The death of [40 Controller] Illeus The Resistance (Githzerai)

in Garbleyarble's Shop of This and That

from the perspective of [45 Bounty Hunter] Kiria *-* Bloodlust *-* (Drow Elf)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        a dangling skull and crossbones earring
<worn in ear>        a flaming earring [poor]
<worn on face>       a veil named 'Sorrow' of precision (magic)
<worn around neck>   the collar of firestones (magic) [80%]
<worn around neck>   a seaweed covered necklace
<worn on body>       some platemail of colorless salamander scales (magic)[239h 59m 0s]
<worn about body>    a long flowing robe of the damned [superior] (magic) [88%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a thin black belt of accuracy [superior] (magic)
<worn on belt buckle>a diamondine axe covered in blood (magic)
<attached to belt>   a rugged adventurers satchel (magic)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn on hands>      the gauntlets of the war giant Torg [superior] (magic) (humming)
<worn on finger>     an obsidian circle (magic)
<worn on finger>     an obsidian circle (magic)
<primary weapon>     the humming sword named 'Blaze' (magic) (humming) [86%]
<secondary weapon>   a Katzbalger (magic) [85%]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       the mage boots of the maelstrom

Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:    Ultravision Farsee Fly Haste Listen
Bartender Quests Remaining: 6
Combat Pulse:   15 Spell Pulse:  0.90 
Leaderboard Points: 1677 

Active Spells:
--------------
vitality (7 minutes)
dexterity (42 minutes)
strength (42 minutes)
well-rested bonus (136 minutes)
elephantstrength (26 minutes)
hawkvision (5 minutes)
lionrage (6 minutes)

Azar closes the door.

< 670h/670H 210v/210V Pos: standing >
Azar sneaks east.
You follow Azar.

A Room lined with Items of War
Obvious exits: -N -W
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
The weaponsmaster polishes a scimitar.

< 670h/670H 209v/210V Pos: standing >
You follow Azar.

A Rectangular Dining Area
Obvious exits: -S -W
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A dining guest eats the food served.(Gold Aura)
A dining guest eats the food served.(Gold Aura)

< 670h/670H 208v/210V Pos: standing >
Azar sneaks west.
You follow Azar.

A Kitchen in the Oakencrest Mansion
Obvious exits: -E -S
A dark electrum leister lies here on the ground.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A servant scurries along on an errand.(Gold Aura)
A servant scurries along on an errand.(Gold Aura)

< 670h/670H 207v/210V Pos: standing >
You follow Azar.

The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
There are some tracks heading south.

< 670h/670H 207v/210V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A servant who is close by to your north.
The weaponsmaster who is close by to your east.

< 670h/670H 208v/210V Pos: standing >
You follow Azar.

A Solid Wooden Stairway
Obvious exits: -E -U
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 208v/210V Pos: standing >
You follow Azar.

The Second Floor
Obvious exits: -N -E -D
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 209v/210V Pos: standing >
Azar sneaks east.
You follow Azar.

The Second Floor
Obvious exits: -N -E -W
[3] A spellbook lies here, discarded.
A quill lies here, discarded.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 208v/210V Pos: standing >
Azar sneaks east.
You follow Azar.

A Large Bedroom
Obvious exits: -W
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A sleeping guest stands here.(Gold Aura)
A sleeping guest stands here.(Gold Aura)

< 670h/670H 207v/210V Pos: standing >

< 670h/670H 210v/210V Pos: standing >
You follow Azar.

The Second Floor
Obvious exits: -N -E -W
[3] A spellbook lies here, discarded.
A quill lies here, discarded.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
There are Drow Elf tracks going west.

< 670h/670H 209v/210V Pos: standing >
Azar sneaks north.
You follow Azar.

A Large Bedroom
Obvious exits: -S
A legendary crystal helmet lies here on the ground.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 208v/210V Pos: standing >
Azar sneaks south.
You follow Azar.

The Second Floor
Obvious exits: -N -E -W
[3] A spellbook lies here, discarded.
A quill lies here, discarded.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
There are some tracks heading north.

< 670h/670H 208v/210V Pos: standing >
Azar sneaks west.
You follow Azar.

The Second Floor
Obvious exits: -N -E -D
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 208v/210V Pos: standing >

< 670h/670H 209v/210V Pos: standing >
You follow Azar.

