The death of [12 Summoner] Kymas (Kobold)

in Gambling Room Below the Inn

from the perspective of [27 Paladin] Yzar (Skeleton)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia
<worn on head>       a ghastly granite skull from Kobold Settlement
<worn on eyes>       a black opal eyepiece (magic)
<worn in ear>        a goblin earring (glowing)
<worn in ear>        a blood-stained rubber earring from Kobold Settlement
<worn on face>       a carved bone mask
<worn around neck>   a blue quartz medallion (glowing)
<worn around neck>   a decent gold charm from Kobold Settlement
<worn on body>       a rusty hemp chainmail from Kobold Settlement
<worn about body>    a burnt copper bodycloak from Kobold Settlement
<worn as quiver>     a diabolical bone quiver
<worn about waist>   a hangman's noose
<worn on belt buckle>an angelic obsidian belt buckle
<worn on arms>       some gladiators vambraces (magic)
<worn around wrist>  a silver hoop of agility
<worn around wrist>  a bracer of hunting of endurance
<worn on hands>      some sparkling crystal gloves from Kobold Settlement
<worn on finger>     a bloodstone ring (glowing)
<worn on finger>     a ghastly hemp ring from The Underworld [82%]
<wielding twohanded> a durethium axe of regeneration (magic)
<worn on legs>       a pair of chainmail leggings (magic) (illuminating)
<worn on feet>       some fine dragonscale boots (magic)

 .....  
 ..@..  
 **...  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 522h/528H 282v/285V Pos: standing >
 
 .....  
 ..@..  
 .**..  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 522h/528H 283v/285V Pos: standing >
 
 .....  
 ..@..  
 ..**.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 522h/528H 283v/285V Pos: standing >
 
 .M...  
 ..@..  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 523h/528H 285v/285V Pos: standing >
 
 .....  
 .M@..  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 521h/526H 285v/285V Pos: standing >
 
 .....  
 ..@..  
 .M...  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 522h/526H 285v/285V Pos: standing >
 
 ..***  
 ..@..  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 522h/526H 285v/285V Pos: standing >
 
 *****  
 ..@**  
 .....  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 521h/524H 285v/285V Pos: standing >
 
 .****  
 ..@**  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 522h/524H 285v/285V Pos: standing >
 
 *****  
 .*@**  
 ...**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 520h/522H 285v/285V Pos: standing >
 
 .****  
 ..@**  
 ....*  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 520h/522H 285v/285V Pos: standing >
 
 ..***  
 ..@**  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 521h/522H 285v/285V Pos: standing >
 
 ...**  
 M.@.*  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 521h/522H 285v/285V Pos: standing >
 
 ....*  
 .M@..  
 M....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 521h/522H 285v/285V Pos: standing >
 
 ..***  
 ..@.*  
 .M...  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 519h/520H 285v/285V Pos: standing >
 
 ...**  
 ..@..  
 ..M..  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 520h/520H 285v/285V Pos: standing >
 
 ....*  
 ..@..  
 ...M.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 520h/520H 285v/285V Pos: standing >
 
 +....  
 +.@..  
 +...M  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 520h/520H 285v/285V Pos: standing >
 
 .+...  
 .+@..  
 .+...  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 520h/520H 285v/285V Pos: standing >
 
 ..+..  
 ..@..  
 *.+..  
A repaired Cobblestone Path
Obvious exits: -North -East  -South -West 

< 518h/518H 285v/285V Pos: standing >
 
 ..+..  
 ..@..  
 ..+..  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 518h/518H 285v/285V Pos: standing >
 
 ..+..  
 ..@..  
 ..+..  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 518h/518H 285v/285V Pos: standing >
 
 ^M+..  
 ..@..  
 ..+..  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 518h/518H 285v/285V Pos: standing >
 
 *^^^^  
 ^M@..  
 ..+..  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 516h/516H 285v/285V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 516h/516H 285v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 516h/516H 285v/285V Pos: standing >
You feel your skin soften and return to normal.
The taste of blood slowly fades from your body.

< 514h/514H 285v/285V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A large warhorse stands here with its head high.
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 514h/514H 285v/285V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   #
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 514h/514H 285v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/514H 285v/285V Pos: standing >
You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.
You quickly scan the area.
You see nothing.

