The death of [23 Ranger] Drun (Halfling)

in Cave of Many Pools

from the perspective of [61 Red Dragon] Kevald (Vampire)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        an enchanted earring of dexterity
<worn in ear>        a black pearl earring
<worn on face>       a veil named 'Sorrow' (magic)
<worn around neck>   a necklace of halfling ears
<worn around neck>   a necklace of halfling ears
<worn about body>    a pair of skeletal gargoyle wings (magic) (glowing)
<worn as quiver>     a mystical serpent runed quiver (magic)
<worn about waist>   a belt of fresh blood (secret)
<worn on belt buckle>a dagger of twisted souls (magic)
<worn on arms>       some wolf hide sleeves
<worn around wrist>  a wristbow
<worn around wrist>  a wristbow
<worn on hands>      the sacred stone claws of Aan (magic)
<worn on finger>     a red earthstone ring (secret)
<worn on finger>     a red earthstone ring (secret)
<worn on legs>       a pair of vapor leggings
<worn on feet>       a pair of black, buffalo hide shoes

Your vision is clouded through the fog that is mortality.

< 10664h/10664H 230v/230V Pos: standing >
A Drider Web
   The captive driders that are displayed for the amusement of the High-
Elves have managed to dig into the mountain walls just far enough to
create their own enclave, a secluded area away from the museum windows
and other captive races.  The area is covered with thick, sticky, drider
webbing, which they use to capture and store their food, and works quite
well as a defensive perimeter should the need ever arise.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a drider webspinner is lying here.
Shattered bits of ice are scattered about the area.
A black rift of swirling mass is here, tearing itself apart. (magic)
*A Revenant (large)  Nameless stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Revenant's head.
*A Drow Elf (medium)  Nameless stands in mid-air here.(Red Aura)
*The lich of an ice troll stands here. (minion) (Red Aura)
*The lich of a remorhaz stands here. (minion) (Red Aura)
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Kobold (small)  Nameless stands in mid-air here.(Red Aura)
*A Kobold (small)  Nameless stands in mid-air here.(Red Aura)
*A Kobold (small)  Nameless stands in mid-air here.(Red Aura)
*A Drow Elf (medium)  Nameless sits resting.(Red Aura)
There are some tracks heading east.

< 10664h/10664H 228v/230V Pos: standing >
A Drider Web
   The captive driders that are displayed for the amusement of the High-
Elves have managed to dig into the mountain walls just far enough to
create their own enclave, a secluded area away from the museum windows
and other captive races.  The area is covered with thick, sticky, drider
webbing, which they use to capture and store their food, and works quite
well as a defensive perimeter should the need ever arise.
Obvious exits: -North -West 
A few coins lie scattered here.
The corpse of a drow wizard is lying here.

< 10664h/10664H 226v/230V Pos: standing >
A Drider Web
   The captive driders that are displayed for the amusement of the High-
Elves have managed to dig into the mountain walls just far enough to
create their own enclave, a secluded area away from the museum windows
and other captive races.  The area is covered with thick, sticky, drider
webbing, which they use to capture and store their food, and works quite
well as a defensive perimeter should the need ever arise.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a drider webspinner is lying here.
Shattered bits of ice are scattered about the area.
A black rift of swirling mass is here, tearing itself apart. (magic)
*A Revenant (large)  Nameless stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Revenant's head.
*A Drow Elf (medium)  Nameless stands in mid-air here.(Red Aura)
*The lich of an ice troll stands here. (minion) (Red Aura)
*The lich of a remorhaz stands here. (minion) (Red Aura)
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Kobold (small)  Nameless stands in mid-air here.(Red Aura)
*A Kobold (small)  Nameless stands in mid-air here.(Red Aura)
*A Kobold (small)  Nameless stands in mid-air here.(Red Aura)
*A Drow Elf (medium)  Nameless sits resting.(Red Aura)
There are some tracks heading west.
There are some tracks heading east.

