The death of [29 Conjurer] Slyan (Gnome)

in A Sitting Room

from the perspective of [31 Shadowmage] Matak *-* Bloodlust *-* (Kobold)

<worn on head>       a mighty crown of thunder
<worn in ear>        a delicate nipple ring (glowing)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a salamander scale mask
<worn around neck>   an ivory titan holy cross of regeneration
<worn around neck>   a psionicist locket of power of health (glowing)
<worn on body>       a superior bronze chestplate
<worn about body>    a long flowing missionary robe (glowing)
<worn about waist>   a old black leather belt
<worn on arms>       some flaming leather sleeves
<held as shield>     a shiny diamond shield
<worn around wrist>  a braided wormskin bracelet
<worn around wrist>  a marble and ivory bracer
<worn on hands>      some masterly-crafted flesh talons
<worn on finger>     a sapphire ring
<worn on finger>     a gold ring with diamonds (illuminating)
<held>               a swirling wand of light
<worn on legs>       some jeweled obsidian greaves
<worn on feet>       a pair of forest walking boots

A palace guard who is in the distance to your north.
A pigeon who is close by to your east.
A black panther who is not far off to your east.
A myrabolan hunter guard who is not far off to your east.
A myrabolan commoner who is not far off to your east.
A halfling trickster who is not far off to your east.
A pigeon who is rather far off to your east.
A pigeon who is close by to your south.
A visiting grey elf who is a brief walk away to your south.
A high elf citizen who is in the distance to your south.
A pretty woman who is in the distance to your south.
A veteran pikeman who is in the distance to your south.
An elite guard who is in the distance to your south.
A halfling trickster who is close by to your west.
A half-orc commoner who is close by to your west.
A high elf citizen who is not far off to your west.
A half-orc commoner who is not far off to your west.
A half-orc commoner who is a brief walk away to your west.
A whitetiger who is in the distance to your west.
A myrabolan hunter guard who is in the distance to your west.

< 269h/269H 207v/207V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your north.
A myrabolan hunter guard who is close by to your north.
A whitetiger who is close by to your north.
A myrabolan commoner who is a brief walk away to your north.
A palace guard who is in the distance to your north.
A pigeon who is close by to your east.
A black panther who is not far off to your east.
A myrabolan hunter guard who is not far off to your east.
A myrabolan commoner who is not far off to your east.
A halfling trickster who is not far off to your east.
A pigeon who is rather far off to your east.
A pigeon who is close by to your south.
A visiting grey elf who is a brief walk away to your south.
A high elf citizen who is in the distance to your south.
A pretty woman who is in the distance to your south.
A veteran pikeman who is in the distance to your south.
An elite guard who is in the distance to your south.
A halfling trickster who is close by to your west.
A half-orc commoner who is close by to your west.
A high elf citizen who is not far off to your west.
A half-orc commoner who is not far off to your west.
A half-orc commoner who is a brief walk away to your west.
A whitetiger who is in the distance to your west.
A myrabolan hunter guard who is in the distance to your west.

< 269h/269H 207v/207V Pos: standing >
Azar leaves south.
You follow Azar.

Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A pigeon, trained by animal empathists, flutters about.
Kiria enters from the north.
Taji enters from the north.

< 269h/269H 206v/207V Pos: standing >
Azar leaves south.
You follow Azar.

Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Kiria enters from the north.
Taji enters from the north.

< 269h/269H 205v/207V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A celestial white dragon who is not far off to your north.
A minotaur townsperson who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A whitetiger who is a brief walk away to your north.
A myrabolan commoner who is in the distance to your north.
A visiting grey elf who is close by to your east.
A myrabolan commoner who is close by to your east.
A pretty woman who is a brief walk away to your east.
A pigeon who is rather far off to your east.
A visiting grey elf who is rather far off to your east.
A visiting grey elf who is close by to your south.
A high elf citizen who is not far off to your south.
A pretty woman who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite elven guard who is in the distance to your south.
A myrabolan commoner who is not far off to your west.
A minotaur townsperson who is a brief walk away to your west.
A kitty who is a brief walk away to your west.
A myrabolan commoner who is in the distance to your west.

< 269h/269H 207v/207V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A celestial white dragon who is not far off to your north.
A minotaur townsperson who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A whitetiger who is a brief walk away to your north.
A myrabolan commoner who is in the distance to your north.
A visiting grey elf who is close by to your east.
A myrabolan commoner who is close by to your east.
A pretty woman who is a brief walk away to your east.
A pigeon who is rather far off to your east.
A visiting grey elf who is rather far off to your east.
A visiting grey elf who is close by to your south.
A high elf citizen who is not far off to your south.
A pretty woman who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite elven guard who is in the distance to your south.
A myrabolan commoner who is not far off to your west.
A minotaur townsperson who is a brief walk away to your west.
A kitty who is a brief walk away to your west.
A myrabolan commoner who is in the distance to your west.

