The death of [25 Blighter] Ketia -*Clan DemonRage*- (Drow Elf)

in A Broad Cavern Honeycombed With Dwellings

from the perspective of [25 Blighter] Ketia -*Clan DemonRage*- (Drow Elf)

<worn on head>       a well-used limestone tiara
<worn in ear>        a crude limestone earring
<worn on face>       a ghastly clay veil
<worn on body>       an angelic obsidian tunic
<worn about body>    a magenta cloak [superior] [88%]
<worn about waist>   a knight's cured leather belt
<worn on arms>       some deep brown cloth sleeves [80%]
<held as shield>     a little round wooden shield
<worn around wrist>  an unearthly ivory wristguard
<worn around wrist>  a knight's sapphire bracelet
<primary weapon>     a burnt steel dagger
<worn on legs>       some human-made softwood leggings
<worn on feet>       a pair of common leather shoes

Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 136v/137V Pos: standing >
Solown leaves down.
You follow Solown.

You grin as you realize you're floating, with no floor in the room.
A Vertical Larvae Chamber
   This little chamber seems to be a vertical shaft
that leads to an area where the maggot larvae develop
into their mature beetles.
Obvious exits: -North -East  -South -West  -Up   
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 135v/137V Pos: standing >

< 167h/167H 137v/137V Pos: standing >

< 167h/167H 137v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Damp and Extremely Cold Network of Caves
   This room is extremely cold because of the
inhabitants of this cave system. The pupae that
live here excrete an icy substance that slows
down their metabolism enough so that they can
fully develop into their mature kin without
using up too much of energy.
Obvious exits: -East  -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 136v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Damp and Extremely Cold Network of Caves
   This room is extremely cold because of the
inhabitants of this cave system. The pupae that
live here excrete an icy substance that slows
down their metabolism enough so that they can
fully develop into their mature kin without
using up too much of energy.
Obvious exits: -North -East 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 135v/137V Pos: standing >
Solown leaves north.
You follow Solown.

A Damp and Extremely Cold Network of Caves
   This room is extremely cold because of the
inhabitants of this cave system. The pupae that
live here excrete an icy substance that slows
down their metabolism enough so that they can
fully develop into their mature kin without
using up too much of energy.
Obvious exits: -North -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 135v/137V Pos: standing >
You don't know that spell!

< 167h/167H 136v/137V Pos: standing >
Solown leaves north.
You follow Solown.

A Damp and Extremely Cold Network of Caves
   This room is extremely cold because of the
inhabitants of this cave system. The pupae that
live here excrete an icy substance that slows
down their metabolism enough so that they can
fully develop into their mature kin without
using up too much of energy.
Obvious exits: -East  -South -West 
A large boulder sits against the western wall.
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 135v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty narrow and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -East  -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 135v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -North -Southwest
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 135v/137V Pos: standing >
Solown leaves southwest.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -West  -Northeast
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A small colorless worm crawls around the tunnel floor.
A small colorless worm crawls around the tunnel floor.

< 167h/167H 135v/137V Pos: standing >

< 167h/167H 136v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm. The wall to the
west seems to have a large crack in it.
Obvious exits: -East 
The floor is covered with a large spider web.
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A large carnivorous funnel web spider has a trap set here.

< 167h/167H 135v/137V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 167h/167H 137v/137V Pos: standing >
Solown enters something.

< 167h/167H 137v/137V Pos: standing >
You enter something.
A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm. There is a large
crack on the eastern wall.
Obvious exits: -South -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 137v/137V Pos: standing >
Solown nods.

< 167h/167H 137v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -North -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 136v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -North -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 135v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -North -South -Southeast
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 134v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -North -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A small colorless worm crawls around the tunnel floor.
A small colorless worm crawls around the tunnel floor.

< 167h/167H 133v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -North -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 134v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -East  -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 134v/137V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 167h/167H 135v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -North -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 134v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -North -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A small colorless worm crawls around the tunnel floor.
A small colorless worm crawls around the tunnel floor.

