The death of [24 Rogue] Santastab (Duergar)

in A Confusing Path through the Forest

from the perspective of [34 Frost Magus] Zha (Shade)

<worn as a badge>    a shimmering steel badge
<worn on head>       a well-crafted flesh crown
<worn on eyes>       a battle visor made of adamantium [superior]
<worn in ear>        a small leaf shaped earring
<worn in ear>        a small leaf shaped earring
<worn around neck>   a beautiful hemp pendant
<worn on body>       some legendary iron cuirass
<worn about body>    a royal robe garb lined with gold [superior]
<worn about waist>   a toolbelt with ingredient pouches [poor]
<worn on arms>       a pair of leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some fragile obsidian gauntlets
<worn on finger>     a misshaped gem signet
<worn on legs>       a pair of spiked leather leggings [superior]
<worn on feet>       a pair of lizardskin boots

Obvious exits: -North -South -West  -Up    -Down 
Jelli enters from below.
An ice elemental enters from below.

< 418h/418H 128v/130V Pos: standing >
You quickly scan the area.
A large cave worm who is rather far off to your north.
A large cave worm who is rather far off to your north.
A thri-kreen worker who is a brief walk away to your south.
A large cave worm who is rather far off to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.

< 418h/418H 128v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
Jelli enters from the south.
An ice elemental enters from the south.

< 418h/418H 129v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South -West 
Jelli enters from the south.
An ice elemental enters from the south.

< 418h/418H 128v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
Jelli enters from the south.
An ice elemental enters from the south.

< 418h/418H 127v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -South -West 
A thri-kreen worker burrows through the earth.
A large cave worm burrows through the earth.
A large cave worm burrows through the earth.
Jelli enters from the south.
An ice elemental enters from the south.

< 418h/418H 127v/130V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is close by to your east.
A burly thri-kreen worker who is not far off to your east.
A burly thri-kreen worker who is not far off to your west.
A burly thri-kreen worker who is a brief walk away to your west.
A thri-kreen worker who is a brief walk away to your west.

< 418h/418H 128v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -West 
Jelli enters from the east.
An ice elemental enters from the east.

< 418h/418H 129v/130V Pos: standing >
Jelli zoen is !port if u were at ent then he rented
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -South -West 
A burly thri-kreen worker burrows through the earth.
Jelli enters from the east.
An ice elemental enters from the east.

< 418h/418H 128v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -West 
A burly thri-kreen worker burrows through the earth.
A thri-kreen worker burrows through the earth.
Jelli enters from the east.
An ice elemental enters from the east.

< 418h/418H 127v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East  -West 
Jelli enters from the east.
An ice elemental enters from the east.

< 418h/418H 127v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -West 
Jelli enters from the east.
An ice elemental enters from the east.

< 418h/418H 127v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 128v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East 
A burly thri-kreen worker burrows through the earth.
Jelli enters from the east.
An ice elemental enters from the east.

< 418h/418H 127v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 129v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
A large cave worm burrows through the earth.
Jelli enters from the south.
An ice elemental enters from the south.

< 418h/418H 129v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -South
Jelli enters from the south.
An ice elemental enters from the south.

< 418h/418H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 128v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -West 
A thri-kreen worker burrows through the earth.
Jelli enters from the west.
An ice elemental enters from the west.

< 418h/418H 128v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -South -West 
A large cave worm burrows through the earth.
Jelli enters from the west.
An ice elemental enters from the west.

< 418h/418H 127v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 128v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
Jelli enters from the north.
An ice elemental enters from the north.

< 418h/418H 128v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East  -West 
Jelli enters from the north.
An ice elemental enters from the north.

< 418h/418H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 129v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -West 
A burly thri-kreen worker burrows through the earth.
A thri-kreen worker burrows through the earth.
Jelli enters from the west.
An ice elemental enters from the west.

< 418h/418H 129v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 129v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -South -West 
A burly thri-kreen worker burrows through the earth.
A burly thri-kreen worker burrows through the earth.
Jelli enters from the west.
An ice elemental enters from the west.

< 418h/418H 128v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
Jelli enters from the north.
An ice elemental enters from the north.

