<worn on head> a dark glassteel hood from New Cave city
<worn on eyes> a legendary dragonscale eyepatch from Krethik Keep
<worn in ear> an earring of meditation (glowing)
<worn in ear> a dwarven earring (magic)
<worn on face> an etched mithral faceguard (magic) (glowing)
<worn around neck> a pitted tin amulet from The Charcoal Palace
<worn around neck> a symbol of Baphomet [superior] (magic)
<worn on body> a suit of drow chainmail [poor] (magic)
<worn about body> a cloak of Erebus [poor] (magic)
<worn about waist> a thin black belt of accuracy [poor] (magic)
<worn on belt buckle>a humming dragonscale belt buckle
<worn on arms> some armplates of dust (illuminating)
<held as shield> a well-polished mithril body shield [superior] (illuminating) [84%]
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn around wrist> a flaming dragonscale bracelet from New Cave city
<worn on hands> some fragile flesh gloves from The Outcasts Tower
<worn on finger> a ring called 'Soulcatcher' (invis) [86%]
<worn on finger> a signet ring of storms [superior] (magic) [82%]
<held> a totem coated in slime [superior] (glowing)
<worn on legs> a pair of brown breeches [superior] (magic) [40%]
<worn on feet> a garish pair of shoes (magic) (glowing) (illuminating)
A burly thri-kreen worker who is close by to your north.
< 703h/703H 239v/240V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is close by to your north.
A burly thri-kreen worker who is close by to your north.
Zha leaves south.
You follow Zha.
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from the north.
< 703h/703H 238v/240V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is not far off to your north.
A burly thri-kreen worker who is not far off to your north.
A thri-kreen worker who is close by to your east.
< 703h/703H 239v/240V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is not far off to your north.
A burly thri-kreen worker who is not far off to your north.
A thri-kreen worker who is close by to your east.
< 703h/703H 239v/240V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is not far off to your north.
A burly thri-kreen worker who is not far off to your north.
A thri-kreen worker who is close by to your east.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is not far off to your north.
A burly thri-kreen worker who is not far off to your north.
A thri-kreen worker who is close by to your east.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is not far off to your north.
A burly thri-kreen worker who is not far off to your north.
A thri-kreen worker who is close by to your east.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is not far off to your north.
A burly thri-kreen worker who is not far off to your north.
A thri-kreen worker who is close by to your east.
Zha leaves east.
You follow Zha.
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
A thri-kreen worker burrows through the earth.
An ice elemental enters from the west.
< 703h/703H 239v/240V Pos: standing >
You quickly scan the area.
You see nothing.
< 703h/703H 239v/240V Pos: standing >
You quickly scan the area.
You see nothing.
< 703h/703H 239v/240V Pos: standing >
Zha leaves east.
You follow Zha.
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South -West
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from the west.
< 703h/703H 238v/240V Pos: standing >
Zha leaves south.
You follow Zha.
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from the north.
< 703h/703H 237v/240V Pos: standing >
Zha leaves south.
You follow Zha.
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from the north.
< 703h/703H 238v/240V Pos: standing >
Zha starts casting a spell.
< 703h/703H 240v/240V Pos: standing >
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A large cave worm who is rather far off to your north.
A thri-kreen worker who is not far off to your south.
A large cave worm who is a brief walk away to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A large cave worm who is rather far off to your north.
A thri-kreen worker who is not far off to your south.
A large cave worm who is a brief walk away to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A large cave worm who is rather far off to your north.
A thri-kreen worker who is not far off to your south.
A large cave worm who is a brief walk away to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A large cave worm who is rather far off to your north.
A thri-kreen worker who is not far off to your south.
A large cave worm who is a brief walk away to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
A small squirrel who is in the distance above you.
< 703h/703H 240v/240V Pos: standing >
A Long Narrow Shaft
Obvious exits: -North -South -West -Up -Down
An ice elemental is here chilling the room. (minion)
*Zha (Shade)(small) stands in mid-air here. (Casting) (Gold Aura)
< 703h/703H 240v/240V Pos: standing >
Zha completes his spell...
Zha utters the words 'xarr ay uqz'
You quickly scan the area.
A large cave worm who is rather far off to your north.
A thri-kreen worker who is not far off to your south.
A large cave worm who is a brief walk away to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
A small squirrel who is in the distance above you.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A large cave worm who is rather far off to your north.
A thri-kreen worker who is not far off to your south.
A large cave worm who is a brief walk away to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
A small squirrel who is in the distance above you.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A large cave worm who is rather far off to your north.
A thri-kreen worker who is not far off to your south.
A large cave worm who is a brief walk away to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
A small squirrel who is in the distance above you.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A large cave worm who is rather far off to your north.
A thri-kreen worker who is not far off to your south.
A large cave worm who is a brief walk away to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
A small squirrel who is in the distance above you.
< 703h/703H 240v/240V Pos: standing >
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A large cave worm who is a brief walk away to your north.
A thri-kreen worker who is not far off to your south.
A large cave worm who is a brief walk away to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
A small squirrel who is in the distance above you.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A large cave worm who is a brief walk away to your north.
