The death of [47 Water Magus] Genius (Human)

in In a Natural Tunnel

from the perspective of [56 Thug] Semat Brewed in Blood (Orc)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       some marksman's goggles (magic)
<worn in ear>        a wyrmskin scale [superior] (magic)
<worn in ear>        a diorite cross wrapped in skin [superior] (magic)
<worn on face>       a black mask covered in flames (magic) [47%]
<worn around neck>   a necklace of halfling ears [superior]
<worn around neck>   a grim blood soaked necklace [poor] (magic)
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    the cloak of body control [superior] (humming) [57%]
<worn on back>       a large leather backpack [77%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>a serrated blacksteel longsword [superior] (magic)
<attached to belt>   a green linen bag (glowing)
<attached to belt>   lucky alchemist sack
<worn on arms>       the pauldrons of the tide of regeneration (glowing) [71%]
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [37%]
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     a shiny crimson ring [superior] (magic)
<worn on finger>     a shiny crimson ring [superior] (invis) (magic)
<primary weapon>     the King's blade of Aravne with a strange black stone (magic) (humming) [34%]
<secondary weapon>   the granite dagger 'BloodFeast' (magic)[202h 22m 36s]
<worn on legs>       some wolf hide pants [superior]
<worn on feet>       a pair of boots of stealth (magic)


Obvious exits: -North -East  -South -West 
Chime Caskling Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)

< 1021h/1021H 190v/192V Pos: standing >
Entrance to a Small Village
   To the east, a small dirt path leads to what appears to be a small fishing
or hunting village.  Crudely constructed huts seem to surround concentric paths
which branch out from the center of the village.  A single large path leads
east to west straight through the center of the small village.  Sharpened wood
stakes have been bound together with simple rope to form a defensive wall to
protect against invaders.  Four large wooden towers have been constructed at
the corners of the hamlet to provide advanced warning of incoming ships.
Obvious exits: -East  -West 

< 1021h/1021H 189v/192V Pos: standing >

< 1021h/1021H 189v/192V Pos: standing >
Approaching a Large Double Gate
   Ahead, a large dominating wooden gate has been constructed to prevent entry
to any who would be a threat to the oasis village.  The gravel here has many
track marks from caravans that must, undoubtedly, be used to transport goods
between the docks and the village.  This small island cannot possibly provide
for the needs of this village alone, so hunters often have to leave in search
of food and supplies on some of the larger islands in the area.
Obvious exits: -East  -West 

< 1021h/1021H 187v/192V Pos: standing >
Before the Gates of the Oasis Village
   The gates which stand here, tower to well over twenty feet high.  The
gates, which have been constructed from the trunks of mature trees from local
islands, are incredibly thick and heavy.  An intricate pully system has been
put in place to operate the large gate.  The people of this village may not be
as primitive as once thought.  Lookout slits have been cut into the heavy gate
to allow for the villagers to speak with outsiders who visit the island.  The
village gates have been opened ahead of time.  Either the village doesn't view
the party as a threat, or someone must wish to talk.  The village must not
get many visitors here, because the guards maintaining the gate eye strangers
with caution and disdain.
Obvious exits: -East  -West 

< 1021h/1021H 188v/192V Pos: standing >
Inside the Village
   To the west, the imposing gates of the oasis village stand ajar.  Guards
stand ready to operate the pully system to close the gates if the lookout
towers signal that a potential enemy may be approaching.  Women and children
wander about the village maintaining their daily activities.  They do,
however, occasionally glance at around with curiosity.  To the east, one of the
circular paths intersects the main road of the village.
Obvious exits: -East  -West 

< 1021h/1021H 189v/192V Pos: standing >
Chime sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.
You quickly scan the area.
An oasis village commoner who is in the distance to your east.

< 1021h/1021H 192v/192V Pos: standing >
A Path Intersection
   Here, the main road of the village is intercepted by a smaller gravel path
which leads around the village to the north and south.  This outer path runs
parallel to the spiked wooden fence, and leads to the four large guard towers
which are found at the corners of the village.  This, the largest of the paths,
doesn't have much activity on it.  The most activity can be found nearer to the
center of the village, which lies to the east.
Obvious exits: -North -East  -South -West 

< 1021h/1021H 190v/192V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A patrolling guard who is close by to your north.
An oasis village commoner who is rather far off to your east.
A patrolling guard who is not far off to your south.

