The death of [30 Bard] Nom *-* Bloodlust *-* (Orc)

in On the Prison Floor L4

from the perspective of [30 Bard] Nom *-* Bloodlust *-* (Orc)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a superior hide skullcap from Kobold Settlement
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a pearl earring
<worn in ear>        a pearl earring
<worn around neck>   a ghastly hardwood choker from Kobold Settlement
<worn around neck>   a mermaid scale necklace (magic) (illuminating)
<worn on body>       a smoke dragon scalemail suit (glowing)
<worn as quiver>     an elven quiver [superior]
<worn about waist>   a moneychangers belt (magic)
<worn on belt buckle>a mysterious tome
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some gladiators vambraces (magic)
<worn around wrist>  a glowing obsidian bracer from The Forest City of Aravne
<worn around wrist>  a stylish reed bracer from Kobold Settlement
<worn on hands>      some light clay mitts from Kobold Settlement
<worn on finger>     a sapphire ring
<worn on finger>     a sapphire ring
<held>               horn of the bards
<worn on legs>       some well-crafted reed leg plates from Kobold Settlement
<worn on feet>       boots of endurance

On the Prison Floor L4
Obvious exits: -N -W

< 301h/494H 176v/179V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your west.

< 302h/494H 178v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 302h/494H 178v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.

< 302h/494H 178v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W

< 303h/494H 177v/179V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.

< 304h/494H 177v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W#

< 304h/494H 178v/179V Pos: standing >
You quickly scan the area.
A menacing prisoner who is not far off to your east.

< 305h/494H 178v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W

< 305h/494H 177v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.

< 305h/494H 176v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -W

< 306h/494H 175v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/494H 175v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -S -W

< 306h/494H 175v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -S -W -U

< 306h/494H 174v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/494H 175v/179V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
Fresh blood splatters cover the area.
A knight's sapphire wristguard lies here on the ground.
[9] The corpse of a menacing prisoner is lying here.
[2] A set of lockpicks has been carelessly tossed aside here.

< 307h/494H 176v/179V Pos: standing >
You sit down and relax.

< 307h/494H 176v/179V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - concealment
( 4th circle)  5 - burning hands
( 2nd circle)  2 - mirror image

And you are currently memorizing the following spells:
   16 seconds:  ( 6th) lightning bolt
   32 seconds:  ( 6th) lightning bolt
   48 seconds:  ( 6th) lightning bolt
   64 seconds:  ( 6th) lightning bolt
   75 seconds:  ( 3rd) magic missile
   86 seconds:  ( 3rd) magic missile
   97 seconds:  ( 3rd) magic missile
  109 seconds:  ( 3rd) magic missile
  120 seconds:  ( 3rd) magic missile
  131 seconds:  ( 3rd) magic missile
  142 seconds:  ( 3rd) magic missile
  154 seconds:  ( 3rd) magic missile
  167 seconds:  ( 4th) burning hands
  180 seconds:  ( 4th) burning hands

You can memorize 9 1st, 6 2nd and 4 5th circle spell(s).
You continue your study.

< 307h/494H 177v/179V Pos: sitting >
You start meditating...

< 308h/494H 178v/179V Pos: sitting >
You are three quarters the way to your next level.

< 311h/494H 179v/179V Pos: sitting >
You have finished memorizing lightning bolt.

< 313h/494H 179v/179V Pos: sitting >
You stop meditating.
You feel sated already.

< 319h/494H 179v/179V Pos: sitting >
The winds of time have reclaimed the corpse of a menacing prisoner.
The corpse of a menacing prisoner crumbles to dust and blows away.

< 319h/494H 179v/179V Pos: sitting >
You start meditating...

< 319h/494H 179v/179V Pos: sitting >
You have finished memorizing lightning bolt.

< 322h/494H 179v/179V Pos: sitting >
You have finished memorizing lightning bolt.

< 325h/494H 179v/179V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - lightning bolt
( 5th circle)  2 - concealment
( 4th circle)  5 - burning hands
( 2nd circle)  2 - mirror image

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) lightning bolt
   16 seconds:  ( 3rd) magic missile
   27 seconds:  ( 3rd) magic missile
   38 seconds:  ( 3rd) magic missile
   49 seconds:  ( 3rd) magic missile
   61 seconds:  ( 3rd) magic missile
   72 seconds:  ( 3rd) magic missile
   83 seconds:  ( 3rd) magic missile
   94 seconds:  ( 3rd) magic missile
  107 seconds:  ( 4th) burning hands
  120 seconds:  ( 4th) burning hands

You can memorize 9 1st, 6 2nd and 4 5th circle spell(s).

