary weapon> an obsidian and steel dagger of dexterity
<worn on legs> a pair of tight black pants
<worn on feet> some soft leather boots [poor]
< 382h/382H 187v/187V Pos: standing >
You are carrying: (4/11)
a small leather bag
a small wooden raft
a large leather backpack
some padded leather armor
< 382h/382H 187v/187V Pos: standing >
You get a bag made from sewn rat skins from a large leather backpack.
< 382h/382H 187v/187V Pos: standing >
A bag made from sewn rat skins contains:
a few coins
a sparkling rainbow trout
a sparkling medium sized cod
a sparkling large shrimp
a sparkling small clam
a sparkling large hairy crab
[5] a set of lockpicks
[2] a small bandage
< 382h/382H 187v/187V Pos: standing >
You moved 13 items from a bag made from sewn rat skins to a small leather bag.
< 382h/382H 187v/187V Pos: standing >
Ok.
< 382h/382H 187v/187V Pos: standing >
a small leather bag does not contain the yewllow.
< 382h/382H 187v/187V Pos: standing >
a small leather bag does not contain the yrllow.
< 382h/382H 187v/187V Pos: standing >
You get a strange yellow stone from a small leather bag.
< 382h/382H 187v/187V Pos: standing >
You put a strange yellow stone on the market.
< 382h/382H 187v/187V Pos: standing >
You get a yellow potion from a small leather bag.
< 382h/382H 187v/187V Pos: standing >
You get a sparkling large hairy crab from a small leather bag.
< 382h/382H 187v/187V Pos: standing >
You have just begun the trek to your next level!
< 382h/382H 187v/187V Pos: standing >
Score information for Klugg
Level: 28 Race: Duergar Class: Rogue Sex: Male
Hit points: 382(382) Moves: 187(187)
Coins carried: 0 platinum 3 gold 7 silver 1 copper
Compression ratio: 71%
Status: Standing.
Frags: +0.00 Deaths: 1
Enchantments: Ultravision
Combat Pulse: 18 Spell Pulse: 0.95
Leaderboard Points: 279
Active Spells:
--------------
well-rested bonus (147 minutes)
Score information for Klugg
Level: 28 Race: Duergar Class: Rogue Sex: Male
Hit points: 382(382) Moves: 187(187)
Coins carried: 0 platinum 3 gold 7 silver 1 copper
Coins in bank: 454 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 16 hours/ 5 minutes
Received data: 0.0061 MB this session.
Send data: 0.0003 MB this session.
Compression ratio: 71%
71%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Enchantments: Ultravision
Bartender Quests Remaining: 8.
Combat Pulse: 18 Spell Pulse: 0.95
Leaderboard Points: 279
Active Spells:
--------------
well-rested bonus (147 minutes)
< 382h/382H 187v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 382h/382H 187v/187V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
< 382h/382H 186v/187V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
< 382h/382H 185v/187V Pos: standing >
The sun rises over the northern horizon.
< 382h/382H 186v/187V Pos: standing >
Skill
1h piercing 90
appraise 41
awareness 40
backstab 40
bandage 40
blindfighting 40
carve 40
circle 40
climb 40
disguise (obtained at level 46)
double attack 80
dual wield 75
fishing 100
hide 82
kick 40
mine 10
mount 40
parry 80
pick lock 40
ranged weapons 40
retreat 40
safe fall 40
salvage 40
sneak 70
subterfuge 40
swim 40
switch opponents 40
track 75
unarmed damage 40
Skill
1h piercing 90
appraise 41
awareness 40
backstab 40
bandage 40
blindfighting 40
carve 40
circle 40
climb 40
disguise (obtained at level 46)
double attack 80
dual wield 75
fishing 100
hide 82
kick 40
mine 10
mount 40
parry 80
pick lock 40
ranged weapons 40
retreat 40
safe fall 40
salvage 40
sneak 70
subterfuge 40
swim 40
switch opponents 40
track 75
unarmed damage 40
< 382h/382H 187v/187V Pos: standing >
A muscular villager leaves south.
< 382h/382H 187v/187V Pos: standing >
A wandering adventurer leaves south.
< 382h/382H 187v/187V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
< 382h/382H 185v/187V Pos: standing >
A traveling adventurer leaves east.
< 382h/382H 185v/187V Pos: standing >
A muscular villager leaves north.
< 382h/382H 185v/187V Pos: standing >
A traveling adventurer enters from the east.
< 382h/382H 187v/187V Pos: standing >
Are you mad!?
< 382h/382H 187v/187V Pos: standing >
This creature stands a little under five feet tall. He has a very stocky
build and is rather wide. His arms are the size of a tiny infant and have many
signs of past battles evident on them. He has pale empty blue eyes that have a
look of cold apathy. His hair is a dirty looking raven black and runs past his
shoulders and onto his bulky back.