< 269h/269H 207v/207V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A celestial white dragon who is not far off to your north.
A minotaur townsperson who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A whitetiger who is a brief walk away to your north.
A myrabolan commoner who is in the distance to your north.
A visiting grey elf who is close by to your east.
A myrabolan commoner who is close by to your east.
A pretty woman who is a brief walk away to your east.
A pigeon who is rather far off to your east.
A visiting grey elf who is rather far off to your east.
A visiting grey elf who is close by to your south.
A high elf citizen who is not far off to your south.
A pretty woman who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite elven guard who is in the distance to your south.
A myrabolan commoner who is not far off to your west.
A minotaur townsperson who is a brief walk away to your west.
A kitty who is a brief walk away to your west.
A myrabolan commoner who is in the distance to your west.

< 269h/269H 207v/207V Pos: standing >

< 269h/269H 207v/207V Pos: standing >
A visiting grey elf enters from the east.
Azar leaves south.
You follow Azar.

Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Grey Elf from Charing, wanders the city.
Kiria enters from the north.
Taji enters from the north.

< 269h/269H 206v/207V Pos: standing >
A visiting grey elf leaves north.
Azar leaves south.
You follow Azar.

Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A self-righteous High Elf citizen travels the town.
Kiria enters from the north.
Taji enters from the north.
You quickly scan the area.
A visiting grey elf who is not far off to your north.
A visiting grey elf who is not far off to your north.
A pigeon who is a brief walk away to your north.
A celestial white dragon who is rather far off to your north.
A minotaur townsperson who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A whitetiger who is in the distance to your north.
A high elf citizen who is close by to your east.
A pretty woman who is rather far off to your east.
A pretty woman who is rather far off to your east.
A pretty woman who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
An elite elven guard who is a brief walk away to your south.
A myrabolan commoner who is close by to your west.
A kitty who is a brief walk away to your west.
A half-orc commoner who is a brief walk away to your west.
A minotaur townsperson who is in the distance to your west.

< 269h/269H 205v/207V Pos: standing >
You quickly scan the area.
A visiting grey elf who is not far off to your north.
A visiting grey elf who is not far off to your north.
A pigeon who is a brief walk away to your north.
A celestial white dragon who is rather far off to your north.
A minotaur townsperson who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A whitetiger who is in the distance to your north.
A high elf citizen who is close by to your east.
A pretty woman who is rather far off to your east.
A pretty woman who is rather far off to your east.
A pretty woman who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
An elite elven guard who is a brief walk away to your south.
A myrabolan commoner who is close by to your west.
A kitty who is a brief walk away to your west.
A half-orc commoner who is a brief walk away to your west.
A minotaur townsperson who is in the distance to your west.

< 269h/269H 205v/207V Pos: standing >
Azar leaves south.
You follow Azar.

The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A woman shopper travels the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
Kiria enters from the north.
Taji enters from the north.
You quickly scan the area.
A high elf citizen who is close by to your north.
A visiting grey elf who is a brief walk away to your north.
A visiting grey elf who is a brief walk away to your north.
A pigeon who is rather far off to your north.
A celestial white dragon who is in the distance to your north.
An elite elven guard who is not far off to your south.

< 269h/269H 205v/207V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your north.
A visiting grey elf who is a brief walk away to your north.
A visiting grey elf who is a brief walk away to your north.
A pigeon who is rather far off to your north.
A celestial white dragon who is in the distance to your north.

< 269h/269H 205v/207V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your north.
A visiting grey elf who is a brief walk away to your north.
A visiting grey elf who is a brief walk away to your north.
A pigeon who is rather far off to your north.
A celestial white dragon who is in the distance to your north.

< 269h/269H 206v/207V Pos: standing >
Azar leaves south.
You follow Azar.

A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Kiria enters from the north.
Taji enters from the north.

< 269h/269H 204v/207V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A high elf citizen who is not far off to your north.
A visiting grey elf who is rather far off to your north.
A pigeon who is in the distance to your north.
A playful squirrel who is close by to your east.
A myrabolan commoner who is close by to your east.

< 269h/269H 205v/207V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A high elf citizen who is not far off to your north.
A visiting grey elf who is rather far off to your north.
A visiting grey elf who is rather far off to your north.
A pigeon who is in the distance to your north.
A playful squirrel who is close by to your east.
A myrabolan commoner who is close by to your east.

