The death of [56 Visionary] Rhanger (Human)

in Room #19

from the perspective of [56 Visionary] Rhanger (Human)


Obvious exits: -E -U

< 20h/876H 51v/220V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E# -W
An intricate stained glass window is set in the south wall.

< 21h/876H 60v/220V Pos: standing >

< 21h/876H 60v/220V Pos: standing >

< 22h/876H 64v/220V Pos: standing >
You feel nature's energy flow into your 12th circle of knowledge.

< 22h/876H 73v/220V Pos: standing >

< 22h/876H 73v/220V Pos: standing >

< 23h/876H 80v/220V Pos: standing >

< 23h/876H 87v/220V Pos: standing >
You have been fully restored by Lohrr!
Autosaving...
Autosaving...

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E# -W
An intricate stained glass window is set in the south wall.

< 515h/515H 162v/162V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -S -W#

< 515h/515H 161v/162V Pos: standing >
The Bottom of Some Stairs
Obvious exits: -W -U

< 515h/515H 160v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 160v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 160v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 161v/162V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -S -W#

< 515h/515H 161v/162V Pos: standing >
The door seems to be closed.

< 515h/515H 161v/162V Pos: standing >
Ok.

< 515h/515H 162v/162V Pos: standing >
A Walkway to the Inner Keep
Obvious exits: -E -W

< 515h/515H 161v/162V Pos: standing >
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[177] A glowing quill rests upon the ghastly ground here. (glowing)
[356] A spellbook rests upon the gloomy ground here.

< 515h/515H 160v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 160v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 160v/162V Pos: standing >
Down a Steel Ladder
Obvious exits: -U -D

< 515h/515H 160v/162V Pos: standing >
On a Steel Ladder
Obvious exits: -U -D

< 515h/515H 160v/162V Pos: standing >
Up a Steel Ladder
Obvious exits: -U -D

< 515h/515H 160v/162V Pos: standing >
A Dark Hallway
Obvious exits: -N -S -U

< 515h/515H 159v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 160v/162V Pos: standing >

< 515h/515H 160v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 161v/162V Pos: standing >
A Dark Hallway
Obvious exits: -N -S

< 515h/515H 161v/162V Pos: standing >
A Bend in the Dark Hallway
Obvious exits: -N -E
A young man in leather armor seems to be patrolling the area.

< 515h/515H 160v/162V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 515h/515H 161v/162V Pos: standing >
A Dark Hallway
Obvious exits: -E -W

< 515h/515H 160v/162V Pos: standing >
A Dark Hallway
Obvious exits: -E -W

< 515h/515H 159v/162V Pos: standing >
A Dark Hallway
Obvious exits: -N -W
A grounds keeper is cleaning here, singing songs to Mielikki.
Melmba the redeemed stands here, a faint holy aura radiating from deep within.

< 515h/515H 158v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 159v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 159v/162V Pos: standing >
Autosaving...

< 515h/515H 160v/162V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
The corpse of a Human is lying here.

< 515h/515H 160v/162V Pos: standing >
Inside the Gates of Caer Tannad
Obvious exits: -N -E -S

< 515h/515H 159v/162V Pos: standing >
Outside the Gates of Caer Tannad
Obvious exits: -E -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 515h/515H 161v/162V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D

< 515h/515H 159v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 159v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 159v/162V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 515h/515H 159v/162V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
You see the red shape of a medium living being here.
You see the red shape of a small living being here.

< 515h/515H 158v/162V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 515h/515H 156v/162V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U

< 515h/515H 155v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 155v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 156v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 157v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 157v/162V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
You see the red shape of a medium living being here.

< 515h/515H 155v/162V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 515h/515H 152v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 153v/162V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D

< 515h/515H 153v/162V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 515h/515H 152v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 153v/162V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Alas, you cannot go that way. . . .

< 515h/515H 153v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 154v/162V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 515h/515H 151v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 152v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 153v/162V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U

< 515h/515H 152v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 153v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 154v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 154v/162V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 515h/515H 152v/162V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/515H 152v/162V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A young cleric is standing here, smiling at you warmly.
A large rat is scurrying about here.

