The death of [25 Blighter] Ketia -*Clan DemonRage*- (Drow Elf)

in A Broad Cavern Honeycombed With Dwellings

from the perspective of [30 Wizard] Laz Mutinous Legions (Gnome)

<worn as a badge>    a serpentine seal of Bozk
<worn on head>       an imp-skull cap (humming)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        an earring of the waves (magic)
<worn on face>       the wailing face of a pygmie banshee (magic)[239h 31m 4s]
<worn around neck>   a misshaped leather collar
<worn around neck>   a spiked marble necklace from Tharnadia - City of Humans
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    a cloak of storm winds
<worn as quiver>     an elven quiver
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a midnight blue tome with silver bindings of regeneration (glowing)
<attached to belt>   a rugged adventurers satchel (magic) [81%]
<attached to belt>   a quill
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a masterly-crafted iron heater shield from Enclave of the Opal Phoenix
<worn around wrist>  a gaseous bracelet (magic)
<worn around wrist>  a gaseous bracelet (magic)
<worn on hands>      some magical marble talons [79%]
<worn on finger>     a silver ring encrusted with a black sapphire of endurance (magic) (humming)
<worn on finger>     a small diamond encrusted ring
<held>               a tiny little wand (magic)
<worn on feet>       some frozen granite shoes

A Rocky Tunnel
Obvious exits: -N -D

< 354h/354H 120v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 354h/354H 122v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 354h/354H 124v/124V Pos: standing >
A Small Sandstone Cavern
Obvious exits: -N -E -S

< 354h/354H 122v/124V Pos: standing >
A Crack in the Wall
Obvious exits: -N -S

< 354h/354H 120v/124V Pos: standing >
A Narrow Winding Gorge
Obvious exits: -N -E -S

< 354h/354H 118v/124V Pos: standing >
A Narrow Winding Gorge
Obvious exits: -S -U

< 354h/354H 118v/124V Pos: standing >
You see nothing special...

< 354h/354H 122v/124V Pos: standing >
A narrow scramble leads to a trail above.
You extend your sights upward.
A Narrow Trail Around The Great Spire
Obvious exits: -N -S -D

< 354h/354H 124v/124V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -N -S -D

< 354h/354H 122v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your north.
A duergar slave who is close by to your north.
An illithid merchant who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
An illithid merchant who is a brief walk away to your north.
An auctioneer who is a brief walk away to your north.
A brain golem who is rather far off to your north.
A slave fighter who is rather far off to your north.
A slave fighter who is rather far off to your north.

< 354h/354H 122v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your north.
A duergar slave who is close by to your north.
An illithid merchant who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
An illithid merchant who is a brief walk away to your north.
An auctioneer who is a brief walk away to your north.
A brain golem who is rather far off to your north.
A slave fighter who is rather far off to your north.
A slave fighter who is rather far off to your north.
An illithid food merchant who is in the distance to your north.

< 354h/354H 122v/124V Pos: standing >
The trail leads around the towering spire of rock.
You extend your sights southward.
A Narrow Trail Around The Great Spire
Obvious exits: -N -W

< 354h/354H 122v/124V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -N -W

< 354h/354H 120v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is not far off to your north.
A duergar slave who is not far off to your north.
An illithid merchant who is a brief walk away to your north.
A poorly-dressed commoner who is rather far off to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A slave fighter who is in the distance to your north.
A well-dressed commoner who is close by to your west.
A poorly-dressed commoner who is a brief walk away to your west.

< 354h/354H 122v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is not far off to your north.
A duergar slave who is not far off to your north.
An illithid merchant who is a brief walk away to your north.
A poorly-dressed commoner who is rather far off to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A well-dressed commoner who is close by to your west.
A poorly-dressed commoner who is a brief walk away to your west.

< 354h/354H 124v/124V Pos: standing >
A narrow trail leads around a towering spire of rock.
You extend your sights westward.
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W
A well-dressed illithid commoner travels the city.

< 354h/354H 124v/124V Pos: standing >
A narrow trail leads around a towering spire of rock.
You extend your sights westward.
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W
A well-dressed illithid commoner travels the city.

< 354h/354H 124v/124V Pos: standing >

< 354h/354H 124v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is not far off to your north.
A duergar slave who is not far off to your north.
An illithid merchant who is a brief walk away to your north.
A poorly-dressed commoner who is rather far off to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A slave fighter who is in the distance to your north.
A well-dressed commoner who is close by to your west.
A poorly-dressed commoner who is a brief walk away to your west.