< 167h/167H 135v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Small and Dark Tunnel
   This small tunnel is pretty small and doesn't
seem to stretch very far. The walls are fairly
smooth, hinting that this is a place frequented
by the dangerous purple worm.
Obvious exits: -East  -Down 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 135v/137V Pos: standing >
Solown leaves down.
You follow Solown.

A Large Water-Filled Cavern
   A large niche has been formed in the water-filled cavern by
the ceasless trickle of water down the walls over the centuries.
A small stream of water flows down the walls of the cavern here;
the source of the water is lost up in the dark reaches of the
cavern's ceiling. A few fish swish around in the water here,
shedding an eerie luminescent glow. The cavern continues back to
the west.
Obvious exits: -West  -Up   
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 135v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Large Water-Filled Cavern
   A large niche has been formed in the water-filled cavern by
the ceaseless trickle of water down the walls over the centuries.
A small stream of water flows down the walls of the cavern here;
the source of the water is lost up in the dark reaches of the
cavern's ceiling.  A few fish swish around in the water here,
shedding an eerie luminescent glow.  The cavern continues back to
the west.
Obvious exits: -East  -Southwest
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 132v/137V Pos: standing >
Solown leaves southwest.
You follow Solown.

A Large Water-Filled Cavern
   A large niche has been formed in the water-filled cavern by
the ceaseless trickle of water down the walls over the centuries.
A small stream of water flows down the walls of the cavern here;
the source of the water is lost up in the dark reaches of the
cavern's ceiling.  A few fish swish around in the water here,
shedding an eerie luminescent glow.  The cavern continues back to
the west.
Obvious exits: -West  -Northeast
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 131v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Large Water-Filled Cavern
   A dozen feet of darkest blue water covers the ground of this
large cavern.  The telltale splashes and motion of many
underwater animals can be heard and felt; the water is teeming
with life of all kinds.  A soft eerie glow emenates from several
strange fishes in the water.  The cavern is nearly bisected by a
large wall of rock that rises a little to the north of here.  The
echo of dripping water resonates off the walls to the east, and
the cavern continues to the north and west.
Obvious exits: -North -East  -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 128v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Large Water-Filled Cavern
   A dozen feet of darkest blue water covers the ground of this
large cavern.  The telltale splashes and motion of many
underwater animals can be heard and felt; the water is teeming
with life of all kinds.  A soft eerie glow emenates from several
strange fishes in the water.  The cavern is nearly bisected by a
large wall of rock that rises a little to the north of here. A
collection of large rocks juts out of the water directly to the
west; the cavern continues to the north and east.
Obvious exits: -North -East  -South -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 127v/137V Pos: standing >
Solown leaves north.
You follow Solown.

A Large Water-Filled Cavern
   A massive cavern stretches upward into total darkness.  The
cavern is fulled with nearly a dozen of of midnight blue water;
the splashes of many underwater animals can be heard throughout
the cavern. A massive wall of rock rises neatly in the center of
the cavern nearly dividing it in two.  The only light in the
cavern comes from the eerie glow of many small fishes swimming in
the water. The cavern continues to the north and south.
Obvious exits: -North -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 124v/137V Pos: standing >
Solown leaves north.
You follow Solown.

A Large Water-Filled Cavern
   A massive cavern stretches upward into total darkness.  The
cavern floor is filled with nearly a dozen feet of midnight blue
water.  Currents and waves form in the water from the motion of
numerous small animals; the glowing form of some odd fishes can
be seen moving about.  The center of the cavern is occupied by a
giant wall of rock that nearly splits the cavern in two.  A
mudslide has formed a small landing to the north; the cavern
continues to the east and south.
Obvious exits: -North -East  -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 122v/137V Pos: standing >
Solown leaves north.
You follow Solown.

