The death of [41 Swordsman] Jevad The Resistance (Thri-Kreen)

in The Spectator Level of the Gladiator Pit

from the perspective of [40 Shadowmage] Dzy *-* Bloodlust *-* (Kobold)

<worn about body>    a flowing white robe [superior]
<worn on back>       a large leather backpack
<worn about waist>   a mystical blue sash (glowing)
<held>               a naughty magazine [superior]
<held>               a decaying chunk of beholder flesh [superior]
<worn on feet>       a pair of mushroom stalk boots

A mime walks around here, looking foolish.

< 536h/536H 170v/182V Pos: standing >
Azar leaves south.
Tec leaves south.
You follow Azar.

The End of the Second Floor Hallway
Obvious exits: -N -E# -S#
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A chicken pecks around here.
A thief peeks around here, looking sneaky.

< 536h/536H 170v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your north.

< 536h/536H 170v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your north.

< 536h/536H 170v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your north.

< 536h/536H 172v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your north.

< 536h/536H 172v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your north.

< 536h/536H 173v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your north.

< 536h/536H 173v/182V Pos: standing >
Azar opens the door.

< 536h/536H 174v/182V Pos: standing >
Azar opens the door.

< 536h/536H 174v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your north.
A sleepy patron who is close by to your east.
An exhausted patron who is close by to your south.

< 536h/536H 175v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your north.
A sleepy patron who is close by to your east.
An exhausted patron who is close by to your south.

< 536h/536H 175v/182V Pos: standing >
Azar leaves north.
Tec leaves north.
You follow Azar.

Bend in the Second Floor Hallway
Obvious exits: -S -W
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A mime walks around here, looking foolish.

< 536h/536H 174v/182V Pos: standing >
Azar leaves west.
Tec leaves west.
You follow Azar.

A Second Floor Hallway in the Inn of the Noble Heart
Obvious exits: -N -E -S -W
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 174v/182V Pos: standing >
Azar leaves west.
Tec leaves west.
You follow Azar.

The Bottom of a Staircase
Obvious exits: -E -D
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 173v/182V Pos: standing >
You quickly scan the area.
A mime who is not far off to your east.

< 536h/536H 173v/182V Pos: standing >
You quickly scan the area.
A mime who is not far off to your east.

< 536h/536H 173v/182V Pos: standing >
You quickly scan the area.
A mime who is not far off to your east.

< 536h/536H 174v/182V Pos: standing >
You quickly scan the area.
A mime who is not far off to your east.
Azar leaves down.
Tec floats down.
You follow Azar.

You grin as you realize you're floating, with no floor in the room.
The Bottom of a Staircase
Obvious exits: -S -U
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 173v/182V Pos: standing >
Azar leaves south.
Tec leaves south.
You follow Azar.

The Verspin Inn of The Noble Heart
Obvious exits: -N -E -S -W
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 172v/182V Pos: standing >
You quickly scan the area.
The innkeeper who is close by to your east.
Azar leaves south.
Tec leaves south.
You follow Azar.

A First Floor Hallway in the Inn of the Noble Heart
Obvious exits: -N -E
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 172v/182V Pos: standing >
You quickly scan the area.
A mime who is not far off to your east.

< 536h/536H 172v/182V Pos: standing >
You quickly scan the area.
A mime who is not far off to your east.

< 536h/536H 172v/182V Pos: standing >
You quickly scan the area.
A mime who is not far off to your east.
Azar leaves east.
Tec leaves east.
You follow Azar.

A First Floor Hallway in the Inn of the Noble Heart
Obvious exits: -E -S# -W
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 172v/182V Pos: standing >
Azar leaves east.
Tec leaves east.
You follow Azar.

A First Floor Hallway in the Inn of the Noble Heart
Obvious exits: -N# -S# -W
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A mime walks around here, looking foolish.

< 536h/536H 171v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 172v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 172v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 172v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 173v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 174v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 175v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 536h/536H 175v/182V Pos: standing >
Azar opens the door.

< 536h/536H 176v/182V Pos: standing >
Azar opens the door.

< 536h/536H 176v/182V Pos: standing >
You quickly scan the area.
An exhausted patron who is close by to your north.
A sleepy patron who is close by to your south.

< 536h/536H 176v/182V Pos: standing >
You quickly scan the area.
An exhausted patron who is close by to your north.
A sleepy patron who is close by to your south.
Azar leaves west.
Tec leaves west.
You follow Azar.

A First Floor Hallway in the Inn of the Noble Heart
Obvious exits: -E -S# -W
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 176v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your east.

< 536h/536H 177v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your east.

< 536h/536H 177v/182V Pos: standing >
Azar opens the door.

< 536h/536H 177v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your east.
An exhausted patron who is close by to your south.

