The death of [48 Shadowmage] Sha *-* Bloodlust *-* (Drow Elf)

in Before the Ramparts that Lead to the South Gates of Shady Grove

from the perspective of [47 Enslaver] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a woven golden-red headband [poor] (magic)
<worn on eyes>       the eyes of a basilisk
<worn in ear>        an electrum hoop (illuminating)
<worn in ear>        a small illithid tentacle (magic)
<worn on face>       a mask of blood
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   a golden necklace of the gypsy king (glowing)
<worn on body>       the skins of several mountian lions
<worn about body>    the shroud of hatred (magic) (glowing) (humming)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [75%]
<worn about waist>   a sturdy firbolg climbing belt
<worn on belt buckle>a hollowed eye stalk (magic) (glowing)
<worn on arms>       some cracked bone arm bracers
<held as shield>     a well-polished mithril body shield [poor] [88%]
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      shining metallic gauntlets dyed yellow
<worn on finger>     a wispy astral-twined mindstone ring[236h 56m 18s]
<worn on finger>     the ring of power [superior] (magic)
<primary weapon>     a mithril battle axe with a strange dark bloodstone (magic) [82%]
<worn on legs>       a pleated red and green kilt (illuminating)
<worn on feet>       a pair of blue-steel tharnadian boots


< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
Kileek who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
Kesk who is not far off to your south.
Laz who is not far off to your south.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.

< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
Kileek who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
Kesk who is not far off to your south.
Laz who is not far off to your south.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.

< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
Kileek who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
Kesk who is not far off to your south.
Laz who is not far off to your south.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.

< 536h/536H 197v/197V Pos: standing >

		Score information for Nz

Level: 47   Race: Githzerai   Class: Psionicist / Enslaver Sex: Male
Hit points: 536(536)   Mana: 1015(1015)   Moves: 197(197)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 23267 platinum   293 gold     0 silver     0 copper
Playing time: 13 days / 18 hours/ 38 minutes
Received data: 3.7342 MB this session.
Send data:     0.0868 MB this session.
Compression ratio: 87%
Title:  The Resistance
Group Leader: Laz
Status:  Standing.
Epic points(total): 1686(5906)
Epic Bonus: Movement Regen Bonus (14.55%)
Frags:   +14.05   Deaths:   34
Consenting: Laz
Detecting:       Invisible Evil Good Magic Life
Protected by:    Greater Spirit Ward
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  0.95 
Leaderboard Points: 2396 

Active Spells:
--------------
Auctions Disabled (1 minute)
adrenaline control (29 minutes)
enhance constitution (19 minutes)
enhance agility (19 minutes)
enhance dexterity (19 minutes)
enhance strength (19 minutes)
molecular control (7 minutes)
cannibalize (15 minutes)
combat mind (24 minutes)
energy containment (16 minutes)
tower of iron will (19 minutes)
intellect fortress (6 minutes)
flesh armor (17 minutes)
inertial barrier (12 minutes)
aura sight (8 minutes)
fly (51 minutes)


< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
Kileek who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
Kesk who is not far off to your south.
Laz who is not far off to your south.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.

< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
Kileek who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
Kesk who is not far off to your south.
Laz who is not far off to your south.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.

< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
Kileek who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
Kesk who is not far off to your south.
Laz who is not far off to your south.
An orcish merchant who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.

< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
Kileek who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
Kesk who is not far off to your south.
Laz who is not far off to your south.
An orcish merchant who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.

< 536h/536H 197v/197V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S

< 536h/536H 196v/197V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S
The corpse of an orcish elite is lying here.
A large wall of bones is here to the south. (magic)
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*The lich of a captain of Verspin stands here. (minion) (Red Aura)
*The lich of a captain of Verspin stands here. (minion) (Red Aura)
*The lich of a captain of Verspin stands here. (minion) (Red Aura)
*Kesk (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 536h/536H 195v/197V Pos: standing >