< 10664h/10664H 226v/230V Pos: standing >
A Kobold looks at you.

< 10664h/10664H 230v/230V Pos: standing >
A Drow Elf snaps out of his meditative trance, grinning widely.

< 10664h/10664H 230v/230V Pos: standing >
A Kobold looks at you.

< 10664h/10664H 230v/230V Pos: standing >
A Drow Elf clambers to his feet.

< 10664h/10664H 230v/230V Pos: standing >
A Drow Elf looks at you.

< 10664h/10664H 230v/230V Pos: standing >
The wormhole crumbles to dust and blows away.

< 10664h/10664H 230v/230V Pos: standing >
You do not see that here.

< 10664h/10664H 230v/230V Pos: standing >
A Kobold snickers softly.

< 10664h/10664H 230v/230V Pos: standing >
You peer intently around the room. Looking for something?

< 10664h/10664H 230v/230V Pos: standing >
A Drider Web
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a drider webspinner is lying here.
Shattered bits of ice are scattered about the area.
*A Revenant (large)  Nameless stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Revenant's head.
*A Drow Elf (medium)  Nameless stands in mid-air here.(Red Aura)
*The lich of an ice troll stands here. (minion) (Red Aura)
*The lich of a remorhaz stands here. (minion) (Red Aura)
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Kobold (small)  Nameless stands in mid-air here.(Red Aura)
*A Kobold (small)  Nameless stands in mid-air here.(Red Aura)
*A Kobold (small)  Nameless stands in mid-air here.(Red Aura)
*A Drow Elf (medium)  Nameless stands in mid-air here.(Red Aura)

< 10664h/10664H 230v/230V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a Kobold.

< 10664h/10664H 230v/230V Pos: standing >
A Revenant snickers softly.

< 10664h/10664H 230v/230V Pos: standing >
A Revenant pats you on your head.

< 10664h/10664H 230v/230V Pos: standing >
A Drow Elf stops following a Kobold.

< 10664h/10664H 230v/230V Pos: standing >
You pet yourself.

< 10664h/10664H 230v/230V Pos: standing >
A Revenant looks at you.

< 10664h/10664H 230v/230V Pos: standing >
A Kobold says in goblin 'i nist updeed :p'

< 10664h/10664H 230v/230V Pos: standing >
A Kobold says in goblin 'yoyre a damq-pore'

< 10664h/10664H 230v/230V Pos: standing >
A Kobold now follows a Drow Elf.

< 10664h/10664H 230v/230V Pos: standing >
Ouch! a Drow Elf bites you on the leg!!!

< 10664h/10664H 230v/230V Pos: standing >
Ouch! a Drow Elf bites you on the leg!!!
A Kobold stops following a Kobold.
A Kobold now follows a Drow Elf.

< 10664h/10664H 230v/230V Pos: standing >
Ouch! a Drow Elf bites you on the leg!!!

< 10664h/10664H 230v/230V Pos: standing >
A Drow Elf starts casting a spell.

< 10664h/10664H 230v/230V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'wunsoeuio'
A Drow Elf is surrounded by a glowing green aura!

< 10664h/10664H 230v/230V Pos: standing >
AAAYYYYYYYYYYEEEEEEAaaaaaaaaaaaaaaaahhhhhhh!

< 10664h/10664H 230v/230V Pos: standing >
A Drow Elf leaves west.
The lich of an ice troll leaves west.
The lich of a remorhaz leaves west.
A red dracolich leaves west.
A Drow Elf leaves west.
A Revenant leaves west.

< 10664h/10664H 230v/230V Pos: standing >
Your vision is clouded through the fog that is mortality.

< 10664h/10664H 230v/230V Pos: standing >
You feel ashamed trying to disrupt the tranquility of this place.

< 10664h/10664H 230v/230V Pos: standing >
A HighLord protector says 'Over my dead body!.

