The death of [10 Mercenary] Pidd (Goblin)

in A Turn in the Thur'Gurax Concourse

from the perspective of [10 Mercenary] Pidd (Goblin)

<worn on head>       a flaming bark crown
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     an unearthly reed broad sword
<secondary weapon>   a thin steel dagger
<worn on feet>       a pair of studded leather boots

A Trail
   You tread through the deep, dark forest on a game trail.  The
forest here seems less dense than to the south.  Looking more closely
at the trail it can be seen that perhaps this isn't a game trail but
just a track made by people a lot shorter than yourself.  Northward
the faint outline of a settlement can be seen.  To the south is the
large wooden fence surrounding the settlement.
Obvious exits: -North -South
A kobold youth stands here, waiting for nothing in particular.

< 113h/117H 61v/106V Pos: standing >
On the Trail Behind the Wooden Fence
Obvious exits: -North -East  -West 

< 113h/117H 59v/106V Pos: standing >
The iron seems to be closed.

< 113h/117H 61v/106V Pos: standing >
Behind the Fence
   The forest blots out almost all light and the space is a bit
cramped, with vegetation spilling in on all sides.  The fence lies
directly to the south, large and imposing.  The only perceivable way
to go is to the east.
Obvious exits: -East 
A giant wooden fence stands here, blocking travel to the south.

< 113h/117H 59v/106V Pos: standing >
I see no iron here.

< 113h/117H 59v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 113h/117H 59v/106V Pos: standing >

< 114h/117H 61v/106V Pos: standing >
Along the Perimeter of the Fence
   The fence spans out to the west and east with not much of an end in
sight.  The traveling along here is a bit harder as you are having to
fight through the underbrush of the forest to follow the perimeter of
the fence.  The dark forest blots out most of the light here, making
it very dark.  It looks possible to continue to the west, following
the fence, or go back onto the trail to the east.
Obvious exits: -North -East  -West 
A giant wooden fence stands here, blocking travel to the north.

< 114h/117H 60v/106V Pos: standing >
Before a Giant Wooden Fence
   A giant wooden fence has been erected to the north of here,
blocking anyone from traveling north along the path.  The fence looks
to have been built not too long ago as the scent of fresh cut tree
still lingers about the area as well as sawdust and chunks of wood
shavings.  There is a gate of solid iron in the fence to the north,
unfortunately the gate has a massive lock upon it.  It looks possible
to follow the perimeter of the fence to the west and east of here,
cutting through the forest underbrush.
Obvious exits: -North# -East  -South -West 
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.

< 114h/117H 59v/106V Pos: standing >
A Game Trail
   This is a track of sorts treading through the dark forest.  The
trail looks used and might possibly be a game trail of some sort.
Perhaps you'll find some happy hunting...
Obvious exits: -North -South
A kobold hunter is here coming back from his trek into the forest.

< 114h/117H 57v/106V Pos: standing >
 
 ^^^^.  
 ^^@*.  
 ^*M*^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 

< 114h/117H 56v/106V Pos: standing >
 
 ^^^..  
 ^*@.^  
 *M*^^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 

< 114h/117H 55v/106V Pos: standing >
 
 ^^..D  
 **@^^  
 **^^.  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 114h/117H 53v/106V Pos: standing >
 
 M^^^.  
 ^^@.D  
 **.^^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 114h/117H 52v/106V Pos: standing >
 
 MM^^^  
 M^@^.  
 ^^..D  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 115h/117H 51v/106V Pos: standing >
 
 M^^^.  
 ^^@..  
 ^..D.  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 115h/117H 48v/106V Pos: standing >
 
 ^^^..  
 ^^@..  
 ..D.^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 115h/117H 47v/106V Pos: standing >
 
 MM^^^  
 ^^@..  
 ^^...  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 115h/117H 45v/106V Pos: standing >
 
 M^^^^  
 ^^@..  
 ^...^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 115h/117H 44v/106V Pos: standing >
 
 MMMM^  
 M^@^^  
 ^^...  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 115h/117H 42v/106V Pos: standing >
 
 MMM^^  
 ^^@^^  
 ^....  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 115h/117H 40v/106V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 115h/117H 41v/106V Pos: standing >
 
