The death of [30 Bard] Nom *-* Bloodlust *-* (Orc)

in On the Prison Floor L4

from the perspective of [36 Thief] Cerif The Resistance (Halfling)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a glittering limestone skull from Charing
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a green feather (magic) [87%]
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       the mask of bloodlust of regeneration (glowing)
<worn around neck>   a sparkling glass choker from Charing
<worn around neck>   an unique silver collar from The Kingdom of Torg
<worn on body>       a sinister hide chestplate from Charing
<worn about body>    the masters cloak (glowing)
<worn about waist>   a misshaped hardwood belt from Charing
<worn on belt buckle>a jagged titanium boomerang
<worn on arms>       some misshaped limestone sleeves from Charing
<worn around wrist>  a githyanki skin bracer [72%]
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some skin-wrapped bamboo talons from Charing [79%]
<worn on finger>     a red earthstone ring
<worn on finger>     a tarnished bronze ring (glowing)
<primary weapon>     an ashen crystal dirk from The Motte and Bailey of Duke Delwyn (magic)
<secondary weapon>   the humming sword named 'Blaze' (magic) (humming)
<worn on legs>       some bright blue leg plates


</map>
On the Prison Floor L3
Obvious exits: -N -E# -S -W

< 405h/405H 158v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
Obvious exits: -N -E# -S -W
A small black rat is scrounging about here for some food.

< 405h/405H 157v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
Obvious exits: -N -W -U
A shady prisoner is standing here glaring at you.

< 405h/405H 156v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 156v/159V Pos: standing >
You quickly scan the area.
A small rat who is close by to your north.
A sinister prisoner who is a brief walk away to your north.
A sinister prisoner who is close by to your west.
A timid prisoner who is close by to your west.
A sinister prisoner who is close by to your west.
A timid prisoner who is close by to your west.
A shady prisoner who is not far off to your west.
A small rat who is close by above you.

< 405h/405H 157v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -W# -D
A small black rat is scrounging about here for some food.

< 405h/405H 158v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 158v/159V Pos: standing >
You quickly scan the area.
A shady prisoner who is close by below you.

< 405h/405H 158v/159V Pos: standing >
It seems to be locked.

< 405h/405H 158v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 158v/159V Pos: standing >
A shady prisoner enters from below.

< 405h/405H 158v/159V Pos: standing >
You stop using an ashen crystal dirk from the Motte and Bailey of Duke Delwyn.

< 405h/405H 158v/159V Pos: standing >
You hold a set of storm lockpicks.
A shady prisoner suddenly attacks YOU!
A shady prisoner misses you.

< 405h/405H 158v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: prisoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 405h/405H 158v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: prisoner sta EP: excellent >
 You attempt to flee...

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
Obvious exits: -N -W -U
You flee downward!

< 405h/405H 149v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 149v/159V Pos: standing >
Saving Cerif.

< 405h/405H 149v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -W# -D
A shady prisoner is standing here glaring at you.
A small black rat is scrounging about here for some food.

< 405h/405H 150v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 151v/159V Pos: standing >
You failed to pick the lock.
You feel your skill in pick lock improving.
Damn!  You broke your a set of storm lockpicks too!

< 405h/405H 157v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 159v/159V Pos: standing >
You get a set of storm lockpicks from a bottomless bag of the shield dwarves.

< 405h/405H 159v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 159v/159V Pos: standing >
You hold a set of storm lockpicks.
You dodge a bash from a shady prisoner, who loses his balance and falls.

< 405h/405H 159v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: prisoner kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 405h/405H 159v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: prisoner kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 405h/405H 159v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: prisoner kne EP: excellent >
 You attempt to flee...

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
Obvious exits: -N -W -U
You flee downward!

< 405h/405H 150v/159V Pos: standing >
Saving Cerif.

< 405h/405H 150v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -W# -D
A shady prisoner crouches here.
A small black rat is scrounging about here for some food.

< 405h/405H 149v/159V Pos: standing >
The lock quickly yields to your skills.
Damn!  But you broke your a set of storm lockpicks!

< 405h/405H 152v/159V Pos: standing >
You wield an ashen crystal dirk from the Motte and Bailey of Duke Delwyn.

< 405h/405H 159v/159V Pos: standing >
Ok.

< 405h/405H 159v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -W

< 405h/405H 158v/159V Pos: standing >
Ok.

< 405h/405H 158v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 158v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 405h/405H 158v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 405h/405H 158v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W

< 405h/405H 157v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W

< 405h/405H 156v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 405h/405H 157v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 158v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -E -S -W

< 405h/405H 158v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 405h/405H 158v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 158v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -S -W -U

< 405h/405H 157v/159V Pos: standing >
You quickly scan the area.
An Orc who is close by above you.
A menacing prisoner who is close by above you.

