The death of [41 Thief] Zentl (Halfling)

in A Cobblestone Road

from the perspective of [41 Thief] Zentl (Halfling)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the diamond crown of Winduin (glowing)
<worn in ear>        a blood-colored crystal tear [superior] [86%]
<worn on face>       an etched mithral faceguard (magic) (glowing)
<worn around neck>   an unearthly emerald collar from The Motte and Bailey of Duke Delwyn
<worn on body>       a shining suit of warrior's platemail [superior]
<worn about body>    the robe of the Red Dragons [poor] (magic) [85%]
<worn on back>       a well-crafted ash longbow (illuminating) [88%]
<worn as quiver>     a silken backsheath of flight of dexterity (magic)
<worn about waist>   a belt of sapphires [poor] (magic) (glowing)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms>       an armband of knighthood [59%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a duergar-made adamantine bracelet [poor]
<worn on hands>      a pair of spiked bloody talons [superior]
<worn on finger>     a tiny ring shaped like a golden falcon [poor] (magic) (glowing)
<worn on finger>     an obsidian circle of dexterity (magic)
<primary weapon>     a katana called 'Retribution' (magic)
<secondary weapon>   a betrayers blade [superior] (magic)
<worn on legs>       a pair of vapor leggings [poor]


< 404h/404H 145v/163V Pos: standing >
 
  ****M   
 .******  
 .**@***  
 .******  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 143v/163V Pos: standing >
 
  *****   
 .****M*  
 .**@***  
 .******  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 142v/163V Pos: standing >
 
  ^****   
 .******  
 .**@*M*  
 .******  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 140v/163V Pos: standing >
 
  ^.***   
 .^*****  
 .**@***  
 .****M*  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 139v/163V Pos: standing >
Pardon?

< 404h/404H 140v/163V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 404h/404H 143v/163V Pos: standing >
 
  ^.***   
 .^*****  
 .**@***  
 .****M*  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 149v/163V Pos: standing >
It's cool out here.

< 404h/404H 163v/163V Pos: standing >

< 404h/404H 163v/163V Pos: standing >
 
  ^.***   
 .^*****  
 .**@***  
 .******  
  ***M*   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 163v/163V Pos: standing >

< 404h/404H 163v/163V Pos: standing >
 
  ^.***   
 .^*****  
 .**@***  
 .******  
  ***M*   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 163v/163V Pos: standing >
You don't see that here.

< 404h/404H 163v/163V Pos: standing >
 
  ^****   
 .******  
 .**@***  
 .***M**  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 161v/163V Pos: standing >
 
  *****   
 .******  
 .**@M**  
 .******  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 159v/163V Pos: standing >
 
  *****   
 .***M**  
 .**@***  
 .******  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 158v/163V Pos: standing >
 
  ***M*   
 .******  
 .**@***  
 *******  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 156v/163V Pos: standing >
 
  .***M   
 ..*****  
 ..*@***  
 .******  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 155v/163V Pos: standing >
 
  ..***   
 ...****  
 ...@***  
 ^.*****  
  ^****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 153v/163V Pos: standing >
 
    M^^^..^****     
   MM^^.^.******    
  MM^^..^.*******   
 MMM^.....********  
 MM^^.....********  
 MM^^....@********  
 MM^^^^^.*********  
 MMM^..^^*********  
  MM^^***********   
   M^^^*********    
    M^^^*******     
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 152v/163V Pos: standing >
 
    MM^^^..^***     
   MMM^^.^.*****    
  MMM^^..^.******   
 ^MMM^.....*******  
 MMM^^.....*******  
 MMM^^...@.*******  
 ^MM^^^^^.********  
 ^MMM^..^^********  
  MMM^^**********   
   MM^^^********    
    MM^^^******     
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 150v/163V Pos: standing >
 
    MMM^^^..^**     
   MMMM^^.^.****    
  ^MMM^^..^.*****   
 ^^MMM^.....******  
 ^MMM^^.....******  
 ^MMM^^..@..******  
 ^^MM^^^^^.*******  
 ^^MMM^..^^*******  
  ^MMM^^*********   
   ^MM^^^*******    
    MMM^^^*****     
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 149v/163V Pos: standing >
Pardon?