		Score information for Nz

Level: 47   Race: Githzerai   Class: Psionicist / Enslaver Sex: Male
Hit points: 536(536)   Mana: 1015(1015)   Moves: 195(197)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 23267 platinum   293 gold     0 silver     0 copper
Playing time: 13 days / 18 hours/ 38 minutes
Received data: 3.7360 MB this session.
Send data:     0.0869 MB this session.
Compression ratio: 87%
Title:  The Resistance
Group Leader: Laz
Status:  Standing.
Epic points(total): 1686(5906)
Epic Bonus: Movement Regen Bonus (14.55%)
Frags:   +14.05   Deaths:   34
Consenting: Laz
Detecting:       Invisible Evil Good Magic Life
Protected by:    Greater Spirit Ward
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  0.95 
Leaderboard Points: 2396 

Active Spells:
--------------
Auctions Disabled (1 minute)
adrenaline control (29 minutes)
enhance constitution (19 minutes)
enhance agility (19 minutes)
enhance dexterity (19 minutes)
enhance strength (19 minutes)
molecular control (7 minutes)
cannibalize (15 minutes)
combat mind (24 minutes)
energy containment (16 minutes)
tower of iron will (19 minutes)
intellect fortress (6 minutes)
flesh armor (17 minutes)
inertial barrier (12 minutes)
aura sight (8 minutes)
fly (51 minutes)


< 536h/536H 195v/197V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 536h/536H 197v/197V Pos: standing >
You begin to focus your will...

< 536h/536H 197v/197V Pos: standing >
Casting: aura sight 

< 536h/536H 197v/197V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...

< 536h/536H 197v/197V Pos: standing >
You begin to focus your will...

< 536h/536H 197v/197V Pos: standing >
Kesk's skin seems to turn to stone.

< 536h/536H 197v/197V Pos: standing >
Casting: intellect fortress 

< 536h/536H 197v/197V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...

< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 197v/197V Pos: standing >

		Score information for Nz

Level: 47   Race: Githzerai   Class: Psionicist / Enslaver Sex: Male
Hit points: 536(536)   Mana: 989(1015)   Moves: 197(197)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 23267 platinum   293 gold     0 silver     0 copper
Playing time: 13 days / 18 hours/ 38 minutes
Received data: 3.7394 MB this session.
Send data:     0.0869 MB this session.
Compression ratio: 87%
Title:  The Resistance
Group Leader: Laz
Status:  Standing.
Epic points(total): 1686(5906)
Epic Bonus: Movement Regen Bonus (14.55%)
Frags:   +14.05   Deaths:   34
Consenting: Laz
Detecting:       Invisible Evil Good Magic Life
Protected by:    Greater Spirit Ward
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  0.95 
Leaderboard Points: 2396 

Active Spells:
--------------
Auctions Disabled (1 minute)
adrenaline control (29 minutes)
enhance constitution (19 minutes)
enhance agility (19 minutes)
enhance dexterity (19 minutes)
enhance strength (19 minutes)
molecular control (7 minutes)
cannibalize (15 minutes)
combat mind (24 minutes)
energy containment (16 minutes)
tower of iron will (19 minutes)
intellect fortress (24 minutes)
flesh armor (17 minutes)
inertial barrier (12 minutes)
aura sight (36 minutes)
fly (51 minutes)


< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 197v/197V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S

< 536h/536H 195v/197V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#

< 536h/536H 194v/197V Pos: standing >
You quickly scan the area.
Kileek who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
Kesk who is not far off to your south.
Laz who is not far off to your south.
A Drow Elf who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.

< 536h/536H 194v/197V Pos: standing >
You quickly scan the area.
Kileek who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
Kesk who is not far off to your south.
Laz who is not far off to your south.
A Drow Elf who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.

< 536h/536H 194v/197V Pos: standing >
You quickly scan the area.
Kileek who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
The lich of a captain of Verspin who is not far off to your south.
Kesk who is not far off to your south.
Laz who is not far off to your south.
A Drow Elf who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
The orc gate guard who is close by above you.