< 405h/405H 157v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 157v/159V Pos: standing >
Above is the final level of the prison, level 5.
You extend your sights upward.
On the Apex of the Prison
Obvious exits: -S# -D
A knight's sapphire wristguard lies here on the ground.
[6] The corpse of a menacing prisoner is lying here.
[2] A set of lockpicks has been carelessly tossed aside here.
An Orc (medium) Spawn  *-* Bloodlust *-* stands, floating here, fighting a menacing prisoner. (casting) 
A menacing prisoner stands here, fighting an Orc.

< 405h/405H 159v/159V Pos: standing >
Above is the final level of the prison, level 5.
You extend your sights upward.
On the Apex of the Prison
Obvious exits: -S# -D
A knight's sapphire wristguard lies here on the ground.
[6] The corpse of a menacing prisoner is lying here.
[2] A set of lockpicks has been carelessly tossed aside here.
An Orc (medium) Spawn  *-* Bloodlust *-* stands, floating here, fighting a menacing prisoner. (casting) 
A menacing prisoner stands here, fighting an Orc.

< 405h/405H 159v/159V Pos: standing >
Above is the final level of the prison, level 5.
You extend your sights upward.
On the Apex of the Prison
Obvious exits: -S# -D
A knight's sapphire wristguard lies here on the ground.
[6] The corpse of a menacing prisoner is lying here.
[2] A set of lockpicks has been carelessly tossed aside here.
An Orc (medium) Spawn  *-* Bloodlust *-* stands, floating here, fighting a menacing prisoner.
A menacing prisoner stands here, fighting an Orc.

< 405h/405H 159v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Apex of the Prison
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Apex of the Prison
</map>
On the Apex of the Prison
Obvious exits: -S# -D
A knight's sapphire wristguard lies here on the ground.
[6] The corpse of a menacing prisoner is lying here.
[2] A set of lockpicks has been carelessly tossed aside here.
An Orc (medium) Spawn  *-* Bloodlust *-* stands, floating here, fighting a menacing prisoner. (casting) 
A menacing prisoner stands here, fighting an Orc.

< 405h/405H 158v/159V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab an Orc in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] An Orc makes a strange sound as you place an ashen crystal dirk from the Motte and Bailey of Duke Delwyn in his back.

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: small wounds E: An Orc sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
An Orc parries your futile lunge at him.
[Damage: 11 ] -=[Your slash wounds an Orc.]=-
An Orc dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] -=[Your powerful pierce strikes an Orc.]=-
[Damage:  9 ] -=[Your impressive pierce wounds an Orc.]=-

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: small wounds E: An Orc sta EP:  small wounds >
 An Orc completes his spell...
An Orc utters the words 'diesilla barh'
A menacing prisoner wavers under the impact of the lightning bolt sent by an Orc.

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc sta EP:  small wounds >
 Your skill with a mount is horrible.

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc sta EP:  small wounds >
 A menacing prisoner dodges an Orc's attack.
An Orc misses a menacing prisoner.
An Orc starts casting an offensive spell.

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc sta EP:  small wounds >
 A menacing prisoner's punch strikes an Orc.
An Orc dodges a menacing prisoner's attack.
A menacing prisoner kicks an Orc in the stomach, rendering him breathless.
You do an amazing maneuver, tripping an Orc.

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc ass EP:  few wounds >
 An Orc stops invoking abruptly!

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your impressive pierce strikes an Orc.]=-
You miss an Orc.
[Damage: 12 ] -=[Your pierce strikes an Orc.]=-
[Damage: 13 ] -=[Your impressive pierce strikes an Orc.]=-
[Damage: 13 ] -=[Your impressive pierce strikes an Orc.]=-

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc ass EP:  few wounds >
 An Orc's skin seems to turn to stone.

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc ass EP:  few wounds >
 An Orc misses a menacing prisoner.

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc ass EP:  few wounds >
 [Damage:  1 ] -=[Your weak pierce grazes an Orc.]=-
[Damage:  2 ] -=[Your crude slash grazes an Orc.]=-
[Damage:  1 ] -=[Your pierce grazes an Orc.]=-
You score a CRITICAL HIT!!!!!
[Damage:  4 ] -=[Your decent pierce wounds an Orc.]=-

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc ass EP:  few wounds >
 A menacing prisoner's crude punch wounds an Orc.
A menacing prisoner's crude punch wounds an Orc.

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc ass EP:  few wounds >
 
< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc ass EP:  few wounds >
 The winds of time have reclaimed the corpse of a menacing prisoner.
The corpse of a menacing prisoner crumbles to dust and blows away.

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc ass EP:  few wounds >
 Looking panicked, an Orc scrambles madly to his feet!

< 405h/405H 158v/159V Pos: standing >
< T: menacing TP: sta TC: few wounds E: An Orc sta EP:  few wounds >
 An Orc attempts to flee.
An Orc floats down.

< 405h/405H 158v/159V Pos: standing >

< 405h/405H 158v/159V Pos: standing >
You feel your skin soften and return to normal.

< 405h/405H 158v/159V Pos: standing >
You do not see that here.

< 405h/405H 158v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -S -W -U

< 405h/405H 158v/159V Pos: standing >
Backstab who?

