The death of [10 Mercenary] Pidd (Goblin)

in A Turn in the Thur'Gurax Concourse

from the perspective of [26 Paladin] Yzar (Death Knight)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia
<worn on head>       a banded helmet with small studs [superior]
<worn on eyes>       a black opal eyepiece (magic)
<worn in ear>        a blood-stained rubber earring from Kobold Settlement
<worn in ear>        a goblin earring (glowing)
<worn on face>       a carved bone mask
<worn around neck>   a legendary steel medallion from Kobold Settlement
<worn around neck>   a crude leather charm from Kobold Settlement
<worn on body>       a rusty hemp chainmail from Kobold Settlement
<worn about body>    a burnt copper bodycloak from Kobold Settlement
<worn as quiver>     a diabolical bone quiver
<worn about waist>   a hangman's noose
<worn on belt buckle>an angelic obsidian belt buckle
<worn on arms>       some gladiators vambraces (magic)
<worn around wrist>  a bracer of hunting of endurance
<worn around wrist>  an emerald bracelet studded with amethysts (magic)
<worn on hands>      some sparkling crystal gloves from Kobold Settlement
<worn on finger>     a moss-covered ring (magic)
<wielding twohanded> a durethium axe of regeneration (magic)
<worn on legs>       some exquisite marble greaves
<worn on feet>       some glittering copper boots from Kobold Settlement

 
  ^MM^^****   
 .^M^^.****+  
 ^MMM^****M+  
 ^MM^+@M++++  
 ^MMM^^.*.**  
 ^MMM^^.*M.*  
  ^MMM^^^^*   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 270h/407H 152v/161V Pos: standing >
 
  .MMM..**M   
 .^MM^^*****  
 .^M^^.****+  
 ^MMM^@***M+  
 ^MM^++M++++  
 ^MMM^^.*.**  
  MMM^^.*M.   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 153v/161V Pos: standing >
 
  ..MMM.***   
 *.MMM..**M*  
 .^MM^^*****  
 .^M^^@****+  
 ^MMM^****M+  
 ^MM^++M++++  
  MMM^^.*.*   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 270h/407H 153v/161V Pos: standing >
 
  .MMM.***+   
 .MMM..**M**  
 ^MM^^*****M  
 ^M^^.@***+M  
 MMM^****M+*  
 MM^++M++++*  
  MM^^.*.**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 154v/161V Pos: standing >
 
  MMM.***+*   
 MMM..**M**   
 MM^^*****M   
 M^^.*@**+M   
 MM^****M+**  
 M^++M++++**  
  M^^.*.***   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 154v/161V Pos: standing >
 
  .^M.***+*   
 .MMM.***+**  
 MMM..**M**   
 MM^^*@***M   
 M^^.****+M   
 MM^****M+**  
  ^++M++++*   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 155v/161V Pos: standing >
 
  ..^..**+*   
 M.^M.***+**  
 .MMM.***+**  
 MMM..@*M**   
 MM^^*****M   
 M^^.****+M   
  M^****M+*   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 155v/161V Pos: standing >
 
  **.^.**++   
 *..^..**+**  
 M.^M.***+**  
 .MMM.@**+**  
 MMM..**M*M   
 MM^^*****M   
  ^^.****+M   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 156v/161V Pos: standing >
 
  *********   
 ***.^.**+++  
 *..^..**+**  
 M.^M.@**+**  
 .MMM.***+**  
 MMM..**M*M   
  M^^*****M   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 156v/161V Pos: standing >
 
  *********   
 **.^.**++++  
 ..^..**+***  
 .^M.*@*+***  
 MMM.***+**   
 MM..**M*M    
  ^^*****M    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 157v/161V Pos: standing >
 
     ******   
 ***********  
 **.^.**++++  
 ..^..@*+***  
 .^M.***+***  
 MMM.***+**   
  M..**M*M    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 157v/161V Pos: standing >
 
         M*   
     *******  
 ***********  
 **.^.@*++++  
 ..^..**+***  
 .^M.***+***  
  MM.***+**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 158v/161V Pos: standing >
 
