The death of [51 Bounty Hunter] Juq Nameless (Duergar)

in A Second Floor Hallway of the Barracks

from the perspective of [51 Bounty Hunter] Juq Nameless (Duergar)

<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an orb of metorite of precision (glowing)
<worn in ear>        a black pearl earring of agility
<worn on face>       a mask of earth and stone of regeneration (magic)
<worn around neck>   a boreal mithril choker from The Forest City of Aravne
<worn around neck>   a brutal sapphire collar from The Forest City of Aravne
<worn on body>       some platemail of colorless salamander scales (magic)[65h 53m 30s]
<worn on back>       a large leather backpack
<worn about waist>   a fanged crystal belt from The Forest City of Aravne
<worn on belt buckle>a diamondine axe covered in blood of strength (magic)
<attached to belt>   a delicious Thanksgiving Turkey
<worn on arms>       some shimmering ivory vambraces from The Forest City of Aravne
<worn around wrist>  a lightbringer bracelet of Pelor of endurance (magic)
<worn around wrist>  the divine bracer of greater defense of constitution (magic) (glowing) (humming)
<worn on hands>      the gloves of the mind of agility (magic) [86%]
<worn on finger>     a shiny crimson ring of endurance (invis) (magic)
<worn on finger>     a glowing white-gold ring of health (magic)
<primary weapon>     a cold saber called 'icicle' (magic)[65h 53m 30s]
<secondary weapon>   a bright silver dagger [poor] (magic)
<worn on legs>       a pair of vapor leggings of strength
<worn on feet>       a pair of shadowseed stone boots of health

A Bend in Grision Street
Obvious exits: -N -E -S -W#
*A wandering human walks calmly here, interested in the high elves.
There are some tracks heading south.
There are some tracks heading west.
A travelling merchant enters from the north.

< 1038h/1038H 155v/157V Pos: standing >
On Grision Street
Obvious exits: -N -S
A high elf guard stands here, proudly patrolling the outpost.
There are some tracks heading south.
A travelling merchant enters from the north.

< 1038h/1038H 155v/157V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
A goat trots through the mountain pass.
There are Duergar tracks going south.
A travelling merchant enters from the north.

< 1038h/1038H 155v/157V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A wandering human who is not far off to your north.
A proud high elf sentry who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A wandering human who is close by to your south.
A patrolling high elf guard who is close by to your south.
A patrolling high elf guard who is not far off to your south.
A patrolling high elf guard who is a brief walk away to your south.
A wandering human who is rather far off to your south.
A high elf sentinel who is close by to your west.

< 1038h/1038H 156v/157V Pos: standing >
On Grision Street
Obvious exits: -N -E# -S
A wandering human walks calmly here, interested in the high elves.
*A patrolling high elf guard is stretched out, sound asleep.
A travelling merchant enters from the north.

< 1038h/1038H 156v/157V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your north.
A patrolling high elf guard who is not far off to your north.
A wandering human who is a brief walk away to your north.
A proud high elf sentry who is rather far off to your north.
A proud high elf sentry who is rather far off to your north.
A patrolling high elf guard who is close by to your south.
A patrolling high elf guard who is not far off to your south.
A wandering human who is a brief walk away to your south.

< 1038h/1038H 156v/157V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
*A patrolling high elf guard stands, apparently asleep.
There are Duergar tracks going south.
A travelling merchant enters from the north.

< 1038h/1038H 155v/157V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A patrolling high elf guard who is close by to your north.
A mountain goat who is not far off to your north.
A patrolling high elf guard who is a brief walk away to your north.
A wandering human who is rather far off to your north.
A proud high elf sentry who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A patrolling high elf guard who is close by to your south.
A wandering human who is not far off to your south.
A travelling merchant who is close by to your west.
A half-elf adventurer who is not far off to your west.
A patrolling high elf guard who is a brief walk away to your west.