< 418h/418H 127v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East 
Jelli enters from the north.
An ice elemental enters from the north.

< 418h/418H 127v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 128v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -West 
A thri-kreen worker burrows through the earth.
Jelli enters from the west.
An ice elemental enters from the west.

< 418h/418H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 129v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South -West 
Jelli enters from the west.
An ice elemental enters from the west.

< 418h/418H 129v/130V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
Jelli enters from the north.
An ice elemental enters from the north.

< 418h/418H 128v/130V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 
Jelli enters from the north.
An ice elemental enters from the north.

< 418h/418H 127v/130V Pos: standing >
You start chanting...

< 418h/418H 130v/130V Pos: standing >

< 418h/418H 130v/130V Pos: standing >
Casting: wall of ice *****

< 418h/418H 130v/130V Pos: standing >
Casting: wall of ice ****

< 418h/418H 130v/130V Pos: standing >
Casting: wall of ice **

< 418h/418H 130v/130V Pos: standing >
You complete your spell...

< 418h/418H 130v/130V Pos: standing >

< 418h/418H 130v/130V Pos: standing >
A Long Narrow Shaft
Obvious exits: -North -South -West  -Up    -Down 
A huge block of solid ice is here to the north. (magic)
An ice elemental is here chilling the room. (minion) 
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 418h/418H 130v/130V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large stone warhammer has been dropped here.
Jelli enters from below.
An ice elemental enters from below.

< 418h/418H 129v/130V Pos: standing >
Jelli's body appears to recover from the affects of the potion.

< 418h/418H 129v/130V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 418h/418H 129v/130V Pos: standing >
You quickly scan the area.
A tunnel dweller who is close by to your east.
A HUGE cave worm who is close by to your east.
A tunnel dweller who is not far off to your east.
A tunnel dweller who is not far off to your east.
A thri-kreen chef who is close by to your west.
A HUGE cave worm who is not far off to your west.
A HUGE cave worm who is not far off to your west.
A HUGE cave worm who is not far off to your west.
A small squirrel who is rather far off above you.
A small squirrel who is rather far off above you.
A small squirrel who is in the distance above you.

< 418h/418H 129v/130V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 
Jelli enters from below.
An ice elemental enters from below.

< 418h/418H 129v/130V Pos: standing >
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up    -Down 
An ice elemental enters from below.

< 418h/418H 128v/130V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
[3] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large stone warhammer has been dropped here.
A large cabin looks abandoned.
An ice elemental enters from below.

< 418h/418H 126v/130V Pos: standing >

< 418h/418H 130v/130V Pos: standing >
You enter a large cabin.
Cabin of the Human Missionary
   Human missionaries believe that all beings have an innate responsibility to
themselves to love they neighbors and themselves. This mission was obviously
established to convert the thri-kreen into fun loving bugs, fun loving bugs
that would no longer prey upon weaker races for food, weaker races such as
the human's themselves, or perhaps any other of their surface dwelling kin.
If anyone would ever wonder what effect this mission had upon the thri-kreen,
all they have to do is take one brief look at the remains of the missionaries.
All of them are either gutted, strewn upon spikes, or butchered into little
pieces. All of them however, have been eaten by the thri-kreen to a greater
or lesser extent.
Obvious exits: -East  -West 

< 418h/418H 130v/130V Pos: standing >

< 418h/418H 130v/130V Pos: standing >
A Reception Room
   It looks as though the humans were kind enough to build a reception foyer
to welcome the thri-kreen converts. From the looks of things the only thing
this reception room was used for was for the mass butchering that took place
once it was built. Thri-kreens don't take kindly to intruders into their land,
and they especially don't have the patience to practice any religion. Heads
with flesh long rotten away are visible under overturned chairs and tables.
Tapestries torn down expose the naked wall beneath. Every which way limbs from
the naive humans are visible. The thri-kreen attack must have been so quick,
sudden, and so unexpected that some of the humans were still in their morning
robes not yet dressed.
Obvious exits: -North -East  -West 
A few coins lie scattered here.
A rotting corpse stinks up the place.

