The death of [40 Shadowmage] Dzy *-* Bloodlust *-* (Kobold)

in The Brawling Foot Inn

from the perspective of [40 Shadowmage] Dzy *-* Bloodlust *-* (Kobold)

<worn on head>       a brutal brass hat from Pits of Cerberus
<worn around neck>   a symbol of the Unicorn (glowing)
<worn on body>       a silky black dress of the sirens
<worn about body>    a long flowing missionary robe (glowing) [78%]
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a massive tome

 
 *****  
 ^*@**  
 ^^***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 306h/306H 78v/115V Pos: standing >
 
 ^****  
 ^^@**  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 306h/306H 77v/115V Pos: standing >
 
   M^^.....*    
  MM^^^^^.***   
 ^MMM^..^^****  
 MMMM^^*******  
 ^^MM^^@******  
 ^^MMM^^^*****  
 ^^^MMM^^^^***  
  ^^^^MMMM...   
   .^^^^..^.    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 306h/306H 75v/115V Pos: standing >
 
   MM^^.....    
  ^MM^^^^^.**   
 ^^MMM^..^^***  
 ^MMMM^^******  
 ^^^MM^@^*****  
 M^^MMM^^^****  
 .^^^MMM^^^^**  
  .^^^^MMMM..   
   ^.^^^^..^    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 306h/306H 73v/115V Pos: standing >
 
   MMM^^....    
  ^^MM^^^^^.*   
 ^^^MMM^..^^**  
 ^^MMMM^^*****  
 ^^^^MM@^^****  
 ^M^^MMM^^^***  
 ^.^^^MMM^^^^*  
  ^.^^^^MMMM.   
   ^^.^^^^..    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 306h/306H 71v/115V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 306h/306H 72v/115V Pos: standing >
 
   MMM^^....    
  ^MMM^^.....   
 ^^^MM^^^^^.**  
 ^^^MMM^..^^**  
 ^^MMMM@^*****  
 ^^^^MM^^^****  
 ^M^^MMM^^^***  
  .^^^MMM^^^^   
   .^^^^MMMM    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 306h/306H 70v/115V Pos: standing >
 
   ^MMM^....    
  ^MMM^^.....   
 ^^MMM^^.....*  
 ^^^MM^^^^^.**  
 ^^^MMM@..^^**  
 ^^MMMM^^*****  
 ^^^^MM^^^****  
  M^^MMM^^^**   
   ^^^MMM^^^    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 306h/306H 68v/115V Pos: standing >
 
   ^MMM^^..^    
  ^^MMM^.....   
 ^^MMM^^.....*  
 ^^MMM^^.....*  
 ^^^MM^@^^^.**  
 ^^^MMM^..^^**  
 ^^MMMM^^*****  
  ^^^MM^^^***   
   ^^MMM^^^*    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -E -S -W

< 306h/306H 67v/115V Pos: standing >
 
   MMM^^..^.    
  ^MMM^.....*   
 ^MMM^^.....**  
 ^MMM^^.....**  
 ^^MM^^@^^.***  
 ^^MMM^..^^***  
 ^MMMM^^******  
  ^^MM^^^****   
   ^MMM^^^**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 306h/306H 65v/115V Pos: standing >
 
   MMMM^^.^.    
  ^MMM^^..^.*   
 ^^MMM^.....**  
 ^MMM^^.....**  
 ^MMM^^@....**  
 ^^MM^^^^^.***  
 ^^MMM^..^^***  
  MMMM^^*****   
   ^MM^^^***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 306h/306H 63v/115V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 306h/306H 62v/115V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Near a Log Cabin
Obvious exits: -N# -E -S

< 306h/306H 61v/115V Pos: standing >

< 306h/306H 62v/115V Pos: standing >

< 306h/306H 62v/115V Pos: standing >
A Dense Forest
Obvious exits: -N -W

< 306h/306H 62v/115V Pos: standing >
Nearing a River
Obvious exits: -E -W

< 306h/306H 63v/115V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 306h/306H 62v/115V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 306h/306H 61v/115V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 306h/306H 60v/115V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 306h/306H 60v/115V Pos: standing >
An Old Trail
Obvious exits: -E -W

< 306h/306H 59v/115V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.