< 1021h/1021H 190v/192V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South

< 1021h/1021H 188v/192V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Southeast
A patrolling guard walks the perimeter of the village.
Chime sneaks in from the north.

< 1021h/1021H 187v/192V Pos: standing >
Alas, you cannot go that way. . . .

< 1021h/1021H 188v/192V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Northwest -Southeast

< 1021h/1021H 188v/192V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -West  -Northwest -Southeast

< 1021h/1021H 188v/192V Pos: standing >
You quickly scan the area.
A female village commoner who is close by to your west.
A relaxing guard who is close by to your west.
A relaxing guard who is close by to your west.
A patrolling guard who is not far off to your northwest.

< 1021h/1021H 190v/192V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East  -Northwest

< 1021h/1021H 190v/192V Pos: standing >
Chime sings a song to protect him from the world.
You quickly scan the area.
A patrolling guard who is not far off to your east.
A patrolling sergeant who is rather far off to your east.

< 1021h/1021H 190v/192V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.  A small hut has been constructed to the northeast.
Obvious exits: -East  -West  -Northeast

< 1021h/1021H 188v/192V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East  -West 
A patrolling guard walks the perimeter of the village.

< 1021h/1021H 188v/192V Pos: standing >
You quickly scan the area.
A patrolling sergeant who is not far off to your east.

< 1021h/1021H 189v/192V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East  -West 

< 1021h/1021H 190v/192V Pos: standing >
You quickly scan the area.
A patrolling sergeant who is close by to your east.
A patrolling guard who is close by to your west.

< 1021h/1021H 190v/192V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  The ground here seems slightly unsettled near the wall to the south.
It is likely nothing important.  There are very few cracks between the large
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East  -West  -Down 
A patrolling sergeant looks around carefully.
Chime sneaks in from the west.

< 1021h/1021H 188v/192V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.

< 1021h/1021H 189v/192V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Beginning of a Natural Burrow
   This appears to be the entrance to a sort of natural tunnel system.  The
tunnels are rather large, allowing for many full sized humanoids to proceed
through in groups.  Strange looking footprints have been left in the dirt here
suggesting recent activity.  Some tattered clothing has also been left on the
ground here.  The clothing seems to be marred with blood.  The tunnel can be
cleared away above, to return to the surface.  The tunnel also leads to
the north, into darkness.
Obvious exits: -North -Up   

< 1021h/1021H 191v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 192v/192V Pos: standing >
The Beginning of a Natural Burrow
   This appears to be the entrance to a sort of natural tunnel system.  The
tunnels are rather large, allowing for many full sized humanoids to proceed
through in groups.  Strange looking footprints have been left in the dirt here
suggesting recent activity.  Some tattered clothing has also been left on the
ground here.  The clothing seems to be marred with blood.  The tunnel can be
cleared away above, to return to the surface.  The tunnel also leads to
the north, into darkness.
Obvious exits: -North -Up   

< 1021h/1021H 190v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -South

< 1021h/1021H 189v/192V Pos: standing >
Tackle who?

< 1021h/1021H 189v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 192v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast

< 1021h/1021H 191v/192V Pos: standing >
Tackle who?

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.  at this point in the
tunnel, it becomes almost impossible to look ahead due to the darkness.  A
strange chittering noise can be heard nearby.
Obvious exits: -North -Southwest
The corpse of a mature mantis is lying here.
Chime sneaks in from the southwest.

< 1021h/1021H 190v/192V Pos: standing >
Tackle who?

< 1021h/1021H 190v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northwest

< 1021h/1021H 191v/192V Pos: standing >
Chime sings a song to protect him from the world.
Tackle who?

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southeast

< 1021h/1021H 190v/192V Pos: standing >
Tackle who?

< 1021h/1021H 190v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast
Several stalks of hemp make up a small bundle, here.
The corpse of a Vampire is lying here.

< 1021h/1021H 191v/192V Pos: standing >
Tackle who?

< 1021h/1021H 191v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -Southwest -Northeast

< 1021h/1021H 190v/192V Pos: standing >
Tackle who?

< 1021h/1021H 190v/192V Pos: standing >
Chime sings a song to protect him from the world.
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -Down  -Southwest

< 1021h/1021H 191v/192V Pos: standing >
Tackle who?