< 418h/418H 129v/130V Pos: standing >
You quickly scan the area.
A flesh eatting ant who is close by to your north.
A terrified missionary who is close by to your north.
A flesh eatting ant who is close by to your east.
A flesh eatting ant who is close by to your east.
An ice elemental who is not far off to your west.
Jelli who is not far off to your west.
A large bass who is rather far off to your west.

< 418h/418H 129v/130V Pos: standing >
The Missionary Lounge
The priests came here to let out some of the stress of working with
such beasts as the thri-kreen. The task of converting any of them would be
a difficult task at best, as they well knew. They were allowed to do things
here that they may not do under any other circumstance. A small bar counter
runs across the south wall, with racks of aged wine lined up behind it. A
couple of gaming tables are set up in the room also, including a tableau
counter and a hoop raised over head, apparently for some athletic game. There
are several small couches about the large room, and it is not uncommon to find
several of the younger priests napping here in the afternoon.
Obvious exits: -West 
A pair of shoes lay here.
A flesh eatting ant nibbles on rotten flesh.
A flesh eatting ant nibbles on rotten flesh.

< 418h/418H 128v/130V Pos: standing >
You quickly scan the area.
An ice elemental who is a brief walk away to your west.
Jelli who is a brief walk away to your west.
A large bass who is in the distance to your west.

< 418h/418H 128v/130V Pos: standing >
A Reception Room
   It looks as though the humans were kind enough to build a reception foyer
to welcome the thri-kreen converts. From the looks of things the only thing
this reception room was used for was for the mass butchering that took place
once it was built. Thri-kreens don't take kindly to intruders into their land,
and they especially don't have the patience to practice any religion. Heads
with flesh long rotten away are visible under overturned chairs and tables.
Tapestries torn down expose the naked wall beneath. Every which way limbs from
the naive humans are visible. The thri-kreen attack must have been so quick,
sudden, and so unexpected that some of the humans were still in their morning
robes not yet dressed.
Obvious exits: -North -East  -West 
A few coins lie scattered here.
A rotting corpse stinks up the place.

< 418h/418H 128v/130V Pos: standing >
Cabin of the Human Missionary
   Human missionaries believe that all beings have an innate responsibility to
themselves to love they neighbors and themselves. This mission was obviously
established to convert the thri-kreen into fun loving bugs, fun loving bugs
that would no longer prey upon weaker races for food, weaker races such as
the human's themselves, or perhaps any other of their surface dwelling kin.
If anyone would ever wonder what effect this mission had upon the thri-kreen,
all they have to do is take one brief look at the remains of the missionaries.
All of them are either gutted, strewn upon spikes, or butchered into little
pieces. All of them however, have been eaten by the thri-kreen to a greater
or lesser extent.
Obvious exits: -East  -West 

< 418h/418H 128v/130V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
[3] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large stone warhammer has been dropped here.
A large cabin looks abandoned.
An ice elemental is here chilling the room. (minion) 
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 418h/418H 128v/130V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A thri-kreen who is close by to your east.
A tsetse fly who is close by to your south.
A chimp who is close by to your south.
A large bass who is not far off to your west.
A small squirrel who is close by above you.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.

< 418h/418H 130v/130V Pos: standing >

< 418h/418H 130v/130V Pos: standing >
The Edge of a River
   The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East  -West 
An ice elemental enters from the east.

< 418h/418H 128v/130V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
[3] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large stone warhammer has been dropped here.
A large cabin looks abandoned.
An ice elemental enters from the west.

< 418h/418H 126v/130V Pos: standing >

< 418h/418H 128v/130V Pos: standing >
You nog.

< 418h/418H 130v/130V Pos: standing >
A Large Ravine
Obvious exits: -North -East  -South -West  -Up    -Down 
[3] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large stone warhammer has been dropped here.
A large cabin looks abandoned.
An ice elemental is here chilling the room. (minion) 
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 418h/418H 130v/130V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A thri-kreen who is close by to your east.
An earthly beetle who is close by to your south.
A tsetse fly who is close by to your south.
A chimp who is close by to your south.
A large bass who is not far off to your west.
A small squirrel who is close by above you.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.

< 418h/418H 130v/130V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South
An earthly beetle scurries in the grass.
A tsetse fly flies nearby.
A chimp swings amoung the trees.
An ice elemental enters from the north.

