The death of [40 Shadowmage] Dzy *-* Bloodlust *-* (Kobold)

in The Brawling Foot Inn

from the perspective of [42 Enslaver] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a padded helmet
<worn on eyes>       a pair of wide-rimmed spectacles [superior] (magic)
<worn in ear>        an emerald nose ring (magic)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a mask of blood
<worn around neck>   a necklace of Deus power
<worn around neck>   a string of duergar dwarf ears
<worn on body>       a darksteel chainmail shirt (magic) (glowing)
<worn about body>    a translucent cloak of the ancients (magic)
<worn about waist>   a sturdy firbolg climbing belt
<worn on belt buckle>a delicate flower (humming) (illuminating)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a gnomish lifegiving wristband
<worn around wrist>  a golden elven bracelet
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ruby encrusted ring (magic)
<primary weapon>     a mindwhip (glowing)
<worn on legs>       some spiked hemp greaves from The Kingdom of Torg
<worn on feet>       a pair of traveling boots [superior]

A Turning
Obvious exits: -N -E -W#
*A Skeleton (medium) sits resting.(Gold Aura)

< 529h/529H 206v/212V Pos: standing >
You quickly scan the area.
A young ape who is rather far off to your north.
An commoner who is a brief walk away to your east.
An commoner who is rather far off to your east.
A devout commoner who is a brief walk away to your west.

< 529h/529H 206v/212V Pos: standing >
A Turning
Obvious exits: -N -E -W#
*A Skeleton (medium) sits resting.(Gold Aura)

< 529h/529H 207v/212V Pos: standing >
You quickly scan the area.
A young ape who is rather far off to your north.
An commoner who is a brief walk away to your east.
An commoner who is rather far off to your east.
A devout commoner who is a brief walk away to your west.

< 529h/529H 208v/212V Pos: standing >
A Turning
Obvious exits: -N -E -W#
*A Skeleton (medium) sits resting.(Gold Aura)

< 529h/529H 210v/212V Pos: standing >
A Skeleton closes his book and smiles broadly.
You quickly scan the area.
A young ape who is rather far off to your north.
An commoner who is rather far off to your east.
An commoner who is rather far off to your east.
A devout commoner who is a brief walk away to your west.

< 529h/529H 210v/212V Pos: standing >
A Skeleton clambers to his feet.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 529h/529H 211v/212V Pos: standing >
A Turning
Obvious exits: -N -E -W#
*A Skeleton (medium) stands in mid-air here.(Gold Aura)

< 529h/529H 211v/212V Pos: standing >
You quickly scan the area.
A young ape who is rather far off to your north.
An commoner who is rather far off to your east.
An commoner who is rather far off to your east.

< 529h/529H 212v/212V Pos: standing >
A Turning
Obvious exits: -N -E -W#
*A Skeleton (medium) stands in mid-air here.(Gold Aura)

< 529h/529H 212v/212V Pos: standing >
You quickly scan the area.
A young ape who is rather far off to your north.
An commoner who is rather far off to your east.
An commoner who is rather far off to your east.

< 529h/529H 212v/212V Pos: standing >
A Skeleton leaves north.
You follow a Skeleton.


<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
A Cobblestone Intersection
Obvious exits: -N -E -S -W
*A Skeleton (medium) stands in mid-air here.(Gold Aura)

< 529h/529H 211v/212V Pos: standing >
A Skeleton leaves north.
You follow a Skeleton.


<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A young ape who is not far off to your north.
A Kobold who is rather far off to your north.
A meditating shaman who is in the distance to your north.
A reeling minotaur shaman who is in the distance to your north.

< 529h/529H 210v/212V Pos: standing >

< 529h/529H 210v/212V Pos: standing >

< 529h/529H 210v/212V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
*A Skeleton (medium) stands in mid-air here.(Gold Aura)

< 529h/529H 211v/212V Pos: standing >
A Skeleton leaves north.
You follow a Skeleton.


<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A young ape who is close by to your north.
A Kobold who is a brief walk away to your north.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.

< 529h/529H 210v/212V Pos: standing >

< 529h/529H 211v/212V Pos: standing >

< 529h/529H 211v/212V Pos: standing >
Autosaving...

< 529h/529H 212v/212V Pos: standing >
You quickly scan the area.
A young ape who is close by to your north.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.

< 529h/529H 212v/212V Pos: standing >
You quickly scan the area.
A young ape who is close by to your north.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.

< 529h/529H 212v/212V Pos: standing >
A Skeleton leaves north.
You follow a Skeleton.


<map>
Zone: Nax.
Room: A Town Center
</map>

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.

< 529h/529H 211v/212V Pos: standing >

< 529h/529H 211v/212V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is rather far off to your east.

< 529h/529H 211v/212V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.

< 529h/529H 211v/212V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is rather far off to your east.

< 529h/529H 211v/212V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.

< 529h/529H 211v/212V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is rather far off to your east.

< 529h/529H 211v/212V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.

< 529h/529H 211v/212V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is rather far off to your east.

< 529h/529H 211v/212V Pos: standing >
A Skeleton leaves east.
You follow a Skeleton.


