The death of [53 Reaper] Kesk Nameless (Kobold)

in A Road Before the Svalich Woods

from the perspective of [53 Reaper] Kesk Nameless (Kobold)

<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing) [44%]
<worn on head>       the helmet of agony [superior] (magic) (humming)
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [85%]
<worn in ear>        a brightly flaming earring
<worn in ear>        an anti-matter earring [superior]
<worn on face>       a silk veil of the enchantress (magic) [79%]
<worn around neck>   a polished mithril gorget of Hammerhelm (magic) [88%]
<worn around neck>   a carnelian and ruby inlaid gorget (magic)
<worn on body>       a beautiful blue silk robe [superior] (magic) (glowing) [54%]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on tail>       a fine woven braid of silver and gold [poor] (magic)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a belt of fresh blood [poor] [67%]
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   a leather-bound book covered in shifting shadows (magic) [88%]
<attached to belt>   an illithid-skin spellbook of wyld magick (magic) [32%]
<worn on arms>       the sleeves of impskin [18%]
<worn around wrist>  the bangle of the Dreamer [poor] (magic) [81%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [65%]
<worn on hands>      the gloves of the mind (magic) [46%]
<worn on finger>     an ice ring [superior] (magic)
<held>               a shriveled and rotting human head [superior] [78%]
<worn on feet>       a pair of clawed demon-hide moccasins

   A small opening in the mountain is here, beyond screams and howls
can be heard.  Very large piles of bones are everywhere as well as
varying sizes of dung piles.  The air around here contains the smell of
death and urine.  Ahead lies certain death for those who are to
feeble both of mind and strength.
Obvious exits: -East  -West 

< 631h/631H 114v/129V Pos: standing >
Lair of the Manticore
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 

< 631h/631H 114v/129V Pos: standing >
The Center of the Manticore Lair
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 

< 631h/631H 113v/129V Pos: standing >
Lair of the Manticore
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 
A fierce manticore is here, ready to spring into action.(Red Aura)
A fierce manticore is here, ready to spring into action.(Red Aura)

< 631h/631H 113v/129V Pos: standing >
West Exit of the Manticor Lair
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 

< 631h/631H 112v/129V Pos: standing >
Mouth of The Manticore Lair
   A small opening in the mountain is here, beyond screams and howls
can be heard.  Very large piles of bones are everywhere as well as
varying sizes of dung piles.  The air around here contains the smell of
death and urine.  Ahead lies certain death for those not yet ready
for this sort of evil.
Obvious exits: -East  -West 

< 631h/631H 112v/129V Pos: standing >
On a Bloody Trail
   This trail is littered with the bones and blood of what used to be
some creature.  The scarlet splatters are an indication that atleast
two powerful creatures clashed here.  The bones that are semi-identifiable
have been snapped in two with most of there marrow removed.  Tufts of
hair attached to scalp or hide cling to nearby branches.  The thin 
sheets of flesh lined with follicles waver slightly under your breath.
Deep and menacing growls can be heard.  An evil gaze feels heavy upon you.
Towering trees line the trail, the canopy of these giants blocks out
most light.  Heavy claw markings have stripped the bark off of many of
these ancient sentinels.
Obvious exits: -North -East  -South

< 631h/631H 112v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 631h/631H 113v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 631h/631H 115v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 631h/631H 118v/129V Pos: standing >

< 631h/631H 129v/129V Pos: standing >
On the Sinister Trail
   This trail is lined with spikes for would be travelers to fall on.
The trail leads through a dark forest which engulfs all light from both
the sun and the moon.  Howls can be heard, but their direction is
not definable.  The trees of the Svalich forest seem to to reach for the
heavens here.  Deep within the silence of this evil forest, death
surely waits.
Obvious exits: -North -South

< 631h/631H 127v/129V Pos: standing >
A Drop On the Sinister Trail
   The trail takes a steep turn downwards for a brief moment.  The
path here seems to traverse through a hole where pehaps a tree has
been ripped out.  This trail is lined with spikes for would be travelers
to fall on.  The trail leads through a dark forest which engulfs all
light from both the sun and the moon.  Howls can be heard, but their
direction is not definable.  The trees of the Svalich forest seem to to
reach for the heavens here.  Deep within the silence of this evil forest,
death surely waits.
Obvious exits: -North -South

