The death of [36 Necromancer] Zhali (Githzerai)

in Before the Tukluk Village

from the perspective of [36 Necromancer] Zhali (Githzerai)

<held>               a spellbook
<held>               a quill

 .......^.  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 184h/207H 46v/122V Pos: standing >
 
 .    ...*  
    ...M..  
   ..@....  
  ........  
 ......^..  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 184h/207H 44v/122V Pos: standing >
 
 ..    .**  
 .    ...*  
    .@.M..  
   .......  
  ........  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 184h/207H 42v/122V Pos: standing >
 
 ..^.   **  
 ..    .**  
 .   @...*  
    ...M..  
   .......  
The Greater Kilfray River
Obvious exits: -North -East  -South -West 

< 184h/207H 40v/122V Pos: standing >
 
 .....   *  
 ..^.   **  
 ..  @ .**  
 .    ...*  
    ...M..  
The Greater Kilfray River
Obvious exits: -North -East  -South -West 

< 184h/207H 36v/122V Pos: standing >
 
 .....      
 .....   *  
 ..^.@  **  
 ..    .**  
 .    ...*  
The Greater Kilfray River
Obvious exits: -North -East  -South -West 

< 184h/207H 32v/122V Pos: standing >
 
 ......     
 .....      
 ....@   *  
 ..^.   **  
 ..    .**  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 184h/207H 29v/122V Pos: standing >
 
 .....      
 ....    *  
 ....@  **  
 .^.   ***  
 .    .***  
The Greater Kilfray River
Obvious exits: -North -East  -South -West 

< 184h/207H 27v/122V Pos: standing >
 
 ....    *  
 ...    **  
 ... @ ***  
 ^.   ****  
     .****  
The Greater Kilfray River
Obvious exits: -North -East  -South -West 

< 184h/207H 23v/122V Pos: standing >
 
 ...    **  
 ..    ***  
 ..  @****  
 .   *****  
    .*****  
The Greater Kilfray River
Obvious exits: -North -East  -South -West 

< 184h/207H 19v/122V Pos: standing >
 
    **  
   @**  
  ****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 184h/207H 17v/122V Pos: standing >
 
   ***  
  *@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 184h/207H 15v/122V Pos: standing >
 
  ****  
 **@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 184h/207H 13v/122V Pos: standing >
 
 *****  
 **@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 184h/207H 11v/122V Pos: standing >
 
  ****  
 **@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 184h/207H 10v/122V Pos: standing >
 
   ***  
  *@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 184h/207H 8v/122V Pos: standing >
You sit down and relax.

< 185h/207H 11v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - heal undead
( 1st circle)  3 - minor creation

You can memorize 7 1st, 9 2nd, 8 3rd, 7 4th, 3 5th, 6 6th, 4 7th and 1 8th circle spell(s).

< 185h/207H 12v/122V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                
protection from cold       
protection from living     
sleep                      
vampiric touch             

3rd CIRCLE:
animate dead               
dispel magic               
embalm                     
sense follower             

4th CIRCLE:
life leech                 
rejuvenate minor           
strength                   
wither                     

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                 [in spellbook]
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility       [in spellbook]
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 185h/207H 15v/122V Pos: sitting >
You are memorizing improved invisibility, which will take about 9 seconds.

< 187h/207H 34v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - heal undead
( 1st circle)  3 - minor creation

And you are currently memorizing the following spells:
    8 seconds:  ( 8th) improved invisibility

You can memorize 7 1st, 9 2nd, 8 3rd, 7 4th, 3 5th, 6 6th and 4 7th circle spell(s).

< 187h/207H 36v/122V Pos: sitting >
You start meditating...

< 187h/207H 38v/122V Pos: sitting >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 188h/207H 46v/122V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 189h/207H 62v/122V Pos: sitting >
You clamber to your feet.

< 190h/207H 67v/122V Pos: standing >
You start chanting...

< 190h/207H 70v/122V Pos: standing >
Casting: improved invisibility *

< 191h/207H 72v/122V Pos: standing >
Casting: improved invisibility 

< 191h/207H 73v/122V Pos: standing >
You lost your concentration!
You abort your spell before it's done!