The Second Floor
Obvious exits: -N -E# -S -W
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
There are Drow Elf tracks going north.

< 670h/670H 209v/210V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Azar.
Azar sneaks north.
You follow Azar.

Master Bedroom of General Oakencrest
Obvious exits: -S
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 208v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 670h/670H 209v/210V Pos: standing >

< 670h/670H 210v/210V Pos: standing >
Azar sneaks south.
You follow Azar.

The Second Floor
Obvious exits: -N -E# -S -W
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 209v/210V Pos: standing >
You quickly scan the area.
Madam Oakencrest who is close by to your west.
Azar sneaks west.
You follow Azar.

A Balcony
Obvious exits: -E
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)Madam Oakencrest scowers the room.(Gold Aura)

< 670h/670H 208v/210V Pos: standing >
Azar sneaks east.
You follow Azar.

The Second Floor
Obvious exits: -N -E# -S -W
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 209v/210V Pos: standing >
You quickly scan the area.
Madam Oakencrest who is close by to your west.

< 670h/670H 209v/210V Pos: standing >
Azar opens the door.

< 670h/670H 209v/210V Pos: standing >
You quickly scan the area.
An architect who is close by to your east.
Madam Oakencrest who is close by to your west.
Azar sneaks east.
You follow Azar.

The Study of General Oakencrest
Obvious exits: -W
Some cracked ivory gauntlets lie here on the ground.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An architect evaluates several estates.(Gold Aura)

< 670h/670H 208v/210V Pos: standing >
Azar sneaks west.
You follow Azar.

The Second Floor
Obvious exits: -N -E -S -W
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 207v/210V Pos: standing >
Azar sneaks south.
You follow Azar.

The Second Floor
Obvious exits: -N -E -D
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
There are some tracks heading east.

< 670h/670H 207v/210V Pos: standing >
You quickly scan the area.
A sleeping guest who is not far off to your east.
A sleeping guest who is not far off to your east.

< 670h/670H 210v/210V Pos: standing >
Azar floats down.
You follow Azar.

A Solid Wooden Stairway
Obvious exits: -E -U
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 209v/210V Pos: standing >
You follow Azar.

The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Om ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)

< 670h/670H 208v/210V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A servant who is close by to your north.
The weaponsmaster who is close by to your east.

< 670h/670H 208v/210V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A servant who is close by to your north.
The weaponsmaster who is close by to your east.
Om opens the door.

< 670h/670H 210v/210V Pos: standing >
Azar sneaks south.
Om sneaks south.
You follow Azar.

A Circular Fountain in a Lush Courtyard
Obvious exits: -N -E -W
A circular fountain erupts with water.
Om ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
There are Troll tracks going north.

< 670h/670H 209v/210V Pos: standing >
Om's body appears to recover from the affects of the potion.

< 670h/670H 209v/210V Pos: standing >
You quickly scan the area.
A servant who is not far off to your north.
A servant who is not far off to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 670h/670H 210v/210V Pos: standing >
Om sneaks west.
You follow Azar.

Before a Large Courtyard
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
Shattered bits of ice are scattered about the area.
Om ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 209v/210V Pos: standing >
You quickly scan the area.
A servant who is a brief walk away to your north.
An elven ranger who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 670h/670H 209v/210V Pos: standing >
You quickly scan the area.
A servant who is a brief walk away to your north.
An elven ranger who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 670h/670H 209v/210V Pos: standing >
Om sneaks north.
You follow Azar.

A Blue-Hued Brick Road
Obvious exits: -N -S -W
Om ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
There are Drow Elf tracks going north.
There are some tracks heading north.

< 670h/670H 208v/210V Pos: standing >
Om sneaks north.
You follow Azar.

Before a Small Moat
Obvious exits: -N -S
Om ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 670h/670H 207v/210V Pos: standing >
You do not see that item here.

< 670h/670H 209v/210V Pos: standing >
Om eats a slab of beef.

< 670h/670H 210v/210V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
An elven ranger who is not far off to your north.
A dwarven warrior who is not far off to your north.
An armed guard who is not far off to your north.
An armed guard who is not far off to your north.
Azar sneaks south.
You follow Azar.