A Muddy Landing
   A massive pile of mud and rock has fallen down from the
tunnels above forming a small landing at the north edge of this
dark cavern.  Midnight blue water laps at the southern edge of
the mud which is the only spot of land in sight.  A few eerie
sparks of light can be seen moving in the water, the mark of some
strange Underdark fish.  The sound of dripping water echoes
incessantly throughout the cavern.
Obvious exits: -South -Up   
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 120v/137V Pos: standing >
Solown leaves up.
You follow Solown.

A Crumbling Ledge
   A rock strewn tunnel turns into a muddy morass here.  The
tunnel ceiling has partially collapsed causing a tremendous
mudslide.  A few gleaming white bones can be seen buried beneath
the oppressive mass of sludge.  The mudslide seems to have
revealed a small entrance down into a dark cavern.  Splashes and
the incessant dropping of water can be heard echoing inside.  A
rock strewn tunnel heads off toward the east.
Obvious exits: -East  -Down 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 119v/137V Pos: standing >
Solown leaves east.
You follow Solown.

A Rocky Tunnel
   Rocks and boulders of all sizes lay strewn about the ground of
this naturally formed tunnel.  A thick layer of dust has settled
about the place, showing how little traveled these tunnels are.
The dirt of the walls and grounds feels faintly damp and the air
is particularly humid here. Faint sounds of dripping water and
larger splashes can be heard off in the distance. The tunnel
continues to the east and west.
Obvious exits: -East  -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 119v/137V Pos: standing >
Solown leaves east.
You follow Solown.

A Rocky Tunnel
   Rocks and boulders of all sizes lay strewn about the ground of
this naturally formed tunnel.  A thick layer of dust has settled
about the place, showing how little traveled these tunnels are.
The dirt of the walls and grounds feels faintly damp and the air
is particularly humid here.  The tunnel bends here, and continues
to the north and west.
Obvious exits: -North -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 119v/137V Pos: standing >
Solown leaves north.
You follow Solown.

A Rocky Tunnel
   Boulders lay strewn about the ground of this narrow tunnel
making passage difficult.  One boulder seems to have fallen from
the tunnel above, crushing some creature beneath its mass.
Clumps of dirt flake easily off the tunnels walls and seem
exceptionally poor in any type of ores.  The tunnel rises up
steeply here and also continues to the south.
Obvious exits: -South -Up   
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 119v/137V Pos: standing >
Solown leaves up.
You follow Solown.

A Rocky Tunnel
   Flecks of rock and dust lie strewn about the ground of this
small tunnel.  A few large boulders sit haphazardly about the
tunnel making movement somewhat difficult.  The chitter of some
unknown animals seem to come from throughout the tunnel but the
source can not be pinpointed.  The tunnel joins up with a small
cavern to the north, and makes a gentle downgrade here.
Obvious exits: -North -Down 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 118v/137V Pos: standing >
Solown leaves north.
You follow Solown.

A Small Sandstone Cavern
   The sandstone walls of this small cavern seem perpetually on
the state of collapse.  Jagged cracks run wildly throughout the
walls; thick chunks of rock look about to flake off at any
moment.  The crumbling of the rock has exposed many side tunnels
ajoining the cavern; a rocky tunnel leads south, and a large
crack in the northern wall seems to lead into an impossibly large
cavern.  A very narrow passage, barely a few feet high, leads
into the western wall.
Obvious exits: -North -East  -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 117v/137V Pos: standing >
Solown leaves north.
You follow Solown.

A Crack in the Wall
   The moving and shifting of rock over time has torn a great
crack into this thick rock wall.  The soft sandstone on the
southern side gives way to a harder, more durable bedrock on the
northern.  The ground feels slightly unstable, as if it too could
be torn asunder at any moment.  The crack appears to have been
torn into the side of a gorge that winds its way through an
immense cavern; the ceiling is lost in utter darkness.  A small
cavern hollowed out of the sandstone is to the south.
Obvious exits: -North -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 117v/137V Pos: standing >
Solown leaves north.
You follow Solown.