< 515h/515H 152v/162V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 515h/515H 151v/162V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the walls.
A tough looking mercenary is standing here, strutting proudly.
A human merchant from another town stands here, perusing Tharnadia.

< 515h/515H 153v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 153v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 154v/162V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 515h/515H 154v/162V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.

< 515h/515H 154v/162V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 515h/515H 153v/162V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A spellbook lies here, discarded.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 515h/515H 153v/162V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 515h/515H 154v/162V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 515h/515H 157v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 157v/162V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A spellbook lies here, discarded.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 515h/515H 161v/162V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 515h/515H 161v/162V Pos: standing >
Pardon?

< 515h/515H 161v/162V Pos: standing >
The town crier spins around and jumps up and down.

< 515h/515H 161v/162V Pos: standing >
Ok.

< 515h/515H 161v/162V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A stout cudgel carved from oak wood lies here.
[2] A steel dagger has been tossed aside here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 515h/515H 160v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 160v/162V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
a fragment of a soul lies here. (humming) (illuminating)
a satchel used to hold various items lies here. (illuminating)
The corpse of a Parasite is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 515h/515H 160v/162V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A stout cudgel carved from oak wood lies here.
A wicked looking axe has been left here.

< 515h/515H 161v/162V Pos: standing >
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.

< 515h/515H 160v/162V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A stout cudgel carved from oak wood lies here.
A wicked looking axe has been left here.

< 515h/515H 161v/162V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 515h/515H 160v/162V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 515h/515H 160v/162V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 515h/515H 159v/162V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 515h/515H 159v/162V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 515h/515H 159v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 159v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 160v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 160v/162V Pos: standing >
Room #19
Obvious exits: -N
(Q)A bleeding halfling lies on the floor here.

< 515h/515H 160v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >

		Score information for Rhanger

Level: 56   Race: Human   Class: Ranger / Huntsman Psionicist Sex: Male
Hit points: 515(515)   Mana: 696(696)   Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  180 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 5 minutes
Received data: 0.1777 MB this session.
Send data:     0.0020 MB this session.
Compression ratio: 85%
85%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   3
Enchantments:    Sneaking Lightfooted
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  581 

Active Spells:
--------------
well-rested bonus (81 minutes)


< 515h/515H 162v/162V Pos: standing >
Your current terrain is:  Inside.

< 515h/515H 162v/162V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of  6   (  42 seconds)
  2nd circle:  0 of  6   (  60 seconds)
  3rd circle:  0 of  5   (  61 seconds)
  4th circle:  0 of  5   (  70 seconds)
  5th circle:  0 of  4   (  63 seconds)
  6th circle:  0 of  4   (  69 seconds)
  7th circle:  0 of  3   (  55 seconds)
  8th circle:  0 of  3   (  60 seconds)
  9th circle:  0 of  3   (  63 seconds)
 10th circle:  3 of  3
 11th circle:  2 of  2
 12th circle:  1 of  1

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You will no longer show up on the Who list.

< 515h/515H 162v/162V Pos: standing >

2nd CIRCLE:
adrenaline control         
ego whip                   
excogitate                 

3rd CIRCLE:
ballistic attack           
detect evil                
detect good                
detect magic               
enhance agility            
enhance constitution       
enhance dexterity          
enhance strength           

4th CIRCLE:
aura sight                 
lend health                
molecular agitation        
protection from animals    
protection from evil       

5th CIRCLE:
barkskin                   
ego blast                  
energy containment         
flesh armor                
invigorate                 

6th CIRCLE:
cure blind                 
inflict pain               
sense life                 

7th CIRCLE:
cell adjustment            
create sound               
flight                     
infravision                
intellect fortress         

8th CIRCLE:
detonate                   
tower of iron will         

9th CIRCLE:
ectoplasmic form           
farsee                     
haste                      
molecular control          

10th CIRCLE:
dazzle                     
ether warp                 
psychic crush              
tree                       

11th CIRCLE:
animal vision              
blur                       
death field                
wormhole                   

12th CIRCLE:
biofeedback                


< 515h/515H 162v/162V Pos: standing >

		Character attributes for Rhanger

Level: 56   Race: Human   Class: Ranger / Huntsman Psionicist 
Age: 22 yrs / 0 mths  Height: 66 inches Weight: 145 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  95 ( 95)    Pow:  95 ( 95)
Dex: 113 (113)    Int:  95 ( 95)   
Agi: 113 (113)    Wis:  95 ( 95)
Con:  99 ( 99)    Cha:  95 ( 95)   Luk:  99 ( 99)
Equipped Items:   0     Carried weight:    2

Armor Points: -43  Reduces melee damage taken by 4.3% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 9   Damroll: 12
Alignment: 997  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[24]
               BRE[33]  SPE[33]

Load carried: What load?