< 404h/404H 150v/163V Pos: standing >
You quickly scan the area.
You see nothing.

< 404h/404H 153v/163V Pos: standing >
 
    ^MMM^^^..^*     
   ^MMMM^^.^.***    
  ^^MMM^^..^.****   
 ^^^MMM^.....*****  
 ^^MMM^^.....*****  
 ^^MMM^^.@...*****  
 ^^^MM^^^^^.******  
 ^^^MMM^..^^******  
  ^^MMM^^********   
   ^^MM^^^******    
    ^MMM^^^****     
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 153v/163V Pos: standing >
 
    ^^MMM^^^..^     
   ^^MMMM^^.^.**    
  ^^^MMM^^..^.***   
 ^^^^MMM^.....****  
 ^^^MMM^^.....****  
 ^^^MMM^^@....****  
 ^^^^MM^^^^^.*****  
 ^^^^MMM^..^^*****  
  ^^^MMM^^*******   
   ^^^MM^^^*****    
    ^^MMM^^^***     
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 404h/404H 151v/163V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 

< 404h/404H 150v/163V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South

< 404h/404H 149v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 404h/404H 150v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 404h/404H 150v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 404h/404H 151v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 404h/404H 151v/163V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 

< 404h/404H 150v/163V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A small snake who is in the distance to your west.

< 404h/404H 151v/163V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A small snake who is in the distance to your west.

< 404h/404H 152v/163V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 

< 404h/404H 153v/163V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 404h/404H 152v/163V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 

< 404h/404H 152v/163V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East  -West 
Two large boulders with rope strung around them anchor a bridge.

< 404h/404H 151v/163V Pos: standing >
A Long Winding Trail of Mud
   Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East  -West 
A small snake swims in the swamp.

< 404h/404H 151v/163V Pos: standing >
An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East  -West 

< 404h/404H 150v/163V Pos: standing >
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East  -South

< 404h/404H 150v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 404h/404H 150v/163V Pos: standing >
You quickly scan the area.
A small snake who is not far off to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A small snake who is close by to your south.
A carnivorous plant who is not far off to your south.

< 404h/404H 151v/163V Pos: standing >
Muddy Trail in a Swamp
   This simple trail cuts a path across this mucky swamp, its muddy surface
overrun with overgrowth and muck. The swamp can be seen stretching in every
direction, with the occasional hill or stunted tree being the only thing that
breaks the misty drag landscape. Shallow pools of fetid moss covered water have
formed along the trail, creating even more mud to be traversed. The distant
sounds of life can be heard every so often, hoots from birds and lizards alike.
During the night time, this swamp can be a terrible place to be left alone to
one's self. It's most difficult to discern who's one's greatest enemy would be
during that time, the denizens of the swamp or their own mind.
Obvious exits: -North -South

< 404h/404H 153v/163V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 404h/404H 154v/163V Pos: standing >
Looks like an exit.
You extend your sights northward.
In the Heart of a Swamp
   Thick masses of vines seem to create walls in several directions, making
travel in any of those ways possible. These bright green vines have a quick
growing rate, allowing them to cover large sections of the swamp within days.
The whole surrounding area is covered with their thorny embrace, as they cling
to the ground, trees, or any other obstacle that stands within their way. A few
skeletal remains can be seen of those that were trapped here within those
vines, though most swamp denizens either know how to navigate safely or avoid
the area all together. Thought it varies in different locations, the average
height of this vine forest seems to stretch well over eighty feet.
Obvious exits: -South -Down 

< 404h/404H 160v/163V Pos: standing >
In the Heart of a Swamp
   Thick masses of vines seem to create walls in several directions, making
travel in any of those ways possible. These bright green vines have a quick
growing rate, allowing them to cover large sections of the swamp within days.
The whole surrounding area is covered with their thorny embrace, as they cling
to the ground, trees, or any other obstacle that stands within their way. A few
skeletal remains can be seen of those that were trapped here within those
vines, though most swamp denizens either know how to navigate safely or avoid
the area all together. Thought it varies in different locations, the average
height of this vine forest seems to stretch well over eighty feet.
Obvious exits: -South -Down 

