The death of [28 Shaman] Mussa *-* The Clan *-* (Orc)

in Wild Rapid

from the perspective of [26 Psionicist] Jixan The Resistance (Githzerai)

<worn on head>       a hood dusted with sand (magic)
<worn around neck>   an unique iron necklace
<worn around neck>   a holy silver medallion [poor]
<worn about body>    a long flowing robe of fine silk
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a bright blue cummerbund (glowing)
<worn on arms>       some rusty ivory vambraces from The Shadow Forest
<held as shield>     an iron shield
<worn on hands>      a pair of sparkled mesh gloves [superior]
<worn on finger>     a ring of sand blasting (magic)
<worn on finger>     a silver ring embossed with a cresent moon [superior]
<primary weapon>     a thin steel dagger
<worn on legs>       some smooth silk leggings
<worn on feet>       a pair of shoes [superior]


Obvious exits: -North -East  -South -West 

< 205h/205H 71v/122V Pos: standing >
 
  ^^^MMM^^^   
 ^.^^^MMM^^^  
 ^^.^^^^MMMM  
 ^^^^.@^^^..  
 ^.^^..^^^^.  
 ^^^.^^.^^..  
  ^.^^.^^..   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 205h/205H 72v/122V Pos: standing >
 
  ^^MMM^^^*   
 .^^^MMM^^^^  
 ^.^^^^MMMM.  
 ^^^.^@^^..^  
 .^^..^^^^.^  
 ^^.^^.^^...  
  .^^.^^..*   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 205h/205H 72v/122V Pos: standing >
 
  ^MMM^^^**   
 ^^^MMM^^^^*  
 .^^^^MMMM..  
 ^^.^^@^..^.  
 ^^..^^^^.^.  
 ^.^^.^^....  
  ^^.^^..**   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 205h/205H 72v/122V Pos: standing >
 
  MMM^^^***   
 ^^MMM^^^^**  
 ^^^^MMMM...  
 ^.^^^@..^.^  
 ^..^^^^.^..  
 .^^.^^....*  
  ^.^^..***   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 205h/205H 72v/122V Pos: standing >
 
  MM^^^****   
 ^MMM^^^^***  
 ^^^MMMM...*  
 .^^^^@.^.^^  
 ..^^^^.^..^  
 ^^.^^....**  
  .^^..****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 205h/205H 73v/122V Pos: standing >
 
  M^^^*****   
 MMM^^^^****  
 ^^MMMM...**  
 ^^^^.@^.^^.  
 .^^^^.^..^*  
 ^.^^....***  
  ^^..*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 205h/205H 73v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 205h/205H 73v/122V Pos: standing >

< 205h/205H 75v/122V Pos: standing >
Your mount is too exhausted.

< 205h/205H 77v/122V Pos: standing >

< 205h/205H 77v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 205h/205H 77v/122V Pos: standing >
 
  MM^^^****   
 ^MMM^^^^***  
 ^^^MMMM...*  
 .^^^^@.^.^^  
 ..^^^^.^..^  
 ^^.^^....**  
  .^^..****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 205h/205H 77v/122V Pos: standing >
Your mount is too exhausted.

< 205h/205H 78v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 205h/205H 79v/122V Pos: standing >
Your mount is too exhausted.

< 205h/205H 79v/122V Pos: standing >
Your mount is too exhausted.

< 205h/205H 82v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 205h/205H 82v/122V Pos: standing >
You dismount a large cave worm.

< 205h/205H 85v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 205h/205H 85v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 205h/205H 85v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 205h/205H 86v/122V Pos: standing >
 
  M^^^*****   
 MMM^^^^****  
 ^^MMMM...**  
 ^^^^M@^.^^.  
 .^^^^.^..^*  
 ^.^^....***  
  ^^..*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 205h/205H 84v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 205h/205H 85v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 205h/205H 85v/122V Pos: standing >

< 205h/205H 87v/122V Pos: standing >
 
  ^^^******   
 MM^^^^*****  
 ^MMMM...***  
 ^^^M.@.^^..  
 ^^^^.^..^**  
 .^^....****  
  ^..******   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 205h/205H 85v/122V Pos: standing >
 
  ^^*******   
 M^^^*******  
 MM^^^^*****  
 ^MMMM@..***  
 ^^^M.^.^^..  
 ^^^^.^..^**  
  ^^....***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 205h/205H 83v/122V Pos: standing >
 
  ^********   
 ^^^********  
 M^^^*******  
 MM^^^@*****  
 ^MMMM...***  
 ^^^M.^.^^..  
  ^^^.^..^*   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 205h/205H 82v/122V Pos: standing >
 