< 536h/536H 178v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your east.
An exhausted patron who is close by to your south.
Azar leaves west.
Tec leaves west.
You follow Azar.

A First Floor Hallway in the Inn of the Noble Heart
Obvious exits: -N -E
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 177v/182V Pos: standing >
You quickly scan the area.
A mime who is not far off to your east.
Azar leaves north.
Tec leaves north.
You follow Azar.

The Verspin Inn of The Noble Heart
Obvious exits: -N -E -S -W
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 176v/182V Pos: standing >
You quickly scan the area.
The innkeeper who is close by to your east.

< 536h/536H 177v/182V Pos: standing >
You quickly scan the area.
The innkeeper who is close by to your east.

< 536h/536H 177v/182V Pos: standing >
You quickly scan the area.
The innkeeper who is close by to your east.
Azar leaves west.
Tec leaves west.
You follow Azar.

The Central Path of Verspin
Obvious exits: -N -E -S
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 177v/182V Pos: standing >
You quickly scan the area.
A large blond woman who is not far off to your north.
The crier of Verspin who is not far off to your north.
A noble of Verspin who is a brief walk away to your north.
A noble of Verspin who is a brief walk away to your north.
A mime who is a brief walk away to your north.
A high guard of Verspin who is a brief walk away to your north.
A drunken elf who is rather far off to your north.
A soldier of Verspin who is rather far off to your north.
A cleric from Tharnadia who is in the distance to your north.
The innkeeper who is not far off to your east.
A member of the Verspin cleaning crew who is close by to your south.
A soldier of Verspin who is not far off to your south.
A cleric from Tharnadia who is not far off to your south.
The Incarnate of Frost who is not far off to your south.
A mime who is not far off to your south.
An inventor who is not far off to your south.
A high guard of Verspin who is not far off to your south.
A high guard of Verspin who is not far off to your south.
A captain of Verspin who is a brief walk away to your south.
A travelling gnomish shaman who is a brief walk away to your south.
A high guard of Verspin who is a brief walk away to your south.
A captain of Verspin who is rather far off to your south.
A flame eater who is rather far off to your south.
A captain of Verspin who is in the distance to your south.

< 536h/536H 178v/182V Pos: standing >
You quickly scan the area.
A large blond woman who is not far off to your north.
The crier of Verspin who is not far off to your north.
A noble of Verspin who is a brief walk away to your north.
A noble of Verspin who is a brief walk away to your north.
A mime who is a brief walk away to your north.
A high guard of Verspin who is a brief walk away to your north.
A drunken elf who is rather far off to your north.
A soldier of Verspin who is rather far off to your north.
The innkeeper who is not far off to your east.
A member of the Verspin cleaning crew who is close by to your south.
A soldier of Verspin who is not far off to your south.
A cleric from Tharnadia who is not far off to your south.
The Incarnate of Frost who is not far off to your south.
A mime who is not far off to your south.
An inventor who is not far off to your south.
A high guard of Verspin who is not far off to your south.
A high guard of Verspin who is not far off to your south.
A captain of Verspin who is a brief walk away to your south.
A travelling gnomish shaman who is a brief walk away to your south.
A high guard of Verspin who is a brief walk away to your south.
A high guard of Verspin who is a brief walk away to your south.
A captain of Verspin who is rather far off to your south.
A captain of Verspin who is in the distance to your south.
Azar leaves north.
Tec leaves north.
You follow Azar.

The Central Path of Verspin
Obvious exits: -N -S
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 177v/182V Pos: standing >
You quickly scan the area.
A large blond woman who is close by to your north.
The crier of Verspin who is close by to your north.
A noble of Verspin who is not far off to your north.
A noble of Verspin who is not far off to your north.
A mime who is not far off to your north.
A high guard of Verspin who is not far off to your north.
A drunken elf who is a brief walk away to your north.
A soldier of Verspin who is a brief walk away to your north.
A cleric from Tharnadia who is rather far off to your north.
A member of the Verspin cleaning crew who is not far off to your south.
A soldier of Verspin who is a brief walk away to your south.
A cleric from Tharnadia who is a brief walk away to your south.
The Incarnate of Frost who is a brief walk away to your south.
A mime who is a brief walk away to your south.
An inventor who is a brief walk away to your south.
A high guard of Verspin who is a brief walk away to your south.
A high guard of Verspin who is a brief walk away to your south.
A captain of Verspin who is rather far off to your south.
A travelling gnomish shaman who is rather far off to your south.
A high guard of Verspin who is rather far off to your south.
A high guard of Verspin who is rather far off to your south.
A captain of Verspin who is in the distance to your south.
Azar leaves north.
Tec leaves north.
You follow Azar.

The Grand Center of Verspin
Obvious exits: -N -S -W
The Grand Fountain of Verspin is here, flowing water.
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A large blond woman is here, displaying what she has to offer.
The crier of Verspin stands here, crying.