< 354h/354H 124v/124V Pos: standing >

< 354h/354H 124v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is not far off to your north.
A duergar slave who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
An illithid merchant who is a brief walk away to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A well-dressed commoner who is close by to your west.
A poorly-dressed commoner who is a brief walk away to your west.

< 354h/354H 124v/124V Pos: standing >
A narrow trail leads around a towering spire of rock.
You extend your sights northward.
A Narrow Trail Around The Great Spire
Obvious exits: -N -S -D

< 354h/354H 124v/124V Pos: standing >
Saving Laz.

< 354h/354H 124v/124V Pos: standing >
A narrow trail leads around a towering spire of rock.
You extend your sights westward.
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W
A poorly-dressed illithid commoner travels the city.
A well-dressed illithid commoner travels the city.

< 354h/354H 124v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is not far off to your north.
A duergar slave who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
A poorly-dressed commoner who is a brief walk away to your north.
An illithid merchant who is a brief walk away to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A slave fighter who is in the distance to your north.
A poorly-dressed commoner who is close by to your west.
A well-dressed commoner who is close by to your west.
A well-dressed commoner who is not far off to your west.
A poorly-dressed commoner who is a brief walk away to your west.

< 354h/354H 124v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is not far off to your north.
A duergar slave who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
A poorly-dressed commoner who is a brief walk away to your north.
An illithid merchant who is a brief walk away to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A slave fighter who is in the distance to your north.
A poorly-dressed commoner who is close by to your west.
A well-dressed commoner who is close by to your west.
A well-dressed commoner who is not far off to your west.
A poorly-dressed commoner who is a brief walk away to your west.

< 354h/354H 124v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is not far off to your north.
A duergar slave who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
A poorly-dressed commoner who is a brief walk away to your north.
An illithid merchant who is a brief walk away to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A slave fighter who is in the distance to your north.
A poorly-dressed commoner who is close by to your west.
A well-dressed commoner who is close by to your west.
A well-dressed commoner who is not far off to your west.
A poorly-dressed commoner who is a brief walk away to your west.

< 354h/354H 124v/124V Pos: standing >
A well-dressed commoner enters from the west.

< 354h/354H 124v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is not far off to your north.
A duergar slave who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
A poorly-dressed commoner who is a brief walk away to your north.
An illithid merchant who is a brief walk away to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A poorly-dressed commoner who is close by to your west.
A well-dressed commoner who is not far off to your west.
A poorly-dressed commoner who is a brief walk away to your west.

< 354h/354H 124v/124V Pos: standing >
A well-dressed commoner suddenly attacks YOU!
A well-dressed commoner misses you.

< 354h/354H 124v/124V Pos: standing >
< T: Laz TP: sta TC:excellent E: commoner sta EP: excellent >
 You start chanting...

< 354h/354H 124v/124V Pos: standing >
< T: Laz TP: sta TC:excellent E: commoner sta EP: excellent >
 You complete your spell...
[Damage: 45 ] -=[You throw a fireball at a well-dressed commoner and have the satisfaction of seeing it enveloped in flames.]=-
A well-dressed commoner is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a well-dressed commoner dies in agony.

< 354h/354H 124v/124V Pos: standing >

< 354h/354H 124v/124V Pos: standing >
It appears to be the corpse of a well-dressed commoner.
a few coins

< 354h/354H 124v/124V Pos: standing >
The corpse of a well-dressed commoner appears to be empty.

< 354h/354H 124v/124V Pos: standing >
You get a few coins from the corpse of a well-dressed commoner.
There were: 2 gold coins, 5 silver coins, 7 copper coins. 

< 354h/354H 124v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your north.
A duergar slave who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
A poorly-dressed commoner who is a brief walk away to your north.
An illithid merchant who is a brief walk away to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A slave fighter who is in the distance to your north.
A poorly-dressed commoner who is not far off to your west.
A well-dressed commoner who is not far off to your west.
A poorly-dressed commoner who is a brief walk away to your west.

< 354h/354H 124v/124V Pos: standing >
You sit down and relax.

< 354h/354H 124v/124V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               2 - fireball
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  2 - concealment
               5 - acid blast
               1 - agility
( 2nd circle)  4 - burning hands
               4 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.

< 354h/354H 124v/124V Pos: sitting >
You start meditating...

< 354h/354H 124v/124V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 354h/354H 124v/124V Pos: sitting >
You clamber to your feet.

< 354h/354H 124v/124V Pos: standing >
A narrow trail leads around a towering spire of rock.
You extend your sights westward.
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W
A poorly-dressed illithid commoner travels the city.

< 354h/354H 124v/124V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a well-dressed commoner is lying here.

