The death of [37 Magician] Sinz *-* Bloodlust *-* (Kobold)

in A Cobblestone Road

from the perspective of [44 Crusader] Rex The Resistance (Human)

<worn as a badge>    emblem of the maelstrom
<worn on head>       a hardened bamboo tiara from Charing [88%]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn on face>       a blood stained mask (magic) [85%]
<worn around neck>   a spiked sunstone collar [superior]
<worn around neck>   a silver brooch [poor] (glowing)
<worn on body>       some human-made bark cuirass from Charing
<worn about body>    a hardened cured leather mantle from Charing
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a flaming leather girth from Charing
<worn on belt buckle>a dented bamboo belt buckle from Charing [87%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [70%]
<worn around wrist>  a sparkling diamond bracer (magic)
<worn around wrist>  a bracer of the serpent guard (magic)
<worn on hands>      some fine glass claws from Charing
<worn on finger>     a mithril ring embossed with obsidian shards
<worn on finger>     a gold ring with diamonds (illuminating)
<wielding twohanded> the holy avenger of Ambran (magic) (glowing) (illuminating)[213h 55m 28s]
<worn on legs>       a pleated red and green kilt (illuminating) [67%]
<worn on feet>       a pair of dark ostriche-hide boots


< 505h/463H 147v/149V Pos: standing >

< 505h/463H 147v/149V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
Kileek leaves south.
You follow Kileek.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Flej enters from the north.
The church bishop enters from the north.
An elven bard enters from the north.
Laz enters from the north.

< 505h/463H 148v/149V Pos: standing >
Kileek leaves south.
You follow Kileek.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Flej enters from the north.
The church bishop enters from the north.
An elven bard enters from the north.
Laz enters from the north.

< 505h/463H 147v/149V Pos: standing >
Kileek leaves west.
You follow Kileek.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Flej enters from the east.
The church bishop enters from the east.
An elven bard enters from the east.
Laz enters from the east.

< 505h/463H 146v/149V Pos: standing >
Kileek leaves west.
You follow Kileek.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Flej enters from the east.
The church bishop enters from the east.
An elven bard enters from the east.
Laz enters from the east.

< 505h/463H 146v/149V Pos: standing >
Kileek leaves west.
You follow Kileek.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West #
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Flej enters from the east.
The church bishop enters from the east.
An elven bard enters from the east.
Laz enters from the east.

< 505h/463H 147v/149V Pos: standing >

< 505h/463H 149v/149V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.

< 505h/463H 149v/149V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.

< 504h/463H 149v/149V Pos: standing >
Kileek opens the door.

< 504h/463H 149v/149V Pos: standing >
A Cobblestone Road
Obvious exits: -North -East  -West 
Laz  The Resistance (Barbarian)(large) stands in mid-air here.(Gold Aura)
An elven bard in bright green skirts tunes her instruments. (minion) 
(Q)The church bishop is deep in meditation.(holy) (minion) (Red Aura)
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 504h/463H 149v/149V Pos: standing >
Kileek closes the door.

< 504h/463H 149v/149V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.

< 504h/463H 149v/149V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.

< 504h/463H 149v/149V Pos: standing >

< 504h/463H 149v/149V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.

< 504h/463H 149v/149V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.

< 504h/463H 149v/149V Pos: standing >
Flej starts casting a spell.
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.

< 504h/463H 149v/149V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.

< 504h/463H 149v/149V Pos: standing >
A Cobblestone Road
Obvious exits: -North -East  -West #
Laz  The Resistance (Barbarian)(large) stands in mid-air here.(Gold Aura)
An elven bard in bright green skirts tunes her instruments. (minion) 
(Q)The church bishop is deep in meditation.(holy) (minion) (Red Aura)
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 504h/463H 149v/149V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.

< 504h/463H 149v/149V Pos: standing >
Flej completes his spell...
Flej utters the words 'xarr ay uqz'

< 504h/463H 149v/149V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.

< 504h/463H 149v/149V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.

< 504h/463H 149v/149V Pos: standing >

< 504h/463H 149v/149V Pos: standing >
The snow is coming down faster now.

< 504h/463H 149v/149V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.

< 504h/463H 149v/149V Pos: standing >
Kileek opens the door.

< 504h/463H 149v/149V Pos: standing >
Laz stops using the mace of the earth.

< 503h/463H 149v/149V Pos: standing >
Kileek leaves west.
You follow Kileek.