 MM^^^  
 ^^@^^  
 .....  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 115h/117H 38v/106V Pos: standing >
 
 MMMMM  
 MM@^^  
 ^^^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 115h/117H 35v/106V Pos: standing >
 
 MMMMM  
 M^@^^  
 ^^^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 116h/117H 33v/106V Pos: standing >
 
 MMMMM  
 ^^@^M  
 ^^^^.  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 116h/117H 30v/106V Pos: standing >
 
 MMMMM  
 ^^@M^  
 ^^^..  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 116h/117H 28v/106V Pos: standing >
 
 ^^^M^  
 ^^@..  
 .....  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 116h/117H 25v/106V Pos: standing >
 
 ^^M^M  
 ^^@.M  
 .....  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 116h/117H 24v/106V Pos: standing >
 
 ^M^M^  
 ^.@MM  
 ....^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 116h/117H 22v/106V Pos: standing >
 
 ^..MM  
 ..@.^  
 .M..*  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 116h/117H 21v/106V Pos: standing >
 
 ..MM.  
 ..@^^  
 M..**  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 116h/117H 20v/106V Pos: standing >
 
 .MM.M  
 ..@^^  
 ..***  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 116h/117H 18v/106V Pos: standing >
 
 MM.M.  
 .^@^.  
 .****  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 116h/117H 16v/106V Pos: standing >
 
 M^^^.  
 MM@M.  
 .^^^.  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 116h/117H 14v/106V Pos: standing >
 
 ^^^.M  
 M^@^.  
 MM.M.  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 117h/117H 13v/106V Pos: standing >
 
 ^^.M.  
 ^^@..  
 M.M..  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 117h/117H 11v/106V Pos: standing >
 
 .^M..  
 ^^@M.  
 ^^^..  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 117h/117H 9v/106V Pos: standing >
 
 M.^M.  
 ^^@.M  
 M^^^.  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 117h/117H 8v/106V Pos: standing >
 
 .^M^.  
 M.@M.  
 ^^^.M  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 117h/117H 5v/106V Pos: standing >
 
 ^.^M^  
 MM@^M  
 ^^^^.  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 117h/117H 4v/106V Pos: standing >
 
 M.^M^  
 ^.@M^  
 MM.^M  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 117h/117H 3v/106V Pos: standing >
 
 MM.^M  
 M^@^M  
 MMM.^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 117h/117H 2v/106V Pos: standing >
 
 MM...  
 MM@^M  
 M^.^M  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 117h/117H 0v/106V Pos: standing >
You're too exhausted.

< 117h/117H 1v/106V Pos: standing >
 
 MM...  
 MM@..  
 MM.^M  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 117h/117H 0v/106V Pos: standing >
 
 M  ..  
 MM@..  
 MM...  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 117h/117H 0v/106V Pos: standing >
You're too exhausted.

< 117h/117H 1v/106V Pos: standing >
 
   ...  
 M.@..  
 M....  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 117h/117H 0v/106V Pos: standing >
You're too exhausted.

< 117h/117H 1v/106V Pos: standing >
 
     ^  
   @..  
 M....  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 117h/117H 0v/106V Pos: standing >
You're too exhausted.

< 117h/117H 1v/106V Pos: standing >
 
    ^+  
  .@.+  
 ....+  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 117h/117H 0v/106V Pos: standing >
 
   ^+^  
 ..@+.  
 ...++  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -East  -South -West 

< 117h/117H 0v/106V Pos: standing >
You're too exhausted.

< 117h/117H 0v/106V Pos: standing >
 
  ^+^.  
 ..@..  
 ..++M  
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 117h/117H 0v/106V Pos: standing >
 
   ^**  
  ^@^.  
 ..+..  
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 117h/117H 0v/106V Pos: standing >
A Stake-Lined Pathway
   The field opens up onto this small dirt pathway.  It
appears as though heavy travel has eroded the natural plant
growth of this land.  In this pathway, there are small
footprints and various markings of different vehicles. Just
to the north is a large ship yard.  There are exits in
two directions.
Obvious exits: -North -East 
A LARGE sign sits on a post here.