< 404h/404H 162v/163V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 404h/404H 162v/163V Pos: standing >
Looks like an exit.
You extend your sights downward.
A Muddy Clearing within the Swamp
   A large section of thick mud has created a sort of empty clearing with only
a few hardy tuffs of swamp grass poking their way up from the ground below. No
trees grow within the clearing, though several decayed stumps are visible,
probably collected long ago by the former residents of this region. The stench
of decay and moisture hang in the air, creating a scent unpleasant to all but
those who dwell here, the reptiles and fiends of the swamp. The sun sometimes
fails to shine within this region of the swamp for many weeks on end, which is
why this swamp has not dried up just yet.
Obvious exits: -North -Up   
A baby crocodile snaps its jaws.
A baby crocodile snaps its jaws.

< 404h/404H 163v/163V Pos: standing >
Looks like an exit.
You extend your sights downward.
A Muddy Clearing within the Swamp
   A large section of thick mud has created a sort of empty clearing with only
a few hardy tuffs of swamp grass poking their way up from the ground below. No
trees grow within the clearing, though several decayed stumps are visible,
probably collected long ago by the former residents of this region. The stench
of decay and moisture hang in the air, creating a scent unpleasant to all but
those who dwell here, the reptiles and fiends of the swamp. The sun sometimes
fails to shine within this region of the swamp for many weeks on end, which is
why this swamp has not dried up just yet.
Obvious exits: -North -Up   
A baby crocodile snaps its jaws.
A baby crocodile snaps its jaws.

< 404h/404H 163v/163V Pos: standing >
Looks like an exit.
You extend your sights southward.
Muddy Trail in a Swamp
   This simple trail cuts a path across this mucky swamp, its muddy surface
overrun with overgrowth and muck. The swamp can be seen stretching in every
direction, with the occasional hill or stunted tree being the only thing that
breaks the misty drag landscape. Shallow pools of fetid moss covered water have
formed along the trail, creating even more mud to be traversed. The distant
sounds of life can be heard every so often, hoots from birds and lizards alike.
During the night time, this swamp can be a terrible place to be left alone to
one's self. It's most difficult to discern who's one's greatest enemy would be
during that time, the denizens of the swamp or their own mind.
Obvious exits: -North -South

< 404h/404H 163v/163V Pos: standing >
You quickly scan the area.
A small snake who is a brief walk away to your south.
A carnivorous plant who is rather far off to your south.
A baby crocodile who is close by below you.
A baby crocodile who is close by below you.

< 404h/404H 163v/163V Pos: standing >
Muddy Trail in a Swamp
   This simple trail cuts a path across this mucky swamp, its muddy surface
overrun with overgrowth and muck. The swamp can be seen stretching in every
direction, with the occasional hill or stunted tree being the only thing that
breaks the misty drag landscape. Shallow pools of fetid moss covered water have
formed along the trail, creating even more mud to be traversed. The distant
sounds of life can be heard every so often, hoots from birds and lizards alike.
During the night time, this swamp can be a terrible place to be left alone to
one's self. It's most difficult to discern who's one's greatest enemy would be
during that time, the denizens of the swamp or their own mind.
Obvious exits: -North -South

< 404h/404H 162v/163V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 404h/404H 162v/163V Pos: standing >
Autosaving...

< 404h/404H 162v/163V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East  -South

< 404h/404H 163v/163V Pos: standing >
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East  -South

< 404h/404H 162v/163V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 404h/404H 162v/163V Pos: standing >
Looks like an exit.
You extend your sights southward.
In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West 
*A Drow Elf (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.
A small snake swims in the swamp.

< 404h/404H 162v/163V Pos: standing >
A Drider sneaks in from the south.
A Drow Elf enters from the south.

< 404h/404H 162v/163V Pos: standing >
A Drow Elf leaves east.