A Narrow Winding Gorge
   Thick bedrock walls have been torn asunder by some past
geologic upheaval; the great scar forms a narrow gorge which
winds its way through the bottom of the caverns of Ixarkon.
Flecks of dust and rock flake off from the walls littering the
gorge with rubble and dust.  Great cracks run like lightning up
the stiff walls, the legacy of the great quakes that produced the
gorge eons past. A great gash has been ripped in the southern
wall of the gorge; a great force tore the wall asunder like so
much flimsy paper. Through the gash can be seen a small cavern of
soft sandstone. The gorge bends here and continues to the north
and east.
Obvious exits: -North -East  -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 116v/137V Pos: standing >
Solown leaves north.
You follow Solown.

A Narrow Winding Gorge
   Thick bedrock walls have been torn asunder by some past
geologic upheaval; the great scar forms a narrow gorge which
winds its way through the bottom of the caverns of Ixarkon.
Flecks of dust and rock flake off from the walls littering the
gorge with rubble and dust.  Great cracks run like lightning up
the stiff walls, the legacy of the great quakes that produced the
gorge eons past.  The gorge continues to the south; a narrow
scramble upward leads to a trail above.
Obvious exits: -South -Up   
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 116v/137V Pos: standing >
Solown leaves up.
You follow Solown.

A Narrow Trail Around The Great Spire
   A narrow dirt trail winds its way around the base of the great
towering central spire of rock in Ixarkon.  The windows of many
dwellings can be seen high up in the spire but there are no
visible way to get to them.  The spire's base is hundreds of
feet across, and the spire seems to stretch hundreds of feet up
into the air.  This narrow trail closely follows the base the
spire and is used by many of the inhabitants of Ixarkon to travel
around the spire; many use it to reach the bustling markets of
the city from their homes.  The trail continues to the north and
south here; a view of the markets to the north can barely be made
out. A short scramble leads down here into a narrow rocky gorge.
Obvious exits: -North -South -Down 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 115v/137V Pos: standing >
Solown leaves north.
You follow Solown.

Outskirts of the Ixarkon Markets
   This slightly elevated piece of ground affords an excellent
view of the sprawling markets to the north.  The bustling markets
are a beehive of activity as merchants of all sorts vie for the
attention of the finely dressed illithids wandering through
followed by their slave retinues.  Casting its deep shadow upon
the markets is the massive Rockspire, the enormous ziggurat
fortress of the cities elders, home of the Elder Brain.  Rising
to the south is another spire of rock, honeycombed with
numerous dwellings, a few windows of which can be seen in the
rock above. The outskirts continue to the west; the sprawling
markets can be entered to the north.  A trail leads around the
spire of stone to the south.
Obvious exits: -North -South -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A hulking golem made from brain tissue surveys the area.
A duergar slave stands here, being led to the slave markets.

< 167h/167H 114v/137V Pos: standing >
Solown leaves west.
You follow Solown.

Outskirts of the Ixarkon Markets
   This slightly elevated piece of ground affords an excellent
view of the sprawling markets to the north.  The bustling markets
are a beehive of activity as merchants of all sorts vie for the
attention of the finely dressed illithids wandering through
followed by their slave retinues.  Casting its deep shadow upon
the markets is the massive Rockspire, the enormous ziggurat
fortress of the cities elders, home of the Elder Brain.  Rising
directly to the south is another spire of rock, honeycombed with
numerous dwellings, a few windows of which can be seen in the
rock above. The outskirts continue to the east; the sprawling
markets can be entered to the north.
Obvious exits: -North -East 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A human slave stands here, being led to the slave markets.

< 167h/167H 114v/137V Pos: standing >
Hint: Type 'score' to get some information about your character.

< 167h/167H 114v/137V Pos: standing >
Solown leaves north.
You follow Solown.

