The death of [28 Shaman] Mussa *-* The Clan *-* (Orc)

in Wild Rapid

from the perspective of [29 Warrior] Noz The Resistance (Firbolg)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia
<worn on head>       a spiked dragon helmet (magic)
<worn on eyes>       a set of metal eye protectors (magic)
<worn in ear>        a mithril and gold earring [poor]
<worn in ear>        an earring of the black rose [superior] (magic)
<worn on face>       a black mask (magic)
<worn around neck>   a human-made clay amulet from Kobold Settlement
<worn around neck>   a hardened sapphire charm from Kobold Settlement
<worn on body>       a twined sapphire platemail from The Great Realm of Duris
<worn about body>    a shimmering silver bodycloak
<worn as quiver>     an elven quiver
<worn about waist>   a miner's belt encrusted with a diamond [poor] (magic)
<worn on belt buckle>a gleaming blacksmith hammer [superior] (magic)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<held as shield>     a tower shield decorated with an elven skull (magic)
<worn around wrist>  Crimson Watch captain's stripes (magic)
<worn around wrist>  a glittering marble bracelet from The Surface Realm of Duris
<worn on hands>      some burnt clay claws from Kobold Settlement
<worn on finger>     a static bamboo signet from Kobold Settlement
<worn on finger>     a superior hide signet from Kobold Settlement
<primary weapon>     a wicked red-shafted battle axe [superior] (glowing)
<worn on feet>       some patched clay shoes from Kobold Settlement

An Orc who is not far off to your north.
A Troll who is not far off to your north.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
A young ape who is not far off to your south.

< 1036h/1036H 178v/185V Pos: standing >

< 1036h/1036H 179v/185V Pos: standing >

< 1036h/1036H 179v/185V Pos: standing >
A Troll enters from the north.
An Orc enters from the north.
Laz suddenly looks a bit dumb, and madly slams at an Orc!

< 1036h/1036H 180v/185V Pos: standing >
A Troll leaves south.

< 1036h/1036H 180v/185V Pos: standing >
Slay whom?

< 1036h/1036H 181v/185V Pos: standing >

< 1036h/1036H 181v/185V Pos: standing >
Slay whom?

< 1036h/1036H 182v/185V Pos: standing >
Laz's crush strikes an Orc.
Laz's crush strikes an Orc.
Laz's impressive crush strikes an Orc.
Laz's impressive crush strikes an Orc.

< 1036h/1036H 184v/185V Pos: standing >
An Orc misses Laz.

< 1036h/1036H 185v/185V Pos: standing >
[Damage: 21 ] -=[Your powerful slash strikes an Orc.]=-

< 1036h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc ass EP:  small wounds >
 A Troll enters from the south.

< 1036h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc ass EP:  small wounds >
 A Troll misses you.

< 1036h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc ass EP:  small wounds >
 -=[A Troll's weak slash grazes you.]=-
-=[A Troll's weak slash grazes you.]=-
You barely block a Troll's lunge at you.

< 1034h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc ass EP:  small wounds >
 Laz's impressive crush strikes an Orc.
Laz's impressive crush strikes an Orc.
Laz's crush strikes an Orc.
Laz's mighty crush strikes an Orc very hard.

< 1034h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc ass EP:  few wounds >
 Laz parries an Orc's lunge at him.

< 1034h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc ass EP:  few wounds >
 [Damage: 19 ] Your bash knocks a Troll to the ground!

< 1034h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc ass EP:  few wounds >
 [Damage: 25 ] -=[Your slash strikes an Orc very hard.]=-
[Damage: 25 ] -=[Your powerful slash strikes an Orc very hard.]=-

< 1034h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc ass EP:  nasty wounds >
 
< 1034h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc ass EP:  nasty wounds >
 A Troll misses you.
A Troll misses you.

< 1034h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc ass EP:  nasty wounds >
 An Orc misses Laz.
Laz's impressive crush strikes an Orc.
Laz's impressive crush strikes an Orc hard.
Laz's crush strikes an Orc hard.
Laz's crush strikes an Orc very hard.