< 404h/404H 162v/163V Pos: standing >
Muddy Trail in a Swamp
   This simple trail cuts a path across this mucky swamp, its muddy surface
overrun with overgrowth and muck. The swamp can be seen stretching in every
direction, with the occasional hill or stunted tree being the only thing that
breaks the misty drag landscape. Shallow pools of fetid moss covered water have
formed along the trail, creating even more mud to be traversed. The distant
sounds of life can be heard every so often, hoots from birds and lizards alike.
During the night time, this swamp can be a terrible place to be left alone to
one's self. It's most difficult to discern who's one's greatest enemy would be
during that time, the denizens of the swamp or their own mind.
Obvious exits: -North -South

< 404h/404H 161v/163V Pos: standing >
In the Heart of a Swamp
   Thick masses of vines seem to create walls in several directions, making
travel in any of those ways possible. These bright green vines have a quick
growing rate, allowing them to cover large sections of the swamp within days.
The whole surrounding area is covered with their thorny embrace, as they cling
to the ground, trees, or any other obstacle that stands within their way. A few
skeletal remains can be seen of those that were trapped here within those
vines, though most swamp denizens either know how to navigate safely or avoid
the area all together. Thought it varies in different locations, the average
height of this vine forest seems to stretch well over eighty feet.
Obvious exits: -South -Down 

< 404h/404H 161v/163V Pos: standing >
A Muddy Clearing within the Swamp
   A large section of thick mud has created a sort of empty clearing with only
a few hardy tuffs of swamp grass poking their way up from the ground below. No
trees grow within the clearing, though several decayed stumps are visible,
probably collected long ago by the former residents of this region. The stench
of decay and moisture hang in the air, creating a scent unpleasant to all but
those who dwell here, the reptiles and fiends of the swamp. The sun sometimes
fails to shine within this region of the swamp for many weeks on end, which is
why this swamp has not dried up just yet.
Obvious exits: -North -Up   
A baby crocodile snaps its jaws.
A baby crocodile snaps its jaws.

< 404h/404H 161v/163V Pos: standing >

< 404h/404H 163v/163V Pos: standing >
In the Heart of a Swamp
   Thick masses of vines seem to create walls in several directions, making
travel in any of those ways possible. These bright green vines have a quick
growing rate, allowing them to cover large sections of the swamp within days.
The whole surrounding area is covered with their thorny embrace, as they cling
to the ground, trees, or any other obstacle that stands within their way. A few
skeletal remains can be seen of those that were trapped here within those
vines, though most swamp denizens either know how to navigate safely or avoid
the area all together. Thought it varies in different locations, the average
height of this vine forest seems to stretch well over eighty feet.
Obvious exits: -South -Down 

< 404h/404H 162v/163V Pos: standing >
Muddy Trail in a Swamp
   This simple trail cuts a path across this mucky swamp, its muddy surface
overrun with overgrowth and muck. The swamp can be seen stretching in every
direction, with the occasional hill or stunted tree being the only thing that
breaks the misty drag landscape. Shallow pools of fetid moss covered water have
formed along the trail, creating even more mud to be traversed. The distant
sounds of life can be heard every so often, hoots from birds and lizards alike.
During the night time, this swamp can be a terrible place to be left alone to
one's self. It's most difficult to discern who's one's greatest enemy would be
during that time, the denizens of the swamp or their own mind.
Obvious exits: -North -South

< 404h/404H 161v/163V Pos: standing >
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East  -South

< 404h/404H 160v/163V Pos: standing >
In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West 
A small snake swims in the swamp.

< 404h/404H 159v/163V Pos: standing >
A Muddy Trail
   Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East  -West 

< 404h/404H 158v/163V Pos: standing >
A Path of Dirt
   Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East  -West 

< 404h/404H 158v/163V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 

< 404h/404H 157v/163V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East 
A Drider sneaks in from the north.
A Drow Elf enters from the north.

< 404h/404H 157v/163V Pos: standing >
A Drow Elf snaps into visibility.
You snap into visibility.
[Damage:  2 ] -=[A Drow Elf shivers from the unnatural cold as he hits you!]=-
You are knocked to the ground by a Drow Elf's skillful bash!