  ***     M   
 *       M*   
     *******  
 *****@*****  
 **.^.**++++  
 ..^..**+***  
  ^M.***+**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 158v/161V Pos: standing >
 
  .*** *  *   
 ****     M   
 *       M*   
     *@*****  
 ***********  
 **.^.**++++  
  .^..**+**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 159v/161V Pos: standing >
 
  MM..*****   
 ..*** *  **  
 ****     M   
 *    @  M*   
     *******  
 ***********  
  *.^.**+++   
The Dark Waters of a Fetid Bog
Obvious exits: -North -East  -South -West 

< 270h/407H 159v/161V Pos: standing >
 
  ....^^^.*   
 .MM..******  
 ..*** *  **  
 **** @   M   
 *       M*   
     *******  
  *********   
The Dark Waters of a Fetid Bog
Obvious exits: -North -East  -South -West 

< 270h/407H 159v/161V Pos: standing >
 
  ^...M.M..   
 .....^^^.**  
 .MM..******  
 ..***@*  **  
 ****     M   
 *       M*   
     ******   
The Dark Waters of a Fetid Bog
Obvious exits: -North -East  -South -West 

< 270h/407H 160v/161V Pos: standing >
 
  ...M....*   
 ....^^^.**+  
 MM..******+  
 .*** @  **M  
 ***     M    
        M*    
    *******   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
  MM^M^M...   
 ^...M....*M  
 ....^^^.**+  
 MM..*@****+  
 .*** *  **M  
 ***     M    
        M*    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
  M^M^M...*   
 ...M....*M*  
 M..^^^.**+*  
 ...**@***+*  
 *** *  **M   
 **     M     
       M*     
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
  ^^^^.M.M.   
 MM^M^M...**  
 ...M....*M*  
 M..^^@.**+*  
 ...******+*  
 *** *  **M   
  *     M     
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
  ^^^.M.M.*   
 M^M^M...**   
 ..M....*M*   
 ..^^^@**+**  
 ..******+*   
 ** *  **M    
       M      
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
A long steel sword is here in the dirt.
A tiny dagger has been tossed here.

< 270h/407H 161v/161V Pos: standing >
 
  M.^.....M   
 ^^^^.M.M.*   
 M^M^M...**   
 ..M..@.*M*   
 ..^^^.**+**  
 ..******+*   
  * *  **M    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
  .^MM...+.   
 MM.^.....M   
 ^^^^.M.M.*   
 M^M^M@..**   
 ..M....*M*   
 ..^^^.**+**  
  .******+*   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
  ^MM...+..   
 M.^.....M    
 ^^^.M.M.*    
 ^M^M.@.**    
 .M....*M*    
 .^^^.**+**   
  ******+*    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
  ^M^...+M.   
 .^MM...+..   
 M.^.....M    
 ^^^.M@M.*    
 ^M^M...**    
 .M....*M*    
  ^^^.**+**   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
  .....^M^.   
 .^M^...+M.   
 .^MM...+..   
 M.^..@..M    
 ^^^.M.M.*    
 ^M^M...**    
  M....*M*    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
  ...++M+^.   
 ......^M^..  
 .^M^...+M.   
 .^MM.@.+..   
 M.^.....M    
 ^^^.M.M.*    
  M^M...**    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
  ...+..^.^   
 ....++M+^.   
 ......^M^..  
 .^M^.@.+M.   
 .^MM...+..   
 M.^.....M    
  ^^.M.M.*    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
    ^+^....   
  ...+..^.^.  
 ....++M+^.   
 .....@^MM..  
 .^M^...+M.   
 .^MM...+..   
  .^.....M    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
     ^****.   
    ^+^....^  
  ...+..^.^.  
 ....+@M+^.   
 ......^MM..  
 .^M^...+M.   
  ^MM...+..   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
      ^****   
     ^+^....  
   ...+..^.^  
 M....@+M+^.  
 M......^MM.  
 M.^M^...+M.  
  .^MM...+.   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
      .****   
      ^****.  
     ^+^....  
   ...@..^.^  
 M....++M+^.  
 M......^MM.  
  .^M^...+M   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
 
      M.***   
      .*****  
      ^****.  
     ^@^....  
   ...+..^.^  
 M....++M+^.  
  ......^MM   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 270h/407H 161v/161V Pos: standing >
You quickly scan the area.
An immature leucrotta who is a brief walk away to your north.
A will o' wisp who is almost out of sight to your south.