< 1038h/1038H 155v/157V Pos: standing >
On Grision Street
Obvious exits: -N -S
A patrolling high elf guard stands, apparently asleep.
There are Duergar tracks going south.
A travelling merchant enters from the north.

< 1038h/1038H 155v/157V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A wandering human who is not far off to your north.
A patrolling high elf guard who is not far off to your north.
A mountain goat who is a brief walk away to your north.
A patrolling high elf guard who is rather far off to your north.
A wandering human who is in the distance to your north.
A wandering human who is close by to your south.

< 1038h/1038H 156v/157V Pos: standing >
On Grision Street
Obvious exits: -N -S -W#
A wandering human walks calmly here, interested in the high elves.
There are some tracks heading south.
A travelling merchant enters from the north.

< 1038h/1038H 156v/157V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A patrolling high elf guard who is not far off to your north.
A wandering human who is a brief walk away to your north.
A patrolling high elf guard who is a brief walk away to your north.
A mountain goat who is rather far off to your north.
A patrolling high elf guard who is in the distance to your north.

< 1038h/1038H 156v/157V Pos: standing >
The Southern End of Grision Street
Obvious exits: -N -E
A travelling merchant enters from the north.

< 1038h/1038H 155v/157V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A patrolling high elf guard who is not far off to your north.
A patrolling high elf guard who is a brief walk away to your north.
A wandering human who is rather far off to your north.
A patrolling high elf guard who is rather far off to your north.
A mountain goat who is in the distance to your north.

< 1038h/1038H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 1038h/1038H 156v/157V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A patrolling high elf guard who is not far off to your north.
A patrolling high elf guard who is a brief walk away to your north.
A wandering human who is rather far off to your north.
A patrolling high elf guard who is rather far off to your north.
A mountain goat who is in the distance to your north.

< 1038h/1038H 157v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 1038h/1038H 157v/157V Pos: standing >
On Grision Street
Obvious exits: -N -S -W#
There are some tracks heading south.
There are some tracks heading south.
A travelling merchant enters from the south.

< 1038h/1038H 156v/157V Pos: standing >
On Grision Street
Obvious exits: -N -S
A wandering human walks calmly here, interested in the high elves.
A patrolling high elf guard stands, apparently asleep.
There are some tracks heading north.
There are some tracks heading south.
A travelling merchant enters from the south.

< 1038h/1038H 155v/157V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
*A patrolling high elf guard stands, apparently asleep.
A travelling merchant enters from the south.

< 1038h/1038H 154v/157V Pos: standing >
On Grision Street
Obvious exits: -N -E# -S
A wandering human walks calmly here, interested in the high elves.
*A patrolling high elf guard is stretched out, sound asleep.
There are some tracks heading north.
There are some tracks heading south.
A travelling merchant enters from the south.

< 1038h/1038H 156v/157V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
*A patrolling high elf guard stands, apparently asleep.
A travelling merchant enters from the north.

< 1038h/1038H 155v/157V Pos: standing >
On Beleth Street
Obvious exits: -E -W
A merchant travels through the mountain outpost, smiling happily.
There are some tracks heading west.
A travelling merchant enters from the east.

< 1038h/1038H 154v/157V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
A travelling merchant enters from the east.

< 1038h/1038H 154v/157V Pos: standing >
Pardon?

< 1038h/1038H 156v/157V Pos: standing >
You quickly scan the area.
A high elf sentinel who is close by to your north.
A travelling merchant who is close by to your east.
A patrolling high elf guard who is not far off to your east.
A half-elf adventurer who is close by to your west.
A patrolling high elf guard who is close by to your west.

< 1038h/1038H 157v/157V Pos: standing >
The Southern Entrance of the Shaledrieth Barracks
Obvious exits: -S -W
A high elf sentinel stands, apparently asleep.
A travelling merchant enters from the south.

< 1038h/1038H 156v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 1038h/1038H 156v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 1038h/1038H 156v/157V Pos: standing >
A Hallway Within the Barracks
Obvious exits: -N -E
A travelling merchant enters from the east.