< 117h/117H 0v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 117h/117H 1v/106V Pos: standing >
The Spiked Gates of Thur'Gurax Port
   A large wooden wall seals off the ship yard from the
the surrounding area.  The wall towers above the surrounding
area.  At the top of the wall,  there are guards watching
from their post.  A large metal gate seals off the exit
to the north.  There are exits leading away in two
directions.
Obvious exits: -North# -South
[4] A steel bastard sword lies discarded here.
A muscular sailor walks through the port, awaiting his ship.
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.

< 117h/117H 0v/106V Pos: standing >
The gates seems to be closed.

< 117h/117H 1v/106V Pos: standing >
Ok.

< 117h/117H 2v/106V Pos: standing >
The Stake-Lined Thur'Gurax Concourse
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -South

< 117h/117H 1v/106V Pos: standing >
Ok.

< 117h/117H 1v/106V Pos: standing >

< 117h/117H 6v/106V Pos: standing >

< 117h/117H 7v/106V Pos: standing >

< 117h/117H 7v/106V Pos: standing >
A Death Knight rides in on a magnificent heavy warhorse from the south.

< 117h/117H 8v/106V Pos: standing >
Autosaving...

< 117h/117H 8v/106V Pos: standing >
A Turn in the Thur'Gurax Concourse
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -East  -South

< 117h/117H 8v/106V Pos: standing >
A Turn in the Thur'Gurax Concourse
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -West 

< 117h/117H 9v/106V Pos: standing >
A Death Knight rides in on a magnificent heavy warhorse from the west.

< 117h/117H 10v/106V Pos: standing >
A Death Knight leaves north riding on a magnificent heavy warhorse.

< 117h/117H 11v/106V Pos: standing >

< 117h/117H 11v/106V Pos: standing >
A Death Knight rides in on a magnificent heavy warhorse from the north.

< 117h/117H 12v/106V Pos: standing >
A Death Knight suddenly attacks YOU!
A halo of white light descends upon a Death Knight burning your soul.
-=[A Death Knight's slash strikes you.]=-
Sorry, you aren't allowed to do that in combat.

< 107h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC:few scratches E: A Death Knight sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 107h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC:few scratches E: A Death Knight sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 107h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC:few scratches E: A Death Knight sta EP:  few wounds >
 A Turn in the Thur'Gurax Concourse
Obvious exits: -North -West 
A Death Knight (medium) in mid-air sits atop a magnificent heavy warhorse, fighting YOU!

< 107h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC:few scratches E: A Death Knight sta EP:  few wounds >
 You see nothing special about him.
This Death Knight has quite a few wounds.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by a yellow glow.

<worn as a badge>    a sergeant's badge of the Hammerhelm militia
<worn on head>       a banded helmet with small studs [superior]
<worn on eyes>       a black opal eyepiece
<worn in ear>        a blood-stained rubber earring from Kobold Settlement
<worn in ear>        a goblin earring (glowing)
<worn on face>       a carved bone mask
<worn around neck>   a legendary steel medallion from Kobold Settlement
<worn around neck>   a crude leather charm from Kobold Settlement
<worn on body>       a rusty hemp chainmail from Kobold Settlement
<worn about body>    a burnt copper bodycloak from Kobold Settlement
<worn as quiver>     a diabolical bone quiver
<worn about waist>   a hangman's noose
<worn on belt buckle>an angelic obsidian belt buckle
<worn on arms>       some gladiators vambraces
<worn around wrist>  a bracer of hunting of endurance
<worn around wrist>  an emerald bracelet studded with amethysts
<worn on hands>      some sparkling crystal gloves from Kobold Settlement
<worn on finger>     a moss-covered ring
<wielding twohanded> a durethium axe of regeneration
<worn on legs>       some exquisite marble greaves
<worn on feet>       some glittering copper boots from Kobold Settlement

< 107h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC:few scratches E: A Death Knight sta EP:  few wounds >
 You miss a Death Knight.
A Death Knight parries your futile lunge at him.
A Death Knight parries your futile lunge at him.

