<worn on head> a blood hawk headdress
<worn on eyes> a dreadveil visor
<worn in ear> a flaming earring [superior]
<worn on face> an etched mithral faceguard [poor] (glowing)
<worn around neck> a spiked soulstone collar
<worn around neck> a symbol of Baphomet [superior]
<worn on body> a breastplate melded with drowidian metal [superior]
<worn about body> a deep hooded cloak of sorrow
<worn as quiver> a silken backsheath of flight
<worn about waist> a thin black belt of accuracy [poor]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing) [87%]
<attached to belt> a stone potion
<worn on arms> the vambraces of the vampire lords (humming) [82%]
<worn around wrist> an etched mithral bracer [superior] (humming)
<worn around wrist> a coiling serpent [poor] (illuminating)
<worn on hands> some black leather gloves with mithril blades
<worn on finger> a spiked ring [superior]
<worn on finger> a carved jade ring [poor] (glowing)
<primary weapon> a katana called 'Retribution'
<secondary weapon> a katana called 'Retribution'
<worn on legs> a spiked pair of black leather leggings
<worn on feet> some black leather boots fit with adamantium heel blades
a shimmering suit of golden platemail [superior]
a smoke dragon scalemail suit (glowing)
a suit of drow chainmail [poor]
a sloppy shirt made from dragonscales
[2] a full suit of well-polished mithril platemail [superior] (illuminating)
a full suit of well-polished mithril platemail [poor] (illuminating)
a blue dragonscale tunic [poor] (glowing)
a bamboo chestguard [87%]
the chainmail of the dread knights
the armor of Hellfire [poor] (glowing)
the armor of Hellfire [superior] (glowing) [65%]
the armor of Darkness [poor]
a mask of lost souls
a stone mask [poor]
a white hot mask of living flame [superior] (glowing)
a jeweled eyepatch of Boyard [43%]
the severed eyes of a demon
[2] goggles of the tinkerer [superior] (glowing)
a small pile of coins
a parasol-like furled banner [superior]
the wand of the guardian
a brimstone staff
a staff of golem creation [superior] (humming)
[2] a staff of golem creation [poor] (humming)
a tailring of pure nature [78%]
a diamond-studded tail ring
[13] some landrace Medicus
a beautiful griffon feather [superior]
acorn of the tree of life [superior]
the heartstone of Sakaslan [poor] (glowing)
[19] a bowl of seafood bisque
a dragon scale
some faerie dust
the severed head of Vathor the Slayer [poor]
a carved femur of a stupid barb [superior] (glowing) (illuminating)
the totem of the ancient shaman spirits [poor] (glowing)
the totem of the ancient shaman spirits [superior] (glowing)
[2] a wand of fireballs
a flute of charming [superior]
an ugly green horn [superior]
a shield made from Tiamat's scales [superior] (glowing)
the head of a tanar'ri warlord (glowing) (humming)
the staff of lost souls
a totem coated in slime [superior] (glowing)
a well-polished mithril body shield [superior] (illuminating) [80%]
the mark of the dagger
the shroud of hatred (glowing) (humming)
a colorful cloak (glowing)
the cloak of Kings
a cloak of Erebus [poor]
a cloak of eternal fire [poor] (invis)
a griffon feather cloak [poor] (illuminating)
a silken backsheath of flight [85%]
some polished sleeves of Dagon [poor] [83%]
some armplates of dust (illuminating) [89%]
an elven bracelet of precision [superior]
an elven bracelet of precision
the ring of the mad mage [superior]
a finger band made from an illithids tentacle [poor]
an obsidian circle
some mithril ringlets [superior]
a glass ring filled with the essence of a smoke mephit (glowing)
a ring of protection
a silvery ring with engraved sigils [poor] (glowing)
a signet ring of storms [superior] [79%]
a ring called 'Soulcatcher' (invis) [82%]
a pulsating gemstone earring [poor]
the neck-charm of Savannah of Broken Trusts [poor]
the neck-charm of Savannah of Broken Trusts [79%]