A thri-kreen worker who is a brief walk away to your south.
A large cave worm who is a brief walk away to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
A small squirrel who is in the distance above you.
< 703h/703H 240v/240V Pos: standing >
Zha leaves up.
You follow Zha.
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large stone warhammer has been dropped here.
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from below.
< 703h/703H 239v/240V Pos: standing >
You feel like a potion could do you good once again.
< 703h/703H 239v/240V Pos: standing >
You quickly scan the area.
A tunnel dweller who is close by to your east.
A HUGE cave worm who is close by to your east.
A tunnel dweller who is not far off to your east.
A tunnel dweller who is not far off to your east.
A thri-kreen chef who is close by to your west.
A HUGE cave worm who is not far off to your west.
A HUGE cave worm who is not far off to your west.
A HUGE cave worm who is not far off to your west.
A small squirrel who is rather far off above you.
A small squirrel who is rather far off above you.
A small squirrel who is in the distance above you.
< 703h/703H 239v/240V Pos: standing >
Zha leaves up.
You follow Zha.
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from below.
< 703h/703H 239v/240V Pos: standing >
Zha leaves up.
You follow Zha.
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from below.
< 703h/703H 238v/240V Pos: standing >
Zha leaves up.
You follow Zha.
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
[3] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large stone warhammer has been dropped here.
A large cabin looks abandoned.
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from below.
< 703h/703H 237v/240V Pos: standing >
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A thri-kreen who is close by to your east.
A chimp who is close by to your south.
A large bass who is not far off to your west.
A small squirrel who is close by above you.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 703h/703H 240v/240V Pos: standing >
Zha enters a large cabin.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A thri-kreen who is close by to your east.
A chimp who is close by to your south.
A large bass who is not far off to your west.
A small squirrel who is close by above you.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 703h/703H 240v/240V Pos: standing >
< 703h/703H 240v/240V Pos: standing >
Zha enters from elsewhere.
< 703h/703H 240v/240V Pos: standing >
< 703h/703H 240v/240V Pos: standing >
Zha leaves west.
You follow Zha.
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from the east.
< 703h/703H 238v/240V Pos: standing >
Zha leaves east.
You follow Zha.
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
[3] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large stone warhammer has been dropped here.
A large cabin looks abandoned.
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from the west.
< 703h/703H 236v/240V Pos: standing >
< 703h/703H 240v/240V Pos: standing >
Zha nogs.
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A thri-kreen who is close by to your east.
An earthly beetle who is close by to your south.
A tsetse fly who is close by to your south.
A chimp who is close by to your south.
A large bass who is not far off to your west.
A small squirrel who is close by above you.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 703h/703H 240v/240V Pos: standing >
Zha leaves south.
You follow Zha.
A Confusing Path through the Forest
This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East -South
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An earthly beetle scurries in the grass.
A tsetse fly flies nearby.
A chimp swings amoung the trees.
An ice elemental enters from the north.
< 703h/703H 238v/240V Pos: standing >
Zha leaves south.
You follow Zha.
A Tropical Rainforest
A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -East
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from the north.
< 703h/703H 236v/240V Pos: standing >
Zha leaves east.
You follow Zha.
A Confusing Path through the Forest
This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East -West
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
An ice elemental enters from the west.
< 703h/703H 235v/240V Pos: standing >
Zha leaves east.
You follow Zha.
A Confusing Path through the Forest
This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -East -South -West
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
A crane fly flies freely through the air.
A slimy snail oozes across a tree branch.
An ice elemental enters from the west.
< 703h/703H 234v/240V Pos: standing >
You quickly scan the area.
A chimp who is close by to your east.
A gnat who is close by to your east.
A tsetse fly who is close by to your east.
A chimp who is close by to your east.
A gnat who is close by to your east.
A blood sucking mosquitoe who is not far off to your east.
A tsetse fly who is not far off to your east.
A parrot who is not far off to your east.
A gnat who is not far off to your east.
A blow fly who is close by to your south.
A fire ant who is close by to your south.
A black fly who is close by to your south.
A fire ant who is close by to your south.
An earthly beetle who is close by to your south.
A Duergar who is close by to your south.
A parrot who is not far off to your south.
A tsetse fly who is not far off to your south.
A crane fly who is not far off to your south.
A blood sucking mosquitoe who is not far off to your south.
Zha leaves south.
You follow Zha.
A Confusing Path through the Forest
This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East -South
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
[2] The corpse of a gigantic anaconda is lying here.
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
A blow fly buzzes in the air and makes loud noises.
A fire ant is living in flames!
A black fly buzzes in near a brush and lands.
A fire ant is living in flames!
An earthly beetle scurries in the grass.
A Duergar (medium) stands, floating here. (Non-Fraggable)(Red Aura)
An ice elemental enters from the north.
< 703h/703H 234v/240V Pos: standing >
A fire ant leaves north.
< 703h/703H 235v/240V Pos: standing >
Zha leaves south.
You follow Zha.
A Tropical Rainforest
A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -East
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
A parrot is perched on a branch.
A tsetse fly flies nearby.
A crane fly flies freely through the air.
A blood sucking mosquitoe buzzes.