A Blue-Hued Brick Road
Obvious exits: -N -S -W
Om ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
There are Troll tracks going south.
There are some tracks heading north.

< 670h/670H 209v/210V Pos: standing >
You quickly scan the area.
A servant who is not far off to your north.
An elven ranger who is a brief walk away to your north.
A dwarven warrior who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A powerful barbarian shaman who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.

< 670h/670H 209v/210V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Azar.
You quickly scan the area.
A servant who is not far off to your north.
An elven ranger who is a brief walk away to your north.
A dwarven warrior who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A powerful barbarian shaman who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.

< 670h/670H 209v/210V Pos: standing >
Azar closes the door.

< 670h/670H 209v/210V Pos: standing >
Azar's skin seems to turn to stone.

< 670h/670H 209v/210V Pos: standing >
You get a cup of soft ice cream from a bottomless bag of the illithids.
Azar sneaks north.
You follow Azar.

Before a Small Moat
Obvious exits: -N -S
Om ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
There are some tracks heading north.
There are some tracks heading south.

< 670h/670H 208v/210V Pos: standing >
You feel sated already.

< 670h/670H 208v/210V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
An elven ranger who is not far off to your north.
A dwarven warrior who is not far off to your north.
An armed guard who is not far off to your north.
An armed guard who is not far off to your north.

< 670h/670H 210v/210V Pos: standing >
You follow Azar.

Over a Drawbridge
Obvious exits: -N -S
The corpse of a Grey Elf is lying here.
Om ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A servant sets out on an errand.(Gold Aura)
There are some tracks heading north.

< 670h/670H 209v/210V Pos: standing >
Ok.

< 670h/670H 209v/210V Pos: standing >
You don't have the cup.

< 670h/670H 209v/210V Pos: standing >

< 670h/670H 210v/210V Pos: standing >
You are carrying: (1/12)
a bottomless bag of the illithids (magic)

< 670h/670H 210v/210V Pos: standing >
It appears to be the corpse of Lazz.
Nothing.

< 670h/670H 210v/210V Pos: standing >
You giggle.

< 670h/670H 210v/210V Pos: standing >
Azar sneaks north.
Om sneaks north.
You follow Azar.

Outside the Massive Castle Gates
Obvious exits: -N# -S -W
Om ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An elven ranger stands watch at the gates.(Gold Aura)
A dwarven warrior grumbles something about a foul smell.
An armed guard protects the royal castle gates.(Gold Aura)
An armed guard protects the royal castle gates.(Gold Aura)
There are some tracks heading north.
There are some tracks heading north.
An elven ranger suddenly attacks YOU!
As an elven ranger attempts to attack you, you intercept the attack with your hands and twist an elven ranger's arm!
-=[An elven ranger's decent punch wounds you.]=-
An armed guard suddenly attacks YOU!
-=[An armed guard's impressive slash wounds you.]=-

< 642h/670H 209v/210V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: elven sta EP: excellent >
 Azar sneaks west.

< 642h/670H 209v/210V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: elven sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 642h/670H 209v/210V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: elven sta EP: excellent >
 An armed guard suddenly attacks YOU!
As an armed guard attempts to attack you, you intercept the attack with your hands and twist an armed guard's arm!

< 642h/670H 209v/210V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: elven sta EP: excellent >
 A dwarven warrior suddenly attacks YOU!
-=[A dwarven warrior's powerful slash wounds you.]=-

< 623h/670H 209v/210V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: elven sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 623h/670H 209v/210V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: elven sta EP: excellent >
 
< 623h/670H 209v/210V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: elven sta EP: excellent >
 You attempt to flee...
Over a Drawbridge
Obvious exits: -N -S
The corpse of a Grey Elf is lying here.
A servant sets out on an errand.(Gold Aura)
There are Drow Elf tracks going south.
You flee southward!

< 623h/670H 187v/210V Pos: standing >
Saving Kiria.

< 623h/670H 191v/210V Pos: standing >
It appears to be the corpse of Lazz.
Nothing.

< 623h/670H 194v/210V Pos: standing >
An elven ranger enters from the north.