the headdress of the Hammer [superior]
a betrayers blade [superior]
an ironbark staff of swirling illusions [superior] (glowing)
some boots of dread [poor]
a bloodied pair of plated gladiator boots [poor] [72%]
some fists of steel [poor]
the gauntlets of Torm's Justice (glowing) (humming)
some black leather gloves with mithril blades
the gauntlets of pounding [superior] (glowing)
a pair of gladiator combat gauntlets [superior]
the gauntlets of FuRy [poor] (glowing)
a suit of flaming ringmail [poor]
platemail of the Dragonslayer
a spiked blacksteel platemail [poor]
armor of the einherjar (glowing)
the ancient robes of Ganj'Ananda [poor]
the mask of armageddon [poor]
an eyepatch set with a bloodstone [superior] (glowing)
an eyepatch set with a bloodstone (glowing)
horns of ivory [poor] (glowing)
a legendary marble longbow from New Cave city
some odd-shaped water drums
the shield of the skeleton hoarde
horns of fire [poor] (glowing)
two marbled coiling serpents
a bracelet of purple mist [poor]
a bracelet of flesh hooks [superior]
[2] a bowman's adamantium wristband [superior]
an etched mithral bracer [poor] (humming)
a coiling serpent [poor] (illuminating)
a lustrous golden-red ring (invis)
a spiked zanthium collar
the chaotic necklace
a necklace of halfling ears [poor]
a necklace of halfling ears
a huge double-bladed axe called 'Skull Splitter' [superior]
a hand-carved yo-yo
an ankylosaur tail club [poor] (glowing)
a mace of cleansing [superior]
the mighty hammer of Volheru [poor]
a bloodblade called 'Lifereaver' (humming)
a dirk of infiltration
a wicked looking mace named 'Nightbringer' [poor]
[4] a high quality mining pick
a demon-hide flaming whip [poor] with a strange black stone (glowing)
a platinum sacrificial dagger with a strange black stone
a huge claymore named 'Pathfinder' [superior]
a barbed bull whip [superior]
the flaming sword of the sun [poor]
< 423h/423H 113v/113V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>
<worn on head> a blood hawk headdress
<worn on eyes> a dreadveil visor
<worn in ear>
<worn in ear> a flaming earring [superior]
<worn on face> an etched mithral faceguard [poor] (glowing)
<worn around neck> a spiked soulstone collar
<worn around neck> a symbol of Baphomet [superior]
<worn on body> a breastplate melded with drowidian metal [superior]
<worn about body> a deep hooded cloak of sorrow
<worn on back>
<worn as quiver> a silken backsheath of flight
<worn about waist> a thin black belt of accuracy [poor]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing) [87%]
<attached to belt>
<attached to belt>
<worn on arms> the vambraces of the vampire lords (humming) [82%]
<worn around wrist> an etched mithral bracer [superior] (humming)
<worn around wrist> a spiked zanthium bracer [superior]
<worn on hands> some black leather gloves with mithril blades
<worn on finger> a spiked ring [superior]
<worn on finger> a carved jade ring [poor] (glowing)
<primary weapon> a katana called 'Retribution'
<secondary weapon> a katana called 'Retribution'
<worn on legs> a spiked pair of black leather leggings
<worn on feet> some black leather boots fit with adamantium heel blades
< 423h/423H 113v/113V Pos: standing >
< 423h/423H 113v/113V Pos: standing >
A large wooden chest contains:
a coiling serpent [poor] (illuminating)
an etched mithral bracer [poor] (humming)
[2] a bowman's adamantium wristband [superior]
a bracelet of flesh hooks [superior]
a bracelet of purple mist [poor]
the neck-charm of Savannah of Broken Trusts [79%]
the neck-charm of Savannah of Broken Trusts [poor]
an elven bracelet of precision
an elven bracelet of precision [superior]
a brutal granite wristguard from Krethik Keep
a flaming dragonscale bracelet from New Cave city
a misshaped sapphire wristguard
< 423h/423H 113v/113V Pos: standing >
You get a coiling serpent [poor] from a large wooden chest.