< 1034h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc ass EP: pretty hurt >
 An Orc clambers to his feet.

< 1034h/1036H 185v/185V Pos: standing >
< T: Laz TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
 An Orc attempts to flee.
An Orc leaves east.

< 1034h/1036H 185v/185V Pos: standing >
An Orc enters from the east.

< 1034h/1036H 185v/185V Pos: standing >
An Orc leaves south.
Laz leaves north.

< 1034h/1036H 185v/185V Pos: standing >
Laz enters from the north.

< 1034h/1036H 185v/185V Pos: standing >

< 1034h/1036H 185v/185V Pos: standing >
A Troll clambers to his feet.
Laz leaves south.

< 1034h/1036H 185v/185V Pos: standing >
A Troll misses you.
You barely block a Troll's lunge at you.
-=[A Troll's slash grazes you.]=-

< 1029h/1036H 185v/185V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 A Troll attempts to flee.
A Troll leaves west.

< 1029h/1036H 185v/185V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 1029h/1036H 184v/185V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
A young ape swings through the jungle and leaps across the rocks.

< 1029h/1036H 183v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
Fr  The Resistance (Barbarian)(large) stands here.
Laz enters from the north.
Laz leaves east.

< 1029h/1036H 182v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
Fr enters from the north.

< 1029h/1036H 181v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1029h/1036H 182v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1029h/1036H 182v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1029h/1036H 183v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1029h/1036H 183v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1029h/1036H 184v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
Fr enters from the west.

< 1029h/1036H 183v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
Fr enters from the west.

< 1029h/1036H 183v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Fr enters from the west.

< 1029h/1036H 182v/185V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
Fr enters from the west.

< 1029h/1036H 182v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.
Fr enters from the west.

< 1029h/1036H 181v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
Fr enters from the west.

< 1029h/1036H 181v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1036H 181v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1036H 182v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1036H 182v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1036H 183v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
Fr enters from the north.

< 1030h/1036H 182v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
Fr enters from the north.

< 1030h/1036H 182v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Fr enters from the west.

< 1030h/1036H 181v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1036H 182v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
Fr enters from the west.

< 1030h/1036H 181v/185V Pos: standing >

< 1030h/1036H 182v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
Fr enters from the west.

< 1030h/1036H 181v/185V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
An Orc (medium) Spawn *-* The Clan *-* stands here.(Red Aura)
Fr enters from the west.

< 1030h/1036H 181v/185V Pos: standing >
An Orc is knocked to the ground by Fr's mighty bash!
Alas, you cannot go that way. . . .

< 1030h/1036H 181v/185V Pos: standing >
Fr's impressive crush strikes an Orc very hard.
Fr's fine crush strikes an Orc hard.

< 1030h/1036H 182v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1031h/1036H 183v/185V Pos: standing >
A Troll enters from the west.
You miss an Orc.

< 1031h/1036H 185v/185V Pos: standing >
< T: Fr TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 Jixan enters from the north.

< 1031h/1036H 185v/185V Pos: standing >
< T: Fr TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 
< 1031h/1036H 185v/185V Pos: standing >
< T: Fr TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 Fr blocks an Orc's lunge at him.

< 1031h/1036H 185v/185V Pos: standing >
< T: Fr TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 An Orc's pupils dialate and return to normal.

< 1031h/1036H 185v/185V Pos: standing >
< T: Fr TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 Fr's crush seriously wounds an Orc.
Fr's powerful crush enshrouds an Orc in a mist of blood.

< 1031h/1036H 185v/185V Pos: standing >
< T: Fr TP: sta TC:excellent E: An Orc sit EP:  awful >
 
< 1031h/1036H 185v/185V Pos: standing >
< T: Fr TP: sta TC:excellent E: An Orc sit EP:  awful >
 As an Orc avoids your bash, you topple over and fall to the ground.