< 631h/631H 125v/129V Pos: standing >
On the Sinister Trail
   This trail is lined with spikes for would be travelers to fall on.
The trail leads through a dark forest which engulfs all light from both
the sun and the moon.  Howls can be heard, but their direction is
not definable.  The trees of the Svalich forest seem to to reach for the
heavens here.  Deep within the silence of this evil forest, death
surely waits.
Obvious exits: -North -South

< 631h/631H 123v/129V Pos: standing >
On the Sinister Trail
   This trail is lined with spikes for would be travelers to fall on.
The trail leads through a dark forest which engulfs all light from both
the sun and the moon.  Howls can be heard, but their direction is
not definable.  The trees of the Svalich forest seem to to reach for the
heavens here.  Deep within the silence of this evil forest, death
surely waits.
Obvious exits: -North -South

< 631h/631H 124v/129V Pos: standing >
You feel like a potion could do you good once again.
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
On the Sinister Trail
   This trail is lined with spikes for would be travelers to fall on.
The trail leads through a dark forest which engulfs all light from both
the sun and the moon.  Howls can be heard, but their direction is
not definable.  The trees of the Svalich forest seem to to reach for the
heavens here.  Deep within the silence of this evil forest, death
surely waits.
Obvious exits: -North -South

< 631h/631H 126v/129V Pos: standing >
Tall Reeds On the Sinister Trail
   A thicket of very tall reeds has grown here further concealing the
evils within the forest.  A slight rustle is heard, as if something was
moving slowly through the tall grass.  This trail is lined with spikes
for would be travelers to fall on.  The trail leads through a dark forest
which engulfs all light from both the sun and the moon.  Howls can be heard,
but their direction is not definable.  The trees of the Svalich forest seem
to to reach for the heavens here.  Deep within the silence of this evil forest,
death surely waits.
Obvious exits: -North -South

< 631h/631H 127v/129V Pos: standing >
On the Sinister Trail
   This trail is lined with spikes for would be travelers to fall on.
The trail leads through a dark forest which engulfs all light from both
the sun and the moon.  Howls can be heard, but their direction is
not definable.  The trees of the Svalich forest seem to to reach for the
heavens here.  Deep within the silence of this evil forest, death
surely waits.
Obvious exits: -North -South

< 631h/631H 125v/129V Pos: standing >
Intersection in the Road of the Dead
   The road is flanked by bodies which have been impaled by long wooden
poles.  The poles stand errect so as to let the bodies hang freely as a
warning to would be travelers.  The road is paved by what looks to be
some kind of cobblestone and yet there is something very different to
the look and feel of this road.  To the south is a trail.
Obvious exits: -North -East  -South -West 

< 631h/631H 123v/129V Pos: standing >
A Road Before the Svalich Woods
   This road picks up here leading north into the Svalich woods.
The dark forest that lies ahead seemingly sucks out the light,
preventing any small plant growth other than the foreboding,
and cryptic leafless trees of the woods themselves.  A dense
fog blankets the surrounding area giving an aura of blackness
and dreary twilight.
Obvious exits: -North -South

< 631h/631H 122v/129V Pos: standing >
A Muddy Road Through the Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West 

< 631h/631H 122v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -West 

< 631h/631H 127v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West 

< 631h/631H 125v/129V Pos: standing >
A Muddy Road Through the Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West 
*A gruesome undead deathlock shambles through here, moaning.(Red Aura)
A shambling mound roams here, churning with dark vegetation.(Red Aura)

< 631h/631H 123v/129V Pos: standing >
A Muddy Road Through the Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West 

< 631h/631H 125v/129V Pos: standing >
A Road Before a Large Tavern in the Forest
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West #

< 631h/631H 127v/129V Pos: standing >
Ok.

< 631h/631H 127v/129V Pos: standing >
The Weary Horse Inn
   This small inn sits quietly, tucked away in the Svalich Woods.
A couple small tables with a small wooden bar rest here.  There
is a small area outside where horses can be tied up and taken at
the passerbys leisure.  A small set of stairs leads upstairs to
a small four-bedroom loft where travellers may seek lodging if
they are tired or do not wish to traverse the Svalich woods at
night.
Obvious exits: -East 
(Q)A human messenger stands here, darkly cloaked and fast on his feet.(Red Aura)
(Q)A quiet and tired inn patron slowly sips his drink.
(Q)A quiet and tired inn patron slowly sips his drink.
(Q)The bartender of the Weary Horse Inn stands here, nervously peering out of a window.

< 631h/631H 125v/129V Pos: standing >
A Road Before a Large Tavern in the Forest
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West 

< 631h/631H 128v/129V Pos: standing >
Ok.