An ice elemental enters from the north.
< 703h/703H 233v/240V Pos: standing >
A crane fly leaves east.
< 703h/703H 234v/240V Pos: standing >
Zha leaves north.
You follow Zha.
A Confusing Path through the Forest
This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East -South
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
[2] The corpse of a gigantic anaconda is lying here.
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
A blow fly buzzes in the air and makes loud noises.
A fire ant is living in flames!
A black fly buzzes in near a brush and lands.
An earthly beetle scurries in the grass.
A Duergar (medium) stands, floating here. (Non-Fraggable)(Red Aura)
There is a slight disturbance in the spirit realm here.
An ice elemental enters from the south.
< 703h/703H 236v/240V Pos: standing >
You quickly scan the area.
A tsetse fly who is close by to your north.
A fire ant who is close by to your north.
A crane fly who is close by to your north.
A slimy snail who is close by to your north.
A chimp who is close by to your east.
An earthly beetle who is close by to your east.
A crane fly who is not far off to your east.
A gigantic anaconda who is not far off to your east.
A black fly who is not far off to your east.
A crane fly who is not far off to your east.
A parrot who is close by to your south.
A tsetse fly who is close by to your south.
A blood sucking mosquitoe who is close by to your south.
< 703h/703H 237v/240V Pos: standing >
The winds of time have reclaimed the corpse of a gigantic anaconda.
The corpse of a gigantic anaconda crumbles to dust and blows away.
< 703h/703H 238v/240V Pos: standing >
You quickly scan the area.
A tsetse fly who is close by to your north.
A fire ant who is close by to your north.
A crane fly who is close by to your north.
A slimy snail who is close by to your north.
A chimp who is close by to your east.
An earthly beetle who is close by to your east.
A crane fly who is not far off to your east.
A gigantic anaconda who is not far off to your east.
A black fly who is not far off to your east.
A crane fly who is not far off to your east.
A parrot who is close by to your south.
A tsetse fly who is close by to your south.
A blood sucking mosquitoe who is close by to your south.
< 703h/703H 239v/240V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -North -East -South
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of a gigantic anaconda is lying here.
An ice elemental is here chilling the room. (minion)
*Zha (Shade)(small) stands in mid-air here.(Gold Aura)
A blow fly buzzes in the air and makes loud noises.
A fire ant is living in flames!
A black fly buzzes in near a brush and lands.
An earthly beetle scurries in the grass.
A Duergar (medium) stands, floating here. (Non-Fraggable)(Red Aura)
< 703h/703H 240v/240V Pos: standing >
You quickly scan the area.
A tsetse fly who is close by to your north.
A fire ant who is close by to your north.
A crane fly who is close by to your north.
A slimy snail who is close by to your north.
A gnat who is close by to your east.
A chimp who is close by to your east.
An earthly beetle who is close by to your east.
A crane fly who is not far off to your east.
A gigantic anaconda who is not far off to your east.
A black fly who is not far off to your east.
A crane fly who is not far off to your east.
A crane fly who is close by to your south.
A parrot who is close by to your south.
A tsetse fly who is close by to your south.
A blood sucking mosquitoe who is close by to your south.
< 703h/703H 240v/240V Pos: standing >
An earthly beetle leaves north.
< 703h/703H 240v/240V Pos: standing >
Pardon?
< 703h/703H 240v/240V Pos: standing >
Zha gives an ice elemental an order.
< 703h/703H 240v/240V Pos: standing >
You start chanting...
< 703h/703H 240v/240V Pos: standing >
Casting: arieks shattering iceball
< 703h/703H 240v/240V Pos: standing >
You complete your spell...
You point at a Duergar.
[Damage: 156 ] -=[Your iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.]=-
< 703h/703H 240v/240V Pos: standing >
The winds of time have reclaimed the corpse of a gigantic anaconda.
The corpse of a gigantic anaconda crumbles to dust and blows away.
< 703h/703H 240v/240V Pos: standing >
You start chanting...
< 703h/703H 240v/240V Pos: standing >
A blow fly leaves south.
< 703h/703H 240v/240V Pos: standing >
Casting: arieks shattering iceball
< 703h/703H 240v/240V Pos: standing >
The winds of time have reclaimed the corpse of a HuGE BumbleBEE.
The corpse of a HuGE BumbleBEE crumbles to dust and blows away.
You complete your spell...
You point at a Duergar.
[Damage: 151 ] -=[Your iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.]=-
< 703h/703H 240v/240V Pos: standing >
An earthly beetle enters from the east.
< 703h/703H 240v/240V Pos: standing >
You start chanting...
< 703h/703H 240v/240V Pos: standing >
A fire ant leaves south.
< 703h/703H 240v/240V Pos: standing >
Zha starts casting an offensive spell.
Zha snaps into visibility.
< 703h/703H 240v/240V Pos: standing >
A black fly leaves north.
Casting: arieks shattering iceball
< 703h/703H 240v/240V Pos: standing >
You complete your spell...
You point at a Duergar.
[Damage: 39 ] -=[Your iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.]=-
A Duergar is dead! R.I.P.
You receive your share of experience.