< 327h/494H 179v/179V Pos: sitting >
You are already meditating.

< 328h/494H 179v/179V Pos: sitting >
You have finished memorizing lightning bolt.

< 329h/494H 179v/179V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - lightning bolt
( 5th circle)  2 - concealment
( 4th circle)  5 - burning hands
( 2nd circle)  2 - mirror image

And you are currently memorizing the following spells:
    7 seconds:  ( 3rd) magic missile
   18 seconds:  ( 3rd) magic missile
   29 seconds:  ( 3rd) magic missile
   41 seconds:  ( 3rd) magic missile
   52 seconds:  ( 3rd) magic missile
   63 seconds:  ( 3rd) magic missile
   74 seconds:  ( 3rd) magic missile
   86 seconds:  ( 3rd) magic missile
   99 seconds:  ( 4th) burning hands
  112 seconds:  ( 4th) burning hands

You can memorize 9 1st, 6 2nd and 4 5th circle spell(s).

< 330h/494H 179v/179V Pos: sitting >
You stop meditating.
You eat the slab of beef.

< 331h/494H 179v/179V Pos: sitting >
You start meditating...

< 331h/494H 179v/179V Pos: sitting >
You have finished memorizing magic missile.

< 333h/494H 179v/179V Pos: sitting >

< 334h/494H 179v/179V Pos: sitting >

< 334h/494H 179v/179V Pos: sitting >
You have finished memorizing magic missile.

< 341h/494H 179v/179V Pos: sitting >
You have finished memorizing magic missile.

< 345h/494H 179v/179V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - lightning bolt
( 5th circle)  2 - concealment
( 4th circle)  5 - burning hands
( 3rd circle)  3 - magic missile
( 2nd circle)  2 - mirror image

And you are currently memorizing the following spells:
    8 seconds:  ( 3rd) magic missile
   20 seconds:  ( 3rd) magic missile
   31 seconds:  ( 3rd) magic missile
   42 seconds:  ( 3rd) magic missile
   53 seconds:  ( 3rd) magic missile
   66 seconds:  ( 4th) burning hands
   79 seconds:  ( 4th) burning hands

You can memorize 9 1st, 6 2nd and 4 5th circle spell(s).

< 346h/494H 179v/179V Pos: sitting >
You are three quarters the way to your next level.

< 347h/494H 179v/179V Pos: sitting >
You have finished memorizing magic missile.

< 349h/494H 179v/179V Pos: sitting >
You have finished memorizing magic missile.

< 353h/494H 179v/179V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - lightning bolt
( 5th circle)  2 - concealment
( 4th circle)  5 - burning hands
( 3rd circle)  5 - magic missile
( 2nd circle)  2 - mirror image

And you are currently memorizing the following spells:
    4 seconds:  ( 3rd) magic missile
   16 seconds:  ( 3rd) magic missile
   27 seconds:  ( 3rd) magic missile
   40 seconds:  ( 4th) burning hands
   53 seconds:  ( 4th) burning hands

You can memorize 9 1st, 6 2nd and 4 5th circle spell(s).

< 357h/494H 179v/179V Pos: sitting >
You have finished memorizing magic missile.

< 360h/494H 179v/179V Pos: sitting >
You have finished memorizing magic missile.

< 364h/494H 179v/179V Pos: sitting >
The winds of time have reclaimed the corpse of a menacing prisoner.
The corpse of a menacing prisoner crumbles to dust and blows away.

< 367h/494H 179v/179V Pos: sitting >

< 368h/494H 179v/179V Pos: sitting >
You have finished memorizing magic missile.

< 372h/494H 179v/179V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - lightning bolt
( 5th circle)  2 - concealment
( 4th circle)  5 - burning hands
( 3rd circle)  8 - magic missile
( 2nd circle)  2 - mirror image

And you are currently memorizing the following spells:
    5 seconds:  ( 4th) burning hands
   18 seconds:  ( 4th) burning hands

You can memorize 9 1st, 6 2nd and 4 5th circle spell(s).