< 269h/269H 205v/207V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A high elf citizen who is not far off to your north.
A visiting grey elf who is rather far off to your north.
A visiting grey elf who is rather far off to your north.
A pigeon who is in the distance to your north.
A playful squirrel who is close by to your east.
A myrabolan commoner who is close by to your east.

< 269h/269H 206v/207V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A high elf citizen who is not far off to your north.
A visiting grey elf who is rather far off to your north.
A visiting grey elf who is rather far off to your north.
A pigeon who is in the distance to your north.
A playful squirrel who is close by to your east.
A myrabolan commoner who is close by to your east.

< 269h/269H 207v/207V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A high elf citizen who is not far off to your north.
A visiting grey elf who is rather far off to your north.
A visiting grey elf who is rather far off to your north.
A pigeon who is in the distance to your north.
A playful squirrel who is close by to your east.
A myrabolan commoner who is close by to your east.

< 269h/269H 207v/207V Pos: standing >
Azar leaves north.
You follow Azar.

The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A woman shopper travels the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
Kiria enters from the south.
Taji enters from the south.
You quickly scan the area.
A high elf citizen who is close by to your north.
A visiting grey elf who is a brief walk away to your north.
A visiting grey elf who is a brief walk away to your north.
A pigeon who is rather far off to your north.
A celestial white dragon who is in the distance to your north.

< 269h/269H 205v/207V Pos: standing >
Kiria's body appears to recover from the affects of the potion.
Azar's body appears to recover from the affects of the potion.
Azar leaves north.
You follow Azar.

Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A self-righteous High Elf citizen travels the town.
Kiria enters from the south.
Taji enters from the south.
You quickly scan the area.
A visiting grey elf who is not far off to your north.
A visiting grey elf who is not far off to your north.
A pigeon who is a brief walk away to your north.
A celestial white dragon who is rather far off to your north.
A minotaur townsperson who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A whitetiger who is in the distance to your north.
A high elf citizen who is close by to your east.
A pretty woman who is rather far off to your east.
A pretty woman who is rather far off to your east.
A pretty woman who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A myrabolan commoner who is close by to your west.
A half-orc commoner who is a brief walk away to your west.
A half-orc commoner who is a brief walk away to your west.
A minotaur townsperson who is in the distance to your west.

< 269h/269H 203v/207V Pos: standing >
Azar leaves east.
You follow Azar.

Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West  -Up   
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A self-righteous High Elf citizen travels the town.
Kiria enters from the west.
Taji enters from the west.

< 269h/269H 202v/207V Pos: standing >
You quickly scan the area.
A pretty woman who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A high elf citizen who is close by to your west.
A myrabolan commoner who is not far off to your west.
A kitty who is rather far off to your west.
A half-orc commoner who is rather far off to your west.
A pigeon who is close by above you.

< 269h/269H 202v/207V Pos: standing >
You quickly scan the area.
A pretty woman who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A high elf citizen who is close by to your west.
A myrabolan commoner who is not far off to your west.
A half-orc commoner who is rather far off to your west.
A half-orc commoner who is rather far off to your west.
A kitty who is in the distance to your west.
A pigeon who is close by above you.

< 269h/269H 203v/207V Pos: standing >
Azar leaves east.
You follow Azar.

Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -North -East  -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Kiria enters from the west.
Taji enters from the west.

< 269h/269H 203v/207V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your east.
A pretty woman who is not far off to your east.
A high elf citizen who is close by to your west.
A high elf citizen who is not far off to your west.
A myrabolan commoner who is a brief walk away to your west.
A half-orc commoner who is in the distance to your west.
A half-orc commoner who is in the distance to your west.

< 269h/269H 203v/207V Pos: standing >
Kiria's skin seems to turn to stone.

< 269h/269H 204v/207V Pos: standing >
Azar leaves east.
You follow Azar.

Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A woman shopper travels the city.
Kiria enters from the west.
Taji enters from the west.
You quickly scan the area.
A pretty woman who is close by to your east.
A visiting grey elf who is close by to your south.
A high elf citizen who is not far off to your west.
A high elf citizen who is a brief walk away to your west.
A myrabolan commoner who is rather far off to your west.

< 269h/269H 203v/207V Pos: standing >
Azar leaves east.
You follow Azar.

Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West 
The corpse of a logger from desolate is lying here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A woman shopper travels the city.
Kiria enters from the west.
Taji enters from the west.

< 269h/269H 203v/207V Pos: standing >
Azar leaves east.
You follow Azar.