A traveling adventurer appears to be Dwarf and is in excellent condition.
He's medium in size.
<primary weapon> a hand axe
You attempt to peek at the inventory:
You can't see anything.
< 382h/382H 187v/187V Pos: standing >
You do not see that here.
< 382h/382H 187v/187V Pos: standing >
A traveling adventurer enters from the east.
< 382h/382H 187v/187V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
< 382h/382H 187v/187V Pos: standing >
A traveling merchant enters from the east.
< 382h/382H 187v/187V Pos: standing >
This merchant wanders here searching for some wares to buy. She is about
five feet in height, and has a rather bony build. Her eyes are a cold deep
azure color filled with oceans of knowledge. An odd symbol of a dove adorns
her left arm, and a small scar is evident above her right eye. Her hair is a
long raven black that runs past her shoulders.
A traveling merchant appears to be Human and is in excellent condition.
She's medium in size.
You attempt to peek at the inventory:
You can't see anything.
< 382h/382H 187v/187V Pos: standing >
A village commoner enters from the east.
< 382h/382H 187v/187V Pos: standing >
A traveling adventurer leaves north.
< 382h/382H 187v/187V Pos: standing >
A village commoner leaves north.
< 382h/382H 187v/187V Pos: standing >
Autosaving...
< 382h/382H 187v/187V Pos: standing >
A traveling merchant leaves east.
< 382h/382H 187v/187V Pos: standing >
A wandering merchant enters from the east.
< 382h/382H 187v/187V Pos: standing >
As you quaff a yellow potion, the vial disappears in a bright flash of light!
You briefly glow.
You suddenly feel blessed!
Bands of magic armor wrap around you!
< 382h/382H 187v/187V Pos: standing >
You eat the sparkling large hairy crab.
< 382h/382H 187v/187V Pos: standing >
A wandering adventurer enters from the east.
< 382h/382H 187v/187V Pos: standing >
The day has begun.
< 382h/382H 187v/187V Pos: standing >
[Damage: 16 ] -=[A wandering merchant makes a strange sound as you place a burnt diamond pronged fork in his back.]=-
< 382h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC:excellent E: merchant sta EP: few scratches >
-=[A wandering merchant's fine punch strikes you.]=-
A wandering merchant misses you.
A wandering merchant's kick parts your hair but does little else.
A wandering merchant dodges your futile attack.
A wandering merchant dodges your futile attack.
< 370h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC:few scratches E: merchant sta EP: few scratches >
You parry a wandering merchant's lunge at you.
You dodge a wandering merchant's vicious attack.
< 370h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC:few scratches E: merchant sta EP: few scratches >
[Damage: 7 ] -=[Your fine pierce wounds a wandering merchant.]=-
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive pierce strikes a wandering merchant.]=-
[Damage: 7 ] -=[Your pierce wounds a wandering merchant.]=-
< 370h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC:few scratches E: merchant sta EP: small wounds >
[Damage: 10 ] -=[You hit a wandering merchant in the face, sending him reeling.]=-
< 370h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC:few scratches E: merchant sta EP: small wounds >
-=[A wandering merchant's punch strikes you.]=-
-=[A wandering merchant's fine punch strikes you.]=-
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 337h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant dodges your futile attack.
You miss a wandering merchant.
< 337h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
You feel much stronger!
< 337h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
You parry a wandering merchant's lunge at you.
< 337h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant dodges your futile attack.
[Damage: 6 ] -=[Your fine pierce wounds a wandering merchant.]=-
< 337h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant ducks, and your foot flies a mile high.
< 337h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant misses you.
You dodge a wandering merchant's vicious attack.
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 329h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
You miss a wandering merchant.
[Damage: 5 ] -=[Your fine pierce wounds a wandering merchant.]=-
< 329h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
-=[A wandering merchant's decent punch strikes you.]=-
-=[A wandering merchant's fine punch strikes you.]=-
< 305h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
The taste of blood slowly fades from your body.
< 305h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant dodges your futile attack.
You score a CRITICAL HIT!!!!!
You attempt to knee a wandering merchant, but don't quite make it.
You attempt to knee a wandering merchant, but don't quite make it.
< 305h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
You dodge a wandering merchant's vicious attack.
You parry a wandering merchant's lunge at you.
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 294h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant dodges your futile attack.
A wandering merchant dodges your futile attack.
< 294h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant steps back, and your kick misses him.
< 294h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant misses you.
< 294h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive pierce strikes a wandering merchant.]=-
You miss a wandering merchant.
A wandering merchant dodges your futile attack.
< 294h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: few wounds >
A traveling adventurer leaves north.
A traveling adventurer enters from the north.
< 294h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: few wounds >
A young villager leaves east.