<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>
Street of the Lost Warrior
Obvious exits: -E -W
*A Skeleton (medium) stands in mid-air here.(Gold Aura)

< 529h/529H 210v/212V Pos: standing >

< 529h/529H 210v/212V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
*A Skeleton (medium) stands in mid-air here.(Gold Aura)

< 529h/529H 210v/212V Pos: standing >
You quickly scan the area.
An commoner who is a brief walk away to your east.
A young ape who is close by to your west.

< 529h/529H 211v/212V Pos: standing >
A Skeleton leaves west.
You follow a Skeleton.


<map>
Zone: Nax.
Room: A Town Center
</map>

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.

< 529h/529H 210v/212V Pos: standing >
A Skeleton leaves north.
You follow a Skeleton.


<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
Small Cobblestone Road
Obvious exits: -N -S -W
*A Skeleton (medium) stands in mid-air here.(Gold Aura)

< 529h/529H 210v/212V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
A young ape who is close by to your south.
Gonx who is close by to your west.

< 529h/529H 210v/212V Pos: standing >
A Skeleton leaves north.
You follow a Skeleton.


<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
*A Skeleton (medium) stands in mid-air here.(Gold Aura)

< 529h/529H 210v/212V Pos: standing >

< 529h/529H 211v/212V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A Kobold who is a brief walk away to your east.
An agitated minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
A young ape who is not far off to your south.
Brukish who is close by to your west.

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A Kobold who is a brief walk away to your east.
An agitated minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
A young ape who is not far off to your south.
Brukish who is close by to your west.

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >
A Skeleton opens the door.

< 529h/529H 212v/212V Pos: standing >
A Skeleton leaves east.
You follow a Skeleton.


<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
The Brawling Foot Inn
Obvious exits: -E -W -U
*A Skeleton (medium) stands in mid-air here.(Gold Aura)

< 529h/529H 211v/212V Pos: standing >

< 529h/529H 211v/212V Pos: standing >
A Skeleton closes the door.

< 529h/529H 211v/212V Pos: standing >
You failed.

< 529h/529H 211v/212V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your east.
An agitated minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Brukish who is not far off to your west.
Grym who is close by above you.

< 529h/529H 211v/212V Pos: standing >

< 529h/529H 211v/212V Pos: standing >

< 529h/529H 211v/212V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your east.
An agitated minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Brukish who is not far off to your west.
Grym who is close by above you.

< 529h/529H 211v/212V Pos: standing >

< 529h/529H 211v/212V Pos: standing >

< 529h/529H 211v/212V Pos: standing >
A Skeleton leaves east.
You follow a Skeleton.


<map>
Zone: Nax.
Room: The Commonroom of the Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Commonroom of the Brawling Foot Inn
</map>
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
*A Skeleton (medium) stands in mid-air here.(Gold Aura)

< 529h/529H 210v/212V Pos: standing >
A Skeleton leaves east.
You follow a Skeleton.


<map>
Zone: Nax.
Room: The Brawling Foot Tavern
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Tavern
</map>
The Brawling Foot Tavern
Obvious exits: -W
*A Skeleton (medium) stands in mid-air here.(Gold Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An agitated commoner walks the road.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 529h/529H 209v/212V Pos: standing >

< 529h/529H 209v/212V Pos: standing >
You begin to focus your will...

< 529h/529H 210v/212V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 15 platinum, 8 gold, and 4 silver and I'll take care of your task!'

< 529h/529H 211v/212V Pos: standing >
A Kobold leaves west.

< 529h/529H 212v/212V Pos: standing >
You abort your mental image before it has become reality!

< 529h/529H 212v/212V Pos: standing >
A Skeleton leaves west.

< 529h/529H 212v/212V Pos: standing >

<map>
Zone: Nax.
Room: The Commonroom of the Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Commonroom of the Brawling Foot Inn
</map>
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 529h/529H 211v/212V Pos: standing >

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W# -U
*A Skeleton (medium) stands in mid-air here.(Gold Aura)

< 529h/529H 210v/212V Pos: standing >
Slay whom?

< 529h/529H 210v/212V Pos: standing >
A Kobold enters from the east.

< 529h/529H 210v/212V Pos: standing >
You snap into visibility.
You miss a Kobold.

< 529h/529H 211v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 529h/529H 212v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
A Skeleton snaps into visibility.
A Kobold's fist beats the life out of a Skeleton, blood pours from his body!

< 529h/529H 212v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold misses you.
A Skeleton starts casting an offensive spell.

< 529h/529H 212v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 529h/529H 212v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP: excellent >
 You begin to focus your will...

< 529h/529H 212v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP: excellent >
 
< 529h/529H 212v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Skeleton completes his spell...
A Skeleton utters the word 'agsplnuahz'
Ghostly hands appear before a Kobold, close around his neck and begin to squeeze!
A Kobold gasps for air as a pair of ghostly hands tighten around his throat!

< 529h/529H 212v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Casting: psychic crush *
A Kobold gasps for air as a pair of ghostly hands tighten around his throat!

< 529h/529H 212v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold gasps for air as a pair of ghostly hands tighten around his throat!

< 529h/529H 212v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
A Kobold's spell flows around a Skeleton, leaving him unharmed!

< 529h/529H 212v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 Casting: psychic crush 

< 529h/529H 212v/212V Pos: standing >
< T: Nz TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 165 ] A Kobold crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Kobold's living matrix shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!