The death of [56 Monk] Raal (Grey Elf)

in The Great Crossroad

from the perspective of [56 Monk] Raal (Grey Elf)

<worn on head>       a boreal hide helm
<worn in ear>        a pitted limestone earring
<worn around neck>   a blackthorn thorn collar (illuminating)
<worn on body>       a set of loose fitting robes
<worn about waist>   a thick belt of trollhide
<worn on belt buckle>a petrified fanged snake
<worn on arms>       a set of loose fitting sleeves
<worn around wrist>  Chlyridia's glorious bangle
<worn around wrist>  a small wooden bracelet with stone spikes
<worn on hands>      some hardened hemp gloves from Rift Valley Jungle
<worn on legs>       some tight silk pants
<worn on feet>       some beautiful brass boots

The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 139h/139H 141v/141V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 139h/139H 140v/141V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 139h/139H 139v/141V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 139h/139H 138v/141V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 139h/139H 139v/141V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.

< 139h/139H 138v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 139h/139H 138v/141V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.

< 139h/139H 140v/141V Pos: standing >
A Waterfall Of Blood
Obvious exits: -D
The Harvester, collector of souls hovers about the room.

< 139h/139H 139v/141V Pos: standing >

< 139h/139H 141v/141V Pos: standing >
No-one by that name here...

< 139h/139H 141v/141V Pos: standing >

< 139h/139H 141v/141V Pos: standing >

< 139h/139H 141v/141V Pos: standing >

< 139h/139H 141v/141V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!

< 289h/289H 141v/141V Pos: standing >

< 289h/289H 141v/141V Pos: standing >

		Score information for Raal

Level: 56   Race: Grey Elf   Class: Monk Sex: Male
Hit points: 289(289)  Moves: 141(141)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   13 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 8 hours/ 14 minutes
Received data: 0.0041 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 68%
68%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:       Heat
Enchantments:    Fly
Songs:    Song of Flight
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  559 

Active Spells:
--------------
well-rested bonus (149 minutes)
regeneration (less than a minute remaining)
heroism (4 minutes)


< 289h/289H 141v/141V Pos: standing >
You are using:
<worn as a badge>    a dark shadowy circle
<worn on head>       a boreal hide helm
<worn in ear>        a pitted limestone earring
<worn on face>       some clown makeup
<worn around neck>   a blackthorn thorn collar (illuminating)
<worn on body>       a set of loose fitting robes
<worn about body>    a soft skin cloak
<worn about waist>   a thick belt of trollhide
<worn on belt buckle>a petrified fanged snake
<worn on arms>       a set of loose fitting sleeves
<worn around wrist>  Chlyridia's glorious bangle
<worn around wrist>  a small wooden bracelet with stone spikes
<worn on hands>      some hardened hemp gloves from Rift Valley Jungle
<worn on finger>     a hardened marble ring
<worn on legs>       some tight silk pants
<worn on feet>       some beautiful brass boots

< 289h/289H 141v/141V Pos: standing >
Skill
awareness                    100
bandage                       40
blindfighting                 40
buddha palm                   40
calm                          40
chant                         89
chi purge                     40
climb                         40
combination attack            40
diamond soul                  40
dragon punch                  41
feign death                   40
fishing                       40
heroism                       40
kick                          40
martial arts                  89
mine                          10
mount                         40
quivering palm                40
regenerate                    40
retreat                       40
roundkick                     40
safe fall                     40
salvage                       40
springleap                    40
swim                          40
switch opponents              40
unarmed damage               100

< 289h/289H 141v/141V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.

< 289h/289H 140v/141V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.

< 289h/289H 139v/141V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A human merchant from another town stands here, perusing Tharnadia.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 289h/289H 139v/141V Pos: standing >
The snow is coming down faster now.

< 289h/289H 139v/141V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'

< 289h/289H 140v/141V Pos: standing >
A militia guard enters from the east.

< 289h/289H 140v/141V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 289h/289H 140v/141V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
[5] A small bandage rests upon the ground here.

< 289h/289H 139v/141V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 289h/289H 138v/141V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
A militia guard is posted here, keeping watch over the bazaar.

< 289h/289H 137v/141V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A wooden stall stands here, goods displayed upon its counter.

< 289h/289H 136v/141V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.

< 289h/289H 137v/141V Pos: standing >
You stop regenerating.

< 289h/289H 138v/141V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A crafting recipe lies here collecting dust.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 289h/289H 138v/141V Pos: standing >
You start to chant in a deep voice.
You forgot the words for the chant.

< 289h/289H 140v/141V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 289h/289H 141v/141V Pos: standing >
A militia guard leaves south.

< 289h/289H 141v/141V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 289h/289H 141v/141V Pos: standing >
You climb up and ride a stray dog.

< 289h/289H 135v/141V Pos: standing >
The iron seems to be closed.

< 289h/289H 135v/141V Pos: standing >
Ok.

< 289h/289H 138v/141V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 289h/289H 138v/141V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A strange looking monkey-like creature clings to a nearby branch.

< 289h/289H 139v/141V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 289h/289H 139v/141V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 289h/289H 139v/141V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 289h/289H 140v/141V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 289h/289H 141v/141V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.

< 289h/289H 141v/141V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 289h/289H 141v/141V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 289h/289H 141v/141V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A LARGE water elemental is here, flowing like a living current. (minion) 

< 289h/289H 141v/141V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A large wall of bones is here to the east.
The corpse of a militia guard is lying here.