< 294h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: small wounds E: merchant sta EP: few wounds >
-=[A wandering merchant's punch strikes you.]=-
You dodge a bash from a wandering merchant, who loses his balance and falls.
< 281h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant kne EP: few wounds >
A village commoner enters from the north.
[Damage: 8 ] -=[Your impressive pierce strikes a wandering merchant.]=-
You miss a wandering merchant.
[Damage: 5 ] -=[Your fine pierce wounds a wandering merchant.]=-
< 281h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant kne EP: few wounds >
A wandering merchant ducks, and your foot flies a mile high.
< 281h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant kne EP: few wounds >
You dodge a wandering merchant's vicious attack.
< 281h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant kne EP: few wounds >
You miss a wandering merchant.
[Damage: 6 ] -=[Your pierce strikes a wandering merchant.]=-
[Damage: 6 ] -=[Your pierce strikes a wandering merchant.]=-
< 281h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant kne EP: few wounds >
A wandering adventurer leaves east.
< 281h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant kne EP: few wounds >
A wandering merchant rises to his feet.
[Damage: 8 ] -=[Your pierce strikes a wandering merchant.]=-
[Damage: 5 ] -=[Your fine pierce strikes a wandering merchant.]=-
You miss a wandering merchant.
< 281h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant sta EP: few wounds >
You parry a wandering merchant's lunge at you.
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 275h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant sta EP: few wounds >
You miss a wandering merchant.
< 275h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant sta EP: few wounds >
You parry a wandering merchant's lunge at you.
< 275h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant sta EP: few wounds >
A wandering merchant leaves north.
< 275h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant sta EP: few wounds >
You miss a wandering merchant.
[Damage: 6 ] -=[Your fine pierce strikes a wandering merchant.]=-
< 275h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling adventurer leaves east.
< 275h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant sta EP: few wounds >
You parry a wandering merchant's lunge at you.
< 275h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant sta EP: few wounds >
[Damage: 7 ] -=[Your pierce strikes a wandering merchant.]=-
A wandering merchant dodges your futile attack.
[Damage: 8 ] -=[Your impressive pierce strikes a wandering merchant.]=-
< 275h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A wandering merchant enters from the north.
< 275h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
-=[A wandering merchant's fine punch strikes you.]=-
You parry a wandering merchant's lunge at you.
You dodge a bash from a wandering merchant, who loses his balance and falls.
< 263h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant kne EP: nasty wounds >
[Damage: 9 ] -=[Your impressive pierce strikes a wandering merchant.]=-
[Damage: 8 ] -=[Your impressive pierce strikes a wandering merchant.]=-
[Damage: 5 ] -=[Your fine pierce strikes a wandering merchant.]=-
< 263h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant kne EP: nasty wounds >
You parry a wandering merchant's lunge at you.
< 263h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant kne EP: nasty wounds >
[Damage: 8 ] -=[Your impressive pierce strikes a wandering merchant.]=-
A wandering merchant rises to his feet.
[Damage: 5 ] -=[Your fine pierce strikes a wandering merchant.]=-
< 263h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
-=[A wandering merchant's fine punch strikes you.]=-
You are knocked to the ground by a wandering merchant's mighty bash!
< 247h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: few wounds E: merchant sta EP: nasty wounds >
-=[Out of nowhere, a Halfling stabs you in the back.]=-
OUCH! That really did HURT!
< 188h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: nasty wounds E: merchant sta EP: nasty wounds >
[Damage: 7 ] -=[Your pierce strikes a wandering merchant.]=-
[Damage: 6 ] -=[Your pierce strikes a wandering merchant.]=-
< 188h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: nasty wounds E: merchant sta EP: nasty wounds >
-=[A wandering merchant's impressive punch seriously wounds you.]=-
< 154h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: nasty wounds E: merchant sta EP: nasty wounds >
A Halfling does some sort of dance, and winds up flat on his ass.
< 154h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: nasty wounds E: merchant sta EP: nasty wounds >
A muscular villager enters from the north.
< 154h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: nasty wounds E: merchant sta EP: nasty wounds >
A wandering merchant leaves east.
< 154h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: nasty wounds E: merchant sta EP: nasty wounds >
A wandering adventurer leaves east.
< 154h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: nasty wounds E: merchant sta EP: nasty wounds >
A traveling adventurer enters from the north.
< 154h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: nasty wounds E: merchant sta EP: nasty wounds >
A Halfling misses you.
A Halfling misses you.
< 154h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: nasty wounds E: merchant sta EP: nasty wounds >
You clamber to your feet.
< 154h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: nasty wounds E: merchant sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your impressive pierce strikes a wandering merchant hard.]=-
A wandering merchant dodges your futile attack.
[Damage: 5 ] -=[Your pierce strikes a wandering merchant.]=-
< 154h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
You parry a wandering merchant's lunge at you.