< 423h/423H 113v/113V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>
<worn on head> a blood hawk headdress
<worn on eyes> a dreadveil visor
<worn in ear>
<worn in ear> a flaming earring [superior]
<worn on face> an etched mithral faceguard [poor] (glowing)
<worn around neck> a spiked soulstone collar
<worn around neck> a symbol of Baphomet [superior]
<worn on body> a breastplate melded with drowidian metal [superior]
<worn about body> a deep hooded cloak of sorrow
<worn on back>
<worn as quiver> a silken backsheath of flight
<worn about waist> a thin black belt of accuracy [poor]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing) [87%]
<attached to belt>
<attached to belt>
<worn on arms> the vambraces of the vampire lords (humming) [82%]
<worn around wrist> an etched mithral bracer [superior] (humming)
<worn around wrist> a spiked zanthium bracer [superior]
<worn on hands> some black leather gloves with mithril blades
<worn on finger> a spiked ring [superior]
<worn on finger> a carved jade ring [poor] (glowing)
<primary weapon> a katana called 'Retribution'
<secondary weapon> a katana called 'Retribution'
<worn on legs> a spiked pair of black leather leggings
<worn on feet> some black leather boots fit with adamantium heel blades
< 423h/423H 113v/113V Pos: standing >
< 423h/423H 113v/113V Pos: standing >
You stop using a spiked ring [superior].
< 423h/423H 113v/113V Pos: standing >
You stop using a spiked soulstone collar.
< 423h/423H 113v/113V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>
<worn on head> a blood hawk headdress
<worn on eyes> a dreadveil visor
<worn in ear>
<worn in ear> a flaming earring [superior]
<worn on face> an etched mithral faceguard [poor] (glowing)
<worn around neck>
<worn around neck> a symbol of Baphomet [superior]
<worn on body> a breastplate melded with drowidian metal [superior]
<worn about body> a deep hooded cloak of sorrow
<worn on back>
<worn as quiver> a silken backsheath of flight
<worn about waist> a thin black belt of accuracy [poor]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing) [87%]
<attached to belt>
<attached to belt>
<worn on arms> the vambraces of the vampire lords (humming) [82%]
<worn around wrist> an etched mithral bracer [superior] (humming)
<worn around wrist> a spiked zanthium bracer [superior]
<worn on hands> some black leather gloves with mithril blades
<worn on finger>
<worn on finger> a carved jade ring [poor] (glowing)
<primary weapon> a katana called 'Retribution'
<secondary weapon> a katana called 'Retribution'
<worn on legs> a spiked pair of black leather leggings
<worn on feet> some black leather boots fit with adamantium heel blades
< 423h/423H 113v/113V Pos: standing >
You stop using a spiked pair of black leather leggings.
< 423h/423H 103v/103V Pos: standing >
You stop using a spiked zanthium bracer [superior].
< 423h/423H 103v/103V Pos: standing >
You drop a spiked zanthium bracer [superior].
< 423h/423H 103v/103V Pos: standing >
You slide your legs into a spiked pair of black leather leggings.
You place a spiked ring [superior] on your right ring finger.
It glows brightly.
You place a coiling serpent [poor] around your left wrist.
You duck your head and place a spiked soulstone collar around your neck.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You attach a stone potion to your belt.
Your hands are full.
< 423h/423H 103v/103V Pos: standing >
< 433h/433H 113v/113V Pos: standing >
You are carrying: (5/13)
[2] a stone potion
the holy sword of slashing
a vial of Windship's life
the bag of impossibilities
< 433h/433H 113v/113V Pos: standing >
Character attributes for Only
Level: 46 Race: Halfling Class: Ranger / Blademaster
Age: 43 yrs / 4 mths Height: 36 inches Weight: 73 lbs Size: small
Actual (Base) Actual (Base)
Str: 94 ( 99) Pow: 74 ( 93)
Dex: 151 (116) Int: 93 ( 93)
Agi: 125 (100) Wis: 107 ( 93)
Con: 100 (105) Cha: 92 ( 84) Luk: 120 (100)
Equipped Items: 21 Carried weight: 40
Armor Points: -227 Reduces melee damage taken by 22.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 53 Damroll: 54
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[29] FEA[34]
BRE[15] SPE[40]
Load carried: Paltry
< 433h/433H 113v/113V Pos: standing >
Ok.
< 433h/433H 113v/113V Pos: standing >
< 433h/433H 113v/113V Pos: standing >
You are carrying: (4/13)
[2] a stone potion
a vial of Windship's life
the bag of impossibilities
< 433h/433H 113v/113V Pos: standing >
You put 3 items into the bag of impossibilities.