< 1038h/1038H 155v/157V Pos: standing >
A Preparation Lounge
Obvious exits: -N -E -S
A guard in training stands, apparently asleep.
A travelling merchant enters from the south.

< 1038h/1038H 154v/157V Pos: standing >
You quickly scan the area.
A guard in training who is close by to your east.

< 1038h/1038H 155v/157V Pos: standing >
Below a Platform
Obvious exits: -E -S -U
A travelling merchant enters from the south.

< 1038h/1038H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 1038h/1038H 156v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 1038h/1038H 157v/157V Pos: standing >
You quickly scan the area.
A guard in training who is close by to your east.
A guard in training who is close by to your east.
A guard in training who is close by to your east.
A patrolling high elf guard who is close by to your east.
A guard in training who is close by to your east.
A guard in training who is close by to your south.
A sparring high elf guard who is close by above you.
A sparring high elf guard who is close by above you.

< 1038h/1038H 157v/157V Pos: standing >
A Preparation Lounge
Obvious exits: -E -S -W
A high elf guard in training meditates here quietly.
A guard in training is stretched out, sound asleep.
A guard in training is stretched out, sound asleep.
A patrolling high elf guard is stretched out, sound asleep.
A guard in training is stretched out, sound asleep.
A travelling merchant enters from the west.

< 1038h/1038H 156v/157V Pos: standing >
A Hallway Within the Barracks
Obvious exits: -N -S -W
A travelling merchant enters from the west.

< 1038h/1038H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 1038h/1038H 155v/157V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by to your north.
A high elf sentinel who is close by to your south.
A guard in training who is close by to your west.
A guard in training who is close by to your west.
A guard in training who is close by to your west.
A patrolling high elf guard who is close by to your west.
A guard in training who is close by to your west.

< 1038h/1038H 156v/157V Pos: standing >
Bottom of a Barracks Staircase
Obvious exits: -S -U
A merchant travels through the mountain outpost, smiling happily.
A travelling merchant enters from the south.

< 1038h/1038H 156v/157V Pos: standing >
You quickly scan the area.
A high elf sentinel who is not far off to your south.
A half-elf adventurer who is close by above you.

< 1038h/1038H 156v/157V Pos: standing >
Top of a Barracks Staircase
Obvious exits: -W -D
A half-elven adventurer walks proudly through the mountain outpost.
A travelling merchant enters from below.

< 1038h/1038H 155v/157V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by below you.

< 1038h/1038H 155v/157V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S
*A Dwarf (medium) Legionary of The Empire stands here.(Gold Aura)
There are some tracks heading south.
A travelling merchant enters from the east.

< 1038h/1038H 156v/157V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your east.
A travelling merchant who is close by to your south.

< 1038h/1038H 156v/157V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S -W
A travelling merchant enters from the south.

< 1038h/1038H 155v/157V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your south.
A travelling merchant who is not far off to your south.

< 1038h/1038H 155v/157V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -E -S -W
A travelling merchant enters from the south.

< 1038h/1038H 156v/157V Pos: standing >
You quickly scan the area.
A travelling merchant who is a brief walk away to your south.

< 1038h/1038H 156v/157V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S -W
There are some tracks heading north.
A travelling merchant enters from the north.

< 1038h/1038H 155v/157V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S
There are some tracks heading north.
A travelling merchant enters from the north.
A Dwarf enters from the east.

< 1038h/1038H 154v/157V Pos: standing >
A Dwarf looks at a travelling merchant.

< 1038h/1038H 156v/157V Pos: standing >
You attempt to stab a Dwarf in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
A Dwarf snaps into visibility.
[Damage:  1 ] A Dwarf makes a strange sound as you place a bright silver dagger [poor] in his back.

< 1038h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 A Dwarf fills with BLoodLuST and makes a ferocious leap at YOU!
A Dwarf knocks you down with a mighty blow!