< 354h/354H 124v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your north.
A duergar slave who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
A poorly-dressed commoner who is a brief walk away to your north.
An illithid merchant who is a brief walk away to your north.
A well-dressed commoner who is rather far off to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A brain golem who is in the distance to your north.
A slave fighter who is in the distance to your north.
A slave fighter who is in the distance to your north.
A poorly-dressed commoner who is close by to your west.
A well-dressed commoner who is not far off to your west.
A poorly-dressed commoner who is a brief walk away to your west.

< 354h/354H 124v/124V Pos: standing >
You start chanting...

< 354h/354H 124v/124V Pos: standing >
You complete your spell...
[Damage: 39 ] -=[You throw a fireball at a poorly-dressed commoner and have the satisfaction of seeing it enveloped in flames.]=-
You receive your share of experience.

< 354h/354H 124v/124V Pos: standing >
It appears to be the corpse of a well-dressed commoner.
Nothing.

< 354h/354H 124v/124V Pos: standing >
The corpse of a well-dressed commoner appears to be empty.

< 354h/354H 124v/124V Pos: standing >
the corpse of a well-dressed commoner does not contain the coins.

< 354h/354H 124v/124V Pos: standing >
You sit down and relax.

< 354h/354H 124v/124V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               2 - fireball
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  2 - concealment
               5 - acid blast
               1 - agility
( 2nd circle)  4 - burning hands
               4 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.

< 354h/354H 124v/124V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 354h/354H 124v/124V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 354h/354H 124v/124V Pos: sitting >
You clamber to your feet.

< 354h/354H 124v/124V Pos: standing >
A narrow trail leads around a towering spire of rock.
You extend your sights westward.
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a poorly-dressed commoner is lying here.

< 354h/354H 124v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your north.
A duergar slave who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
An illithid merchant who is a brief walk away to your north.
A poorly-dressed commoner who is rather far off to your north.
A well-dressed commoner who is rather far off to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A slave fighter who is in the distance to your north.
A poorly-dressed commoner who is a brief walk away to your west.

< 354h/354H 124v/124V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a poorly-dressed commoner is lying here.

< 354h/354H 122v/124V Pos: standing >
You quickly scan the area.
An ogre slave who is close by to your south.
An ogre slave who is close by to your south.
A poorly-dressed commoner who is not far off to your west.

< 354h/354H 122v/124V Pos: standing >
You feel less agile.
Ogre slaves work at digging new stuff.
You extend your sights southward.
A Bustling Construction Site
Obvious exits: -N -W
An ogre slave works diligently here, digging new caverns.
An ogre slave works diligently here, digging new caverns.

< 354h/354H 122v/124V Pos: standing >
A narrow trail around the central spire.
You extend your sights westward.
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W

< 354h/354H 122v/124V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W

< 354h/354H 122v/124V Pos: standing >
Slaves are busy at work widening the cavern.
You extend your sights southward.
A Bustling Construction Site
Obvious exits: -N -E
A well-dressed illithid commoner travels the city.
A well-dressed illithid commoner travels the city.
An ogre slave works diligently here, digging new caverns.
An ogre slave works diligently here, digging new caverns.

< 354h/354H 122v/124V Pos: standing >
A broad expanse of cavern.
You extend your sights westward.
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -E -W
A poorly-dressed illithid commoner travels the city.

< 354h/354H 122v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your south.
A well-dressed commoner who is close by to your south.
An ogre slave who is close by to your south.
An ogre slave who is close by to your south.
A poorly-dressed commoner who is close by to your west.

< 354h/354H 122v/124V Pos: standing >
A broad expanse of cavern.
You extend your sights westward.
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -E -W
A poorly-dressed illithid commoner travels the city.

< 354h/354H 122v/124V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -E -W
A poorly-dressed illithid commoner travels the city.

< 354h/354H 120v/124V Pos: standing >
A poorly-dressed commoner suddenly attacks YOU!
A poorly-dressed commoner misses you.

< 354h/354H 124v/124V Pos: standing >
< T: Laz TP: sta TC:excellent E: commoner sta EP: excellent >
 You start chanting...

< 354h/354H 124v/124V Pos: standing >
< T: Laz TP: sta TC:excellent E: commoner sta EP: excellent >
 You complete your spell...
[Damage: 39 ] -=[You throw a fireball at a poorly-dressed commoner and have the satisfaction of seeing it enveloped in flames.]=-
A poorly-dressed commoner is dead! R.I.P.
You receive your share of experience.
A poorly-dressed commoner's death cry reverberates in your head as it falls to the ground.

