The death of [40 Controller] Illeus The Resistance (Githzerai)

in Garbleyarble's Shop of This and That

from the perspective of [40 Controller] Illeus The Resistance (Githzerai)

<worn on head>       a shimmering wooden tiara
<worn on eyes>       a jeweled steel visor from Father Tel's Holy Cloister
<worn in ear>        a dangling golden earring
<worn in ear>        a pale magenta earring [poor] (glowing)
<worn around neck>   a decent diamond choker from The Valoisian Castle
<worn around neck>   a spiked gem charm from Verspin
<worn on body>       a superior sapphire tunic from The Valoisian Castle
<worn about waist>   an exquisite silk sash of charisma
<worn on belt buckle>a ravenfeather quill
<attached to belt>   a glowing black tome with a bone splint spine (glowing)
<held as shield>     a gleaming adamantium heater shield
<worn around wrist>  a magical time-keeping device [superior]
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a sparkling black ring
<worn on finger>     a glowing crystal ring (glowing)
<worn on feet>       a velvet-lined pair of lizard-skin slippers

Obvious exits: -E -W
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
Drun  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
*Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the west.
A wandering bard enters from the west.

< 314h/314H 122v/124V Pos: standing >
Lazz leaves east.
Drun leaves east.
The wraith of a stout guest leaves east.
The wraith of a stout guest leaves east.
The wraith of a moonstone knight leaves east.
The wraith of a moonstone knight leaves east.
You follow Lazz.

Before a Large Courtyard
Obvious exits: -N -E -W
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
Drun  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
*Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the west.
A wandering bard enters from the west.

< 314h/314H 123v/124V Pos: standing >
Lazz leaves north.
Drun leaves north.
The wraith of a stout guest leaves north.
The wraith of a stout guest leaves north.
The wraith of a moonstone knight leaves north.
The wraith of a moonstone knight leaves north.
You follow Lazz.

A Blue-Hued Brick Road
Obvious exits: -N -S -W#
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
Drun  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
*Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the south.
A wandering bard enters from the south.

< 314h/314H 122v/124V Pos: standing >
Lazz leaves north.
Drun leaves north.
The wraith of a stout guest leaves north.
The wraith of a stout guest leaves north.
The wraith of a moonstone knight leaves north.
The wraith of a moonstone knight leaves north.
You follow Lazz.

Before a Small Moat
Obvious exits: -N -S
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
Drun  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
*Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the south.
A wandering bard enters from the south.

< 314h/314H 121v/124V Pos: standing >
Lazz leaves north.
Drun leaves north.
The wraith of a stout guest leaves north.
The wraith of a stout guest leaves north.
The wraith of a moonstone knight leaves north.
The wraith of a moonstone knight leaves north.
You follow Lazz.

Over a Drawbridge
Obvious exits: -N -S
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
Drun  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
*Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A servant sets out on an errand.
A wandering bard enters from the south.
A wandering bard enters from the south.

< 314h/314H 121v/124V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 314h/314H 124v/124V Pos: standing >
Lazz leaves north.
Drun leaves north.
The wraith of a stout guest leaves north.
The wraith of a stout guest leaves north.
The wraith of a moonstone knight leaves north.
The wraith of a moonstone knight leaves north.
You follow Lazz.

Outside the Massive Castle Gates
Obvious exits: -N# -S -W
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
Drun  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
*Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A dwarven warrior grumbles something about a foul smell.
An elven ranger stands watch at the gates.
A powerful barbarian shaman protects the castle gates.
An armed guard protects the royal castle gates.
An armed guard protects the royal castle gates.
A wandering bard enters from the south.
A wandering bard enters from the south.

< 314h/314H 123v/124V Pos: standing >
A wandering bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a wandering bard's soothing song!
Lazz looks at an armed guard.

< 314h/314H 123v/124V Pos: standing >
Lazz looks at an armed guard.

< 314h/314H 124v/124V Pos: standing >
Lazz looks at a dwarven warrior.

< 314h/314H 124v/124V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 314h/314H 124v/124V Pos: standing >
You say in common 'they assist each other'

< 314h/314H 124v/124V Pos: standing >
A wandering bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a wandering bard's soothing song!
Lazz looks at an elven ranger.