< 289h/289H 141v/141V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
A water elemental snaps into visibility.
I'm afraid you aren't quite up to mounted combat.
You stop riding a stray dog.
You are knocked to the ground by a water elemental's mighty bash!
A water elemental snaps into visibility.
You dodge a bash from a water elemental, who loses its balance and falls.

< 286h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP: excellent >
 [Damage: 11 ] Your decent punch wounds a water elemental.
You miss a water elemental.
You miss a water elemental.
You miss a water elemental.

< 286h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP: few scratches >
 You miss a water elemental.
[Damage: 16 ] Your punch wounds a water elemental.
A water elemental blocks your futile lunge at it.
You miss a water elemental.

< 286h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP: few scratches >
 A Drow Elf gets a compact pile of bones from his portable hole.

< 286h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP: few scratches >
 A Drow Elf starts casting a spell.

< 286h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP: few scratches >
 A water elemental's decent crush strikes you.
A water elemental misses you.

< 276h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay baizg'
[Damage: 11 ] Your punch wounds a water elemental.
You miss a water elemental.
A water elemental dodges your futile attack.
[Damage: 12 ] Your punch wounds a water elemental.

< 276h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 276h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP: few scratches >
 You clamber to your feet.

< 276h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC:few scratches E: water sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a wall of bones...
PANIC!  You couldn't escape!

< 276h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC:few scratches E: water sta EP: few scratches >
 A water elemental misses you.
You easily lean out of range of a water elemental's vicious attack.
You attempt to flee...
PANIC!  You couldn't escape!

< 276h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC:few scratches E: water sta EP: few scratches >
 A Drow Elf gives an order to his followers.
You dodge a bash from a water elemental, who loses its balance and falls.

< 276h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC:few scratches E: water sta EP: few scratches >
 You miss a water elemental.
You miss a water elemental.
You miss a water elemental.
A water elemental blocks your futile lunge at it.
[Damage: 14 ] Your decent punch wounds a water elemental.
You miss a water elemental.
A water elemental dodges your futile attack.

< 276h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC:few scratches E: water sta EP: few scratches >
 You chuckle politely.

< 276h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC:few scratches E: water sta EP: few scratches >
 You whirl around, just avoiding a water elemental's vicious attack.
A water elemental's decent crush strikes you.

< 267h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC:few scratches E: water sta EP: few scratches >
 A water elemental blocks your futile lunge at it.
[Damage: 16 ] Your punch wounds a water elemental.
You miss a water elemental.
[Damage: 14 ] Your punch wounds a water elemental.
A water elemental blocks your futile lunge at it.
You miss a water elemental.
[Damage: 18 ] Your fine punch wounds a water elemental.
A Drow Elf gives an order to his followers.
You are knocked to the ground by a water elemental's mighty bash!

< 264h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP:  small wounds >
 A water elemental dodges your futile attack.
You miss a water elemental.
You miss a water elemental.
You miss a water elemental.

< 264h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP:  small wounds >
 A Drow Elf tips his hat at you!

< 264h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP:  small wounds >
 A Drow Elf gives an order to his followers.
The lich of a city guard snaps into visibility.
The lich of a city guard snaps into visibility.
The lich of a city guard snaps into visibility.
The lich of a city guard snaps into visibility.

< 264h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP:  small wounds >
 A water elemental misses you.
A water elemental misses you.

< 264h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC:few scratches E: water sta EP:  small wounds >
 The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the lich of a city guard's spell!
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a city guard's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 144h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC: nasty wounds E: water sta EP:  small wounds >
 A water elemental rises to its feet.
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the lich of a city guard's spell!
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a city guard's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 25h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC: awful E: water sta EP:  small wounds >
 [Damage: 16 ] Your fine punch wounds a water elemental.
[Damage: 12 ] Your decent punch wounds a water elemental.
You miss a water elemental.
You miss a water elemental.

< 25h/289H 141v/141V Pos: sitting >
< T: Raal TP: sit TC: awful E: water sta EP:  small wounds >
 You clamber to your feet.

< 25h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC: awful E: water sta EP:  small wounds >
 You do a ritual dance of joy!

< 25h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC: awful E: water sta EP:  small wounds >
 You do a ritual dance of joy!
A Drow Elf gives an order to his followers.
The lich of a city guard starts casting an offensive spell.
The lich of a city guard starts casting an offensive spell.
The lich of a city guard starts casting an offensive spell.
The lich of a city guard starts casting an offensive spell.

< 25h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC: awful E: water sta EP:  small wounds >
 You whirl around, just avoiding a water elemental's vicious attack.
A water elemental misses you.

< 25h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC: awful E: water sta EP:  small wounds >
 The sun vanishes behind the southern horizon.
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qfjgpuio paie'
You resist the effects of the lich of a city guard's spell!
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qfjgpuio paie'
The lich of a city guard seems to focus for a moment, and its spell bursts through your magical barrier!
A huge fist sent by the lich of a city guard grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 2h/289H 141v/141V Pos: standing >
< T: Raal TP: sta TC: awful E: water sta EP:  small wounds >
 You have ranked up to Knight.
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qfjgpuio paie'
The lich of a city guard seems to focus for a moment, and its spell bursts through your magical barrier!
A huge fist crushes you completely, leaving nothing but a wet smear.
Your soft skin cloak was completely destroyed by the massive blow!
Your hardened marble ring was completely destroyed by the massive blow!
Your some clown makeup was completely destroyed by the massive blow!
Your dark shadowy circle was completely destroyed by the massive blow!