< 10664h/10664H 230v/230V Pos: standing >
A HighLord protector says 'Over my dead body!.

< 10664h/10664H 230v/230V Pos: standing >
Slay whom?

< 10664h/10664H 230v/230V Pos: standing >
Before Some Village Gates
Obvious exits: -North -South
A wild horse stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A wild horse stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A wild horse stands here.
A wild horse stands here.
A wild horse stands here.
A wild horse stands here.
A wild horse stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
One of the HighLord protectors stands here protecting the area.(Red Aura)
A elder bullywug guard watches the village gates.(Red Aura)
A burly bullywug guard watches the village gates.(Red Aura)

< 10664h/10664H 230v/230V Pos: standing >
You feel ashamed trying to disrupt the tranquility of this place.

< 10664h/10664H 230v/230V Pos: standing >
A HighLord protector says 'Over my dead body!.

< 10664h/10664H 230v/230V Pos: standing >
Your vision is clouded through the fog that is mortality.

< 10664h/10664H 230v/230V Pos: standing >
A Grey Elf parries a young bullywug warrior's lunge at him.
A Grey Elf parries a young bullywug warrior's lunge at him.
A Grey Elf easily ducks under a young bullywug warrior's lame kick.

< 10664h/10664H 230v/230V Pos: standing >
A Grey Elf settles to his knees.

< 10664h/10664H 230v/230V Pos: standing >
A Grey Elf's leap knocks into a young bullywug warrior, sending it slightly off balance...
However, a young bullywug warrior grabs a Grey Elf's leg after his happy little maneuver and pulls him to the ground!

< 10664h/10664H 230v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 10664h/10664H 230v/230V Pos: standing >
Beneath the Chieftain's Hut
   A closed trapdoor leads up into the massive hut that can only be the
chieftain's.  It is probably unwise to bother him, not even the bullywug
villagers can be seen entering very often.  A wide, muddy path leads south
through the main part of the village and a narrow trail leads westward along
the cliff.  The hut itself looks fairly sturdy, with the northern part of the
building wedged against the rocky walls of the cliff to the north and the rest
of it supported by heavy stilts and the roots of several nearby trees.
Obvious exits: -South -West  -Up   #
An elderly bullywug woman waddles through town.(Red Aura)

< 10664h/10664H 229v/230V Pos: standing >
A Wide, Muddy Path
   The path heads north and south from here.  To the north it passes beneath a
large building that must be the chief's home.  Further to the south a bar
and a small shop can be seen.  A fence made of tall tree trunks blocks passage
into a small pool that can be seen to the east.  The path is surprisingly clean
of garbage, though exactly why is hard to say.
Obvious exits: -North -South
A young bullywug warrior sits here, fighting a Grey Elf.(Red Aura)
A Grey Elf (medium) sits, floating here, fighting a young bullywug warrior.(Gold Aura)
There are some tracks heading south.

< 10664h/10664H 227v/230V Pos: standing >
A young bullywug warrior misses a Grey Elf.

< 10664h/10664H 227v/230V Pos: standing >
In Front of a Nameless Bar
   A rickety fence of sharpened stakes and narrow tree trunks stands to the
east, blocking entry into some sort of deep pond.  An open doorway leads into a
nameless bar, one that clearly sees a great deal of bullywug business.  Smoke
billows out the door along with the odd croaking of a drunken bullywug.
Despite the clear hatred of intruders that all bullywugs bear, beings of all
races can be seen entering and exiting the tavern.  A muddy path extends north
and south from here.
Obvious exits: -North -South -West 
The corpse of an elderly bullywug is lying here.
There are Grey Elf tracks going north.