< 378h/494H 179v/179V Pos: sitting >
You are three quarters the way to your next level.

< 381h/494H 179v/179V Pos: sitting >
You have finished memorizing burning hands.

< 382h/494H 179v/179V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - lightning bolt
( 5th circle)  2 - concealment
( 4th circle)  6 - burning hands
( 3rd circle)  8 - magic missile
( 2nd circle)  2 - mirror image

And you are currently memorizing the following spells:
   10 seconds:  ( 4th) burning hands

You can memorize 9 1st, 6 2nd and 4 5th circle spell(s).

< 383h/494H 179v/179V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 386h/494H 179v/179V Pos: sitting >
You clamber to your feet.

< 387h/494H 179v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 387h/494H 179v/179V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
A knight's sapphire wristguard lies here on the ground.
[7] The corpse of a menacing prisoner is lying here.
[2] A set of lockpicks has been carelessly tossed aside here.

< 387h/494H 179v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -S -W -U

< 388h/494H 178v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 388h/494H 178v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W

< 389h/494H 177v/179V Pos: standing >
You quickly scan the area.
A menacing prisoner who is a brief walk away to your south.

< 389h/494H 177v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W

< 390h/494H 178v/179V Pos: standing >
You quickly scan the area.
A menacing prisoner who is not far off to your south.

< 390h/494H 178v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W

< 391h/494H 177v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 391h/494H 177v/179V Pos: standing >

< 392h/494H 179v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E# -W
A menacing prisoner is standing here.

< 393h/494H 178v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 393h/494H 178v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W

< 393h/494H 177v/179V Pos: standing >
You start chanting...

< 395h/494H 179v/179V Pos: standing >
Casting: lightning bolt 

< 396h/494H 179v/179V Pos: standing >
You complete your spell...
[Damage: 59 ] The lightning bolt hits a menacing prisoner with full impact.

< 397h/494H 179v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W

< 397h/494H 178v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W

< 398h/494H 177v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/494H 177v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -S -W -U

< 398h/494H 176v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/494H 176v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/494H 177v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/494H 177v/179V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
A knight's sapphire wristguard lies here on the ground.
[7] The corpse of a menacing prisoner is lying here.
[2] A set of lockpicks has been carelessly tossed aside here.

< 399h/494H 177v/179V Pos: standing >
You kneel.

< 399h/494H 178v/179V Pos: kneeling >
A menacing prisoner enters from below.

< 402h/494H 179v/179V Pos: kneeling >
A menacing prisoner suddenly attacks YOU!

< 395h/494H 179v/179V Pos: kneeling >
< T: Nom TP: kne TC: small wounds E: menacing sta EP: few scratches >
 You rise to your feet.

< 395h/494H 179v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP: few scratches >
 You start chanting...

< 395h/494H 179v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP: few scratches >
 Casting: lightning bolt *

< 395h/494H 179v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP: few scratches >
 You complete your spell...
[Damage: 42 ] The lightning bolt hits a menacing prisoner with full impact.

< 395h/494H 179v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You attack a menacing prisoner. [0 hits]

< 395h/494H 179v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You feel your skin soften and return to normal.
You suddenly see a menacing prisoner's foot in your chest.
A menacing prisoner attacks you. [2 hits]
You start chanting...

< 387h/494H 179v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 Casting: lightning bolt *

< 387h/494H 179v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You complete your spell...
[Damage: 42 ] The lightning bolt hits a menacing prisoner with full impact.

< 387h/494H 179v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 387h/494H 179v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You attack a menacing prisoner. [0 hits]
You attempt to flee...
PANIC!  You couldn't escape!

< 387h/494H 179v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You attempt to flee...
On the Prison Floor L4
Obvious exits: -S -W -U
You flee downward!

< 387h/494H 151v/179V Pos: standing >
You sit down and relax.

< 387h/494H 153v/179V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - lightning bolt
( 5th circle)  2 - concealment
( 4th circle)  7 - burning hands
( 3rd circle)  8 - magic missile
( 2nd circle)  2 - mirror image

And you are currently memorizing the following spells:
   16 seconds:  ( 6th) lightning bolt
   32 seconds:  ( 6th) lightning bolt
   48 seconds:  ( 6th) lightning bolt

You can memorize 9 1st, 6 2nd and 4 5th circle spell(s).
You continue your study.