< 306h/306H 58v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 59v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 59v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 59v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 59v/115V Pos: standing >
In the Muck
Obvious exits: -N -S -W

< 306h/306H 59v/115V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 306h/306H 59v/115V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 306h/306H 58v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 306h/306H 57v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
An agitated commoner walks the road.

< 306h/306H 56v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 57v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 57v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 57v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 306h/306H 57v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 306h/306H 56v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 306h/306H 56v/115V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 306h/306H 55v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.

< 306h/306H 54v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W

< 306h/306H 54v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 306h/306H 53v/115V Pos: standing >
A Turning
Obvious exits: -N -E -W#

< 306h/306H 52v/115V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 306h/306H 53v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 306h/306H 52v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 306h/306H 52v/115V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 306h/306H 52v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 306h/306H 51v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 306h/306H 51v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 306h/306H 51v/115V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 306h/306H 51v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 51v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 52v/115V Pos: standing >
Your account contains:
    505 platinum, 3 gold, 0 silver, 0 copper coins.

< 306h/306H 56v/115V Pos: standing >
You can't carry that many items.

< 306h/306H 57v/115V Pos: standing >
Into what?

< 306h/306H 57v/115V Pos: standing >
You do not seem to have the 'bp'.

< 306h/306H 57v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 306h/306H 57v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 306h/306H 56v/115V Pos: standing >
You start chanting...

< 306h/306H 57v/115V Pos: standing >
You complete your spell...
A large leather backpack suddenly appears.

< 306h/306H 58v/115V Pos: standing >
You can't carry any more.

< 306h/306H 59v/115V Pos: standing >
You are carrying: (25/11)
a little round wooden shield
[5] a small bandage
a quill
a spellbook
[2] a light blue scarf
an amber-colored rod
a shabby alligator skin jerkin
a pair of tight black slippers
a spellbook
a quill
a large moth-eaten leather sack
a reptile skin cloak
a belt of sewn ratskins
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 306h/306H 62v/115V Pos: standing >
You drop a little round wooden shield.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a quill.
You drop a spellbook.
You drop a light blue scarf.
You drop a light blue scarf.
You drop an amber-colored rod.
You drop a shabby alligator skin jerkin.
You drop a pair of tight black slippers.
You drop a spellbook.
You drop a quill.
You drop a large moth-eaten leather sack.
You drop a reptile skin cloak.
You drop a belt of sewn ratskins.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 306h/306H 63v/115V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A pair of tight black slippers crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A large moth-eaten leather sack crumbles to dust and blows away.
A reptile skin cloak crumbles to dust and blows away.
A belt of sewn ratskins crumbles to dust and blows away.

< 306h/306H 63v/115V Pos: standing >
You get a large leather backpack.

< 306h/306H 64v/115V Pos: standing >
You are carrying: (1/11)
a large leather backpack

< 306h/306H 64v/115V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
His body appears to be covered with swirling shadows!

<worn on head>       a brutal brass hat from Pits of Cerberus
<worn around neck>   a symbol of the Unicorn (glowing)
<worn on body>       a silky black dress of the sirens
<worn about body>    a long flowing missionary robe (glowing) [78%]
<worn on back>       a large leather backpack
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a massive tome
<worn on hands>      a living matrix

< 306h/306H 65v/115V Pos: standing >
You are using:
<worn on head>       a brutal brass hat from Pits of Cerberus
<worn around neck>   a symbol of the Unicorn (glowing)
<worn on body>       a silky black dress of the sirens
<worn about body>    a long flowing missionary robe (glowing) [78%]
<worn on back>       a large leather backpack
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a massive tome
<worn on hands>      a living matrix

< 306h/306H 65v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.

< 306h/306H 66v/115V Pos: standing >
You stop using a large leather backpack.

< 306h/306H 66v/115V Pos: standing >
Ok.
You put 200 platinum, 0 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 306h/306H 67v/115V Pos: standing >
You strap a large leather backpack on your back.

< 306h/306H 67v/115V Pos: standing >
Saving Dzy.

< 306h/306H 67v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.

< 306h/306H 67v/115V Pos: standing >
Ok.