< 270h/407H 161v/161V Pos: standing >
A Stake-Lined Pathway
   The field opens up onto this small dirt pathway.  It
appears as though heavy travel has eroded the natural plant
growth of this land.  In this pathway, there are small
footprints and various markings of different vehicles. Just
to the north is a large ship yard.  There are exits in
two directions.
Obvious exits: -North -East 
A LARGE sign sits on a post here.

< 270h/407H 161v/161V Pos: standing >
You quickly scan the area.
A muscular sailor who is close by to your north.
A tough Thur'Gurax warrior who is close by to your north.
A tough Thur'Gurax warrior who is close by to your north.
A tough Thur'Gurax warrior who is close by to your north.
A tough Thur'Gurax warrior who is close by to your north.
A tough Thur'Gurax warrior who is close by to your north.

< 270h/407H 161v/161V Pos: standing >
The Spiked Gates of Thur'Gurax Port
   A large wooden wall seals off the ship yard from the
the surrounding area.  The wall towers above the surrounding
area.  At the top of the wall,  there are guards watching
from their post.  A large metal gate seals off the exit
to the north.  There are exits leading away in two
directions.
Obvious exits: -North# -South
[4] A steel bastard sword lies discarded here.
A muscular sailor walks through the port, awaiting his ship.(Red Aura)
A tough Thur'Gurax warrior stands here, guarding the gates.(Red Aura)
A tough Thur'Gurax warrior stands here, guarding the gates.(Red Aura)
A tough Thur'Gurax warrior stands here, guarding the gates.(Red Aura)
A tough Thur'Gurax warrior stands here, guarding the gates.(Red Aura)
A tough Thur'Gurax warrior stands here, guarding the gates.(Red Aura)

< 270h/407H 161v/161V Pos: standing >
You quickly scan the area.
You see nothing.

< 270h/407H 161v/161V Pos: standing >
The gates seems to be closed.

< 270h/407H 161v/161V Pos: standing >
Ok.

< 270h/407H 161v/161V Pos: standing >
The Stake-Lined Thur'Gurax Concourse
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -South
A Goblin (small) (HardCore) stands here.(Red Aura)

< 270h/407H 161v/161V Pos: standing >
A Goblin leaves north.

< 270h/407H 161v/161V Pos: standing >
Ok.

< 271h/407H 161v/161V Pos: standing >
A Turn in the Thur'Gurax Concourse
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -East  -South

< 271h/407H 161v/161V Pos: standing >
Slay whom?

< 271h/407H 161v/161V Pos: standing >
A Turn in the Thur'Gurax Concourse
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -West 
A Goblin (small) (HardCore) stands here.(Red Aura)

< 271h/407H 161v/161V Pos: standing >
An Intersection Marked with a Spear of Skewered Skulls
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -East  -South -West 

< 271h/407H 161v/161V Pos: standing >
Slay whom?

< 271h/407H 161v/161V Pos: standing >
A Turn in the Thur'Gurax Concourse
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -West 
A Goblin (small) (HardCore) stands here.(Red Aura)

< 271h/407H 161v/161V Pos: standing >
Divine power encases you as you turn to battle evil.
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your slash strikes a Goblin.

< 271h/407H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
 A Goblin looks at you.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
 A Goblin misses you.
You parry a Goblin's lunge at you.
You parry a Goblin's lunge at you.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
 [Damage:  5 ] Your fine slash strikes a Goblin.
[Damage:  5 ] Your fine slash strikes a Goblin.
[Damage:  5 ] Your fine slash strikes a Goblin.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 You direct your battle steed into action!!!
You order your mount to trample a Goblin.
A magnificent heavy warhorse's hooves crash into a Goblin's chest with a stunning force.
A Goblin is knocked to the ground!