< 314h/314H 124v/124V Pos: standing >
Lazz says 'fighted so'

< 314h/314H 124v/124V Pos: standing >
A servant enters from the south.

< 314h/314H 124v/124V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
Lazz sizes up an elven ranger with a quick glance.

< 314h/314H 124v/124V Pos: standing >
A wandering bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a wandering bard's soothing song!

< 314h/314H 124v/124V Pos: standing >
You say in common 'dwarf/cleric will track'

< 314h/314H 124v/124V Pos: standing >
A servant leaves south.

< 314h/314H 124v/124V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 314h/314H 124v/124V Pos: standing >
A wandering bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a wandering bard's soothing song!

< 314h/314H 124v/124V Pos: standing >
Lazz says 'ranger?'

< 314h/314H 124v/124V Pos: standing >
Lazz leaves west.
Drun leaves west.
The wraith of a stout guest leaves west.
The wraith of a stout guest leaves west.
The wraith of a moonstone knight leaves west.
The wraith of a moonstone knight leaves west.
You follow Lazz.

Along the Highest Wall
Obvious exits: -N -E -S -W
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
Drun  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
*Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the east.
A wandering bard enters from the east.

< 314h/314H 123v/124V Pos: standing >
You say in common 'prob too'

< 314h/314H 123v/124V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 314h/314H 123v/124V Pos: standing >
A wandering bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a wandering bard's soothing song!

< 314h/314H 123v/124V Pos: standing >
Lazz leaves east.
Drun leaves east.
The wraith of a stout guest leaves east.
The wraith of a stout guest leaves east.
The wraith of a moonstone knight leaves east.
The wraith of a moonstone knight leaves east.
You follow Lazz.

Outside the Massive Castle Gates
Obvious exits: -N# -S -W
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
Drun  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
*Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A dwarven warrior grumbles something about a foul smell.
An elven ranger stands watch at the gates.
A powerful barbarian shaman protects the castle gates.
An armed guard protects the royal castle gates.
An armed guard protects the royal castle gates.
A wandering bard enters from the west.
A wandering bard enters from the west.
Drun sits down.

< 314h/314H 123v/124V Pos: standing >
Drun clambers to his feet.

< 314h/314H 123v/124V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >
Drun sizes up an elven ranger with a quick glance.

< 314h/314H 124v/124V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 314h/314H 124v/124V Pos: standing >
Lazz's skin seems to turn to stone.

< 314h/314H 124v/124V Pos: standing >
Drun leaves west.
The wraith of a stout guest leaves west.
The wraith of a stout guest leaves west.
The wraith of a moonstone knight leaves west.
The wraith of a moonstone knight leaves west.

< 314h/314H 124v/124V Pos: standing >
A wandering bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a wandering bard's soothing song!

< 314h/314H 124v/124V Pos: standing >
Lazz snaps into visibility.
Lazz tackles an elven ranger square in the chest knocking the wind out of it!

< 314h/314H 124v/124V Pos: standing >
An armed guard watches the area, making sure the battle does not get out of hand.

< 314h/314H 124v/124V Pos: standing >
Along the Highest Wall
Obvious exits: -N -E -S -W
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
Drun  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A wandering bard enters from the east.
A wandering bard enters from the east.

< 314h/314H 123v/124V Pos: standing >
Drun leaves east.
The wraith of a stout guest leaves east.
The wraith of a stout guest leaves east.
The wraith of a moonstone knight leaves east.
The wraith of a moonstone knight leaves east.

< 314h/314H 123v/124V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 314h/314H 123v/124V Pos: standing >
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a moonstone knight stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
*The wraith of a stout guest stands here. (minion) (Red Aura)
Drun  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
*Lazz  The Resistance (Grey Elf)(medium) sits in mid-air here, fighting an elven ranger.
A dwarven warrior stands in mid-air here, fighting Lazz.
An elven ranger sits in mid-air here, fighting Lazz.
A powerful barbarian shaman stands in mid-air here, fighting Lazz.
An armed guard protects the royal castle gates.
An armed guard protects the royal castle gates.
A wandering bard enters from the west.
A wandering bard enters from the west.