< 536h/536H 195v/197V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S

< 536h/536H 195v/197V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S
The corpse of an orcish elite is lying here.
A large wall of bones is here to the south. (magic)
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*The lich of a captain of Verspin stands here. (minion) (Red Aura)
*The lich of a captain of Verspin stands here. (minion) (Red Aura)
*The lich of a captain of Verspin stands here. (minion) (Red Aura)
*Kesk (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 536h/536H 195v/197V Pos: standing >

< 536h/536H 195v/197V Pos: standing >

< 536h/536H 197v/197V Pos: standing >

< 536h/536H 197v/197V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your north.

< 536h/536H 197v/197V Pos: standing >

< 536h/536H 197v/197V Pos: standing >

< 536h/536H 197v/197V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S

< 536h/536H 195v/197V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
A Drow Elf (medium) ThE FuRY  *-* Bloodlust *-* sits resting.(Red Aura)

< 536h/536H 194v/197V Pos: standing >

< 536h/536H 194v/197V Pos: standing >
You kneel.

< 536h/536H 194v/197V Pos: kneeling >
You rise to your feet.

< 536h/536H 196v/197V Pos: standing >
Laz enters from the south.
Kesk sneaks in from the south.
The lich of a captain of Verspin enters from the south.
The lich of a captain of Verspin enters from the south.
The lich of a captain of Verspin enters from the south.
Kileek enters from the south.
A Drow Elf is disrupted from meditation.
A Drow Elf, looking very frustrated, packs up his book.
[Damage:  8 ] -=[Your slash strikes a Drow Elf.]=-

< 536h/536H 197v/197V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 
< 536h/536H 197v/197V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Laz snaps into visibility.
Laz fills with BLooDLuST and makes a ferocious leap at a Drow Elf!
A Drow Elf avoids Laz's ferocious maul, and down he goes!

< 536h/536H 197v/197V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 A Drow Elf clambers to his feet.

< 536h/536H 197v/197V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 A Drow Elf attempts to flee.
A Drow Elf leaves south.

< 536h/536H 197v/197V Pos: standing >
You failed.

< 536h/536H 197v/197V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S

< 536h/536H 196v/197V Pos: standing >
You failed.

< 536h/536H 196v/197V Pos: standing >
Kileek enters from the north.

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S
The corpse of an orcish elite is lying here.
A large wall of bones is here to the south. (magic)
A Drow Elf (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 536h/536H 195v/197V Pos: standing >
You begin to focus your will...

< 536h/536H 195v/197V Pos: standing >
A Drow Elf leaves north.

< 536h/536H 195v/197V Pos: standing >
You abort your mental image before it has become reality!

< 536h/536H 197v/197V Pos: standing >
Laz enters from the north.
Kesk sneaks in from the north.
The lich of a captain of Verspin enters from the north.
The lich of a captain of Verspin enters from the north.
The lich of a captain of Verspin enters from the north.
Kesk gives an order to his followers.

< 536h/536H 197v/197V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
Kileek (Thri-Kreen)(medium) crouches in mid-air here.(Gold Aura)

< 536h/536H 195v/197V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
A Drow Elf (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 536h/536H 194v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 536h/536H 194v/197V Pos: standing >
[Damage:  5 ] -=[Your slash strikes a Drow Elf.]=-

< 536h/536H 194v/197V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 Laz enters from the south.
Kesk sneaks in from the south.
The lich of a captain of Verspin enters from the south.
The lich of a captain of Verspin enters from the south.
The lich of a captain of Verspin enters from the south.
Kesk gives an order to his followers.
The lich of a captain of Verspin starts casting an offensive spell.
Kesk snaps into visibility.
The lich of a captain of Verspin snaps into visibility.
The lich of a captain of Verspin starts casting an offensive spell.
The lich of a captain of Verspin snaps into visibility.
The lich of a captain of Verspin starts casting an offensive spell.
The lich of a captain of Verspin snaps into visibility.

< 536h/536H 194v/197V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 Laz fills with BLooDLuST and makes a ferocious leap at a Drow Elf!
Laz knocks a Drow Elf down with a mighty blow!

< 536h/536H 194v/197V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Drow Elf kne EP:  awful >
 Laz's impressive bludgeon enshrouds a Drow Elf in a mist of blood.
Laz's bludgeon causes a Drow Elf to grimace in pain.
Laz ruthlessly bludgeons a Drow Elf to death.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!