The Markets of Ixarkon
   Illithid commoners and wealthy merchants comingle in the
sprawling bazaar that is the market of Ixarkon.  Exotic wares
captured in far off raids sell alongside more mundane goods such
as food and clothing.  Nearly as numerous in the markets as the
illithids are slaves from nearly every race imaginable; a few
drow and ogre slaves can be seen being led through the crowd not
to mention the more common goblin slaves.  More terrifying than
the powerful illithids, massive brain golems police the markets
ensuring that nothing goes amiss.  These brute constructs of the
illithid's are extremely powerful, and as a consequence nothing
much ever goes wrong in Ixarkon.  To the north and east the
sprawling markets continue; west and south the crowd dies down a
bit.
Obvious exits: -North -East  -South -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A richly dressed illithid browses the market.
A drow slave stands here, being led to the slave markets.
A kobold slave stands here, being led to the slave markets.

< 167h/167H 114v/137V Pos: standing >
Solown leaves west.
You follow Solown.

Outskirts of The Crowded Markets of Ixarkon
   A heavily worn trail runs up to the outskirts of the bustling
markets of Ixarkon. Numerous illithids of all manner and station
frequent the markets in search of goods to buy, or simply to
watch many of the impromptu slave fights.  Mingled among the many
illithids are slaves of all sorts, some being led here to be
sold, others simply acting as porters to their masters. A trail
heads west to the slave plantations; the market and its outskirts
are to the east and north respectively.
Obvious exits: -North -East  -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A well-dressed illithid commoner travels the city.

< 167h/167H 114v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Well-Worn Path Near The Slave Markets
   Great crowds of illithids and innumerable slaves walk to and
fro on this long narrow path leading through the city of Ixarkon.
The long, beaten strip of dirt connects the bustling slave
markets, the outskirts of which are a short distance to the east,
to the distant slave plantations on the far western side of the
city.  A great towering spire of rock dominates this part of the
city to the southeast, seeming to rise nearly hundreds of feet in
the air before vanishing into darkness.  A few narrow trails
extend southward into a broad flat cavern, where many elaborate
dwellings for the city's inhabitants can be seen.  The trail
travels to the east and west here.
Obvious exits: -East  -South -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A richly dressed illithid leads his slaves to the market.
A human slave stands here, being led to the slave markets.
A goblin slave stands here, being led to the slave markets.

< 167h/167H 113v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Well-Worn Path Near The Slave Markets
   Great crowds of illithids and innumerable slaves walk to and
fro on this long narrow path leading through the city of Ixarkon.
The long, beaten strip of dirt connects the bustling slave
markets of the city in the distance to the east to the distant
slave plantations on the far western side of the city.  A great
towering spire of rock dominates this part of the city to the
southeast, seeming to rise nearly hundreds of feet in the air
before vanishing into darkness.  A few narrow trails extend
southward into a broad flat cavern, where many elaborate
dwellings for the city's inhabitants can be seen.  The trail
turns up here, and passes through a great stone arch.
Obvious exits: -East  -South -Up   
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A well-dressed illithid commoner travels the city.
A richly dressed illithid leads his slaves to the market.
A kobold slave stands here, being led to the slave markets.

< 167h/167H 112v/137V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 167h/167H 115v/137V Pos: standing >

< 167h/167H 116v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Broad Cavern Honeycombed With Dwellings
   A broad cavern extends southward off of a heavily traveled
trail.  The cavern plateau is a jumble of gorges and bends; it
seems every twist of rock has a narrow doorway burrowed into it.
The rock of the cavern is honeycombed with numerous dwellings,
most of which appear to be home to the city's illithid
inhabitants.  A great towering spire of rock dominates the
cavern; the base has many dwellings bored into it.  The cavern
continues to the east and south; a path is to the north.
Obvious exits: -North -East  -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A well-dressed illithid commoner travels the city.
A poorly-dressed illithid commoner travels the city.
A human slave stands here, being led to the slave markets.