< 191h/207H 73v/122V Pos: standing >
 
   ***  
  *@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 191h/207H 74v/122V Pos: standing >
You start chanting...

< 191h/207H 76v/122V Pos: standing >
Casting: improved invisibility 

< 192h/207H 77v/122V Pos: standing >
You complete your spell...
You vanish.

< 192h/207H 77v/122V Pos: standing >
 
   ***  
  *@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 192h/207H 79v/122V Pos: standing >
 
  ****  
 **@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 192h/207H 77v/122V Pos: standing >
 
 *****  
 **@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 192h/207H 76v/122V Pos: standing >
 
 ****   
 **@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 192h/207H 74v/122V Pos: standing >
 
 ***    
 **@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 192h/207H 72v/122V Pos: standing >
 
 **     
 **@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 192h/207H 70v/122V Pos: standing >
 
 *      
 **@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 192h/207H 69v/122V Pos: standing >
 
     *  
 **@**  
 *****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 192h/207H 67v/122V Pos: standing >
 
         ^  
 *M     *+  
 **  @ **+  
 ********+  
 ********+  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 193h/207H 65v/122V Pos: standing >
 
            
         ^  
 *M  @  *+  
 **    **+  
 ********+  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 193h/207H 61v/122V Pos: standing >
 
  M         
            
     @   ^  
 *M     *+  
 **    **+  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 193h/207H 57v/122V Pos: standing >
 
            
  M         
     @      
         ^  
 *M     *+  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 193h/207H 53v/122V Pos: standing >
 
            
            
  M  @      
            
         ^  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 193h/207H 50v/122V Pos: standing >
 
            
            
 M   @      
         *  
        ^*  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 193h/207H 46v/122V Pos: standing >
 
            
            
     @   *  
        **  
       ^**  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 193h/207H 43v/122V Pos: standing >
 
            
            
     @  **  
       ***  
      ^***  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 193h/207H 39v/122V Pos: standing >
 
            
            
     @ **   
      ****  
     ^****  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 193h/207H 35v/122V Pos: standing >
 
         .  
            
     @**    
     ****   
    ^****   
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 193h/207H 31v/122V Pos: standing >
 
        
   @*   
  ****  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 193h/207H 29v/122V Pos: standing >
 
        
  *@    
 ****   
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 193h/207H 27v/122V Pos: standing >
You drop to your belly.

< 193h/207H 29v/122V Pos: on your ass >
You drift off to sleep.

< 194h/207H 30v/122V Pos: on your ass >
In your dreams, or what?

< 194h/207H 32v/122V Pos: on your ass >

		Score information for Zhali

Level: 36   Race: Githzerai   Class: Necromancer Sex: Male
Hit points: 194(207)  Moves: 37(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Stretched out, fast asleep.
Frags:   +0.00   Deaths:   20
Enchantments:   Ultravision Invisibility Levitation
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  357 

Active Spells:
--------------
improved invisibility (18 minutes)
levitate (35 minutes)


< 194h/207H 37v/122V Pos: on your ass >

		Character attributes for Zhali

Level: 36   Race: Githzerai   Class: Necromancer 
Age: 25 yrs / 3 mths  Height: 71 inches Weight: 220 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  87 ( 87)    Pow: 116 ( 97)
Dex:  88 ( 88)    Int: 115 (100)   
Agi:  86 ( 86)    Wis:  98 ( 89)
Con: 100 (100)    Cha:  82 ( 91)   Luk:  89 ( 89)
Equipped Items:   2     Carried weight:    0

Armor Points: -23  Reduces melee damage taken by 2.3% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11% 
HP Vamp Cap Percentage(pow): 128% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 3   Damroll: 10
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[44]  FEA[44]
               BRE[46]  SPE[46]

Load carried: What load?

< 196h/207H 74v/122V Pos: on your ass >
You wake up.

< 198h/207H 122v/122V Pos: on your ass >
You clamber to your feet.