< 314h/314H 122v/124V Pos: standing >
An armed guard assists a dwarven warrior heroically.
An armed guard suddenly attacks Lazz!
Lazz snaps into visibility.
An armed guard's powerful slash strikes Lazz.

< 314h/314H 124v/124V Pos: standing >
A wandering bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a wandering bard's soothing song!

< 314h/314H 124v/124V Pos: standing >
An armed guard assists an armed guard heroically.
An armed guard suddenly attacks Lazz!
Lazz snaps into visibility.
An armed guard's powerful slash strikes Lazz.

< 314h/314H 124v/124V Pos: standing >
Lazz misses an elven ranger.
Lazz misses an elven ranger.
Lazz snaps into visibility.

< 314h/314H 124v/124V Pos: standing >
An elven ranger clambers to its feet.

< 314h/314H 124v/124V Pos: standing >
Lazz snaps into visibility.
A powerful barbarian shaman's fine punch strikes Lazz.
A powerful barbarian shaman's punch strikes Lazz.
A powerful barbarian shaman starts casting an offensive spell called 'scathing wind'.
The wraith of a moonstone knight suddenly attacks a powerful barbarian shaman!
The wraith of a moonstone knight snaps into visibility.
The wraith of a moonstone knight's decent slash grazes a powerful barbarian shaman.
An elven ranger's fine punch strikes Lazz.
An elven ranger's fine punch strikes Lazz.
An elven ranger's fine punch strikes Lazz.

< 314h/314H 124v/124V Pos: standing >
A dwarven warrior's powerful slash strikes Lazz.
A dwarven warrior's powerful slash strikes Lazz.
A dwarven warrior's powerful slash strikes Lazz hard.

< 314h/314H 124v/124V Pos: standing >
Lazz snaps into visibility.
An armed guard's slash strikes Lazz.
An armed guard's slash strikes Lazz hard.
An armed guard's powerful slash strikes Lazz hard.
An armed guard hits Lazz with a mighty kick to his chest.

< 314h/314H 124v/124V Pos: standing >
The wraith of a moonstone knight misses a powerful barbarian shaman.
An armed guard's powerful slash strikes Lazz very hard.
An armed guard's mighty slash enshrouds Lazz in a mist of blood.
An armed guard's slash seriously wounds Lazz.
An elven ranger dodges Lazz's attack.
Lazz misses an elven ranger.

< 314h/314H 124v/124V Pos: standing >
A powerful barbarian shaman completes its spell...
A powerful barbarian shaman utters the words 'scathing wind'
A scathing gust of wind bursts from a powerful barbarian shaman's fingertips!
The scathing gust of wind hits a wandering bard, burning flesh from his body.
The scathing gust of wind hits a wandering bard, burning flesh from his body.
A powerful barbarian shaman's spell flows around the wraith of a moonstone knight, leaving it unharmed!
The wraith of a moonstone knight snaps into visibility.
The scathing gust of wind hits the wraith of a moonstone knight, burning flesh from its body.
A powerful barbarian shaman's spell flows around the wraith of a stout guest, leaving it unharmed!
The wraith of a stout guest snaps into visibility.
The wraith of a stout guest snaps into visibility.
The scathing gust of wind hits the wraith of a stout guest, burning flesh from its body.
The scathing gust of wind hits Drun, burning flesh from his body.
The scathing gust of wind hits Lazz, burning flesh from his body.
The wraith of a stout guest misses a powerful barbarian shaman.
A powerful barbarian shaman dodges the wraith of a stout guest's attack.
A wandering bard misses a powerful barbarian shaman.
A wandering bard misses a powerful barbarian shaman.

< 314h/314H 124v/124V Pos: standing >
The wraith of a moonstone knight misses a powerful barbarian shaman.
Lazz clambers to his feet.

< 314h/314H 124v/124V Pos: standing >
Lazz snaps into visibility.
An elven ranger's punch seriously wounds Lazz.
An elven ranger's punch enshrouds Lazz in a mist of blood.
An elven ranger's punch enshrouds Lazz in a mist of blood.
Lazz attempts to flee.
Lazz tries to flee, but can't make it out of here!