< 536h/536H 176v/182V Pos: standing >

< 536h/536H 176v/182V Pos: standing >

< 536h/536H 177v/182V Pos: standing >
You quickly scan the area.
A noble of Verspin who is close by to your north.
A noble of Verspin who is close by to your north.
A mime who is close by to your north.
A high guard of Verspin who is close by to your north.
A drunken elf who is not far off to your north.
A soldier of Verspin who is not far off to your north.
A cleric from Tharnadia who is a brief walk away to your north.
A member of the Verspin cleaning crew who is a brief walk away to your south.
A soldier of Verspin who is rather far off to your south.
A cleric from Tharnadia who is rather far off to your south.
The Incarnate of Frost who is rather far off to your south.
A mime who is rather far off to your south.
An inventor who is rather far off to your south.
A high guard of Verspin who is rather far off to your south.
A high guard of Verspin who is rather far off to your south.
A captain of Verspin who is in the distance to your south.
A travelling gnomish shaman who is in the distance to your south.
A high guard of Verspin who is in the distance to your south.
A captain of Verspin who is close by to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A woman of Verspin who is a brief walk away to your west.

< 536h/536H 178v/182V Pos: standing >
You quickly scan the area.
A noble of Verspin who is close by to your north.
A noble of Verspin who is close by to your north.
A mime who is close by to your north.
A high guard of Verspin who is close by to your north.
A drunken elf who is not far off to your north.
A soldier of Verspin who is not far off to your north.
A cleric from Tharnadia who is a brief walk away to your north.
A member of the Verspin cleaning crew who is a brief walk away to your south.
A soldier of Verspin who is rather far off to your south.
A cleric from Tharnadia who is rather far off to your south.
The Incarnate of Frost who is rather far off to your south.
A mime who is rather far off to your south.
An inventor who is rather far off to your south.
A high guard of Verspin who is rather far off to your south.
A high guard of Verspin who is rather far off to your south.
A captain of Verspin who is in the distance to your south.
A travelling gnomish shaman who is in the distance to your south.
A high guard of Verspin who is in the distance to your south.
A high guard of Verspin who is in the distance to your south.
A captain of Verspin who is close by to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A woman of Verspin who is a brief walk away to your west.
Azar leaves north.
Tec leaves north.
You follow Azar.

The Central Path of Verspin
Obvious exits: -N -S
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A noble of Verspin proudly walks here.
A noble of Verspin proudly walks here.
A mime walks around here, looking foolish.
A high guard of Verspin easily patrols here.

< 536h/536H 177v/182V Pos: standing >
You quickly scan the area.
A drunken elf who is close by to your north.
A soldier of Verspin who is close by to your north.
A cleric from Tharnadia who is not far off to your north.
A chicken who is in the distance to your north.
A large blond woman who is close by to your south.
The crier of Verspin who is close by to your south.
A member of the Verspin cleaning crew who is rather far off to your south.
A soldier of Verspin who is in the distance to your south.
A cleric from Tharnadia who is in the distance to your south.
The Incarnate of Frost who is in the distance to your south.
A mime who is in the distance to your south.
An inventor who is in the distance to your south.
A high guard of Verspin who is in the distance to your south.
A high guard of Verspin who is in the distance to your south.

< 536h/536H 178v/182V Pos: standing >
Azar leaves north.
Tec leaves north.
You follow Azar.

The Central Path of Verspin
Obvious exits: -N -E -S
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A totally drunken elf stumbles about here.
A soldier of Verspin patrols here, looking for a fight.

< 536h/536H 177v/182V Pos: standing >
You quickly scan the area.
A cleric from Tharnadia who is close by to your north.
A chicken who is rather far off to your north.
A chicken who is in the distance to your north.
A flame eater who is in the distance to your north.
A chicken who is close by to your east.
A noble of Verspin who is close by to your south.
A noble of Verspin who is close by to your south.
A mime who is close by to your south.
A high guard of Verspin who is close by to your south.
A large blond woman who is not far off to your south.
The crier of Verspin who is not far off to your south.
A member of the Verspin cleaning crew who is in the distance to your south.

< 536h/536H 177v/182V Pos: standing >
A mime enters from the south.
The Central Path of Verspin
Obvious exits: -N -E -S
A mime walks around here, looking foolish.
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A totally drunken elf stumbles about here.
A soldier of Verspin patrols here, looking for a fight.

< 536h/536H 178v/182V Pos: standing >
Azar leaves east.
Tec leaves east.
You follow Azar.

A Staircase Leading Towards the Gladiator Pit
Obvious exits: -W -D
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A chicken pecks around here.

< 536h/536H 177v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your west.
A drunken elf who is close by to your west.
A soldier of Verspin who is close by to your west.