<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>

<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
Hall of Warriors
   This grand hall is made from slabs of obsidian bound together with wide
bands of steel.  Shield, banners, and wooden blanks cover the walls, depicting
the coats of arms for various warrior households residing in the city.  The
floors are made from fine hewn obsidian and quartz block, placed closely
together without the use of mortar.  The center of the hall is depressed
slightly, with a hard packed earthen floor to allow sparring, while posts
outline the perimeter.
Obvious exits: -North -East  -South -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Flej enters from the east.
The church bishop enters from the east.
An elven bard enters from the east.
Laz enters from the east.

< 503h/463H 148v/149V Pos: standing >

< 503h/463H 148v/149V Pos: standing >
A war-hardened warrior enters from the north.

< 503h/463H 148v/149V Pos: standing >
Kileek closes the door.

< 503h/463H 148v/149V Pos: standing >
Kileek leaves west.
You follow Kileek.


<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>

<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
Sparring Arena
   This slightly depressed center of the hall is used for practicing
fighting techniques, instruction of new warriors, and for settling personal
disputes.  Unlike the rest of the hall, this circular area is made from hard
packed earth, with slight discolorations scattered throughout, no doubt from
dried blood.  From the attitude of the other warriors present, no-one steps
into this ring unless they intend to use it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a war-hardened warrior is lying here.
The corpse of arian is lying here.
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A war-hardened half-orc stands here.
A war-hardened warrior stands here, fighting Tarlator, the Village Shaman.
A war-hardened half-orc stands here.
A war-hardened warrior crouches here, fighting Tarlator, the Village Shaman.
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
(Q)Tarlator, The Village Shaman stands in mid-air here, fighting a war-hardened warrior. (minion) (Gold Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
(Q)Tarlator, The Village Shaman stands here, fighting a war-hardened warrior. (minion) (Gold Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here, fighting a war-hardened warrior.(Red Aura)
Flej enters from the east.
The church bishop enters from the east.
An elven bard enters from the east.
Laz enters from the east.

< 503h/463H 147v/149V Pos: standing >

< 503h/463H 147v/149V Pos: standing >
Kileek suddenly attacks an Orc!
With a final stunning whip, Kileek ends an Orc's life.
Upon being struck, an Orc disappears into thin air.
An Orc stops following an Orc.
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your east.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.

< 503h/463H 149v/149V Pos: standing >
A war-hardened warrior leaves north.
Laz wields the mace of the earth.
Divine power encases you as you turn to battle evil.
[Damage:  3 ] Upon being struck, an Orc disappears into thin air.
An Orc stops following an Orc.
You dive your holy avenger of Ambran right through the lifeless body of your opponent.

< 503h/463H 149v/149V Pos: standing >
Flej gives an elven bard an order.
An elven bard starts singing aloud with a beautiful voice.

< 505h/465H 149v/149V Pos: standing >
Tarlator, the Village Shaman punches a war-hardened warrior in the throat, he chokes, gasps and dies.
A war-hardened warrior is dead! R.I.P.
A look of horror and a silent scream are a war-hardened warrior's last actions in this world.

< 505h/465H 149v/149V Pos: standing >
An Orc attempts to flee.
An Orc leaves east.
An Orc leaves east.
An Orc leaves east.
Tarlator, The Village Shaman leaves east.
A Kobold leaves east.

< 505h/465H 149v/149V Pos: standing >
Flej gives an order to his followers.

< 505h/465H 149v/149V Pos: standing >
A war-hardened warrior's fine punch strikes Tarlator, the Village Shaman.
A war-hardened warrior's fine punch strikes Tarlator, the Village Shaman.
Tarlator, the Village Shaman's eyes roll as a war-hardened warrior plants a foot in his face.

< 505h/465H 149v/149V Pos: standing >
Your divine power fades.

< 503h/463H 149v/149V Pos: standing >
Autosaving...

< 503h/463H 149v/149V Pos: standing >
A war-hardened warrior enters from the north.

< 503h/463H 149v/149V Pos: standing >
Laz says in barbarian 'reduce'
Laz whispers 'reduce' to cloak of the stalker...
Laz shrinks to about half his normal size!

< 503h/463H 149v/149V Pos: standing >
Laz leaves east.

< 503h/463H 149v/149V Pos: standing >
Kileek leaves east.
Flej leaves east.
The church bishop leaves east.
An elven bard leaves east.