< 1031h/1036H 185v/185V Pos: sitting >
< T: Fr TP: sta TC:excellent E: An Orc sit EP:  awful >
 A Troll leaves north.

< 1031h/1036H 185v/185V Pos: sitting >
< T: Fr TP: sta TC:excellent E: An Orc sit EP:  awful >
 You miss an Orc.

< 1031h/1036H 185v/185V Pos: sitting >
< T: Fr TP: sta TC:excellent E: An Orc sit EP:  awful >
 Fr kicks an Orc in the stomach, rendering him breathless.

< 1031h/1036H 185v/185V Pos: sitting >
< T: Fr TP: sta TC:excellent E: An Orc sit EP:  awful >
 Fr blocks an Orc's lunge at him.

< 1031h/1036H 185v/185V Pos: sitting >
< T: Fr TP: sta TC:excellent E: An Orc sit EP:  awful >
 An Orc screams out in pain!

< 1031h/1036H 185v/185V Pos: sitting >
< T: Fr TP: sta TC:excellent E: An Orc sit EP:  awful >
 An Orc clambers to his feet.

< 1031h/1036H 185v/185V Pos: sitting >
< T: Fr TP: sta TC:excellent E: An Orc sta EP:  awful >
 An Orc attempts to flee.
An Orc leaves north.

< 1031h/1036H 185v/185V Pos: sitting >
Fr leaves north.
You clamber to your feet.

< 1032h/1036H 185v/185V Pos: standing >
You do not see that here.

< 1032h/1036H 185v/185V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1032h/1036H 185v/185V Pos: standing >
You are already standing.

< 1032h/1036H 185v/185V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
Jixan  The Resistance (Githzerai)(medium) stands, floating here.

< 1032h/1036H 185v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
Fr  The Resistance (Barbarian)(large) stands here.
A small snake swims in the swamp.
Jixan enters from the south.

< 1032h/1036H 184v/185V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A small snake swims in the swamp.
Jixan enters from the west.
Fr enters from the west.

< 1033h/1036H 183v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Jixan enters from the west.
Fr enters from the west.

< 1033h/1036H 182v/185V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
Two large boulders with rope strung around them anchor a bridge.
Jixan enters from the west.
Fr enters from the west.

< 1033h/1036H 181v/185V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Fresh blood splatters cover the area.
Jixan enters from the west.
Fr enters from the west.

< 1033h/1036H 181v/185V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
Jixan enters from the west.

< 1033h/1036H 180v/185V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
Jixan enters from the west.

< 1033h/1036H 180v/185V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
Jixan enters from the west.

< 1033h/1036H 179v/185V Pos: standing >

< 1033h/1036H 180v/185V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
Jixan enters from the east.

< 1033h/1036H 179v/185V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
Jixan enters from the east.

< 1033h/1036H 179v/185V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Fresh blood splatters cover the area.
Jixan enters from the east.

< 1033h/1036H 178v/185V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
Two large boulders with rope strung around them anchor a bridge.
Jixan enters from the east.

< 1033h/1036H 178v/185V Pos: standing >

< 1033h/1036H 178v/185V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Fresh blood splatters cover the area.
Jixan enters from the west.

< 1034h/1036H 178v/185V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S -U
Fr  The Resistance (Barbarian)(large) stands with a stunned look here.
An Orc (medium) Spawn *-* The Clan *-* is lying here, mortally wounded.(Red Aura)
Jixan floats in from above.

< 1034h/1036H 178v/185V Pos: standing >

< 1034h/1036H 178v/185V Pos: standing >
[Damage:  5 ] You beautifully slash an Orc into two parts - both dead.
An Orc's marbled quartz totem was completely destroyed by the massive blow!
An Orc's blood-stained cured leather platemail from Storm Port was completely destroyed by the massive blow!
An Orc's legendary bronze medallion was completely destroyed by the massive blow!
An Orc's some white leggings [superior] was completely destroyed by the massive blow!
An Orc's a battle visor made of adamantium [superior] was completely destroyed by the massive blow!
An Orc's spiral woven of smoke was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!