< 405h/405H 158v/159V Pos: standing >
Trip who?

< 405h/405H 158v/159V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by above you.

< 405h/405H 158v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -S -W

< 405h/405H 157v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -W

< 405h/405H 156v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/405H 157v/159V Pos: standing >
Backstab who?

< 405h/405H 158v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W

< 405h/405H 158v/159V Pos: standing >
You feel your skin harden to stone.
The spirits of Charing grant you their protection.

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E# -W

< 405h/405H 157v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/405H 157v/159V Pos: standing >
Backstab who?

< 405h/405H 157v/159V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your west.

< 405h/405H 158v/159V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 405h/405H 159v/159V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your west.

< 405h/405H 159v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -W

< 405h/405H 158v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -W#
An Orc (medium) Spawn  *-* Bloodlust *-* stands, floating here.

< 405h/405H 157v/159V Pos: standing >
You attempt to stab an Orc in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] An Orc makes a strange sound as you place an ashen crystal dirk from the Motte and Bailey of Duke Delwyn in his back.

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc stumbles with his attack, sending his weapon flying!
Your improved dexterity grants you an additional attack!
[Damage:  7 ] -=[Your pierce wounds an Orc.]=-
An Orc dodges your futile attack.
An Orc dodges your futile attack.
An Orc dodges your futile attack.
[Damage:  8 ] -=[Your impressive pierce wounds an Orc.]=-

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You do an amazing maneuver, tripping an Orc.

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your pierce strikes an Orc.]=-
[Damage: 18 ] -=[Your powerful slash strikes an Orc.]=-
[Damage: 11 ] -=[Your impressive pierce strikes an Orc.]=-
[Damage: 14 ] -=[Your impressive pierce strikes an Orc.]=-
An Orc's leafy mask of Silvanos was damaged from the massive blow!
[Damage: 12 ] -=[Your impressive pierce strikes an Orc.]=-

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP:  nasty wounds >
 An Orc misses you.

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP:  nasty wounds >
 
< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP:  nasty wounds >
 
< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your impressive pierce strikes an Orc.]=-
You miss an Orc.
[Damage: 13 ] -=[Your pierce strikes an Orc.]=-
[Damage: 13 ] -=[Your pierce strikes an Orc.]=-

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP:  nasty wounds >
 An Orc misses you.
An Orc clambers to his feet.

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 16 ] -=[Your powerful pierce strikes an Orc hard.]=-
You miss an Orc.
You miss an Orc.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[Your pierce strikes an Orc hard.]=-
[Damage:  8 ] -=[Your impressive pierce strikes an Orc.]=-

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You do an amazing maneuver, tripping an Orc.

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP: pretty hurt >
 You dodge an Orc's vicious attack.

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP: pretty hurt >
 
< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP: pretty hurt >
 [Damage: 13 ] -=[Your impressive pierce strikes an Orc hard.]=-
You miss an Orc.
[Damage: 13 ] -=[Your impressive pierce strikes an Orc very hard.]=-
[Damage: 12 ] -=[Your impressive pierce strikes an Orc very hard.]=-

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP: pretty hurt >
 An Orc misses you.

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP: pretty hurt >
 [Damage: 14 ] -=[Your impressive pierce strikes an Orc very hard.]=-
You miss an Orc.
[Damage: 12 ] -=[Your pierce strikes an Orc very hard.]=-
[Damage: 12 ] -=[Your impressive pierce seriously wounds an Orc.]=-

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP:  awful >
 Looking panicked, an Orc scrambles madly to his feet!

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc sta EP:  awful >
 An Orc attempts to flee.
An Orc leaves east.

< 405h/405H 157v/159V Pos: standing >
Trip who?

< 405h/405H 157v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -W
Fresh blood splatters cover the area.

< 405h/405H 158v/159V Pos: standing >
Backstab who?

< 405h/405H 158v/159V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E# -W
An Orc (medium) Spawn  *-* Bloodlust *-* stands, floating here.

< 405h/405H 157v/159V Pos: standing >
The inmates seems to be closed.

< 405h/405H 157v/159V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 15 ] An Orc makes a strange sound as you place an ashen crystal dirk from the Motte and Bailey of Duke Delwyn in his back.

< 405h/405H 157v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You miss an Orc.
[Damage:  9 ] -=[Your impressive pierce seriously wounds an Orc.]=-
You miss an Orc.
[Damage:  8 ] -=[Your impressive pierce enshrouds an Orc in a mist of blood.]=-

< 405h/405H 158v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc sta EP:  awful >
 You dodge an Orc's vicious attack.
You parry an Orc's lunge at you.
You do an amazing maneuver, tripping an Orc.

< 405h/405H 158v/159V Pos: standing >
< T: Cerif TP: sta TC:excellent E: An Orc ass EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 13 ] -=[Your impressive pierce grievously wounds an Orc.]=-
[Damage: 10 ] You beautifully slash an Orc into two parts - both dead.
An Orc's leafy mask of Silvanos was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
You raise a level!