< 503h/463H 149v/149V Pos: standing >
A war-hardened warrior leaves south.

< 503h/463H 149v/149V Pos: standing >
A war-hardened warrior's impressive punch strikes Tarlator, the Village Shaman hard.
A war-hardened warrior's fine punch strikes Tarlator, the Village Shaman.

< 503h/463H 149v/149V Pos: standing >
Tarlator, the Village Shaman's punch strikes a war-hardened warrior.
Tarlator, the Village Shaman's fine punch strikes a war-hardened warrior.
Tarlator, the Village Shaman starts casting an offensive spell.

< 503h/463H 149v/149V Pos: standing >

< 503h/463H 149v/149V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>

<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
Hall of Warriors
   This grand hall is made from slabs of obsidian bound together with wide
bands of steel.  Shield, banners, and wooden blanks cover the walls, depicting
the coats of arms for various warrior households residing in the city.  The
floors are made from fine hewn obsidian and quartz block, placed closely
together without the use of mortar.  The center of the hall is depressed
slightly, with a hard packed earthen floor to allow sparring, while posts
outline the perimeter.
Obvious exits: -North -East # -South -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting a Kobold.(Gold Aura)
An elven bard in bright green skirts tunes her instruments. (minion)  (casting) 
(Q)The church bishop is deep in meditation.(holy) (minion) (Red Aura)
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Laz  The Resistance (Barbarian)(medium) stands in mid-air here, fighting a Kobold.(Gold Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* crouches in mid-air here, fighting Laz.(Red Aura)
(Q)Tarlator, The Village Shaman stands here chanting to some unknown god. (minion)  (casting) (Gold Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A war-hardened half-orc stands here.

< 503h/463H 148v/149V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's magic fist punches an Orc into so much pulp!
Upon being struck, an Orc disappears into thin air.
An Orc stops following an Orc.
The door seems to be closed.

< 503h/463H 148v/149V Pos: standing >
The door seems to be closed.

< 503h/463H 148v/149V Pos: standing >
Bash who?

< 503h/463H 149v/149V Pos: standing >
Flej gives an order to his followers.
An elven bard starts casting an offensive spell.
A Kobold avoids being bashed by Kileek, who loses his balance and falls.

< 503h/463H 149v/149V Pos: standing >
Looking panicked, a Kobold scrambles madly to his feet!

< 503h/463H 149v/149V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage:  3 ] Upon being struck, an Orc disappears into thin air.
An Orc stops following an Orc.
An elven bard stops invoking abruptly!

< 503h/463H 149v/149V Pos: standing >
Tarlator, the Village Shaman completes his spell...
Tarlator, the Village Shaman utters the word 'paxtzuguai'
Tarlator, the Village Shaman's pupils rapidly dilate until almost no iris is visible.

< 505h/465H 149v/149V Pos: standing >
A Kobold dodges Laz's attack.
Laz's feeble bludgeon grazes a Kobold.
Laz misses a Kobold.
A Kobold attempts to flee.
A Kobold leaves west.
A Kobold leaves south.
A Kobold leaves north.

< 505h/465H 149v/149V Pos: standing >
Your divine power fades.

< 503h/463H 149v/149V Pos: standing >
A war-hardened warrior enters from the south.
An elven bard sings a song to protect her from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 503h/463H 149v/149V Pos: standing >
A Kobold enters from the south.

< 503h/463H 149v/149V Pos: standing >
Laz fills with BLooDLuST and makes a ferocious leap at a Kobold!
Laz knocks a Kobold down with a mighty blow!
Flej gives an order to his followers.
An elven bard starts casting an offensive spell.

< 503h/463H 149v/149V Pos: standing >

< 503h/463H 149v/149V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's fist beats the life out of a Kobold, blood pours from his body!

< 502h/463H 149v/149V Pos: standing >
Tarlator, the Village Shaman starts casting a spell.

< 502h/463H 149v/149V Pos: standing >
Kileek clambers to his feet.

< 502h/463H 149v/149V Pos: standing >
A war-hardened warrior enters from the west.
Flej gives an order to his followers.
An elven bard suddenly attacks a Kobold!
An elven bard's weak punch grazes a Kobold.
An elven bard shivers as she hits a Kobold.
The church bishop suddenly attacks a Kobold!
The church bishop's fine punch strikes a Kobold.
The church bishop shivers as he hits a Kobold.
A Kobold opens the door.

