The death of [56 Visionary] Rhanger (Human)

in Room #19

from the perspective of [56 Sly Druid] Denai (Lich)

<worn as a badge>    a complete miner's badge (magic) (glowing) (illuminating)
<worn on head>       the devil crown of Bar'zuul (magic)
<worn on eyes>       some snake eyes
<worn in ear>        the living essence of Dranum (magic)
<worn in ear>        an earring of bone of intelligence (magic)
<worn on face>       the death-mask of Nakral (magic)
<worn around neck>   a necklace of perfection (magic) (glowing)
<worn around neck>   a pleasant necklace of flowers
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    the living oceanic cloak (magic) (glowing)
<worn as quiver>     a frost-rimed copper quiver from The Kingdom of Torg [83%]
<worn about waist>   a segmented endurium belt (magic) (glowing)
<worn on belt buckle>a thick book labled 'A Woman's Pleasure'
<worn on arms>       some gnomish sleeves of ingenuity
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a satanic bracelet (magic)
<worn on hands>      the inquitous gloves of submission
<worn on finger>     a ring of sorcerous power (magic) (glowing)
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<held>               the staff of the slaadi
<held>               an unhatched platinum dragon egg (magic) (glowing) (illuminating)
<worn on legs>       a winged warskirt
<worn on feet>       a pair of winded boots

An elite guard who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1050h/721H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is rather far off to your west.

< 1050h/721H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is not far off to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is rather far off to your west.

< 1049h/721H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is rather far off to your west.

< 1049h/721H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is in the distance to your west.

< 1049h/721H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 1048h/721H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 1048h/721H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 1047h/721H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is not far off to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 1047h/721H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A street sweeper who is not far off to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 1047h/721H 259v/259V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 1046h/721H 257v/259V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A crafting recipe lies here collecting dust.
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1046h/721H 255v/259V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 1046h/721H 254v/259V Pos: standing >
A tharnadian thief-hunter enters from the east.
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 1046h/721H 253v/259V Pos: standing >
A tharnadian thief-hunter enters from the east.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 1046h/721H 253v/259V Pos: standing >
A tharnadian thief-hunter enters from the east.

< 1046h/721H 254v/259V Pos: standing >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
You snap into visibility.

< 1046h/721H 254v/259V Pos: standing >
< T: Denai TP: sta TC:excellent E: thief kne EP: excellent >
 A militia guard enters from the south.

< 1045h/721H 255v/259V Pos: standing >
< T: Denai TP: sta TC:excellent E: thief kne EP: excellent >
 You start chanting...

< 1045h/721H 255v/259V Pos: standing >
< T: Denai TP: sta TC:excellent E: thief kne EP: excellent >
 You complete your spell...
[Damage: 12 ] Your illusional hammer smashes into a tharnadian thief-hunter's body, killing him instantly!
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1661.
The last gasps of a tharnadian thief-hunter cause a sickening chill to run up your spine.

< 1054h/721H 255v/259V Pos: standing >
It appears to be the corpse of a tharnadian thief-hunter.
a few coins

< 1053h/721H 255v/259V Pos: standing >
You feel infused by 8th circle DARK powers!
Your communion with nature is now complete...
Saving Denai.

< 1053h/721H 255v/259V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
A militia guard is posted here, keeping watch over the bazaar.
A militia guard is posted here, keeping watch over the bazaar.

< 1053h/721H 255v/259V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
A militia guard is posted here, keeping watch over the bazaar.
A militia guard is posted here, keeping watch over the bazaar.

< 1052h/721H 258v/259V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 1052h/721H 258v/259V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A human merchant who is not far off to your east.
A street sweeper who is rather far off to your east.
A stray cat who is rather far off to your east.
A stray dog who is rather far off to your east.
A tharnadian thief-hunter who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A Christmas elf who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 1052h/721H 258v/259V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 1051h/721H 257v/259V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is close by to your north.
A tough mercenary who is not far off to your north.
A large rat who is a brief walk away to your north.
A human merchant who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A human merchant who is a brief walk away to your east.
A street sweeper who is in the distance to your east.
A stray cat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 1051h/721H 257v/259V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
There are some tracks heading north.