< 631h/631H 128v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West 

< 631h/631H 126v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -West 

< 631h/631H 125v/129V Pos: standing >
A Bramble Patch
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.  The trees are particularly thick in this section,
with a huge bramble patch blocking the way through any
openings.
Obvious exits: -North -East  -South -West 

< 631h/631H 125v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East 

< 631h/631H 124v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 631h/631H 126v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 631h/631H 127v/129V Pos: standing >
A Bramble Patch
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.  The trees are particularly thick in this section,
with a huge bramble patch blocking the way through any
openings.
Obvious exits: -North -East  -South -West 

< 631h/631H 127v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -South
*A distorted tendril-covered head floats here, eyes glowing green with lust.(Red Aura)
A huge black dire wolf stalks here showing its teeth.

< 631h/631H 125v/129V Pos: standing >

< 631h/631H 125v/129V Pos: standing >
A Bramble Patch
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.  The trees are particularly thick in this section,
with a huge bramble patch blocking the way through any
openings.
Obvious exits: -North -East  -South -West 

< 631h/631H 124v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -East  -South -West 
*A gruesome undead deathlock shambles through here, moaning.(Red Aura)

< 631h/631H 127v/129V Pos: standing >

< 631h/631H 127v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -East  -South -West 

< 631h/631H 125v/129V Pos: standing >
A deathlock enters from the west.

< 631h/631H 125v/129V Pos: standing >
A deathlock suddenly attacks YOU!
A deathlock snaps into visibility.
A deathlock's weak punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 626h/631H 126v/129V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: deathlock sta EP: excellent >
 A deathlock attempts to flee.
A deathlock leaves south.

< 626h/631H 128v/129V Pos: standing >
You are not fighting anything!

< 626h/631H 128v/129V Pos: standing >
A deathlock enters from the south.

< 628h/631H 128v/129V Pos: standing >
A deathlock suddenly attacks YOU!
A deathlock's fine punch strikes you.

< 611h/631H 128v/129V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: deathlock sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 611h/631H 128v/129V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: deathlock sta EP: excellent >
 You try to fake your own demise..

< 611h/631H 128v/129V Pos: on your ass >

< 611h/631H 128v/129V Pos: on your ass >
A deathlock fades from your mortal viewing...
A deathlock starts casting a spell.
A deathlock completes its spell...
A deathlock begins to shimmer.

< 619h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >
Autosaving...

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >
The Svalich Woods
Obvious exits: -East  -South -West 
*A gruesome undead deathlock shambles through here, moaning.(Red Aura)

< 631h/631H 129v/129V Pos: on your ass >
A deathlock leaves south.

< 631h/631H 129v/129V Pos: on your ass >
It's a bit nippy here.

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >
The Svalich Woods
Obvious exits: -East  -South -West 

< 631h/631H 129v/129V Pos: on your ass >
The day has begun.

< 631h/631H 129v/129V Pos: on your ass >
Saving Kesk.

< 631h/631H 129v/129V Pos: on your ass >
Looks like an exit.
You extend your sights eastward.
It's too difficult to see what lies in that direction.

< 631h/631H 129v/129V Pos: on your ass >
Saving Kesk.

< 631h/631H 129v/129V Pos: on your ass >
You feel up to faking your death again...

< 631h/631H 129v/129V Pos: on your ass >
You clamber to your feet.

< 631h/631H 129v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -East  -South -West 
A bloodthirsty assassin stands here hungry for a kill.(Red Aura)

< 631h/631H 127v/129V Pos: standing >
A bloodthirsty assassin attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a bloodthirsty assassin stabs you in the back.
You dodge a bloodthirsty assassin's vicious attack.
You dodge a bloodthirsty assassin's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 630h/631H 127v/129V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: bloodthirsty sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 630h/631H 127v/129V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: bloodthirsty sta EP: excellent >
 You try to fake your own demise..

< 630h/631H 127v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >
A bloodthirsty assassin enters from the east.

< 631h/631H 129v/129V Pos: on your ass >
Hossa the Ambush Leader sneaks in from the east.

< 631h/631H 129v/129V Pos: on your ass >
A bloodthirsty assassin leaves east.