< 502h/463H 149v/149V Pos: standing >
Kileek suddenly attacks a Kobold!
Kileek's impressive whip strikes a Kobold.
The freezing cold causes Kileek intense pain!
Kileek shivers as he hits a Kobold.

< 502h/463H 149v/149V Pos: standing >
Laz's fine bludgeon strikes a Kobold.
Laz's fine bludgeon strikes a Kobold.
Laz's fine bludgeon strikes a Kobold.
As a Kobold avoids your bash, you topple over and fall to the ground.

< 502h/463H 149v/149V Pos: sitting >
An elven bard sings a song to protect her from the world.
Looking panicked, a Kobold scrambles madly to his feet!

< 502h/463H 149v/149V Pos: sitting >
A war-hardened warrior enters from the south.

< 502h/463H 149v/149V Pos: sitting >
A Kobold attempts to flee.
A Kobold leaves west.
A Kobold leaves south.
A Kobold leaves east.
A Kobold leaves north.

< 502h/463H 149v/149V Pos: sitting >
Tarlator, the Village Shaman completes his spell...
Tarlator, the Village Shaman utters the word 'saihpzfgszze'
Tarlator, the Village Shaman begins to move much more quickly.

< 502h/463H 149v/149V Pos: sitting >
Flej gives an order to his followers.

< 502h/463H 149v/149V Pos: sitting >
A war-hardened warrior leaves east.
Laz fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!

Flej gives an order to his followers.

< 502h/463H 149v/149V Pos: sitting >
Flej gives an order to his followers.

< 502h/463H 149v/149V Pos: sitting >
Flej gives an order to his followers.

< 502h/463H 149v/149V Pos: sitting >
Kileek leaves north.

< 502h/463H 149v/149V Pos: sitting >
An elven bard sings a song to protect her from the world.

< 502h/463H 149v/149V Pos: sitting >
Laz leaves east.

< 502h/463H 149v/149V Pos: sitting >
Maybe you should get on your feet first?

< 502h/463H 149v/149V Pos: sitting >
Maybe you should get on your feet first?

< 502h/463H 149v/149V Pos: sitting >
Maybe you should get on your feet first?

< 502h/463H 149v/149V Pos: sitting >
Maybe you should get on your feet first?

< 502h/463H 149v/149V Pos: sitting >
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
You clamber to your feet.

< 502h/463H 149v/149V Pos: standing >
Flej gives an order to his followers.
An elven bard suddenly attacks a Kobold!
An elven bard's impressive punch strikes a Kobold very hard.
The church bishop suddenly attacks a Kobold!
The church bishop's fine punch strikes a Kobold very hard.
Kileek enters from the north.
Hall of Warriors
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here, fighting an elven bard.(Red Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
An elven bard stands in mid-air here, fighting a Kobold. (minion) 
(Q)The church bishop stands in mid-air here, fighting a Kobold.(holy) (minion) (Red Aura)
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)Tarlator, The Village Shaman stands here chanting to some unknown god. (minion) (Gold Aura)

< 502h/463H 149v/149V Pos: standing >
Hall of Warriors
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here, fighting an elven bard.(Red Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
An elven bard stands in mid-air here, fighting a Kobold. (minion) 
(Q)The church bishop stands in mid-air here, fighting a Kobold.(holy) (minion) (Red Aura)
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)Tarlator, The Village Shaman stands here chanting to some unknown god. (minion) (Gold Aura)

< 502h/463H 149v/149V Pos: standing >
A Kobold leaves east.
A Kobold leaves east.

< 502h/463H 149v/149V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage: 16 ] Your fine slash strikes a Kobold hard.

< 502h/463H 149v/149V Pos: standing >
< T: elf TP: sta TC:few scratches E: image sta EP:  few wounds >
 Kileek assists you heroically.
Kileek's impressive whip strikes a Kobold hard.

< 504h/465H 149v/149V Pos: standing >
< T: elf TP: sta TC:few scratches E: image sta EP:  few wounds >
 Your holy avenger of Ambran glows as you slam the pommel into a Kobold, knocking him away from your ally!

< 504h/465H 149v/149V Pos: standing >
< T: Rex TP: sta TC:excellent E: image sta EP:  few wounds >
 You parry a Kobold's lunge at you.