< 10664h/10664H 229v/230V Pos: standing >
A Wide, Muddy Path
   The path heads north and south from here.  To the north it passes beneath a
large building that must be the chief's home.  Further to the south a bar
and a small shop can be seen.  A fence made of tall tree trunks blocks passage
into a small pool that can be seen to the east.  The path is surprisingly clean
of garbage, though exactly why is hard to say.
Obvious exits: -North -South
An elderly bullywug woman waddles through town.(Red Aura)
A young bullywug warrior stands here, fighting a Grey Elf.(Red Aura)
A Grey Elf (medium) stands, floating here, fighting a young bullywug warrior.(Gold Aura)

< 10664h/10664H 228v/230V Pos: standing >
The snow is coming down faster now.

< 10664h/10664H 228v/230V Pos: standing >
A Grey Elf dodges a young bullywug warrior's attack.
A young bullywug warrior misses a Grey Elf with a clumsy kick.

< 10664h/10664H 230v/230V Pos: standing >
A Grey Elf says in elven 'heaa'

< 10664h/10664H 230v/230V Pos: standing >
A young bullywug warrior dodges a Grey Elf's attack.
A young bullywug warrior dodges a Grey Elf's attack.

< 10664h/10664H 230v/230V Pos: standing >
A young bullywug warrior misses a Grey Elf.

< 10664h/10664H 230v/230V Pos: standing >
A young bullywug warrior parries a Grey Elf's lunge at it.

< 10664h/10664H 230v/230V Pos: standing >
A Grey Elf becomes a FLuRrY of weapons as they begin their onslaught...
A Grey Elf's slash strikes a young bullywug warrior.
A Grey Elf's fine pierce strikes a young bullywug warrior.

< 10664h/10664H 230v/230V Pos: standing >
You skip all around a Grey Elf.

< 10664h/10664H 230v/230V Pos: standing >
A Grey Elf parries a young bullywug warrior's lunge at him.
A Grey Elf parries a young bullywug warrior's lunge at him.
A Grey Elf blocks a young bullywug warrior's kick with his arm.
A young bullywug warrior dodges a Grey Elf's attack.
A Grey Elf's impressive pierce seriously wounds a young bullywug warrior.

< 10664h/10664H 230v/230V Pos: standing >
In Front of a Nameless Bar
   A rickety fence of sharpened stakes and narrow tree trunks stands to the
east, blocking entry into some sort of deep pond.  An open doorway leads into a
nameless bar, one that clearly sees a great deal of bullywug business.  Smoke
billows out the door along with the odd croaking of a drunken bullywug.
Despite the clear hatred of intruders that all bullywugs bear, beings of all
races can be seen entering and exiting the tavern.  A muddy path extends north
and south from here.
Obvious exits: -North -South -West 
The corpse of an elderly bullywug is lying here.
There are some tracks heading north.

< 10664h/10664H 229v/230V Pos: standing >

< 10664h/10664H 229v/230V Pos: standing >
Your vision is clouded through the fog that is mortality.

< 10664h/10664H 230v/230V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East 
The corpse of a Centaur is lying here.
A pair of gloves lies here. (magic)
An ancient looking bone bow lies discarded here. (magic) (glowing) (illuminating)
A bulletin board stands here.
the face of a drow has been dropped here. (magic)
A Centaur (large) Legionary of The Empire sits resting.(Gold Aura)
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 10664h/10664H 229v/230V Pos: standing >
[Damage: 21 ] Your fine punch strikes a Grey Elf.

< 10666h/10664H 229v/230V Pos: standing >
< T: Kevald TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 You easily lean out of range of a Grey Elf's vicious attack.
You easily lean out of range of a Grey Elf's vicious attack.
You easily lean out of range of a Grey Elf's vicious attack.
A Grey Elf's weak slash grazes you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your decent punch wounds a Grey Elf.
A Grey Elf dodges your futile attack.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 36 ] Your impressive punch strikes a Grey Elf hard.
[Damage: 19 ] Your fine punch strikes a Grey Elf.
[Damage: 13 ] Your punch strikes a Grey Elf.
[Damage: 15 ] Your fine punch strikes a Grey Elf.
[Damage: 14 ] Your decent punch strikes a Grey Elf.
[Damage: 14 ] Your decent punch strikes a Grey Elf.
[Damage: 23 ] Your punch strikes a Grey Elf.
[Damage: 13 ] Your decent punch strikes a Grey Elf.
A Grey Elf dodges your futile attack.
[Damage: 13 ] Your decent punch strikes a Grey Elf.