< 107h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC:few scratches E: A Death Knight sta EP:  few wounds >
 -=[A Death Knight's fine slash strikes you.]=-
-=[A Death Knight's fine slash strikes you.]=-
-=[A Death Knight's fine slash strikes you.]=-

< 92h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: small wounds E: A Death Knight sta EP:  few wounds >
 A magnificent heavy warhorse's hooves crash into you with a stunning force!
You are knocked to the ground!

< 85h/117H 12v/106V Pos: sitting >
< T: Pidd TP: sit TC: few wounds E: A Death Knight sta EP:  few wounds >
 A magnificent heavy warhorse suddenly attacks YOU!
-=[A magnificent heavy warhorse's fine thrash strikes you very hard.]=-

< 74h/117H 12v/106V Pos: sitting >
< T: Pidd TP: sit TC: few wounds E: A Death Knight sta EP:  few wounds >
 A Death Knight parries your futile lunge at him.

< 74h/117H 12v/106V Pos: sitting >
< T: Pidd TP: sit TC: few wounds E: A Death Knight sta EP:  few wounds >
 -=[A Death Knight's impressive slash strikes you hard.]=-
-=[A Death Knight's fine slash strikes you hard.]=-
-=[A Death Knight's impressive slash strikes you very hard.]=-

< 51h/117H 12v/106V Pos: sitting >
< T: Pidd TP: sit TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 You clamber to your feet.

< 51h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 A magnificent heavy warhorse misses you.

< 51h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 A Death Knight parries your futile lunge at him.

< 51h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 You parry a Death Knight's lunge at you.
You dodge a Death Knight's vicious attack.

< 51h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 -=[A magnificent heavy warhorse's fine thrash strikes you very hard.]=-

< 42h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 A Death Knight parries your futile lunge at him.

< 42h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 You say in goblin 'you are a cheating cheesy fuck, why do you get this class on those races? hope you get cancer and die'

< 42h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 You say in goblin 'you are a cheating cheesy fuck, why do you get this class on those races? hope you get cancer and die'

< 42h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 You say in goblin 'you are a cheating cheesy fuck, why do you get this class on those races? hope you get cancer and die'

< 42h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 -=[A Death Knight's fine slash strikes you hard.]=-
-=[A Death Knight's slash strikes you hard.]=-
-=[A Death Knight's fine slash strikes you very hard.]=-
You say in goblin 'you are a cheating cheesy fuck, why do you get this class on those races? hope you get cancer and die'

< 27h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC:pretty hurt E: A Death Knight sta EP:  few wounds >
 
< 27h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC:pretty hurt E: A Death Knight sta EP:  few wounds >
 A magnificent heavy warhorse bucks madly disobeying a Death Knight's order.

< 27h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC:pretty hurt E: A Death Knight sta EP:  few wounds >
 A magnificent heavy warhorse misses you.

< 27h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC:pretty hurt E: A Death Knight sta EP:  few wounds >
 You miss a Death Knight.

< 27h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC:pretty hurt E: A Death Knight sta EP:  few wounds >
 You feel your skill in parry improving.
A Death Knight misses you.
-=[A Death Knight's fine slash seriously wounds you.]=-
-=[A Death Knight's fine slash strikes you very hard.]=-

< 17h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: awful E: A Death Knight sta EP:  few wounds >
 A magnificent heavy warhorse misses you.
You feel your skill in dual wield improving.
You miss a magnificent heavy warhorse.
You miss a Death Knight.

< 17h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: awful E: A Death Knight sta EP:  few wounds >
 -=[A Death Knight's fine slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A Death Knight misses you.
-=[A Death Knight's slash enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 5h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: awful E: A Death Knight sta EP:  few wounds >
 A magnificent heavy warhorse's hooves crash into you with a stunning force!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -2h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: bleeding, close to death E: A Death Knight sta EP:  few wounds >
 You miss a Death Knight.

< -2h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: bleeding, close to death E: A Death Knight sta EP:  few wounds >
 You dodge a magnificent heavy warhorse's vicious attack.

< -2h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: bleeding, close to death E: A Death Knight sta EP:  few wounds >
 You spit in a Death Knight's face.

< -2h/117H 12v/106V Pos: standing >
< T: Pidd TP: sta TC: bleeding, close to death E: A Death Knight sta EP:  few wounds >
 -=[A Death Knight's fine slash critically injures you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...