< 623h/670H 196v/210V Pos: standing >
An elven ranger suddenly attacks YOU!
-=[An elven ranger's decent punch wounds you.]=-
-=[An elven ranger's decent punch wounds you.]=-

< 593h/670H 198v/210V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: elven sta EP: excellent >
 
< 593h/670H 198v/210V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: elven sta EP: excellent >
 This ranger stands watch at the gates of the castle. He was ordered to stand
guard alongside of his human counterparts incase of an attack. It would be
a disaster if something were to happen while the elven emissary was at court
with the king.
An elven ranger appears to be Grey Elf and is in excellent condition.
It's medium in size.
Its skin has a barklike texture..
It seems to be moving much faster than normal..
It's surrounded by a diffuse globe of light!

<worn around wrist>  an elven bracelet of precision [superior] (magic)

< 593h/670H 198v/210V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: elven sta EP: excellent >
 You attempt to flee...
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
A dwarven warrior grumbles something about a foul smell.
An armed guard protects the royal castle gates.(Gold Aura)
An armed guard protects the royal castle gates.(Gold Aura)
There are some tracks heading north.
There are some tracks heading north.
You flee northward!
You dodge a bash from a dwarven warrior, who loses its balance and falls.
An armed guard suddenly attacks YOU!
-=[An armed guard's powerful slash wounds you.]=-

< 577h/670H 172v/210V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: dwarven kne EP: few scratches >
 [Damage: 11 ] -=[Your fine slash wounds a dwarven warrior.]=-
[Damage: 11 ] -=[Your fine slash wounds a dwarven warrior.]=-
[Damage: 11 ] -=[Your fine slash wounds a dwarven warrior.]=-
[Damage: 15 ] -=[Your slash wounds a dwarven warrior.]=-

< 577h/670H 172v/210V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: dwarven kne EP:  small wounds >
 You dodge a bash from an armed guard, who loses his balance and falls.

< 577h/670H 173v/210V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: dwarven kne EP:  small wounds >
 Saving Kiria.

< 577h/670H 173v/210V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: dwarven kne EP:  small wounds >
 A powerful barbarian shaman enters from the south.
You attempt to flee...
Along the Highest Wall
Obvious exits: -N -E -S -W
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.
Om ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
You flee westward!

< 577h/670H 143v/210V Pos: standing >
Om sneaks west.
You follow Azar.

Garbleyarble's Shop of This and That
Obvious exits: -E
Om ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Morlyntra, the great sorceress of Charing, is here ready to train you. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
A Githzerai (medium)  The Resistance stands in mid-air here.
A torch floats near a Githzerai's head. (illuminating)
Garbleyarble works on a gadget in his hands.(Gold Aura)

< 577h/670H 143v/210V Pos: standing >
Saving Kiria.

< 577h/670H 149v/210V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.

< 577h/670H 150v/210V Pos: standing >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
You tackle a Githzerai square in the chest knocking the wind out of him!

< 577h/670H 153v/210V Pos: standing >
<Om grasps his totem tightly, and begins communing with the spirits.
Om starts casting an offensive spell.

< 577h/670H 154v/210V Pos: standing >
<A powerful barbarian shaman enters from the east.

< 577h/670H 154v/210V Pos: standing >
<A faint hum can be heard from the sphere of wind carried by Azar.
An elven ranger enters from the east.

< 577h/670H 154v/210V Pos: standing >
<A powerful barbarian shaman suddenly attacks a Githzerai!
A powerful barbarian shaman's impressive punch strikes a Githzerai very hard.
A powerful barbarian shaman is burned severely as it hits a Githzerai!
An elven ranger suddenly attacks Om!
An elven ranger's feeble punch grazes Om.
An elven ranger's punch grazes Om.
Azar closes the door.

< 577h/670H 154v/210V Pos: standing >
< T: powerful TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 Garbleyarble starts casting a spell.
Garbleyarble completes his spell...
Garbleyarble utters the words 'oculoinfra uizuguburuhl'

< 577h/670H 154v/210V Pos: standing >
< T: powerful TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 A wandering bard suddenly attacks YOU!
-=[A wandering bard's impressive punch strikes you.]=-
Om completes his spell...
Om utters the words 'abrauztg gpahhzfuio uqzbarr'
Om points at a Githzerai.
The force of Om's iceball shatters any hopes a Githzerai had of living a long and happy life.
Morlyntra stops following a Githzerai.
A wandering bard stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!