< 400h/404H 157v/163V Pos: sitting >
< T: Zentl TP: sit TC:few scratches E: A Drow Elf sta EP: few scratches >
 You snap into visibility.
-=[A Drow Elf's fine slash wounds you.]=-
Your spell flows around a Drow Elf, leaving him unharmed!
You snap into visibility.
-=[A Drow Elf's decent slash wounds you.]=-
You snap into visibility.
[Damage:  3 ] -=[A Drow Elf shivers from the unnatural cold as he hits you!]=-
-=[A Drow Elf's fine slash wounds you.]=-
You snap into visibility.
[Damage:  4 ] -=[A Drow Elf shivers from the unnatural cold as he hits you!]=-

< 378h/404H 158v/163V Pos: sitting >
< T: Zentl TP: sit TC:few scratches E: A Drow Elf sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
A Drow Elf parries your futile lunge at him.
A Drow Elf parries your futile lunge at him.
A Drow Elf deflects your blow and strikes back at YOU!
You snap into visibility.
-=[A Drow Elf's slash wounds you.]=-
Your spell flows around a Drow Elf, leaving him unharmed!
You snap into visibility.

< 370h/404H 158v/163V Pos: sitting >
< T: Zentl TP: sit TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drider starts casting an offensive spell.

< 370h/404H 158v/163V Pos: sitting >
< T: Zentl TP: sit TC:few scratches E: A Drow Elf sta EP: few scratches >
 You snap into visibility.
-=[A Drow Elf's fine slash wounds you.]=-
You snap into visibility.
[Damage:  3 ] -=[A Drow Elf shivers from the unnatural cold as he hits you!]=-
-=[A Drow Elf's fine slash wounds you.]=-
You snap into visibility.
[Damage:  5 ] -=[A Drow Elf shivers from the unnatural cold as he hits you!]=-
-=[A Drow Elf's fine slash wounds you.]=-
Your spell flows around a Drow Elf, leaving him unharmed!
You snap into visibility.

< 345h/404H 158v/163V Pos: sitting >
< T: Zentl TP: sit TC: small wounds E: A Drow Elf sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
You snap into visibility.
-=[A Drider's force missile slams into you.]=-
OUCH!  That really did HURT!
You snap into visibility.
-=[A Drider's force missile slams into you.]=-
OUCH!  That really did HURT!
You snap into visibility.
-=[A Drider's force missile slams into you.]=-
OUCH!  That really did HURT!
You snap into visibility.
-=[A Drider's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-
OUCH!  That really did HURT!

< 121h/404H 158v/163V Pos: sitting >
< T: Zentl TP: sit TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
A Drow Elf deflects your blow and strikes back at YOU!
You snap into visibility.
-=[A Drow Elf's slash strikes you.]=-
You snap into visibility.
[Damage:  3 ] -=[A Drow Elf shivers from the unnatural cold as he hits you!]=-
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
A Drow Elf deflects your blow and strikes back at YOU!
-=[A Drow Elf's fine slash strikes you.]=-
You snap into visibility.
[Damage:  4 ] -=[A Drow Elf shivers from the unnatural cold as he hits you!]=-

< 107h/404H 158v/163V Pos: sitting >
< T: Zentl TP: sit TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 The sun rises over the northern horizon.

< 107h/404H 158v/163V Pos: sitting >
< T: Zentl TP: sit TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 A Drider starts casting an offensive spell.

< 107h/404H 158v/163V Pos: sitting >
< T: Zentl TP: sit TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
You snap into visibility.
-=[A Drider's force missile slams into you.]=-
OUCH!  That really did HURT!
You snap into visibility.
-=[A Drider's force missile slams into you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You snap into visibility.
-=[A Drider's force missile slams into you.]=-
Your pentagram necklace [poor] was completely destroyed by the massive blow!
Your the eye of the ogre [poor] was completely destroyed by the massive blow!
Your platinum stud was completely destroyed by the massive blow!