 *****  
 ^*@**  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 205h/205H 80v/122V Pos: standing >
 
 ^****  
 ^^@**  
 ^^^^*  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 205h/205H 78v/122V Pos: standing >
 
  M^..^^***   
 MM^^*******  
 MM^^^******  
 MMM^^@*****  
 ^MMM^^^^***  
 ^^^MMMM...*  
  ^^^^M.^.^   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 205h/205H 77v/122V Pos: standing >
 
  MM^..^^**   
 MMM^^******  
 ^MM^^^*****  
 ^MMM^@^****  
 ^^MMM^^^^**  
 ^^^^MMMM...  
  .^^^^M.^.   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 205h/205H 74v/122V Pos: standing >
 
  M^^^^^.**   
 MMM^..^^***  
 MMM^^******  
 ^MM^^@*****  
 ^MMM^^^****  
 ^^MMM^^^^**  
  ^^^MMMM..   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 205h/205H 71v/122V Pos: standing >
 
 ^..^^  
 ^^@**  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 205h/205H 70v/122V Pos: standing >
 
  M^^.....*   
 MM^^.....**  
 MM^^^^^.***  
 MMM^.@^^***  
 MMM^^******  
 ^MM^^^*****  
  MMM^^^***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 205h/205H 68v/122V Pos: standing >
 
  MM^.....*   
 MM^^.....**  
 MM^^.....**  
 MM^^^@^.***  
 MMM^..^^***  
 MMM^^******  
  MM^^^****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 205h/205H 66v/122V Pos: standing >
 
  MM^^..^.*   
 MMM^.....**  
 MM^^.....**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 205h/205H 64v/122V Pos: standing >
 
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^.....*  
 MMM^^@....*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 205h/205H 63v/122V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 

< 205h/205H 62v/122V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South

< 205h/205H 61v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 205h/205H 62v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 205h/205H 62v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 205h/205H 62v/122V Pos: standing >

< 205h/205H 62v/122V Pos: standing >

< 205h/205H 63v/122V Pos: standing >
You quickly scan the area.
A young ape who is close by to your south.

< 205h/205H 63v/122V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 
A young ape swings through the jungle and leaps across the rocks.

< 205h/205H 63v/122V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 

< 205h/205H 63v/122V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 205h/205H 62v/122V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 

< 205h/205H 61v/122V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East  -West 
Two large boulders with rope strung around them anchor a bridge.

< 205h/205H 61v/122V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A young ape who is rather far off to your east.
A small snake who is not far off to your west.
A small snake who is a brief walk away to your west.

< 205h/205H 62v/122V Pos: standing >
A Long Winding Trail of Mud
   Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East  -West 

< 205h/205H 62v/122V Pos: standing >
An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East  -West 
A small snake swims in the swamp.

< 205h/205H 61v/122V Pos: standing >
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East  -South
A small snake swims in the swamp.

< 205h/205H 61v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 205h/205H 61v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 205h/205H 61v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 205h/205H 61v/122V Pos: standing >
You quickly scan the area.
A small snake who is close by to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
Fr who is close by to your south.
Noz who is close by to your south.
An Orc who is close by to your south.
A carnivorous plant who is not far off to your south.

< 205h/205H 62v/122V Pos: standing >
In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West 
A Troll (large) Spawn *-* The Clan *-* stands, floating here.(Red Aura)
Fr  The Resistance (Barbarian)(large) stands here, fighting an Orc.
Noz  The Resistance (Firbolg)(huge) stands, floating here, fighting an Orc.
An Orc (medium) Spawn *-* The Clan *-* sits here, fighting Fr.(Red Aura)

< 205h/205H 64v/122V Pos: standing >
Fr blocks an Orc's lunge at him.

< 205h/205H 66v/122V Pos: standing >
An Orc's pupils dialate and return to normal.

< 205h/205H 67v/122V Pos: standing >
Fr's crush seriously wounds an Orc.
Fr's powerful crush enshrouds an Orc in a mist of blood.

< 205h/205H 67v/122V Pos: standing >

< 205h/205H 68v/122V Pos: standing >
An Orc avoids being bashed by Noz, who loses his balance and falls.
You begin to focus your will...

< 205h/205H 69v/122V Pos: standing >
A Troll leaves north.

< 205h/205H 69v/122V Pos: standing >
Noz misses an Orc.

< 205h/205H 70v/122V Pos: standing >
Casting: inflict pain *

< 205h/205H 70v/122V Pos: standing >
Fr kicks an Orc in the stomach, rendering him breathless.

< 205h/205H 71v/122V Pos: standing >
Fr blocks an Orc's lunge at him.

< 205h/205H 71v/122V Pos: standing >
Your mental manipulations become a reality...
[Damage: 12 ] An Orc screams out in pain!