< 515h/515H 162v/162V Pos: standing >
Your current terrain is:  Inside.

< 515h/515H 162v/162V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of  6   (  42 seconds)
  2nd circle:  0 of  6   (  60 seconds)
  3rd circle:  0 of  5   (  61 seconds)
  4th circle:  0 of  5   (  70 seconds)
  5th circle:  0 of  4   (  63 seconds)
  6th circle:  0 of  4   (  69 seconds)
  7th circle:  0 of  3   (  55 seconds)
  8th circle:  0 of  3   (  60 seconds)
  9th circle:  1 of  3   (  42 seconds)
 10th circle:  3 of  3
 11th circle:  2 of  2
 12th circle:  1 of  1

< 515h/515H 162v/162V Pos: standing >

2nd CIRCLE:
adrenaline control         
ego whip                   
excogitate                 

3rd CIRCLE:
ballistic attack           
detect evil                
detect good                
detect magic               
enhance agility            
enhance constitution       
enhance dexterity          
enhance strength           

4th CIRCLE:
aura sight                 
lend health                
molecular agitation        
protection from animals    
protection from evil       

5th CIRCLE:
barkskin                   
ego blast                  
energy containment         
flesh armor                
invigorate                 

6th CIRCLE:
cure blind                 
inflict pain               
sense life                 

7th CIRCLE:
cell adjustment            
create sound               
flight                     
infravision                
intellect fortress         

8th CIRCLE:
detonate                   
tower of iron will         

9th CIRCLE:
ectoplasmic form           
farsee                     
haste                      
molecular control          

10th CIRCLE:
dazzle                     
ether warp                 
psychic crush              
tree                       

11th CIRCLE:
animal vision              
blur                       
death field                
wormhole                   

12th CIRCLE:
biofeedback                


< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >

		Character attributes for Rhanger

Level: 56   Race: Human   Class: Ranger / Huntsman Psionicist 
Age: 22 yrs / 0 mths  Height: 66 inches Weight: 145 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  95 ( 95)    Pow:  95 ( 95)
Dex: 113 (113)    Int:  95 ( 95)   
Agi: 113 (113)    Wis:  95 ( 95)
Con:  99 ( 99)    Cha:  95 ( 95)   Luk:  99 ( 99)
Equipped Items:   0     Carried weight:    2

Armor Points: -43  Reduces melee damage taken by 4.3% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 9   Damroll: 12
Alignment: 997  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[24]
               BRE[33]  SPE[33]

Load carried: What load?

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
Autosaving...

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

		Character attributes for Rhanger

Level: 56   Race: Human   Class: Ranger / Huntsman Psionicist 
Age: 22 yrs / 0 mths  Height: 66 inches Weight: 145 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  95 ( 95)    Pow:  95 ( 95)
Dex: 113 (113)    Int:  95 ( 95)   
Agi: 113 (113)    Wis:  95 ( 95)
Con:  99 ( 99)    Cha:  95 ( 95)   Luk:  99 ( 99)
Equipped Items:   0     Carried weight:    2

Armor Points: -43  Reduces melee damage taken by 4.3% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 9   Damroll: 12
Alignment: 997  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[24]
               BRE[33]  SPE[33]

Load carried: What load?

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.

< 515h/515H 162v/162V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...

< 515h/515H 162v/162V Pos: standing >
Saving Rhanger.

< 515h/515H 162v/162V Pos: standing >
Autosaving...

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
Saving Rhanger.

< 515h/515H 162v/162V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 515h/515H 162v/162V Pos: standing >
Autosaving...

< 515h/515H 162v/162V Pos: standing >

< 515h/515H 162v/162V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 515h/515H 162v/162V Pos: standing >