< 514h/514H 285v/285V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A large warhorse stands here with its head high.
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 514h/514H 285v/285V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 512h/512H 285v/285V Pos: standing >
 
 *^^^^  
 ^M@..  
 ..+..  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 512h/512H 285v/285V Pos: standing >
 
 ^M+..  
 ..@..  
 ..+..  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 512h/512H 285v/285V Pos: standing >
 
 ..+..  
 ..@..  
 ..+..  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 512h/512H 285v/285V Pos: standing >
 
 ..+..  
 ..@..  
 ..+..  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 512h/512H 285v/285V Pos: standing >
 
 ..+..  
 ..@..  
 *.+..  
A repaired Cobblestone Path
Obvious exits: -North -East  -South -West 

< 512h/512H 285v/285V Pos: standing >
 
 ..+..  
 *.@..  
 **+*.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 510h/510H 285v/285V Pos: standing >
 
 *.+..  
 **@*.  
 ^*+*M  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 510h/510H 285v/285V Pos: standing >
 
 **+*.  
 ^*@*M  
 ^*+^^  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 510h/510H 285v/285V Pos: standing >
 
 ^*+*M  
 ^*@^^  
 +.++*  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 510h/510H 285v/285V Pos: standing >
Inside the Western Gate
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West  -Up   
The corpse of a young orc shaman is lying here.
The corpse of an experienced guard is lying here.
An experienced guard oversees his subordinates.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A village protector watches over his designated area.(Red Aura)

< 510h/510H 285v/285V Pos: standing >
You quickly scan the area.
An old male orc who is not far off to your north.
A common male orc who is a brief walk away to your north.
A common female orc who is a brief walk away to your north.
A common male orc who is rather far off to your north.
A common female orc who is close by to your south.
A small dog who is not far off to your south.
A village patrol guard who is not far off to your south.
A common female orc who is not far off to your south.
A huge village guard who is not far off above you.
A small dog who is not far off above you.

< 508h/508H 285v/285V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East  -South
A slab of orc meat is left here.
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
An old female orc is moving very slowly.(Red Aura)

< 508h/508H 285v/285V Pos: standing >
You quickly scan the area.
An old male orc who is close by to your north.
A common male orc who is not far off to your north.
A large warg who is close by to your east.
A mother orc who is not far off to your east.
A large warg who is not far off to your east.
An experienced guard who is a brief walk away to your east.
A mother orc who is rather far off to your east.
A young orc shaman who is rather far off to your east.
A large warg who is in the distance to your east.
A village protector who is close by to your south.
A common female orc who is not far off to your south.
A small dog who is a brief walk away to your south.
An adult orc who is rather far off to your south.

< 506h/506H 285v/285V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East  -South
[3] A slab of orc meat is left here.
An old male orc is moving very slowly.(Red Aura)

< 506h/506H 285v/285V Pos: standing >
You quickly scan the area.
A common male orc who is close by to your north.
A common female orc who is close by to your north.
A common male orc who is not far off to your north.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A small dog who is not far off to your east.
A large dog who is not far off to your east.
A large dog who is not far off to your east.
A teen-age orc who is not far off to your east.
A brown wolf who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is a brief walk away to your east.
A very drunk orc who is a brief walk away to your east.
An old female orc who is close by to your south.
An experienced guard who is not far off to your south.
A large dog who is not far off to your south.
A common male orc who is not far off to your south.
A common female orc who is a brief walk away to your south.
A small dog who is rather far off to your south.

< 506h/506H 285v/285V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
A common male orc shuffles down the path.(Red Aura)
A common female orc walks around here.(Red Aura)

< 504h/504H 285v/285V Pos: standing >
You quickly scan the area.
An old female orc who is not far off to your south.
A village patrol guard who is in the distance to your south.
A common female orc who is in the distance to your south.

< 504h/504H 285v/285V Pos: standing >
Northwestern Corner in the Road Along the Fence
   The northern stretch and the western leg of the road along the
fence meet here, forming a natural gathering place where the lower
class citizens come to socialize.  The city's center square is reserved
for commerce and the upper crust of Orcish society.  The trash and
litter on the ground show the true colors of Split Shields seedier side.
Obvious exits: -East  -South
[2] A slab of orc meat is left here.
A large wooden torch has been discarded here.
A common male orc shuffles down the path.(Red Aura)

< 502h/502H 285v/285V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your east.
A large warg who is not far off to your east.
A common male orc who is not far off to your east.
A large warg who is a brief walk away to your east.
A brown wolf who is a brief walk away to your east.
A large dog who is rather far off to your east.
A brown wolf who is in the distance to your east.
A special guard orc who is in the distance to your east.
A common female orc who is close by to your south.
An old male orc who is not far off to your south.
A common male orc who is a brief walk away to your south.
An experienced guard who is rather far off to your south.