< 504h/465H 149v/149V Pos: standing >
< T: Rex TP: sta TC:excellent E: image sta EP:  few wounds >
 An elven bard sings a song to protect her from the world.

< 504h/465H 149v/149V Pos: standing >
< T: Rex TP: sta TC:excellent E: image sta EP:  few wounds >
 Flej gives an order to his followers.

< 504h/465H 149v/149V Pos: standing >
< T: Rex TP: sta TC:excellent E: image sta EP:  few wounds >
 The church bishop's fine punch strikes a Kobold very hard.
The church bishop's punch seriously wounds a Kobold.
The church bishop's impressive punch causes a Kobold to grimace in pain.
The church bishop's fine punch grievously wounds a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.

< 504h/465H 149v/149V Pos: standing >
Flej gives an order to his followers.
Kileek leaves east.

< 504h/465H 149v/149V Pos: standing >
Your divine power fades.

< 502h/463H 149v/149V Pos: standing >
Flej gives an order to his followers.

< 502h/463H 149v/149V Pos: standing >
Bash who?

< 502h/463H 149v/149V Pos: standing >
A war-hardened warrior enters from the west.

< 502h/463H 149v/149V Pos: standing >
Hall of Warriors
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
An elven bard in bright green skirts tunes her instruments. (minion) 
(Q)The church bishop is deep in meditation.(holy) (minion) (Red Aura)
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)Tarlator, The Village Shaman stands here chanting to some unknown god. (minion) (Gold Aura)

< 502h/463H 149v/149V Pos: standing >

< 502h/463H 149v/149V Pos: standing >
Flej gives an order to his followers.

< 502h/463H 149v/149V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
Kileek who is close by to your east.
A Kobold who is close by to your east.
Laz who is close by to your east.
A war-hardened warrior who is close by to your east.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
Tarlator, the Village Shaman who is close by to your west.

< 502h/463H 149v/149V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
A huge block of solid ice is here to the east. (magic)
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting a Kobold.(Gold Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here, fighting Kileek.(Red Aura)
Laz  The Resistance (Barbarian)(medium) stands in mid-air here.(Gold Aura)
A war-hardened half-orc stands here.

< 502h/463H 148v/149V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage:  1 ] Your feeble slash wounds a Kobold.

< 502h/463H 148v/149V Pos: standing >
< T: Kileek TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 Kileek blocks a Kobold's lunge at him.
Laz fills with BLooDLuST and makes a ferocious leap at a Kobold!
Laz knocks a Kobold down with a mighty blow!

< 576h/537H 148v/149V Pos: standing >
< T: Kileek TP: sta TC:few scratches E: A Kobold kne EP: pretty hurt >
 Laz returns to normal as his rage abates.

< 576h/537H 148v/149V Pos: standing >
< T: Kileek TP: sta TC:few scratches E: A Kobold kne EP: pretty hurt >
 Kileek's weak whip strikes a Kobold.
The freezing cold causes Kileek intense pain!
Kileek shivers as he hits a Kobold.
Kileek's crude slash strikes a Kobold.
The freezing cold causes Kileek intense pain!
Kileek shivers as he hits a Kobold.
Kileek's decent slash strikes a Kobold.
The freezing cold causes Kileek intense pain!
The intense cold causes Kileek's entire body to slooooow doooowwwnn!
Kileek shivers as he hits a Kobold.
Kileek's impressive slash seriously wounds a Kobold.
The freezing cold causes Kileek intense pain!
Kileek shivers as he hits a Kobold.
Kileek's weak whip wounds a Kobold.
Kileek's impressive slash enshrouds a Kobold in a mist of blood.
The freezing cold causes Kileek intense pain!
The intense cold causes Kileek's entire body to slooooow doooowwwnn!
Kileek shivers as he hits a Kobold.
Kileek's whip grievously wounds a Kobold.
A Kobold is stunned!
The freezing cold causes Kileek intense pain!
The intense cold causes Kileek's entire body to slooooow doooowwwnn!
Kileek shivers as he hits a Kobold.
A Kobold is slashed into two by a master stroke performed by Kileek.
A Kobold's holy symbol of light was completely destroyed by the massive blow!
A Kobold's ring of the Tentabeast [superior] was completely destroyed by the massive blow!
A Kobold's ring of the Tentabeast [superior] was completely destroyed by the massive blow!
A Kobold's delicate nipple ring was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.