< 1011h/1038H 157v/157V Pos: kneeling >
< T: Juq TP: kne TC:few scratches E: A Dwarf sta EP: few scratches >
 You can't seem to get a single swing in.

< 1011h/1038H 157v/157V Pos: kneeling >
< T: Juq TP: kne TC:few scratches E: A Dwarf sta EP: few scratches >
 -=[A Dwarf's crude crush grazes you.]=-
You feel your skin soften and return to normal.
-=[A Dwarf's crude whip grazes you.]=-
-=[A Dwarf's impressive whip wounds you.]=-
-=[A Dwarf's crush wounds you.]=-
-=[A Dwarf's impressive crush wounds you.]=-
-=[A Dwarf's impressive crush wounds you.]=-
-=[A Dwarf's impressive crush wounds you.]=-
-=[A Dwarf's crush wounds you.]=-

< 899h/1038H 157v/157V Pos: kneeling >
< T: Juq TP: kne TC: small wounds E: A Dwarf sta EP: few scratches >
 You feel your skin harden to stone.
The spirits of The Forest City of Aravne grant you their protection.

< 899h/1038H 157v/157V Pos: kneeling >
< T: Juq TP: kne TC: small wounds E: A Dwarf sta EP: few scratches >
 A travelling merchant starts casting an offensive spell.
A travelling merchant snaps into visibility.

< 899h/1038H 157v/157V Pos: kneeling >
< T: Juq TP: kne TC: small wounds E: A Dwarf sta EP: few scratches >
 Maybe you should get up off your knees first?
Sorry, you aren't allowed to do that in combat.

< 899h/1038H 157v/157V Pos: kneeling >
< T: Juq TP: kne TC: small wounds E: A Dwarf sta EP: few scratches >
 Maybe you should get up off your knees first?

< 899h/1038H 157v/157V Pos: kneeling >
< T: Juq TP: kne TC: small wounds E: A Dwarf sta EP: few scratches >
 You rise to your feet.

< 899h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 You tackle a Dwarf square in the chest knocking the wind out of him!

< 899h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: small wounds E: A Dwarf sit EP: few scratches >
 A travelling merchant completes his spell...
A travelling merchant utters the word 'agsplnuahz'
Ghostly hands appear before a Dwarf, close around his neck and begin to squeeze!
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!

< 899h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: small wounds E: A Dwarf sit EP: few scratches >
 A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!
A Dwarf's pantherhide quiver was damaged from the massive blow!

< 899h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: small wounds E: A Dwarf sit EP: few scratches >
 A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!

< 899h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: small wounds E: A Dwarf sit EP:  small wounds >
 You parry a Dwarf's lunge at you.
-=[A sense of WiLD HAtE surrounds a Dwarf as his impressive whip wounds you.]=-
-=[A Dwarf's weak whip grazes you.]=-
-=[A Dwarf's weak crush grazes you.]=-
-=[A Dwarf's impressive crush wounds you.]=-
[Damage: 15 ] -=[Your impressive slash wounds a Dwarf.]=-
[Damage:  1 ] A Dwarf is so overcome with bloodlust, your pierce barely grazes him!
[Damage: 14 ] -=[Your impressive slash wounds a Dwarf.]=-

< 876h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: small wounds E: A Dwarf sit EP:  small wounds >
 A travelling merchant starts casting an offensive spell.

< 876h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: small wounds E: A Dwarf sit EP:  small wounds >
 A travelling merchant completes his spell...
A travelling merchant utters the word 'pawwzf'
A travelling merchant creates a hammer out of thin air that smashes into a Dwarf, bits of flesh and bone fly everywhere!

< 876h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: small wounds E: A Dwarf sit EP:  small wounds >
 [Damage: 14 ] -=[Your impressive slash wounds a Dwarf.]=-
[Damage: 13 ] -=[Your impressive pierce wounds a Dwarf.]=-
[Damage:  1 ] A Dwarf is so overcome with bloodlust, your slash barely grazes him!