< 205h/205H 71v/122V Pos: standing >
An Orc clambers to his feet.

< 205h/205H 72v/122V Pos: standing >
An Orc attempts to flee.
An Orc leaves north.

< 205h/205H 72v/122V Pos: standing >
You failed.

< 205h/205H 72v/122V Pos: standing >
You failed.

< 205h/205H 72v/122V Pos: standing >
You failed.

< 205h/205H 73v/122V Pos: standing >
You failed.

< 205h/205H 73v/122V Pos: standing >
Fr leaves north.
Noz clambers to his feet.

< 205h/205H 77v/122V Pos: standing >
Noz leaves north.
You follow Noz.

A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
Noz  The Resistance (Firbolg)(huge) stands, floating here.
Fr  The Resistance (Barbarian)(large) stands here.
A small snake swims in the swamp.

< 205h/205H 78v/122V Pos: standing >
Noz leaves east.
You follow Noz.

An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
Noz  The Resistance (Firbolg)(huge) stands, floating here.
A small snake swims in the swamp.
Fr enters from the west.

< 205h/205H 77v/122V Pos: standing >
Noz leaves east.
You follow Noz.

A Long Winding Trail of Mud
   Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
Noz  The Resistance (Firbolg)(huge) stands, floating here.
Fr enters from the west.

< 205h/205H 77v/122V Pos: standing >
Noz leaves east.
You follow Noz.

Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
Two large boulders with rope strung around them anchor a bridge.
Noz  The Resistance (Firbolg)(huge) stands, floating here.
Fr enters from the west.

< 205h/205H 76v/122V Pos: standing >
Noz leaves east.
You follow Noz.

Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 
Fresh blood splatters cover the area.
Noz  The Resistance (Firbolg)(huge) stands, floating here.
Fr enters from the west.

< 205h/205H 75v/122V Pos: standing >
Noz leaves east.
You follow Noz.

Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
Noz  The Resistance (Firbolg)(huge) stands, floating here.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 205h/205H 74v/122V Pos: standing >
Noz leaves east.
You follow Noz.

Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 
Noz  The Resistance (Firbolg)(huge) stands, floating here.

< 205h/205H 74v/122V Pos: standing >
Noz leaves east.
You follow Noz.

A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 
Noz  The Resistance (Firbolg)(huge) stands, floating here.

< 205h/205H 73v/122V Pos: standing >
Noz leaves west.
You follow Noz.

Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 
Noz  The Resistance (Firbolg)(huge) stands, floating here.

< 205h/205H 72v/122V Pos: standing >
Noz leaves west.
You follow Noz.

Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
Noz  The Resistance (Firbolg)(huge) stands, floating here.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 205h/205H 72v/122V Pos: standing >
Noz leaves west.
You follow Noz.

Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 
Fresh blood splatters cover the area.
Noz  The Resistance (Firbolg)(huge) stands, floating here.

< 205h/205H 71v/122V Pos: standing >
Noz leaves west.
You follow Noz.

You grin as you realize you're floating, with no floor in the room.
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
Two large boulders with rope strung around them anchor a bridge.
Noz  The Resistance (Firbolg)(huge) stands, floating here.

< 205h/205H 70v/122V Pos: standing >
Noz leaves east.
You follow Noz.

Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 
Fresh blood splatters cover the area.
Noz  The Resistance (Firbolg)(huge) stands, floating here.

< 205h/205H 70v/122V Pos: standing >
Noz floats down.
You follow Noz.

Wild Rapid
   This rapidly moving river is flowing south. One could be possibly killed
if they attempted to traverse this white rapid. If the river doesn't get them
then surely the flesh eating fish surely Whatever the case, one should not
stay here very long for it could prove fatal.
Obvious exits: -North -South -Up   
Noz  The Resistance (Firbolg)(huge) stands, floating here.
Fr  The Resistance (Barbarian)(large) stands with a stunned look here.
An Orc (medium) Spawn *-* The Clan *-* is lying here, mortally wounded.(Red Aura)

< 205h/205H 69v/122V Pos: standing >
You begin to focus your will...

< 205h/205H 71v/122V Pos: standing >
Noz suddenly attacks an Orc!
An Orc is slashed into two by a master stroke performed by Noz.
An Orc's marbled quartz totem was completely destroyed by the massive blow!
An Orc's blood-stained cured leather platemail from Storm Port was completely destroyed by the massive blow!
An Orc's legendary bronze medallion was completely destroyed by the massive blow!
An Orc's some white leggings [superior] was completely destroyed by the massive blow!
An Orc's a battle visor made of adamantium [superior] was completely destroyed by the massive blow!
An Orc's spiral woven of smoke was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!