< 314h/314H 124v/124V Pos: standing >
A powerful barbarian shaman's fine punch grievously wounds Lazz.
Lazz is stunned!
A powerful barbarian shaman punches Lazz to death.
Lazz is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Lazz.
Drun stops following Lazz.
You stop following Lazz.
Lazz is no longer in your group.

< 314h/314H 124v/124V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 314h/314H 124v/124V Pos: standing >
A wandering bard misses a powerful barbarian shaman.
A wandering bard misses a powerful barbarian shaman.
Drun attempts to flee.
Drun leaves south.

< 314h/314H 124v/124V Pos: standing >
The wraith of a moonstone knight starts casting a spell called 'minor globe of invulnerability'.

< 314h/314H 124v/124V Pos: standing >
The wraith of a moonstone knight starts casting a spell called 'coldshield'.
An armed guard assists a powerful barbarian shaman heroically.
A wandering bard avoids being bashed by an armed guard, who loses his balance and falls.

< 314h/314H 124v/124V Pos: standing >
The wraith of a stout guest misses a powerful barbarian shaman.
The wraith of a stout guest starts casting a spell called 'minor globe of invulnerability'.
A powerful barbarian shaman dodges the wraith of a stout guest's attack.
The wraith of a stout guest starts casting a spell called 'minor globe of invulnerability'.

< 314h/314H 124v/124V Pos: standing >
A wandering bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a wandering bard's soothing song!
A servant enters from the south.

< 314h/314H 124v/124V Pos: standing >
An elven ranger assists a powerful barbarian shaman heroically.
An elven ranger suddenly attacks a wandering bard!
An elven ranger's fine punch strikes a wandering bard.
An elven ranger's punch strikes a wandering bard.

< 314h/314H 124v/124V Pos: standing >
[Damage: 11 ] A wandering bard's fine punch wounds a powerful barbarian shaman.
[Damage: 19 ] A wandering bard's impressive punch strikes a powerful barbarian shaman.

< 314h/314H 124v/124V Pos: standing >
The wraith of a moonstone knight completes its spell...
The wraith of a moonstone knight utters the word 'qaregpuzre'
The wraith of a moonstone knight is surrounded by an aura of deadly cold!

< 314h/314H 124v/124V Pos: standing >
A wandering bard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a wandering bard dies in agony.
A wandering bard quickly returns to the plane from whence they were summoned...
A wandering bard stops following you.
a wandering bard is no longer in your group.
A wandering bard suddenly attacks YOU!
-=[A wandering bard's fine punch strikes you.]=-
[Damage:  8 ] A wandering bard is burned severely as he hits you!
The wraith of a moonstone knight completes its spell...
The wraith of a moonstone knight utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The wraith of a moonstone knight begins to shimmer.
Along the Highest Wall
Obvious exits: -N -E -S -W
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.

< 301h/314H 123v/124V Pos: standing >

< 301h/314H 124v/124V Pos: standing >
A wandering bard stops following you.
a wandering bard is no longer in your group.
the wraith of a stout guest is no longer in your group.

< 304h/314H 124v/124V Pos: standing >
the wraith of a stout guest is no longer in your group.

< 305h/314H 124v/124V Pos: standing >
Along the Highest Wall
Obvious exits: -N -E -S -W
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.

< 305h/314H 124v/124V Pos: standing >
the wraith of a moonstone knight is no longer in your group.

< 307h/314H 124v/124V Pos: standing >
You quickly scan the area.
A servant who is close by to your east.
The wraith of a moonstone knight who is close by to your east.
A dwarven warrior who is close by to your east.
A powerful barbarian shaman who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
A huge furry ram who is close by to your south.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.
Garbleyarble who is close by to your west.

< 307h/314H 124v/124V Pos: standing >
the wraith of a moonstone knight is no longer in your group.

< 309h/314H 124v/124V Pos: standing >

< 310h/314H 124v/124V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 311h/314H 124v/124V Pos: standing >

< 313h/314H 124v/124V Pos: standing >
Along the Highest Wall
Obvious exits: -N -E -S -W
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.