< 876h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: small wounds E: A Dwarf sit EP:  small wounds >
 -=[A Dwarf's weak crush grazes you.]=-
A burst of pure fire slams into your chest burning the skin of your body.
A fiery conflagration spews from a Dwarf striking you full on!
-=[A Dwarf's weak whip grazes you.]=-
-=[A Dwarf's weak whip grazes you.]=-
You play with a Dwarf before lunging into an offensive routine!
[Damage: 15 ] -=[Your impressive slash wounds a Dwarf.]=-
A cold saber called 'icicle' slices through the air with incredible ease!
[Damage:  1 ] A Dwarf is so overcome with bloodlust, your slash barely grazes him!
Your cold saber called 'icicle' freezes...
The globe around a Dwarf's body flares as it bears the brunt of your assault!
The chilling cold causes a Dwarf to stammer, apparently weakened.

< 725h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sit EP:  few wounds >
 You are already standing.
A Dwarf clambers to his feet.

< 725h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 You feel your skill in headbutt improving.
[Damage: 61 ] You leave a huge, red swollen lump on a Dwarf's temple.
A travelling merchant starts casting an offensive spell.

< 725h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 A travelling merchant completes his spell...
A travelling merchant utters the word 'pawwzf'
A travelling merchant creates a hammer out of thin air that smashes into a Dwarf, bits of flesh and bone fly everywhere!

< 725h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 A travelling merchant starts casting an offensive spell.

< 725h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 The fire burns white hot as it consumes your flesh!

< 688h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 [Damage:  1 ] A Dwarf is so overcome with bloodlust, your slash barely grazes him!
[Damage: 11 ] -=[Your impressive pierce wounds a Dwarf.]=-
You miss a Dwarf.

< 688h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 688h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 A travelling merchant completes his spell...
A travelling merchant utters the word 'pawwzf'
A travelling merchant creates a hammer out of thin air that smashes into a Dwarf, bits of flesh and bone fly everywhere!
A Dwarf's a thin black belt of accuracy of dexterity was damaged from the massive blow!

< 688h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 You feel your skin soften and return to normal.
-=[A Dwarf's weak crush grazes you.]=-
You dodge a Dwarf's vicious attack.
-=[A Dwarf's impressive whip wounds you.]=-
You dodge a Dwarf's vicious attack.

< 670h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 A travelling merchant starts casting an offensive spell.

< 670h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 670h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  few wounds >
 The fire burns white hot as it consumes your flesh!
A travelling merchant completes his spell...
A travelling merchant utters the word 'pawwzf'
A travelling merchant creates a hammer out of thin air that smashes into a Dwarf, bits of flesh and bone fly everywhere!

< 635h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  nasty wounds >
 You're still spinning in circles from your last headbutt.

< 635h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  nasty wounds >
 -=[A Dwarf's impressive crush wounds you.]=-
-=[A Dwarf's impressive whip wounds you.]=-
-=[A Dwarf's whip wounds you.]=-
-=[A Dwarf's impressive crush wounds you.]=-
-=[A Dwarf's impressive crush wounds you.]=-

< 553h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  nasty wounds >
 A travelling merchant starts casting an offensive spell.

< 553h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  nasty wounds >
 You are already standing.

< 553h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sta EP:  nasty wounds >
 A Dwarf parries your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 21 ] -=[Your pierce strikes a Dwarf.]=-
[Damage:  1 ] A Dwarf is so overcome with bloodlust, your slash barely grazes him!
You tackle a Dwarf square in the chest knocking the wind out of him!

< 553h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sit EP:  nasty wounds >
 A travelling merchant completes his spell...
A travelling merchant utters the word 'pawwzf'
A travelling merchant creates a hammer out of thin air that smashes into a Dwarf, bits of flesh and bone fly everywhere!