< 198h/207H 122v/122V Pos: standing >
 
        
  *@    
 ****   
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 198h/207H 122v/122V Pos: standing >
 
      ....  
       ...  
     @  ..  
    **  ..  
   **** ..  
The Lesser Kilfray River
Obvious exits: -North -East  -South -West 

< 198h/207H 119v/122V Pos: standing >
 
      *...  
      ....  
     @ ...  
        ..  
    **  ..  
The Lesser Kilfray River
Obvious exits: -North -East  -South -West 

< 198h/207H 115v/122V Pos: standing >
 
      *...  
      *...  
     @....  
       ...  
        ..  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 199h/207H 111v/122V Pos: standing >
 
     **...  
      *...  
     @*...  
      ....  
       ...  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 199h/207H 107v/122V Pos: standing >
 
     **...  
     **...  
     @*...  
      *...  
      ....  
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 199h/207H 103v/122V Pos: standing >
 
   **.  
   @*.  
    *.  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 199h/207H 101v/122V Pos: standing >
 
  **..  
   @*.  
   **.  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 199h/207H 99v/122V Pos: standing >
 
  M*..  
  *@..  
   **.  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 199h/207H 97v/122V Pos: standing >
 
  *^..  
  M@..  
  **..  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 199h/207H 96v/122V Pos: standing >
 
   ***....  
    **....  
    *@....  
    **....  
    **...M  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 199h/207H 95v/122V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 199h/207H 96v/122V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 200h/207H 95v/122V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A goshawk swoops out of the sky to attack.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.

< 200h/207H 94v/122V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
of which there were once twenty; they warred upon one another until only
two remain.
Obvious exits: -North -East  -South -West 
A tiny bird skims just above the grasses here.

< 200h/207H 92v/122V Pos: standing >
The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -East  -South -West 
A tiny bird skims just above the grasses here.

< 200h/207H 92v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/207H 93v/122V Pos: standing >
Before the Tukluk Village
   The savannah has been steadily narrowing, and it is at this point that the
dense jungle trees nearly come together. The natives have taken advantage of
this easily defensible point to create a primitive guardpost of sorts, namely
a pair of platforms in the trees, each platform manned by two spearmen. The
path into the village is not physically blocked, but it would be hard to run
past the guardpost without getting a spear in one's back.
Obvious exits: -North -East  -South -West 

< 201h/207H 93v/122V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 201h/207H 94v/122V Pos: standing >
A Drow Elf snaps into visibility.
You snap into visibility.
You are knocked to the ground by a Drow Elf's skillful bash!

< 195h/207H 99v/122V Pos: sitting >
< T: Zhali TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
-=[A Drow Elf's impressive slash strikes you.]=-
-=[A Drow Elf's impressive slash strikes you.]=-
-=[A Drow Elf's impressive slash strikes you hard.]=-

< 152h/207H 99v/122V Pos: sitting >
< T: Zhali TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 Someone parries your futile lunge at him.
A Drow Elf snaps into visibility.

< 152h/207H 99v/122V Pos: sitting >
< T: Zhali TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
-=[A Drow Elf's impressive slash strikes you hard.]=-
-=[A Drow Elf's impressive slash strikes you hard.]=-
-=[A Drow Elf's impressive slash strikes you hard.]=-

< 109h/207H 99v/122V Pos: sitting >
< T: Zhali TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 Someone assists someone heroically.
A Githyanki snaps into visibility.
-=[A Githyanki's fine punch strikes you very hard.]=-

< 93h/207H 99v/122V Pos: sitting >
< T: Zhali TP: sit TC: nasty wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A Drow Elf snaps into visibility.

< 93h/207H 99v/122V Pos: sitting >
< T: Zhali TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Githyanki starts to chant in a deep voice.
A Githyanki's chants a mantra as he touches you - pain courses throughout your body!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githyanki attacks your very soul, and you feel less capable of defending yourself!

< 8h/207H 99v/122V Pos: sitting >
< T: Zhali TP: sit TC: awful E: someone sta EP: excellent >
 A Drow Elf snaps into visibility.
-=[A Drow Elf's impressive slash hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...

< -10h/207H 99v/122V Pos: sitting >
-=[