Skylight Lane and Gate Road
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Kiria enters from the west.
Taji enters from the west.
You quickly scan the area.
A pretty woman who is close by to your north.
A halfling trickster who is close by to your north.
A pigeon who is rather far off to your north.
A pretty woman who is close by to your west.
A pretty woman who is not far off to your west.
A high elf citizen who is rather far off to your west.
A high elf citizen who is in the distance to your west.

< 269h/269H 202v/207V Pos: standing >
Azar leaves north.
You follow Azar.

Skylight Lane
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A woman shopper travels the city.
This Halfling spends his days playing pranks on visitors.
Kiria enters from the south.
Taji enters from the south.

< 269h/269H 203v/207V Pos: standing >
Azar leaves north.
You follow Azar.

Skylight Lane and Market Road
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Kiria enters from the south.
Taji enters from the south.

< 269h/269H 203v/207V Pos: standing >
Azar leaves north.
You follow Azar.

Skylight Lane
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West #
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Kiria enters from the south.
Taji enters from the south.

< 269h/269H 202v/207V Pos: standing >
Azar leaves south.
You follow Azar.

Skylight Lane and Market Road
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Kiria enters from the north.
Taji enters from the north.

< 269h/269H 202v/207V Pos: standing >
Azar leaves north.
You follow Azar.

Skylight Lane
   Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West #
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Kiria enters from the south.
Taji enters from the south.

< 269h/269H 204v/207V Pos: standing >

< 269h/269H 205v/207V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A pretty woman who is not far off to your south.
A halfling trickster who is not far off to your south.

< 269h/269H 206v/207V Pos: standing >
Azar opens the granite.
You quickly scan the area.
A pigeon who is close by to your north.
A pretty woman who is not far off to your south.
A halfling trickster who is not far off to your south.
A fire elemental who is close by to your west.
A Gnome who is close by to your west.
A visiting grey elf who is close by to your west.

< 269h/269H 206v/207V Pos: standing >
Azar leaves west.
You follow Azar.

A Sitting Room
This house has been built to be avoidable by both the citizens of Myrabolus
and its resident.  The living room seems simple and common enough, but
on the west wall a painting depicting the image of Lloth is hung.
Obviously this is not your standard, nuetral, Myrabolan's building.
Obvious exits: -East  -Up   
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A fire elemental is here blazing with heat! (minion) 
A Gnome (small) sits resting.
A Grey Elf from Charing, wanders the city.
Kiria enters from the east.
Taji enters from the east.

< 269h/269H 206v/207V Pos: standing >
Kiria snaps into visibility.
Kiria leaps at a Gnome only to realize he is down already.
A Gnome is disrupted from meditation.
A Gnome, looking very frustrated, packs up his book.

< 269h/269H 206v/207V Pos: standing >
Taji suddenly attacks a Gnome!
Taji snaps into visibility.
Taji's slash strikes a Gnome.

< 269h/269H 206v/207V Pos: standing >
Azar closes the door.

< 269h/269H 206v/207V Pos: standing >
You start chanting...
You snap into visibility.

< 269h/269H 206v/207V Pos: standing >
A fire elemental suddenly attacks Kiria!
A fire elemental misses Kiria.

< 269h/269H 207v/207V Pos: standing >
You complete your spell...
[Damage: 48 ] You throw a fireball at a Gnome and have the satisfaction of seeing him enveloped in flames.

< 269h/269H 207v/207V Pos: standing >
Taji misses a Gnome.
Taji misses a Gnome.
Kiria misses a Gnome.
Kiria misses a Gnome.

< 269h/269H 207v/207V Pos: standing >
Taji dodges a Gnome's attack.

< 269h/269H 207v/207V Pos: standing >
You start chanting...

< 269h/269H 207v/207V Pos: standing >
Taji starts casting an offensive spell.

< 269h/269H 207v/207V Pos: standing >
You complete your spell...
[Damage: 112 ] You throw a fireball at a Gnome and have the satisfaction of seeing him enveloped in flames.

< 269h/269H 207v/207V Pos: standing >
Azar starts casting an offensive spell.
Azar snaps into visibility.
You start chanting...

< 269h/269H 207v/207V Pos: standing >
A fire elemental misses Kiria.
Kiria misses a Gnome.
Kiria misses a Gnome.

< 269h/269H 207v/207V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Gnome.
A burst of molten spray sent from Azar's fingertips melts a Gnome into a puddle of mush.
A Gnome's jeweled glass cloak melted from the intense heat!
A Gnome's strip of su-monster skin melted from the intense heat!
A fire elemental stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!