< 433h/433H 113v/113V Pos: standing >
< 433h/433H 113v/113V Pos: standing >
Pardon?
< 433h/433H 113v/113V Pos: standing >
Score information for Only
Level: 46 Race: Halfling Class: Ranger / Blademaster Sex: Female
Hit points: 433(433) Moves: 113(113)
Coins carried: 1 platinum 87 gold 1 silver 1 copper
Compression ratio: 82%
Status: Standing.
Negative Shielded Coldshielded
Frags: +0.00 Deaths: 14
Detecting: Invisible Good Life Heat
Protected by: Slow Poison
Enchantments: Hawkvision Farsee Fly Armor
Herbs: Medicus
Combat Pulse: 13 Spell Pulse: 0.75
Leaderboard Points: 460
Active Spells:
--------------
barkskin (10 minutes)
detect invisibility (31 minutes)
infravision (21 minutes)
elephantstrength (7 minutes)
well-rested bonus (101 minutes)
< 433h/433H 113v/113V Pos: standing >
Character attributes for Only
Level: 46 Race: Halfling Class: Ranger / Blademaster
Age: 43 yrs / 4 mths Height: 36 inches Weight: 73 lbs Size: small
Actual (Base) Actual (Base)
Str: 94 ( 99) Pow: 74 ( 93)
Dex: 151 (116) Int: 93 ( 93)
Agi: 125 (100) Wis: 107 ( 93)
Con: 100 (105) Cha: 92 ( 84) Luk: 120 (100)
Equipped Items: 21 Carried weight: 24
Armor Points: -227 Reduces melee damage taken by 22.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 53 Damroll: 54
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[29] FEA[34]
BRE[15] SPE[40]
Load carried: Not a problem
< 433h/433H 113v/113V Pos: standing >
Ok.
< 433h/433H 113v/113V Pos: standing >
Bank of Nax'Varan
The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 433h/433H 112v/113V Pos: standing >
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West
< 433h/433H 111v/113V Pos: standing >
A Town Center
This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East -South -West
A small stream provides fresh water for all.
< 433h/433H 110v/113V Pos: standing >
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
< 433h/433H 109v/113V Pos: standing >
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
< 433h/433H 109v/113V Pos: standing >
Pardon?
< 433h/433H 111v/113V Pos: standing >
A Cobblestone Intersection
It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East -South -West
< 433h/433H 111v/113V Pos: standing >
A Turning
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East -West #
< 433h/433H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 111v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 433h/433H 111v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -South# -West
An agitated commoner walks the road.
< 433h/433H 110v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 433h/433H 110v/113V Pos: standing >
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
< 433h/433H 109v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 433h/433H 109v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West
< 433h/433H 108v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 109v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 109v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 111v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
< 433h/433H 111v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
An agitated commoner walks the road.
< 433h/433H 110v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 433h/433H 110v/113V Pos: standing >
A Path of Dirt
Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
< 433h/433H 110v/113V Pos: standing >
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
< 433h/433H 109v/113V Pos: standing >
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
< 433h/433H 109v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 109v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 110v/113V Pos: standing >
Pardon?
< 433h/433H 110v/113V Pos: standing >
Pardon?
< 433h/433H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 111v/113V Pos: standing >
Pardon?
< 433h/433H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 113v/113V Pos: standing >
In the Muck
Obvious exits: -North -South -West
< 433h/433H 113v/113V Pos: standing >
Inside a Patch of Tall Reeds
The wet mud and pools of water have been overgrown here by thick reeds,
which blanket the ground with their wide leaves and heavy stems. The endless
drone of buzzing insects fills the air, along with the stench of moist mud
and decaying undergrowth. Deep pools of peat moss make travel dangerous their
depths threatening to engulf anyone foolish enough to stumble inside. A few
stunted trees can be seen dotting the area, though for the most part the reds
dominate everything in site.
Obvious exits: -North
A small snake swims in the swamp.
A carnivorous plant opens its jaws.
< 433h/433H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 112v/113V Pos: standing >
A carnivorous plant suddenly attacks YOU!
A carnivorous plant misses you.
Sorry, you aren't allowed to do that in combat.