< 167h/167H 116v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Broad Cavern Honeycombed With Dwellings
   The land rises and falls in irregular patterns in this broad
expanse of cavern.  The twisted bumps and bends of the cavern
hide innumerable doorways hollowed out into the solid ground of
the cavern, home to many of the city's illithids of moderate
means.  A great towering spire of rock dominates the eastern
portion of the cavern, rising up hundreds of feet into the vast
darkness above.  The doorway to a dwelling bored into the spire
itself is to the east; the cavern continues in all other
directions.
Obvious exits: -North -East  -South -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 115v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Broad Cavern Honeycombed With Dwellings
   Numerous dwellings of all sizes have been carved out of the
irregular floor of this large, broad cavern.  It seems as if
every bump and rise in the floor hides the doorway to yet another
illithid dwelling.  Most of the dwellings do not appear
particularly fancy; this part of the city seems reserved for
illithids of modest means.  A towering spire of rock dominates
the eastern portion of the cavern, it too is honeycombed with
dugouts.  The cavern continues to the north, east and west.
Obvious exits: -North -East  -West 
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A poorly-dressed illithid commoner travels the city.

< 167h/167H 115v/137V Pos: standing >
Solown leaves west.
You follow Solown.

A Broad Cavern Honeycombed With Dwellings
   The land rises and falls in irregular patterns in this broad
expanse of cavern.  The twisted bumps and bends of the cavern
hide innumerable doorways hollowed out into the solid ground of
the cavern, home to many of the city's illithids of moderate
means.  A great towering spire of rock dominates the eastern
portion of the cavern, rising up hundreds of feet into the vast
darkness above. A particularly large structure has been hollowed
out of the southern wall of the cavern here.  The cavern
continues to the north and east.
Obvious exits: -North -East  -South
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 167h/167H 114v/137V Pos: standing >
You are still a very long way from your next level.

< 167h/167H 116v/137V Pos: standing >
Solown leaves south.
You follow Solown.

A Large Hollowed Room
   A large room several dozens of feet in length has been
hollowed out of the cavern wall.  Large niches lead off from the
main body of the room; in each niche appears to be a large metal
basin within which a few illithids can be seen resting.  A well-
dressed illithid stands off to one side near the rooms entrance
and gives a slight nod to the occasional customer.  This appears
to be a place where illithids away from their homes can come for
some rest.  The room's wide doorway leads out to a broad cavern
to the north.
Obvious exits: -North
A pair of bronze sleeves is lying on the ground.
A large fragment of pure bronze has been left here, shining.
[2] A Whip embedded with spikes floats here in the water.
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
A slender planetbound illithid stands here, an aura of magic radiating around the room.

< 167h/167H 116v/137V Pos: standing >

< 167h/167H 123v/137V Pos: standing >
You are still a very long way from your next level.

< 167h/167H 124v/137V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 167h/167H 130v/137V Pos: standing >

< 167h/167H 132v/137V Pos: standing >

		Score information for Ketia

Level: 25   Race: Drow Elf   Class: Blighter Sex: Male
Hit points: 167(167)  Moves: 132(137)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  203 platinum   224 gold   675 silver   898 copper
Playing time: 0 days / 10 hours/ 36 minutes
Received data: 0.3984 MB this session.
Send data:     0.0161 MB this session.
Compression ratio: 81%
Title: Initiate -*Clan DemonRage*-
Group Leader: Solown
Status:  Standing.
Epic points(total): 2(2)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Consenting: Solown
Detecting:      Heat
Enchantments:   Ultravision Levitation
Herbs:          Medicus
Bartender Quests Remaining: 8.
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  249 

Active Spells:
--------------
levitate (22 minutes)
rested bonus (50 minutes)


< 167h/167H 132v/137V Pos: standing >
Sorry, but there are no help topics that match your search.

< 167h/167H 137v/137V Pos: standing >
Rest - Last Edited: 2007-04-22 22:12:53 by Unknown
==================================================
Rest is a social command, Mud Command or an Emote. Typing this command will allow you to Rest your bones, using preprogrammed commands. The benefits of using these commands will allow you in one word to sum up a long phrase, and social commands are sometimes used as triggers. More often they are a nice simple command to express yourself.  Resting will allow you to get in position so you may Memorize your spells, or Pray for Clerics, or assimilate. Resting will allow prevent the useage of some attacks such as Trip, Gaze, and Bodyslam.