< 306h/306H 68v/115V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 306h/306H 67v/115V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 306h/306H 66v/115V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
An agitated commoner walks the road.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 306h/306H 66v/115V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 306h/306H 66v/115V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 306h/306H 65v/115V Pos: standing >
Ok.

< 306h/306H 66v/115V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 306h/306H 65v/115V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
An agitated commoner walks the road.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 306h/306H 65v/115V Pos: standing >
You stop using a large leather backpack.

< 306h/306H 66v/115V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 214 platinum coins, 7 gold coins, 5 silver coins, 2 copper coins. 

< 306h/306H 67v/115V Pos: standing >
Syrm says in minotaur 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold.'
You hand over the money.
Syrm gave you the following quest:
Go kill 1 A gardener of the fort (1 left) in Fort Boyard!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
Syrm says in minotaur 'Remember, you can always type 'quest' to see your current quest.'

< 306h/306H 68v/115V Pos: standing >
Syrm says in minotaur 'OH NO, you've cost me alot of time and money, but toss me 15 platinum, 8 gold, and 4 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 306h/306H 70v/115V Pos: standing >
Syrm says in minotaur 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold.'
You hand over the money.
Syrm gave you the following quest:
Go ask Talon, the punisher in The Outcasts Tower about the Month of FirstMelting.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
Syrm says in minotaur 'Remember, you can always type 'quest' to see your current quest.'

< 306h/306H 71v/115V Pos: standing >
Syrm says in minotaur 'OH NO, you've cost me alot of time and money, but toss me 15 platinum, 8 gold, and 4 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 306h/306H 77v/115V Pos: standing >
Syrm says in minotaur 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold.'
You hand over the money.
Syrm gave you the following quest:
Go ask the kirin in The Elemental Groves about the Month of FirstMelting.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
Syrm says in minotaur 'Remember, you can always type 'quest' to see your current quest.'

< 306h/306H 78v/115V Pos: standing >
A Skeleton enters from the west.
A Githzerai enters from the west.

< 306h/306H 80v/115V Pos: standing >
Saving Dzy.

< 306h/306H 80v/115V Pos: standing >
Syrm says in minotaur 'OH NO, you've cost me alot of time and money, but toss me 15 platinum, 8 gold, and 4 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 306h/306H 81v/115V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 306h/306H 80v/115V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 306h/306H 81v/115V Pos: standing >
A Skeleton enters from the east.

< 306h/306H 82v/115V Pos: standing >
A Skeleton leaves west.

< 306h/306H 82v/115V Pos: standing >
A Githzerai enters from the east.

< 306h/306H 82v/115V Pos: standing >
A Githzerai leaves west.

< 306h/306H 83v/115V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
*A Githzerai (medium)  The Resistance stands in mid-air here.
*A Skeleton (medium) stands in mid-air here.

< 306h/306H 82v/115V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
*A Githzerai (medium)  The Resistance stands in mid-air here.
*A Skeleton (medium) stands in mid-air here.

< 306h/306H 82v/115V Pos: standing >
A Githzerai suddenly attacks YOU!
A Githzerai snaps into visibility.
A Githzerai misses you.

< 306h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 That's tough to do in battle, but still you try...

< 306h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 306h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 You start chanting...

< 306h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 Casting: bigbys clenched fist 

< 306h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 You complete your spell...
A Skeleton snaps into visibility.
[Damage: 101 ] Your giant fist of force causes a Skeleton to stagger in agony!

< 306h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 You miss a Githzerai.
A Skeleton starts casting an offensive spell.

< 306h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 You start chanting...

< 306h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 A Skeleton completes his spell...
A Skeleton utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 269h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 213h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC: few wounds E: A Githzerai sta EP: excellent >
 Casting: bigbys clenched fist 
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 154h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC: few wounds E: A Githzerai sta EP: excellent >
 You complete your spell...
Your spell flows around a Skeleton, leaving him unharmed!

< 154h/306H 83v/115V Pos: standing >
< T: Dzy TP: sta TC: few wounds E: A Githzerai sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective intelligence decrease.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your living matrix shattered in bits as the tortured body spasms and quivers!