< 631h/631H 129v/129V Pos: on your ass >
   Hossa, the leader of the Vistani ambush has waited
here with his troops, ready to attack anyone, or so it seems.
Hossa wields twin daggers, both sharpened to deadly edges.
A vile grin corrupts the face of this Vistani assassin
as he knows that the kill will be soon, as his bloodlust will
be momentarily sated.  Deep down, however, he knows it will
only make him hungrier for more.
Hossa the Ambush Leader appears to be Human and is in excellent condition.
He's large in size.
He seems to be moving much faster than normal..

<primary weapon>     a diorite shard named 'Seeker' [superior] (magic)

< 631h/631H 129v/129V Pos: on your ass >
You feel up to faking your death again...

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >
A bloodthirsty assassin taps his foot impatiently.
A bloodthirsty assassin attempts to flee.
A bloodthirsty assassin leaves east.

< 631h/631H 129v/129V Pos: on your ass >
A bloodthirsty assassin enters from the east.

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >
A bloodthirsty assassin taps his foot impatiently.
A bloodthirsty assassin attempts to flee.
A bloodthirsty assassin leaves east.

< 631h/631H 129v/129V Pos: on your ass >
A bloodthirsty assassin enters from the east.

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >
Hossa the Ambush Leader attempts to flee.
Hossa the Ambush Leader leaves west.

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >
Hossa the Ambush Leader enters from the west.

< 631h/631H 129v/129V Pos: on your ass >
Hossa the Ambush Leader swears : #@*"*&^$%@*&!!!!!!

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >
The Svalich Woods
Obvious exits: -East  -South -West 
Hossa, the Vistani Ambush Leader waits here, daggers in hand.(Red Aura)
A bloodthirsty assassin stands here hungry for a kill.(Red Aura)

< 631h/631H 129v/129V Pos: on your ass >
A bloodthirsty assassin attempts to flee.
A bloodthirsty assassin leaves south.

< 631h/631H 129v/129V Pos: on your ass >
A bloodthirsty assassin enters from the south.

< 631h/631H 129v/129V Pos: on your ass >
Hossa the Ambush Leader frowns.

< 631h/631H 129v/129V Pos: on your ass >
Saving Kesk.

< 631h/631H 129v/129V Pos: on your ass >
Nah... You feel too relaxed to do that...

< 631h/631H 129v/129V Pos: on your ass >
You clamber to your feet.

< 631h/631H 129v/129V Pos: standing >
Hossa the Ambush Leader suddenly attacks YOU!
Hossa the Ambush Leader's mighty pierce strikes you.
Sorry, you aren't allowed to do that in combat.

< 603h/631H 129v/129V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: hossa sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 603h/631H 129v/129V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: hossa sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 603h/631H 129v/129V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: hossa sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 603h/631H 129v/129V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: hossa sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 603h/631H 129v/129V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: hossa sta EP: excellent >
 Out of nowhere, a bloodthirsty assassin stabs you in the back.
A bloodthirsty assassin's punch strikes you.
A bloodthirsty assassin misses you.
A bloodthirsty assassin's punch strikes you.

< 528h/631H 129v/129V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: hossa sta EP: excellent >
 You attempt to flee...
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -East  -South -West 
You flee westward!

< 528h/631H 107v/129V Pos: standing >
Saving Kesk.

< 528h/631H 107v/129V Pos: standing >
Saving Kesk.

< 530h/631H 111v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -West 

< 532h/631H 112v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 533h/631H 114v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/631H 115v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 535h/631H 117v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 536h/631H 118v/129V Pos: standing >
A Bramble Patch
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.  The trees are particularly thick in this section,
with a huge bramble patch blocking the way through any
openings.
Obvious exits: -North -East  -South -West 

< 538h/631H 119v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -South

< 539h/631H 119v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West 
A huge black dire wolf stalks here showing its teeth.

< 540h/631H 118v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West 

< 542h/631H 119v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West 

< 542h/631H 119v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -West 

< 543h/631H 119v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 544h/631H 120v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 545h/631H 122v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -West 
*A gruesome undead deathlock shambles through here, moaning.(Red Aura)

< 547h/631H 123v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 548h/631H 124v/129V Pos: standing >
A deathlock suddenly attacks YOU!
A deathlock snaps into visibility.
A deathlock's impressive punch strikes you.

< 525h/631H 129v/129V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: deathlock sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 525h/631H 129v/129V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: deathlock sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 525h/631H 129v/129V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: deathlock sta EP: excellent >
 You attempt to flee...
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -West 
You flee eastward!

< 525h/631H 107v/129V Pos: standing >
Saving Kesk.