< 154h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
It rains a bit harder.
< 154h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 154h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
-=[A Halfling's powerful slash strikes you very hard.]=-
A Halfling misses you.
-=[A Halfling's impressive pierce strikes you very hard.]=-
A Halfling misses you.
< 112h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC:pretty hurt E: merchant sta EP: pretty hurt >
You attempt to flee...
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
[3] Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
You flee eastward!
< 112h/382H 172v/187V Pos: standing >
You attempt to hide yourself.
< 113h/382H 176v/187V Pos: standing >
A young villager leaves west.
< 114h/382H 177v/187V Pos: standing >
A small villager enters from the east.
< 116h/382H 184v/187V Pos: standing >
A traveling adventurer leaves west.
< 116h/382H 184v/187V Pos: standing >
A wandering merchant enters from the east.
A muscular villager enters from the west.
< 118h/382H 187v/187V Pos: standing >
A small villager leaves east.
< 122h/382H 187v/187V Pos: standing >
< 126h/382H 187v/187V Pos: standing >
A pudgy commoner leaves west.
< 129h/382H 187v/187V Pos: standing >
A wandering adventurer leaves west.
< 134h/382H 187v/187V Pos: standing >
A wandering merchant leaves west.
< 135h/382H 187v/187V Pos: standing >
A wandering adventurer enters from the west.
< 140h/382H 187v/187V Pos: standing >
< 140h/382H 187v/187V Pos: standing >
A wandering merchant enters from the west.
< 141h/382H 187v/187V Pos: standing >
A wandering merchant leaves east.
< 141h/382H 187v/187V Pos: standing >
A traveling merchant leaves east.
< 146h/382H 187v/187V Pos: standing >
A wandering merchant enters from the east.
< 147h/382H 187v/187V Pos: standing >
A traveling adventurer enters from the west.
< 148h/382H 187v/187V Pos: standing >
-=[Out of nowhere, a Halfling stabs you in the back.]=-
< 111h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
A Halfling dances an acrobatic maneuver in battle, tripping you.
< 111h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC:pretty hurt E: A Halfling sta EP: excellent >
A Halfling dodges your futile attack.
With unbelievable speed, a Halfling's flaming longsword emblazoned 'Cinder' intercepts your attack, and then a Halfling steps wide to deliver a graceful counter-attack!
A Halfling misses you.
-=[A Halfling's slash strikes you very hard.]=-
With unbelievable speed, a Halfling's flaming longsword emblazoned 'Cinder' intercepts your attack, and then a Halfling steps wide to deliver a graceful counter-attack!
A Halfling misses you.
A flaming longsword emblazoned 'Cinder' slices through the air with incredible ease!
A Halfling misses you.
< 96h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC:pretty hurt E: A Halfling sta EP: excellent >
-=[A Halfling's slash seriously wounds you.]=-
A Halfling misses you.
A Halfling misses you.
< 79h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC:pretty hurt E: A Halfling sta EP: excellent >
A traveling adventurer leaves west.
< 79h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC:pretty hurt E: A Halfling sta EP: excellent >
-=[A Halfling's slash strikes you very hard.]=-
-=[A Halfling's impressive slash seriously wounds you.]=-
-=[A Halfling's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
< 39h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: awful E: A Halfling sta EP: excellent >
A Halfling parries your futile lunge at him.
You miss a Halfling.
< 39h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: awful E: A Halfling sta EP: excellent >
You clamber to your feet.
< 39h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: awful E: A Halfling sta EP: excellent >
< 39h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: awful E: A Halfling sta EP: excellent >
Pardon?
< 39h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: awful E: A Halfling sta EP: excellent >
Pardon?
< 39h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: awful E: A Halfling sta EP: excellent >
A Halfling misses you.
-=[A Halfling's powerful slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 17h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: awful E: A Halfling sta EP: excellent >
Pardon?
< 17h/382H 187v/187V Pos: standing >
< T: Klugg TP: sta TC: awful E: A Halfling sta EP: excellent >
A Halfling dances an acrobatic maneuver in battle, tripping you.
< 17h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: awful E: A Halfling sta EP: excellent >
A Halfling dodges your futile attack.
You miss a Halfling.
You score a CRITICAL HIT!!!!!
[Damage: 7 ] -=[Your fine pierce wounds a Halfling.]=-
-=[You ignite into black flames as you hit a Halfling!]=-
You wish that your wounds would stop BLEEDING so much!
< 15h/382H 187v/187V Pos: sitting >
< T: Klugg TP: sit TC: awful E: A Halfling sta EP: few scratches >
-=[A Halfling's impressive slash grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Halfling misses you.
-=[A Halfling's pierce hits you.]=-
Your belt of desert sands [superior] was completely destroyed by the massive blow!