< 1050h/721H 258v/259V Pos: standing >
A stray dog leaves north.

< 1050h/721H 258v/259V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tough mercenary who is close by to your north.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is rather far off to your west.
The doctor who is in the distance to your west.

< 1050h/721H 258v/259V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A spellbook lies here, discarded.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 1049h/721H 257v/259V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A stout cudgel carved from oak wood lies here.
[2] A steel dagger has been tossed aside here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1049h/721H 256v/259V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1049h/721H 257v/259V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
a fragment of a soul lies here. (humming) (illuminating)
a satchel used to hold various items lies here. (magic) (illuminating)
The corpse of a Parasite is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 1048h/721H 259v/259V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
a fragment of a soul lies here. (humming) (illuminating)
a satchel used to hold various items lies here. (magic) (illuminating)
The corpse of a Parasite is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 1048h/721H 258v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A stout cudgel carved from oak wood lies here.
A wicked looking axe has been left here.

< 1048h/721H 257v/259V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 1047h/721H 257v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.

< 1047h/721H 258v/259V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 1047h/721H 258v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1046h/721H 257v/259V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 1046h/721H 257v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1046h/721H 257v/259V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 1046h/721H 258v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 1046h/721H 258v/259V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 1045h/721H 258v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1045h/721H 257v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1045h/721H 256v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.

< 1045h/721H 255v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A stout cudgel carved from oak wood lies here.
A wicked looking axe has been left here.

< 1044h/721H 257v/259V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 1044h/721H 257v/259V Pos: standing >
You quickly scan the area.
You see nothing.

< 1044h/721H 259v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1043h/721H 258v/259V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.

< 1043h/721H 258v/259V Pos: standing >
The town crier shouts 'Bars are open all night boys!'

< 1043h/721H 258v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1043h/721H 257v/259V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.

< 1043h/721H 257v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1042h/721H 258v/259V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.

< 1042h/721H 258v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 1042h/721H 257v/259V Pos: standing >
You quickly scan the area.
A Human who is close by to your south.
A bleeding halfling who is close by to your south.

< 1041h/721H 257v/259V Pos: standing >
Alas, you cannot go that way. . . .

< 1041h/721H 259v/259V Pos: standing >
You quickly scan the area.
A Human who is close by to your south.
A bleeding halfling who is close by to your south.

< 1041h/721H 259v/259V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #19
Obvious exits: -N
A Human (medium) stands here.
(Q)A bleeding halfling lies on the floor here.

< 1040h/721H 259v/259V Pos: standing >
Room #19
Obvious exits: -N
A Human (medium) stands here.
(Q)A bleeding halfling lies on the floor here.

< 1037h/721H 258v/259V Pos: standing >
You start chanting...

< 1036h/721H 258v/259V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
A huge illusion of Denai appears from nowhere!
A huge illusion of Denai suddenly attacks a Human!
A huge illusion of Denai's decent punch wounds a Human.

< 1036h/721H 258v/259V Pos: standing >
You start chanting...

< 1035h/721H 259v/259V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 82 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 1096h/721H 259v/259V Pos: standing >
[Damage: 88 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 1104h/721H 259v/259V Pos: standing >
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 1105h/721H 259v/259V Pos: standing >
You start chanting...

< 1105h/721H 259v/259V Pos: standing >
A Human slips beneath a huge illusion of Denai's guard dealing a vicious attack!!
A Human misses a huge illusion of Denai.
A Human's fine punch grazes a huge illusion of Denai.
A Human misses a huge illusion of Denai.
A Human's punch grazes a huge illusion of Denai.

< 1105h/721H 259v/259V Pos: standing >
A Human dodges a huge illusion of Denai's attack.
A huge illusion of Denai starts casting an offensive spell called 'asphyxiate'.

< 1105h/721H 259v/259V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 51 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 1104h/721H 259v/259V Pos: standing >
[Damage: 82 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 1105h/721H 259v/259V Pos: standing >
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 1105h/721H 259v/259V Pos: standing >
You start chanting...

< 1105h/721H 259v/259V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 91 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 1105h/721H 259v/259V Pos: standing >
[Damage: 24 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human is dead! R.I.P.