< 502h/502H 285v/285V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
A common male orc shuffles down the path.(Red Aura)
A common female orc walks around here.(Red Aura)

< 500h/500H 285v/285V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East  -South
[3] A slab of orc meat is left here.
An old male orc is moving very slowly.(Red Aura)

< 500h/500H 285v/285V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East  -South
A slab of orc meat is left here.
A common male orc shuffles down the path.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)

< 500h/500H 285v/285V Pos: standing >
The West Village Road
   Leading off west from the city square, this is the main route to the
western half of the town.  The eastern half is primarily residential with
the exception of the tavern and inn.  A general sense of order exists,
stemming from the proximity to the center square.  Trash levels here
are relatively reasonable, but the wretched stench of poverty looms
to the east.
Obvious exits: -North -East  -West 
An old female orc is moving very slowly.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)

< 500h/500H 285v/285V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East  -South
A slab of orc meat is left here.
A large dog walks slowly down the road.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)

< 498h/498H 285v/285V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East  -South
[3] A slab of orc meat is left here.
An old male orc is moving very slowly.(Red Aura)

< 498h/498H 285v/285V Pos: standing >
You quickly scan the area.
A common male orc who is close by to your north.
A common female orc who is close by to your north.
A common male orc who is not far off to your north.
A small dog who is close by to your east.
A common male orc who is close by to your east.
A small dog who is not far off to your east.
A teen-age orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is a brief walk away to your east.
A large dog who is close by to your south.
A large warg who is close by to your south.
An experienced guard who is not far off to your south.
A village protector who is not far off to your south.
A common female orc who is a brief walk away to your south.
A village patrol guard who is rather far off to your south.

< 498h/498H 285v/285V Pos: standing >
Pardon?

< 496h/496H 285v/285V Pos: standing >
West End of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East  -West  -Down 
A small dog is here chasing his tail.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)

< 496h/496H 285v/285V Pos: standing >
Gaming and gambling room.
You extend your sights downward.
Gambling Room Below the Inn
   The gaming room is filled with smoke as players battle each other for
small stakes. A number of card tables fill the small room. This pit makes
the bar look clean. The sight and smell are almost beyond description.
Ale, blood, and other substances are spilled across tables and the floor.
The air is filled with smoke and smell of rotting food. The stair case leads
up into the bar.
Obvious exits: -Up   
Puddles of fresh blood cover the ground.
The corpse of an orc is lying here.
A small leather backpack has been discarded here.
[8] A slab of orc meat is left here.
A studded leather jacket lies here.
A pair of raw leather boots lies here.
A large wooden torch has been discarded here.
An adult orc wanders around.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A Kobold (small) sits resting.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)

< 496h/496H 285v/285V Pos: standing >
I see no door there.

< 492h/492H 285v/285V Pos: standing >
West End of the Barreling Brew Tavern and Inn
Obvious exits: -East  -West  -Down 
A small dog is here chasing his tail.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)

< 492h/492H 285v/285V Pos: standing >
Ok.

< 490h/490H 285v/285V Pos: standing >
A small dog leaves east.

< 490h/490H 285v/285V Pos: standing >
Gaming and gambling room.
You extend your sights downward.
Gambling Room Below the Inn
   The gaming room is filled with smoke as players battle each other for
small stakes. A number of card tables fill the small room. This pit makes
the bar look clean. The sight and smell are almost beyond description.
Ale, blood, and other substances are spilled across tables and the floor.
The air is filled with smoke and smell of rotting food. The stair case leads
up into the bar.
Obvious exits: -Up   
Puddles of fresh blood cover the ground.
The corpse of an orc is lying here.
A small leather backpack has been discarded here.
[8] A slab of orc meat is left here.
A studded leather jacket lies here.
A pair of raw leather boots lies here.
A large wooden torch has been discarded here.
An adult orc wanders around.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A Kobold (small) sits resting.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)

< 482h/482H 285v/285V Pos: standing >
Gambling Room Below the Inn
   The gaming room is filled with smoke as players battle each other for
small stakes. A number of card tables fill the small room. This pit makes
the bar look clean. The sight and smell are almost beyond description.
Ale, blood, and other substances are spilled across tables and the floor.
The air is filled with smoke and smell of rotting food. The stair case leads
up into the bar.
Obvious exits: -Up   
Puddles of fresh blood cover the ground.
The corpse of an orc is lying here.
A small leather backpack has been discarded here.
[8] A slab of orc meat is left here.
A studded leather jacket lies here.
A pair of raw leather boots lies here.
A large wooden torch has been discarded here.
An adult orc wanders around.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A Kobold (small) sits resting.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)

< 480h/480H 285v/285V Pos: standing >
A Kobold is disrupted from meditation.
A Kobold, looking very frustrated, packs up his book.
[Damage: 10 ] Your impressive slash seriously wounds a Kobold.

< 480h/480H 285v/285V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 You parry a Kobold's lunge at you.

< 478h/478H 285v/285V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 [Damage:  8 ] Your slash seriously wounds a Kobold.
[Damage:  8 ] Your slash seriously wounds a Kobold.
[Damage:  8 ] Your impressive slash enshrouds a Kobold in a mist of blood.

< 478h/478H 285v/285V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Kobold sit EP:  awful >
 You parry a Kobold's lunge at you.

< 478h/478H 285v/285V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Kobold sit EP:  awful >
 [Damage: 10 ] Your impressive slash grievously wounds a Kobold.
A Kobold is incapacitated and will slowly die, if not aided.
[Damage:  8 ] You beautifully slash a Kobold into two parts - both dead.
A Kobold's belt of sewn ratskins was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.