< 313h/314H 124v/124V Pos: standing >
You quickly scan the area.
An elven ranger who is close by to your east.
A servant who is close by to your east.
A dwarven warrior who is close by to your east.
A powerful barbarian shaman who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
A huge furry ram who is close by to your south.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.
Garbleyarble who is close by to your west.

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >
You utter a quick incantation, calling forth a wandering bard who softly says 'Your wish is my command, master!'
A wandering bard starts following you.

< 314h/314H 124v/124V Pos: standing >
A wandering bard is now a member of your group.

< 314h/314H 124v/124V Pos: standing >
Your group consists of ( 3/20):
( Head)   314/314   hit,  124/124  move Illeus
(Front)                                Drun
(Front)   363/363   hit,  180/180  move a wandering bard

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >
Along the Highest Wall
Obvious exits: -N -E -S -W
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.
A wandering bard walks toward the castle. (minion) 

< 314h/314H 124v/124V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 314h/314H 124v/124V Pos: standing >
Autosaving...

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >
Your group consists of ( 3/20):
( Head)   314/314   hit,  124/124  move Illeus
(Front)                                Drun
(Front)   363/363   hit,  180/180  move a wandering bard

< 314h/314H 124v/124V Pos: standing >
You quickly scan the area.
A servant who is close by to your east.
An elven ranger who is close by to your east.
A dwarven warrior who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
A huge furry ram who is close by to your south.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.
Garbleyarble who is close by to your west.

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >
Drun is no longer in your group.

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >
Along the Highest Wall
Obvious exits: -N -E -S -W
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.
A wandering bard walks toward the castle. (minion) 

< 314h/314H 124v/124V Pos: standing >
Garbleyarble's Shop of This and That
Obvious exits: -E
Garbleyarble works on a gadget in his hands.
A wandering bard enters from the east.

< 314h/314H 123v/124V Pos: standing >
Ok.

< 314h/314H 123v/124V Pos: standing >

< 314h/314H 123v/124V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 314h/314H 123v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >
Garbleyarble starts casting a spell.
Garbleyarble completes his spell...
Garbleyarble utters the words 'shadow shield'
Shadows start to swirl around and cover Garbleyarble's skin.

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >
Your charisma radiates as you call forth your minion!
You utter a quick incantation, calling forth Morlyntra who softly says 'Your wish is my command, master!'
Morlyntra starts following you.

< 314h/314H 124v/124V Pos: standing >
Morlyntra is now a member of your group.
A wandering bard already grouped by you.

< 314h/314H 124v/124V Pos: standing >

< 314h/314H 124v/124V Pos: standing >
A Kobold sneaks in from the east.
A Troll sneaks in from the east.
A Drow Elf enters from the east.

< 314h/314H 124v/124V Pos: standing >
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.

< 314h/314H 124v/124V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH!  That really did HURT!
A Drow Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 216h/314H 124v/124V Pos: sitting >
A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting an offensive spell.

< 216h/314H 124v/124V Pos: sitting >
A powerful barbarian shaman enters from the east.

< 216h/314H 124v/124V Pos: sitting >
A faint hum can be heard from the sphere of wind carried by a Kobold.
An elven ranger enters from the east.

< 216h/314H 124v/124V Pos: sitting >
A powerful barbarian shaman suddenly attacks YOU!
-=[A powerful barbarian shaman's impressive punch strikes you very hard.]=-
[Damage: 16 ] A powerful barbarian shaman is burned severely as it hits you!
An elven ranger suddenly attacks a Troll!
An elven ranger's feeble punch grazes a Troll.
An elven ranger's punch grazes a Troll.
A Kobold closes the door.

< 190h/314H 124v/124V Pos: sitting >
< T: Illeus TP: sit TC: few wounds E: powerful sta EP: few scratches >
 Garbleyarble starts casting a spell.
Garbleyarble completes his spell...
Garbleyarble utters the words 'detect invisibility'

< 190h/314H 124v/124V Pos: sitting >
< T: Illeus TP: sit TC: few wounds E: powerful sta EP: few scratches >
 A wandering bard suddenly attacks a Drow Elf!
[Damage: 25 ] A wandering bard's impressive punch strikes a Drow Elf.
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
As a Troll's iceball shatters in your face, you swear you hear taps..