< 536h/536H 178v/182V Pos: standing >
You quickly scan the area.
A mime who is close by to your west.
A drunken elf who is close by to your west.
A soldier of Verspin who is close by to your west.

< 536h/536H 178v/182V Pos: standing >
Azar leaves down.
Tec floats down.
You follow Azar.

Eastern Foyer of the Spectator Level
Obvious exits: -N -E -S -U
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 178v/182V Pos: standing >
You quickly scan the area.
A Verspin showgoer who is close by to your north.
A young showgoer who is not far off to your north.
A seasoned Verspin showgoer who is not far off to your north.
Transo, the swinging star bartender who is close by to your east.
A relaxed captain of Verspin who is close by to your east.
A flamboyant patron who is close by to your east.
A flamboyant patron who is close by to your east.
A flamboyant patron who is close by to your east.
A Thri-Kreen who is not far off to your south.
A chicken who is close by above you.

< 536h/536H 178v/182V Pos: standing >
You quickly scan the area.
A Verspin showgoer who is close by to your north.
A young showgoer who is not far off to your north.
A seasoned Verspin showgoer who is not far off to your north.
Transo, the swinging star bartender who is close by to your east.
A relaxed captain of Verspin who is close by to your east.
A flamboyant patron who is close by to your east.
A flamboyant patron who is close by to your east.
A flamboyant patron who is close by to your east.
A Thri-Kreen who is not far off to your south.
A chicken who is close by above you.

< 536h/536H 178v/182V Pos: standing >
You quickly scan the area.
A Verspin showgoer who is close by to your north.
A young showgoer who is not far off to your north.
A seasoned Verspin showgoer who is not far off to your north.
Transo, the swinging star bartender who is close by to your east.
A relaxed captain of Verspin who is close by to your east.
A flamboyant patron who is close by to your east.
A flamboyant patron who is close by to your east.
A flamboyant patron who is close by to your east.
A Thri-Kreen who is not far off to your south.
A chicken who is close by above you.

< 536h/536H 179v/182V Pos: standing >
Azar leaves south.
Tec leaves south.
You follow Azar.

The Spectator Level of the Gladiator Pit
Obvious exits: -N -S
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 536h/536H 179v/182V Pos: standing >
Azar leaves south.
Tec leaves south.
You follow Azar.

The Spectator Level of the Gladiator Pit
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of a seasoned Verspin showgoer is lying here.
The corpse of a young showgoer is lying here.
Some patched gem talons lie here on the ground.
*Tec Cinnamon Tec Crunch *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Thri-Kreen (medium)  The Resistance stands in mid-air here.
Tec snaps into visibility.
Tec tackles a Thri-Kreen square in the chest knocking the wind out of him!

< 536h/536H 178v/182V Pos: standing >
Tec misses a Thri-Kreen.
Tec misses a Thri-Kreen.
Tec's impressive slash strikes a Thri-Kreen.

< 536h/536H 179v/182V Pos: standing >
You start chanting...
You snap into visibility.

< 536h/536H 179v/182V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
Azar snaps into visibility.

< 536h/536H 181v/182V Pos: standing >
You complete your spell...
[Damage: 200 ] Your giant fist of force causes a Thri-Kreen to stagger in agony!

< 536h/536H 181v/182V Pos: standing >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Thri-Kreen.
A Thri-Kreen's entire body spasms uncontrollably as his soul is viciously attacked by Azar.

< 536h/536H 181v/182V Pos: standing >
You start chanting...

< 536h/536H 182v/182V Pos: standing >
Azar starts casting an offensive spell called 'greater soul disturbance'.

< 536h/536H 182v/182V Pos: standing >
Casting: immolate 
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Thri-Kreen.
A Thri-Kreen's entire body spasms uncontrollably as his soul is viciously attacked by Azar.

< 536h/536H 182v/182V Pos: standing >
You complete your spell...
Your fiery blast strikes a Thri-Kreen full on!
[Damage: 40 ] A Thri-Kreen blocks your futile lunge at him.

< 536h/536H 182v/182V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Thri-Kreen sit EP:  awful >
 Tec dodges a Thri-Kreen's attack.
A Thri-Kreen's weak slash grazes Tec.
Tec's intercepts a Thri-Kreen's attack with massive longsword dubbed 'Dusk and Dawn' with eloquent ease.
Tec's impressive slash enshrouds a Thri-Kreen in a mist of blood.
Tec's impressive slash enshrouds a Thri-Kreen in a mist of blood.
A Thri-Kreen's weak slash grazes Tec.

< 536h/536H 182v/182V Pos: standing >
< T: Tec TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 Tec's impressive slash causes a Thri-Kreen to grimace in pain.
Tec stabs the heart of a Thri-Kreen who falls to the ground clutching at the wound.
A Thri-Kreen's hallowed Cimmerian mask of Winduin was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!