< 10680h/10664H 229v/230V Pos: standing >
< T: Kevald TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 10680h/10664H 229v/230V Pos: standing >
< T: Kevald TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You attempt to flee...
Goldman Sachs Group Inc. Deposit Office
Obvious exits: -South
A wooden bank counter stands here. (glowing)
You flee northward!

< 10680h/10664H 206v/230V Pos: standing >
Your vision is clouded through the fog that is mortality.

< 10679h/10664H 230v/230V Pos: standing >
[Damage:  3 ] You savagely bite a Halfling's neck!
You resist the effects of a Halfling's spell!
You resist the effects of a Halfling's spell!

< 10679h/10664H 230v/230V Pos: standing >
< T: Kevald TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 You whirl around, just avoiding a Halfling's vicious attack.
You whirl around, just avoiding a Halfling's vicious attack.
A Halfling suddenly appears a bit confused!
You watch in glee as a Halfling looks dazzled.
A Halfling misses you.

< 10679h/10664H 230v/230V Pos: standing >
< T: Kevald TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] Your punch grazes a Halfling.
[Damage:  1 ] Your feeble punch grazes a Halfling.
Your spirit suffers from contact with a Halfling's aura!
You shiver from the unnatural cold as you hit a Halfling.
[Damage: 52 ] You hit a pressure point on a Halfling with additional force.
You resist the effects of a Halfling's spell!
You shiver from the unnatural cold as you hit a Halfling.
[Damage:  1 ] Your feeble punch grazes a Halfling.
[Damage:  1 ] Your feeble punch reached a Halfling's arm severing tendons and muscles.
You strike viciously at a Halfling's wrist causing him to swing about madly.
[Damage:  1 ] Your feeble punch grazes a Halfling.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 32 ] Your impressive punch seriously wounds a Halfling.
Your spirit suffers from contact with a Halfling's aura!
You resist the effects of a Halfling's spell!
[Damage: 12 ] Your decent punch strikes a Halfling hard.
You resist the effects of a Halfling's spell!
You resist the effects of a Halfling's spell!
You surprise a Halfling with a blow to the back, leaving him momentarily confused.
[Damage: 11 ] Your decent punch strikes a Halfling hard.
Your spirit suffers from contact with a Halfling's aura!
You resist the effects of a Halfling's spell!
[Damage: 13 ] Your decent punch strikes a Halfling very hard.
You resist the effects of a Halfling's spell!
You resist the effects of a Halfling's spell!

< 10661h/10664H 230v/230V Pos: standing >
< T: Kevald TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 You easily lean out of range of a Halfling's vicious attack.
A Halfling's weak slash grazes you.
A Halfling's weak slash grazes you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 30 ] Your impressive punch enshrouds a Halfling in a mist of blood.
You resist the effects of a Halfling's spell!
You resist the effects of a Halfling's spell!
[Damage: 18 ] Your fine punch enshrouds a Halfling in a mist of blood.
You twist out of the way avoiding the harmful magic!
You resist the effects of a Halfling's spell!
[Damage: 45 ] You hit a pressure point on a Halfling with additional force.
A Halfling is mortally wounded, and will die soon, if not aided.
You resist the effects of a Halfling's spell!
You shiver from the unnatural cold as you hit a Halfling.
[Damage:  2 ] As you reach inside a Halfling, you feel his life force fade.
A Halfling's some frozen electrum mitts was completely destroyed by the massive blow!
A Halfling's large glowing ring was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.