==See also==
commands, pray, meditate, assimilate, moves, hitpoints, sleep, stand

The following help topics also matched your search:
 Awaken Forest
 Deforest
 Firestorm
 Forest druid
 Forest Sight
 Forrestal
 Godrestore
 Highmoors forest/hexagon quest Guides
 Mir Forest Guides
 Prestige
 Rested
 Restoration
 Restore spirit
 Restrain
 Well-Rested

The following character attributes are used in execution of this ability (if any):
Char's Power.
Victim's Power.

< 167h/167H 137v/137V Pos: standing >
Rested - Last Edited: 2016-02-17 21:49:32 by lohrr
==================================================
Upon logging into Duris, you might notice a rested or well rested bonus in the Active Spells: portion of your score.  Duris currently offers an experience bonus to players who have logged out for a certain period of time.  

The current scale for this bonus is:

 9 hours = 100% exp bonus (rested)
20 hours = 200% exp bonus (well-rested)

This effect lasts 2 1/2 hours from the time you log in, and will continue to tick down even if you log out during that time, so use it wisely!

See Also:

Experience

< 167h/167H 137v/137V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 167h/167H 137v/137V Pos: standing >
Autosaving...

< 167h/167H 137v/137V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 167h/167H 137v/137V Pos: standing >

< 167h/167H 137v/137V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 167h/167H 137v/137V Pos: standing >
Xiixeaxzzixi, the illithid arch-mage is surrounded by an aura of deadly cold!

< 167h/167H 137v/137V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 167h/167H 137v/137V Pos: standing >

< 167h/167H 137v/137V Pos: standing >

< 167h/167H 137v/137V Pos: standing >

< 167h/167H 137v/137V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 167h/167H 137v/137V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 167h/167H 137v/137V Pos: standing >

< 167h/167H 137v/137V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  7 of  7
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5

< 167h/167H 137v/137V Pos: standing >
Pardon?

< 167h/167H 137v/137V Pos: standing >
You start chanting...

< 167h/167H 137v/137V Pos: standing >
You complete your spell...
Thorns and brambles grow from Solown's skin!

< 167h/167H 137v/137V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 167h/167H 137v/137V Pos: standing >
You start chanting...

< 167h/167H 137v/137V Pos: standing >
You complete your spell...
Your skin gains the toughness of dead plant life, thorns and brambles grow from your skin!

< 167h/167H 137v/137V Pos: standing >
You draw a 1st circle of energy from your surroundings.
Xiixeaxzzixi, the illithid arch-mage is suddenly surrounded by a green mist!

< 167h/167H 137v/137V Pos: standing >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   
faerie fire                
faerie fog                 

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 167h/167H 137v/137V Pos: standing >
The innkeeper stores Solown's stuff in the safe and shows him to his room.
You stop following Solown.
Your group has been disbanded.

< 167h/167H 137v/137V Pos: standing >
You draw a 1st circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 167h/167H 137v/137V Pos: standing >
A Large Hollowed Room
Obvious exits: -North
A pair of bronze sleeves is lying on the ground.
A large fragment of pure bronze has been left here, shining.
[2] A Whip embedded with spikes floats here in the water.
A slender planetbound illithid stands here, an aura of magic radiating around the room.

< 167h/167H 137v/137V Pos: standing >

< 167h/167H 137v/137V Pos: standing >
You are enveloped in flames from a fireball sent by a Gnome.  OUCH!
YIKES!  Another hit like that, and you've had it!!

< 23h/167H 137v/137V Pos: standing >
You are enveloped in flames from a fireball sent by a Gnome.  OUCH!
Your some shimmering granite gloves melted from the intense heat!
Your fine reed choker from Llzazan Ghetto of Arachdrathos melted from the intense heat!
Your jeweled clay gorget melted from the intense heat!