< 388h/494H 154v/179V Pos: sitting >
You start meditating...

< 388h/494H 155v/179V Pos: sitting >
You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.

< 388h/494H 157v/179V Pos: sitting >
You are three quarters the way to your next level.

< 391h/494H 173v/179V Pos: sitting >
Autosaving...

< 396h/494H 179v/179V Pos: sitting >
You have finished memorizing lightning bolt.

< 399h/494H 179v/179V Pos: sitting >

< 400h/494H 179v/179V Pos: sitting >
You have finished memorizing lightning bolt.

< 405h/494H 179v/179V Pos: sitting >

		Score information for Nom

Level: 30   Race: Orc   Class: Bard Sex: Male
Hit points: 408(494)  Moves: 179(179)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     9 gold     5 silver     0 copper
Playing time: 0 days / 14 hours/ 24 minutes
Received data: 0.2046 MB this session.
Send data:     0.0075 MB this session.
Compression ratio: 78%
Title: Spawn  *-* Bloodlust *-*
Status:  Sitting around, resting.
         Memorizing Meditating
Epic points(total): 2(2)
Epic Bonus: Movement Regen Bonus (0.02%)
Frags:   +0.00   Deaths:   3
Detecting:       Good Magic Life
Protected from:  Cold Acid Low Circle spells
Enchantments:    Ultravision Aware Levitation Listen
Bartender Quests Remaining: 8
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  301 

Active Spells:
--------------
stone skin (4 minutes)
well-rested bonus (106 minutes)


< 408h/494H 179v/179V Pos: sitting >
Bard - Last Edited: 2015-01-24 22:36:21 by ashyel
=================================================
Blessed with the talent of music, Bards can, with practice, play any instrument.  These instruments can invoke magical tunes and songs that act as spells, aiding a party during their adventures.  Bards are a thief/mage/warrior hybrid by nature, and possess some of the advantages of all of those classes. They are true "Jacks of all Trades" which means they have many skills and spells, but are master of none. 


==Equipment usage==
Bards can use a mixture of rogue and caster items and weapons.


==Playstyle==
The role of a  Bard can vary depending on a character's playstyle and is a good class for someone who likes all aspects of play: subtlety, support, damage, defensive.


Standard Operation:
 Bards are masters of song, and as such they can play songs. Different songs become
available at different levels and can be viewed by checking skills (type skills in game).


Songs tick passively when active, meaning once you start playing a song it will continue to
pulse until stopped by the character or manually stopped by invoking play in game.


Offense:
 Bards can output damage through some of their songs, melee abilities such as backstab and sneaky strike, as well as through their spells (type spells in game).  In order to maximize these skills a  Bard should focus development on intelligence, for use in spellcasting and a combination of strength, dexterity and agility for optimizing their thief/rogue skills such as Backstab.

Support and Defense:
 Bards have unique defensive abilities which automatically trigger in combat, as well as
some rogue abilities such as hide and sneak. Additionally, a number of bard songs provide support spells to group members affected by them.

The following epic skills are available to this class:

   chant mastery, advanced meditation, sneaky strike, shield combat, toughness, improved endurance, empower song, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damanage control. 

==See also==
* Bard Skills 


==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Specializations==
* Disharmonist
* Scoundrel
* Minstrel


The following help topics also matched your search:
 Bard Skills


< 416h/494H 179v/179V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 417h/494H 179v/179V Pos: sitting >
You clamber to your feet.

< 417h/494H 179v/179V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by above you.

< 417h/494H 179v/179V Pos: standing >
You kneel.

< 420h/494H 179v/179V Pos: kneeling >
On the Apex of the Prison
Obvious exits: -S# -D
A knight's sapphire wristguard lies here on the ground.
[6] The corpse of a menacing prisoner is lying here.
[2] A set of lockpicks has been carelessly tossed aside here.
A menacing prisoner is standing here.

< 425h/494H 175v/179V Pos: kneeling >
Maybe you should get up off your knees first?

< 425h/494H 175v/179V Pos: kneeling >
Get off your knees!

< 425h/494H 175v/179V Pos: kneeling >
A menacing prisoner suddenly attacks YOU!