< 553h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: few wounds E: A Dwarf sit EP:  nasty wounds >
 The fire burns white hot as it consumes your flesh!
-=[A Dwarf's impressive crush wounds you.]=-
You dodge a Dwarf's vicious attack.
-=[A Dwarf's whip strikes you.]=-

< 472h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sit EP:  nasty wounds >
 A travelling merchant starts casting an offensive spell.

< 472h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sit EP:  nasty wounds >
 A travelling merchant completes his spell...
A travelling merchant utters the word 'pawwzf'
A travelling merchant creates a hammer out of thin air that smashes into a Dwarf, bits of flesh and bone fly everywhere!

< 472h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sit EP: pretty hurt >
 [Damage: 14 ] -=[Your impressive slash strikes a Dwarf.]=-
[Damage:  1 ] A Dwarf is so overcome with bloodlust, your pierce barely grazes him!
[Damage:  1 ] A Dwarf is so overcome with bloodlust, your slash barely grazes him!

< 472h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sit EP: pretty hurt >
 -=[A Dwarf's impressive crush strikes you.]=-
-=[A Dwarf's impressive whip strikes you.]=-

< 440h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sit EP: pretty hurt >
 The fire burns white hot as it consumes your flesh!

< 422h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sit EP: pretty hurt >
 You are already standing.
A travelling merchant starts casting an offensive spell.

< 422h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sit EP: pretty hurt >
 You haven't yet reoriented yourself enough!

< 422h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sit EP: pretty hurt >
 You haven't yet reoriented yourself enough!
A Dwarf clambers to his feet.

< 422h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sta EP: pretty hurt >
 A travelling merchant completes his spell...
A travelling merchant utters the words 'waouq wuggurz'
You are already standing.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 422h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sta EP: pretty hurt >
 -=[A Dwarf's impressive crush strikes you.]=-
You dodge a Dwarf's vicious attack.
-=[A Dwarf's impressive whip strikes you.]=-
You dodge a Dwarf's vicious attack.
-=[A Dwarf's crush strikes you.]=-
-=[A Dwarf's crush strikes you.]=-
[Damage: 65 ] You leave a huge, red swollen lump on a Dwarf's temple.
A Dwarf is stunned!

< 355h/1038H 157v/157V Pos: standing >
<[Damage: 11 ] -=[Your impressive slash strikes a Dwarf.]=-
[Damage: 11 ] -=[Your impressive pierce strikes a Dwarf.]=-
You miss a Dwarf.

< 355h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sta EP: pretty hurt >
 The fiery conflagration subsides!

< 355h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sta EP: pretty hurt >
 A Dwarf returns to normal as his rage abates.

< 355h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sta EP: pretty hurt >
 A travelling merchant starts casting an offensive spell.

< 355h/1038H 157v/157V Pos: standing >
< T: Juq TP: sta TC: nasty wounds E: A Dwarf sta EP: pretty hurt >
 A Dwarf fills with BLoodLuST and makes a ferocious leap at YOU!
A Dwarf knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 227h/1038H 157v/157V Pos: kneeling >
< T: Juq TP: kne TC:pretty hurt E: A Dwarf sta EP: pretty hurt >
 A travelling merchant completes his spell...
A travelling merchant utters the words 'waouq wuggurz'

< 227h/1038H 157v/157V Pos: kneeling >
< T: Juq TP: kne TC:pretty hurt E: A Dwarf sta EP: pretty hurt >
 -=[A Dwarf's awesome crush enshrouds you in a mist of blood.]=-
-=[A Dwarf's whip seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Dwarf's whip enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Dwarf's crush causes you to grimace in pain.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Dwarf's mighty crush critically injures you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Dwarf crushes your chest, and all your hopes of escaping this battle alive.
Your a translucent cloak of the ancients of precision was completely destroyed by the massive blow!
Your knight's bronze skullcap from the Forest City of Aravne was completely destroyed by the massive blow!
Your glowing bard sack [poor] was completely destroyed by the massive blow!
Your twined bronze badge from the Forest City of Aravne was completely destroyed by the massive blow!