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.  The chittering noise
seems to be more powerful here.
Obvious exits: -East  -South -Up   

< 1021h/1021H 190v/192V Pos: standing >
Tackle who?

< 1021h/1021H 190v/192V Pos: standing >
You quickly scan the area.
You see nothing.

< 1021h/1021H 192v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 192v/192V Pos: standing >
Looks like an exit.
You extend your sights eastward.
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West  -Northeast

< 1021h/1021H 192v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West  -Northeast

< 1021h/1021H 191v/192V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest

< 1021h/1021H 190v/192V Pos: standing >
Looks like an exit.
You extend your sights northward.
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast

< 1021h/1021H 190v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast

< 1021h/1021H 191v/192V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest

< 1021h/1021H 191v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest

< 1021h/1021H 190v/192V Pos: standing >
Looks like an exit.
You extend your sights northward.
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northwest
Some awful smelling fungus grows out of the ground.
A patrolling mantis searches for intruders.(Red Aura)

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast

< 1021h/1021H 191v/192V Pos: standing >
Alas, you cannot go that way. . . .

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest

< 1021h/1021H 190v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West  -Northeast

< 1021h/1021H 191v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.  The chittering noise
seems to be more powerful here.
Obvious exits: -East  -South -Up   

< 1021h/1021H 190v/192V Pos: standing >
Looks like an exit.
You extend your sights southward.
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -South
The corpse of a patrolling mantis is lying here.

< 1021h/1021H 192v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -South
The corpse of a patrolling mantis is lying here.

< 1021h/1021H 191v/192V Pos: standing >
Looks like an exit.
You extend your sights southward.
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest

< 1021h/1021H 190v/192V Pos: standing >
You see nothing special...

< 1021h/1021H 191v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 192v/192V Pos: standing >
Looks like an exit.
You extend your sights southwestward.
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast

< 1021h/1021H 192v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast

< 1021h/1021H 191v/192V Pos: standing >
Looks like an exit.
You extend your sights southward.
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -East 

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -East 

< 1021h/1021H 190v/192V Pos: standing >
Looks like an exit.
You extend your sights eastward.
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West  -Southeast

< 1021h/1021H 190v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West  -Southeast

< 1021h/1021H 191v/192V Pos: standing >
Looks like an exit.
You extend your sights southeastward.
It's too difficult to see anything in that direction.

< 1021h/1021H 191v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -East  -Northwest
Some awful smelling fungus grows out of the ground.

< 1021h/1021H 190v/192V Pos: standing >
Tackle who?

< 1021h/1021H 190v/192V Pos: standing >
Looks like an exit.
You extend your sights eastward.
It's too difficult to see what lies in that direction.

< 1021h/1021H 192v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 192v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.  A strange buzzing noise
seems to fill the air here.
Obvious exits: -West  -Northeast -Southeast

< 1021h/1021H 191v/192V Pos: standing >
Tackle who?

< 1021h/1021H 191v/192V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1021h/1021H 191v/192V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
It's too difficult to see what lies in that direction.

< 1021h/1021H 191v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 191v/192V Pos: standing >
A Dark Crevice
   This crack is a small nest of sorts, but not for mantis.  It appears to be
a hatching ground for locusts.  Maybe the two insect races are related in some
way.  The walls of this room are also covered with the vile acidic goo that
is found elsewhere in the caverns.  The crevice is wide enough to allow access
back to the tunnels to the southwest.  There are no other exits from this room.
Obvious exits: -Southwest
A decaying skeleton rots away here
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)
A locust flies about here.(Red Aura)

< 1021h/1021H 190v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.  A strange buzzing noise
seems to fill the air here.
Obvious exits: -West  -Northeast -Southeast

< 1021h/1021H 189v/192V Pos: standing >
Looks like an exit.
You extend your sights southeastward.
It's too difficult to see what lies in that direction.

< 1021h/1021H 192v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 192v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -East  -Northwest
The corpse of a patrolling mantis is lying here.
The corpse of a mature mantis is lying here.

< 1021h/1021H 191v/192V Pos: standing >
Tackle who?

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West  -Northeast

< 1021h/1021H 190v/192V Pos: standing >
Tackle who?