< 433h/433H 112v/113V Pos: standing >
< T: Only TP: sta TC:excellent E: plant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 433h/433H 112v/113V Pos: standing >
< T: Only TP: sta TC:excellent E: plant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 433h/433H 112v/113V Pos: standing >
< T: Only TP: sta TC:excellent E: plant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 433h/433H 112v/113V Pos: standing >
< T: Only TP: sta TC:excellent E: plant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 433h/433H 112v/113V Pos: standing >
< T: Only TP: sta TC:excellent E: plant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 433h/433H 112v/113V Pos: standing >
< T: Only TP: sta TC:excellent E: plant sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 433h/433H 112v/113V Pos: standing >
< T: Only TP: sta TC:excellent E: plant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 433h/433H 112v/113V Pos: standing >
< T: Only TP: sta TC:excellent E: plant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 433h/433H 112v/113V Pos: standing >
< T: Only TP: sta TC:excellent E: plant sta EP: excellent >
You attempt to flee...
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
You flee northward!
< 433h/433H 88v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 88v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 88v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 89v/113V Pos: standing >
A Drow Elf enters from the west.
< 433h/433H 113v/113V Pos: standing >
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
You are knocked to the ground by a Drow Elf's skillful bash!
< 428h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
-=[A Drow Elf's fine slash wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
-=[A Drow Elf's impressive slash strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
-=[A Drow Elf's fine slash wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
< 384h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf dodges your futile attack.
[Damage: 6 ] -=[Your slash grazes a Drow Elf.]=-
< 384h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: small wounds E: A Drow Elf sta EP: few scratches >
-=[A Drow Elf's fine slash wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
-=[A Drow Elf's slash wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
-=[A Drow Elf's slash strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
< 351h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: small wounds E: A Drow Elf sta EP: few scratches >
A Drow Elf anticipates your attack and masterfully parries your blow.
[Damage: 4 ] -=[Your decent slash grazes a Drow Elf.]=-
A Drow Elf parries your futile lunge at him.
< 351h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: small wounds E: A Drow Elf sta EP: few scratches >
A small snake enters from the south.
< 351h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: small wounds E: A Drow Elf sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A Drow Elf anticipates your attack and masterfully parries your blow.
A Drow Elf deflects your blow and strikes back at YOU!
-=[A Drow Elf's powerful slash strikes you hard.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
Before you can react a Drow Elf spins around and slams his elbow into your throat.
A Drow Elf parries your futile lunge at him.
A Drow Elf parries your futile lunge at him.
< 314h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
-=[A Drow Elf's fine slash strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
-=[A Drow Elf's impressive slash strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
-=[A Drow Elf's fine slash strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
< 274h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
A Drider sneaks west.
< 274h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
You clamber to your feet.
< 274h/433H 113v/113V Pos: standing >
< T: Only TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
But you are a member of no group?!
< 274h/433H 113v/113V Pos: standing >
< T: Only TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
You are knocked to the ground by a Drow Elf's skillful bash!
< 269h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
A Drow Elf blocks your futile lunge at him.
A Drow Elf deflects your blow and strikes back at YOU!
-=[A Drow Elf's slash strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
< 259h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
A Drow Elf is now a member of a Drider's group.
< 259h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
< 259h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
-=[A Drow Elf's fine slash strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
-=[A Drow Elf's fine slash strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
-=[A Drow Elf's fine slash strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
< 226h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
-=[A Drider's force missile slams into you.]=-
OUCH! That really did HURT!
-=[A Drider's force missile slams into you.]=-
OUCH! That really did HURT!
-=[A Drider's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-
OUCH! That really did HURT!
-=[A Drider's force missile slams into you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 22h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: awful E: A Drow Elf sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A Drow Elf deflects your blow and strikes back at YOU!
-=[A Drow Elf's fine slash enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf blocks your futile lunge at him.
A Drow Elf parries your futile lunge at him.
You miss a Drow Elf.
< 10h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: awful E: A Drow Elf sta EP: few scratches >
A Drider starts casting an offensive spell.
< 10h/433H 113v/113V Pos: sitting >
< T: Only TP: sit TC: awful E: A Drow Elf sta EP: few scratches >
-=[A Drow Elf's fine slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
-=[A Drow Elf's fine slash hits you.]=-