< 420h/494H 175v/179V Pos: kneeling >
< T: Nom TP: kne TC: small wounds E: menacing sta EP:  small wounds >
 You rise to your feet.

< 420h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You start chanting...

< 420h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 Casting: lightning bolt *

< 420h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You suddenly see a menacing prisoner's foot in your chest.
A menacing prisoner attacks you. [1 hits]

< 415h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You complete your spell...
[Damage: 35 ] The lightning bolt hits a menacing prisoner with full impact.

< 415h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You start chanting...

< 415h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 Casting: lightning bolt 

< 415h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You complete your spell...
[Damage: 48 ] The lightning bolt hits a menacing prisoner with full impact.

< 415h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You attack a menacing prisoner. [0 hits]

< 415h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 A menacing prisoner attacks you. [1 hits]
You start chanting...

< 413h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 Casting: lightning bolt *

< 413h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 A duergar merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a duergar merchant stabs you in the back.

< 412h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 A duergar merchant attacks you. [3 hits]

< 376h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 Casting: lightning bolt 

< 376h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  small wounds >
 You complete your spell...
[Damage: 44 ] The lightning bolt hits a menacing prisoner with full impact.

< 376h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  few wounds >
 You attack a menacing prisoner. [0 hits]
You start chanting...

< 376h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: small wounds E: menacing sta EP:  few wounds >
 You suddenly see a menacing prisoner's foot in your chest.
A menacing prisoner attacks you. [1 hits]
A duergar merchant dances an amazing maneuver in battle, tripping you.

< 351h/494H 175v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: menacing sta EP:  few wounds >
 Standing would be a good first step.
You abort your spell before it's done!

< 351h/494H 175v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: menacing sta EP:  few wounds >
 A duergar merchant attacks you. [4 hits]

< 301h/494H 175v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: menacing sta EP:  few wounds >
 You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.

< 301h/494H 175v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: menacing sta EP:  few wounds >
 You attack a menacing prisoner. [0 hits]

< 301h/494H 175v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: menacing sta EP:  few wounds >
 A duergar merchant attacks you. [4 hits]

< 293h/494H 175v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: menacing sta EP:  few wounds >
 A menacing prisoner attacks you. [2 hits]

< 279h/494H 175v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: menacing sta EP:  few wounds >
 Sorry, you can't do that while laying around.

< 279h/494H 175v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: menacing sta EP:  few wounds >
 The winds of time have reclaimed the corpse of a menacing prisoner.
The corpse of a menacing prisoner crumbles to dust and blows away.
Sorry, you can't do that while laying around.

< 279h/494H 175v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: menacing sta EP:  few wounds >
 Sorry, you can't do that while laying around.

< 279h/494H 175v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: menacing sta EP:  few wounds >
 Sorry, you can't do that while laying around.

< 279h/494H 175v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: menacing sta EP:  few wounds >
 You scramble madly to your feet!

< 279h/494H 175v/179V Pos: standing >
< T: Nom TP: sta TC: few wounds E: menacing sta EP:  few wounds >
 You attempt to flee...
On the Prison Floor L4
Obvious exits: -S -W -U
You flee downward!

< 279h/494H 154v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W

< 279h/494H 153v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W

< 279h/494H 152v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W#

< 279h/494H 152v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W#

< 279h/494H 151v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W#

< 279h/494H 151v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -W#

< 279h/494H 150v/179V Pos: standing >
The door seems to be closed.

< 279h/494H 151v/179V Pos: standing >
It seems to be locked.

< 279h/494H 151v/179V Pos: standing >
You attempt to hide yourself.

< 280h/494H 152v/179V Pos: standing >
A duergar merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a duergar merchant stabs you in the back.

< 282h/494H 160v/179V Pos: standing >
< T: Nom TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
 You swing at your foe _really_ badly, sending your exquisite glass lance from Kobold Settlement flying!

You attack a duergar merchant. [0 hits]
A duergar merchant attacks you. [2 hits]

< 267h/494H 161v/179V Pos: standing >
< T: Nom TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
 You feel some of the Kobold Settlement's spirits attention leave you.

< 267h/494H 161v/179V Pos: standing >
< T: Nom TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
 A duergar merchant dances an amazing maneuver in battle, tripping you.