< 1021h/1021H 190v/192V Pos: standing >
Chime sings a song to protect him from the world.

< 1021h/1021H 192v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -Southwest -Northeast
The corpse of a patrolling mantis is lying here.
Chime says 'stone'

< 1021h/1021H 191v/192V Pos: standing >
Tackle who?

< 1021h/1021H 191v/192V Pos: standing >

< 1021h/1021H 191v/192V Pos: standing >
In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest
Fresh blood splatters cover the area.
The corpse of a hatchling mantis is lying here.
A young mantis stands here, fighting a Vampire.(Red Aura)
A young mantis stands here, fighting a Vampire.(Red Aura)
A Vampire (medium) stands here, fighting a young mantis. (Non-Fraggable)(Gold Aura)
A water elemental stands here, fighting a young mantis. (Minion) 
A water elemental stands here, fighting a young mantis. (Minion) 
A Human (medium) stands in mid-air here.(Gold Aura)

< 1021h/1021H 190v/192V Pos: standing >
A young mantis's punch grazes a Vampire.
A young mantis's weak punch grazes a Vampire.
A young mantis's weak punch wounds a Vampire.
A young mantis kicks a Vampire causing parts of a Vampire to cave in!
You snap into visibility.
Your target seems to have a heightened sense of awareness...
You tackle a Human square in the chest knocking the wind out of her!

< 1021h/1021H 190v/192V Pos: standing >
<You snap into visibility.
[Damage: 13 ] -=[Your impressive slash wounds a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 12 ] -=[Your fine pierce wounds a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage:  9 ] -=[Your pierce hits a Human on the torso making her grimace in pain.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 11 ] -=[Your fine slash wounds a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage:  9 ] -=[Your fine slash wounds a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 14 ] -=[Your slash wounds a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.

< 1021h/1021H 190v/192V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Human sit EP:  small wounds >
 A young mantis dodges a water elemental's attack.
A water elemental's crude crush wounds a young mantis.
A water elemental's decent crush strikes a young mantis.
Chime starts casting an offensive spell.

< 1021h/1021H 190v/192V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Human sit EP:  small wounds >
 A Vampire starts casting an offensive spell.

< 1021h/1021H 190v/192V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Human sit EP:  small wounds >
 Chime completes his spell...
Chime utters the words 'buoblg qrunsoqpze yugh'
Chime's fist beats the life out of a Human, blood pours from her body!
A young mantis's decent punch strikes a Vampire.
A young mantis's weak punch grazes a Vampire.
A young mantis's fine punch strikes a Vampire.
A young mantis leaps towards a Vampire and sinks his jaws dripping with venom deep in his flesh.

< 1021h/1021H 190v/192V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 Chime sings a song to protect him from the world.
A dark chill from beyond the grave permeates the air around Chime.
Bands of AMAZINGLY strong armor wrap around you.
You parry a Human's lunge at you.
You parry a Human's lunge at you.
You snap into visibility.

< 1021h/1021H 190v/192V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 A dark blue, bitterly icy wave flows over a young mantis.

< 1021h/1021H 190v/192V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 Chime starts casting an offensive spell.

< 1021h/1021H 190v/192V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
A Vampire's fist beats the life out of a young mantis, blood pours from his body!
A Vampire misses a young mantis.
A young mantis dodges a Vampire's attack.

< 1021h/1021H 190v/192V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] -=[Your slash strikes a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage:  9 ] -=[Your fine slash strikes a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 30 ] -=[Your powerful pierce strikes a Human very hard.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 27 ] -=[Your pierce strikes a Human very hard.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 31 ] -=[Your powerful slash seriously wounds a Human.]=-
A Human's glowing stiletto 'Sunfist' [superior] was damaged from the massive blow!
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You miss a Human.
You snap into visibility.
[Damage: 32 ] -=[Your powerful slash seriously wounds a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.

< 1021h/1021H 190v/192V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Chime completes his spell...
Chime utters the words 'buoblg qrunsoqpze yugh'
Chime's fist beats the life out of a Human, blood pours from her body!
A Human's robes of wizardry [superior] was completely destroyed by the massive blow!
A Human's mithril amulet of the magi was completely destroyed by the massive blow!
A water elemental stops following a Human.
A water elemental stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13333333.