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sit EP:  few wounds >
 A magnificent heavy warhorse suddenly attacks a Goblin!
A magnificent heavy warhorse's fine thrash strikes a Goblin very hard.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sit EP:  few wounds >
 You parry a Goblin's lunge at you.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sit EP:  few wounds >
 [Damage:  8 ] Your impressive slash strikes a Goblin hard.
[Damage:  7 ] Your fine slash strikes a Goblin hard.
[Damage:  8 ] Your impressive slash strikes a Goblin very hard.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sit EP:  nasty wounds >
 A Goblin clambers to his feet.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 A magnificent heavy warhorse misses a Goblin.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 You parry a Goblin's lunge at you.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 A Goblin parries your futile lunge at him.
A Goblin dodges your futile attack.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 You haven't reoriented the mount yet enough for another trample!

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 A magnificent heavy warhorse's fine thrash strikes a Goblin very hard.
You haven't reoriented the mount yet enough for another trample!

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 You haven't reoriented the mount yet enough for another trample!

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 You parry a Goblin's lunge at you.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 A Goblin says 'yoy ase e cjeavinh cjeety gucl, xhy do yoy git thys cmast op tjosi recet? jopi yuu het capces apd fie'

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 A Goblin says 'yoy ase e cjeavinh cjeety gucl, xhy do yoy git thys cmast op tjosi recet? jopi yuu het capces apd fie'

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 You haven't reoriented the mount yet enough for another trample!
A Goblin says 'yoy ase e cjeavinh cjeety gucl, xhy do yoy git thys cmast op tjosi recet? jopi yuu het capces apd fie'

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 [Damage:  5 ] Your fine slash strikes a Goblin hard.
[Damage:  5 ] Your slash strikes a Goblin hard.
[Damage:  5 ] Your fine slash strikes a Goblin very hard.
A Goblin says 'yoy ase e cjeavinh cjeety gucl, xhy do yoy git thys cmast op tjosi recet? jopi yuu het capces apd fie'

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP: pretty hurt >
 You nudge your mount into BATTLE!!!
You order your mount to trample a Goblin.
A magnificent heavy warhorse bucks madly disobeying your order.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP: pretty hurt >
 A magnificent heavy warhorse misses a Goblin.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP: pretty hurt >
 A Goblin misses you.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP: pretty hurt >
 You miss a Goblin.
[Damage:  6 ] Your fine slash seriously wounds a Goblin.
[Damage:  4 ] Your fine slash strikes a Goblin very hard.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  awful >
 A magnificent heavy warhorse misses a Goblin.
A Goblin misses a magnificent heavy warhorse.
A Goblin misses you.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  awful >
 [Damage:  6 ] Your fine slash seriously wounds a Goblin.
You miss a Goblin.
[Damage:  6 ] Your slash enshrouds a Goblin in a mist of blood.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  awful >
 A Turn in the Thur'Gurax Concourse
Obvious exits: -North -West 
A Goblin (small) (HardCore) stands here, fighting YOU!(Red Aura)

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  awful >
 You lean into your saddle for the engagement!!!
You order your mount to trample a Goblin.
A magnificent heavy warhorse's hooves crash into a Goblin's chest with a stunning force.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  bleeding, close to death >
 A Goblin misses you.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  bleeding, close to death >
 A Goblin dodges a magnificent heavy warhorse's attack.

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  bleeding, close to death >
 A Goblin spits in your face. Yuck!

< 291h/427H 161v/161V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Goblin sta EP:  bleeding, close to death >
 [Damage:  6 ] Your fine slash critically injures a Goblin.
A Goblin is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] Your final slash sends a Goblin's head bouncing along the ground.
A Goblin's suit of spiked leather armor was completely destroyed by the massive blow!
A Goblin's pair of studded leather leggings was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.