< 262h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: a duergar merchant sta EP: excellent >
 
< 262h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC: few wounds E: a duergar merchant sta EP: excellent >
 Your leafy mask of Silvanos was damaged from the massive blow!
A duergar merchant attacks you. [5 hits]

< 195h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC: nasty wounds E: a duergar merchant sta EP: excellent >
 You attack a duergar merchant. [0 hits]

< 195h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC: nasty wounds E: a duergar merchant sta EP: excellent >
 A duergar merchant attacks you. [3 hits]

< 157h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC: nasty wounds E: a duergar merchant sta EP: excellent >
 Sorry, you can't do that while laying around.

< 157h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC: nasty wounds E: a duergar merchant sta EP: excellent >
 You do not seem to have the 'dirk'.

< 157h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC: nasty wounds E: a duergar merchant sta EP: excellent >
 
< 157h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC: nasty wounds E: a duergar merchant sta EP: excellent >
 You attack a duergar merchant. [0 hits]
You clamber to your feet.

< 157h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: nasty wounds E: a duergar merchant sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 157h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: nasty wounds E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 157h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: nasty wounds E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 157h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: nasty wounds E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 157h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: nasty wounds E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 157h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: nasty wounds E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 157h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: nasty wounds E: a duergar merchant sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 157h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: nasty wounds E: a duergar merchant sta EP: excellent >
 A duergar merchant attacks you. [3 hits]
Sorry, you aren't allowed to do that in combat.

< 119h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC:pretty hurt E: a duergar merchant sta EP: excellent >
 A duergar merchant dances an amazing maneuver in battle, tripping you.

< 119h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC:pretty hurt E: a duergar merchant sta EP: excellent >
 
< 119h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC:pretty hurt E: a duergar merchant sta EP: excellent >
 You feel your skill in double attack improving.
You attack a duergar merchant. [0 hits]

< 119h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC:pretty hurt E: a duergar merchant sta EP: excellent >
 A duergar merchant attacks you. [3 hits]

< 81h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC:pretty hurt E: a duergar merchant sta EP: excellent >
 You attack a duergar merchant. [0 hits]
Sorry, you aren't allowed to do that in combat.

< 81h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC:pretty hurt E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 81h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC:pretty hurt E: a duergar merchant sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A duergar merchant attacks you. [3 hits]
Sorry, you aren't allowed to do that in combat.

< 43h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC: awful E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 43h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC: awful E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 43h/489H 161v/179V Pos: on your ass >
< T: Nom TP: ass TC: awful E: a duergar merchant sta EP: excellent >
 You scramble madly to your feet!

< 43h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 43h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 43h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 43h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 43h/489H 161v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 You attempt to flee...
On the Prison Floor L4
Obvious exits: -N -E -W
You flee eastward!

< 43h/489H 139v/179V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E# -W

< 43h/489H 138v/179V Pos: standing >
The inmates seems to be closed.

< 43h/489H 138v/179V Pos: standing >
The inmates seems to be closed.

< 43h/489H 138v/179V Pos: standing >
The inmates seems to be closed.

< 43h/489H 139v/179V Pos: standing >
The inmates seems to be closed.

< 43h/489H 139v/179V Pos: standing >
The inmates seems to be closed.

< 43h/489H 140v/179V Pos: standing >
The inmates seems to be closed.

< 43h/489H 140v/179V Pos: standing >
The inmates seems to be closed.

< 44h/489H 141v/179V Pos: standing >
Out of nowhere, a duergar merchant stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
That's tough to do in battle, but still you try...

< 29h/489H 141v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 29h/489H 142v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 That's tough to do in battle, but still you try...

< 29h/489H 142v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 That's tough to do in battle, but still you try...

< 29h/489H 142v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 That's tough to do in battle, but still you try...

< 29h/489H 142v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 29h/489H 142v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A duergar merchant attacks you. [2 hits]
That's tough to do in battle, but still you try...

< 12h/489H 142v/179V Pos: standing >
< T: Nom TP: sta TC: awful E: a duergar merchant sta EP: excellent >
 You attack a duergar merchant. [0 hits]
A duergar merchant dances an amazing maneuver in battle, tripping you.

< 12h/489H 142v/179V Pos: on your ass >
< T: Nom TP: ass TC: awful E: a duergar merchant sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a duergar merchant slashes you.
Your leafy mask of Silvanos was completely destroyed by the massive blow!