< 418h/418H 128v/130V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -East 
An ice elemental enters from the north.

< 418h/418H 126v/130V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
An ice elemental enters from the west.

< 418h/418H 124v/130V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -East  -South -West 
A crane fly flies freely through the air.
A slimy snail oozes across a tree branch.
An ice elemental enters from the west.

< 418h/418H 123v/130V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
[2] The corpse of a gigantic anaconda is lying here.
A blow fly buzzes in the air and makes loud noises.
A fire ant is living in flames!
A black fly buzzes in near a brush and lands.
A fire ant is living in flames!
An earthly beetle scurries in the grass.
A Duergar (medium) stands, floating here.(Red Aura)
An ice elemental enters from the north.

< 418h/418H 122v/130V Pos: standing >
A fire ant leaves north.

< 418h/418H 123v/130V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -East 
A parrot is perched on a branch.
A tsetse fly flies nearby.
A crane fly flies freely through the air.
A blood sucking mosquitoe buzzes.
An ice elemental enters from the north.

< 418h/418H 121v/130V Pos: standing >
A crane fly leaves east.

< 418h/418H 121v/130V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
[2] The corpse of a gigantic anaconda is lying here.
A blow fly buzzes in the air and makes loud noises.
A fire ant is living in flames!
A black fly buzzes in near a brush and lands.
An earthly beetle scurries in the grass.
A Duergar (medium) stands, floating here.(Red Aura)
An ice elemental enters from the south.

< 418h/418H 122v/130V Pos: standing >
The winds of time have reclaimed the corpse of a gigantic anaconda.
The corpse of a gigantic anaconda crumbles to dust and blows away.

< 418h/418H 124v/130V Pos: standing >
An earthly beetle leaves north.

< 418h/418H 130v/130V Pos: standing >
You give an ice elemental an order.
Uh oh. They don't seem to have agreed with that last order.

< 418h/418H 130v/130V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -North -East  -South
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of an ape is lying here.
The corpse of a gigantic anaconda is lying here.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of a gigantic anaconda is lying here.
An ice elemental is here chilling the room. (minion) 
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A blow fly buzzes in the air and makes loud noises.
A fire ant is living in flames!
A black fly buzzes in near a brush and lands.
A Duergar (medium) stands, floating here.(Red Aura)

< 418h/418H 130v/130V Pos: standing >
Jelli starts casting an offensive spell.

< 418h/418H 130v/130V Pos: standing >
Jelli completes her spell...
Jelli utters the words 'abrauztg gpahhzfuio uqzbarr'
Jelli points at a Duergar.
Jelli's iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.

< 418h/418H 130v/130V Pos: standing >
The winds of time have reclaimed the corpse of a gigantic anaconda.
The corpse of a gigantic anaconda crumbles to dust and blows away.

< 418h/418H 130v/130V Pos: standing >
Jelli starts casting an offensive spell.

< 418h/418H 130v/130V Pos: standing >
Pardon?

< 418h/418H 130v/130V Pos: standing >
A blow fly leaves south.

< 418h/418H 130v/130V Pos: standing >
The winds of time have reclaimed the corpse of a HuGE BumbleBEE.
The corpse of a HuGE BumbleBEE crumbles to dust and blows away.
Jelli completes her spell...
Jelli utters the words 'abrauztg gpahhzfuio uqzbarr'
Jelli points at a Duergar.
Jelli's iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.

< 418h/418H 130v/130V Pos: standing >
An earthly beetle enters from the east.

< 418h/418H 130v/130V Pos: standing >
Jelli starts casting an offensive spell.

< 418h/418H 130v/130V Pos: standing >
A fire ant leaves south.

< 418h/418H 130v/130V Pos: standing >
You start chanting...
You snap into visibility.

< 418h/418H 130v/130V Pos: standing >
A black fly leaves north.

< 418h/418H 130v/130V Pos: standing >
Jelli completes her spell...
Jelli utters the words 'abrauztg gpahhzfuio uqzbarr'
Jelli points at a Duergar.
Jelli's iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.
A Duergar is dead! R.I.P.
You receive your share of experience.