< 354h/354H 124v/124V Pos: standing >
A broad cavern honeycombed with dwellings.
You extend your sights westward.
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -W

< 354h/354H 124v/124V Pos: standing >
It appears to be the corpse of a poorly-dressed commoner.
a pair of baggy cloth pants [poor]
a few coins

< 354h/354H 124v/124V Pos: standing >
The corpse of a poorly-dressed commoner appears to be empty.

< 354h/354H 124v/124V Pos: standing >
You get a few coins from the corpse of a poorly-dressed commoner.
There were: 2 gold coins, 5 silver coins, 7 copper coins. 

< 354h/354H 124v/124V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -W

< 354h/354H 122v/124V Pos: standing >
A broad expanse of cavern honeycombed with dwellings.
You extend your sights westward.
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S

< 354h/354H 122v/124V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S

< 354h/354H 120v/124V Pos: standing >
A large structure hollowed out of the rock.
You extend your sights southward.
A Large Hollowed Room
Obvious exits: -N
A pair of bronze sleeves is lying on the ground.
A large fragment of pure bronze has been left here, shining.
[2] A Whip embedded with spikes floats here in the water.
A Drow Elf (medium) Initiate -*Clan DemonRage*- stands, floating here.
A slender planetbound illithid stands here, an aura of magic radiating around the room.

< 354h/354H 120v/124V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -W

< 354h/354H 120v/124V Pos: standing >

< 354h/354H 124v/124V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a poorly-dressed commoner is lying here.

< 354h/354H 122v/124V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W

< 354h/354H 120v/124V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a poorly-dressed commoner is lying here.

< 354h/354H 120v/124V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a well-dressed commoner is lying here.

< 354h/354H 120v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 354h/354H 122v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 354h/354H 124v/124V Pos: standing >
You sit down and relax.

< 354h/354H 124v/124V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               2 - fireball
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  2 - concealment
               5 - acid blast
               1 - agility
( 2nd circle)  4 - burning hands
               4 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.

< 354h/354H 124v/124V Pos: sitting >
You start meditating...

< 354h/354H 124v/124V Pos: sitting >

< 354h/354H 124v/124V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 354h/354H 124v/124V Pos: sitting >
You clamber to your feet.

< 354h/354H 124v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is not far off to your north.
A duergar slave who is not far off to your north.
An illithid merchant who is a brief walk away to your north.
A poorly-dressed commoner who is rather far off to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A slave fighter who is in the distance to your north.

< 354h/354H 124v/124V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is not far off to your north.
A duergar slave who is not far off to your north.
A poorly-dressed commoner who is rather far off to your north.
An illithid merchant who is rather far off to your north.
An auctioneer who is rather far off to your north.
A slave fighter who is in the distance to your north.
A slave fighter who is in the distance to your north.

< 354h/354H 124v/124V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a poorly-dressed commoner is lying here.

< 354h/354H 122v/124V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W

< 354h/354H 120v/124V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a poorly-dressed commoner is lying here.

< 354h/354H 118v/124V Pos: standing >
A broad cavern honeycombed with dwellings.
You extend your sights westward.
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -W

< 354h/354H 122v/124V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -W

< 354h/354H 122v/124V Pos: standing >
A broad expanse of cavern honeycombed with dwellings.
You extend your sights northward.
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W

< 354h/354H 122v/124V Pos: standing >
A broad expanse of cavern honeycombed with dwellings.
You extend your sights westward.
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S

< 354h/354H 122v/124V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S

< 354h/354H 120v/124V Pos: standing >
You see nothing special...

< 354h/354H 122v/124V Pos: standing >
A broad expanse of cavern honeycombed with dwellings.
You extend your sights northward.
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W
A poorly-dressed illithid commoner travels the city.

< 354h/354H 124v/124V Pos: standing >
A large structure hollowed out of the rock.
You extend your sights southward.
A Large Hollowed Room
Obvious exits: -N
A pair of bronze sleeves is lying on the ground.
A large fragment of pure bronze has been left here, shining.
[2] A Whip embedded with spikes floats here in the water.
A Drow Elf (medium) Initiate -*Clan DemonRage*- stands, floating here.
A slender planetbound illithid stands here, an aura of magic radiating around the room.

< 354h/354H 124v/124V Pos: standing >
You start chanting...

< 354h/354H 124v/124V Pos: standing >
You complete your spell...
[Damage: 144 ] -=[You throw a fireball at a Drow Elf and have the satisfaction of seeing him enveloped in flames.]=-

< 354h/354H 124v/124V Pos: standing >
You start chanting...

< 354h/354H 124v/124V Pos: standing >
You complete your spell...
[Damage: 36 ] -=[You throw a fireball at a Drow Elf and have the satisfaction of seeing him enveloped in flames.]=-
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!