< 525h/631H 107v/129V Pos: standing >
A Muddy Road Through the Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West 

< 528h/631H 112v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -West 

< 531h/631H 115v/129V Pos: standing >
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -West 
*A gruesome undead deathlock shambles through here, moaning.(Red Aura)

< 532h/631H 114v/129V Pos: standing >
A deathlock suddenly attacks YOU!
A deathlock snaps into visibility.
A deathlock's punch strikes you.

< 516h/631H 122v/129V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: deathlock sta EP: excellent >
 A bloodthirsty assassin enters from the east.
You try to fake your own demise..

< 516h/631H 122v/129V Pos: on your ass >

< 532h/631H 129v/129V Pos: on your ass >
A deathlock fades from your mortal viewing...

< 533h/631H 129v/129V Pos: on your ass >
A bloodthirsty assassin leaves north.

< 541h/631H 129v/129V Pos: on your ass >

< 562h/631H 129v/129V Pos: on your ass >

< 598h/631H 129v/129V Pos: on your ass >
You feel up to faking your death again...

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >

< 631h/631H 129v/129V Pos: on your ass >
The Svalich Woods
Obvious exits: -North -East  -West 
*A gruesome undead deathlock shambles through here, moaning.(Red Aura)

< 631h/631H 129v/129V Pos: on your ass >
Saving Kesk.

< 631h/631H 129v/129V Pos: on your ass >
You clamber to your feet.

< 631h/631H 129v/129V Pos: standing >
Ye feel a burning sensation in yer blood.
The Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -West 

< 621h/631H 127v/129V Pos: standing >
A Muddy Road Through the Svalich Woods
   This dense forest appears to get foggier and darker as one traverses
deeper and deeper into its unknown and unforgiving depths.  A thick
fog hangs low throughout the area, making farsight nearly impossible.
Low moans and deep groaning can be heard echoing through the woods,
giving an eerie aural sensation that acts almost as a warning to lost
adventurers.
Obvious exits: -North -East  -South -West 

< 621h/631H 125v/129V Pos: standing >
A Road Before the Svalich Woods
   This road picks up here leading north into the Svalich woods.
The dark forest that lies ahead seemingly sucks out the light,
preventing any small plant growth other than the foreboding,
and cryptic leafless trees of the woods themselves.  A dense
fog blankets the surrounding area giving an aura of blackness
and dreary twilight.
Obvious exits: -North -South

< 621h/631H 123v/129V Pos: standing >
Looks like an exit.
You extend your sights southward.
It's too difficult to see what lies in that direction.

< 629h/631H 129v/129V Pos: standing >
You start chanting...

< 631h/631H 129v/129V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 631h/631H 129v/129V Pos: standing >
A Grey Elf sneaks in from the south.
A Dwarf enters from the south.
A Barbarian enters from the south.
A Grey Elf sneaks in from the south.
A Grey Elf sneaks in from the south.

< 631h/631H 129v/129V Pos: standing >
You start chanting...

< 631h/631H 129v/129V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 631h/631H 129v/129V Pos: standing >
A Grey Elf snaps into visibility.
You are knocked to the ground by a Grey Elf's skillful bash!

< 630h/631H 129v/129V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's feeble slash grazes you.
A Grey Elf's slash grazes you.
A Grey Elf's feeble slash grazes you.
A Grey Elf's slash grazes you.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 626h/631H 129v/129V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Barbarian starts casting an offensive spell.
A Barbarian snaps into visibility.

< 626h/631H 129v/129V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 626h/631H 129v/129V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.
A Grey Elf snaps into visibility.

< 531h/631H 129v/129V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Barbarian completes his spell...
A Barbarian utters the words 'abrauztg gpahhzfuio uqzbarr'
A Barbarian points at you.
You reel in pain as a Barbarian's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 417h/631H 129v/129V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf parries your futile lunge at him.
A Grey Elf parries your futile lunge at him.
A Grey Elf snaps into visibility.
A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting an offensive spell called 'arieks shattering iceball'.

< 417h/631H 129v/129V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Grey Elf completes his spell...
A Grey Elf utters the words 'garbzzsg wuggurz babragruoz'
A Grey Elf's force missile slams into you.
A Grey Elf's force missile slams into you.
A Grey Elf's force missile slams into you.
A Grey Elf's force missile slams into you.

< 117h/631H 129v/129V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf plays a song to lift his spirit off the ground.

< 117h/631H 129v/129V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
Your shield of the battle dragon begins to crackle around the edges, as it siphons the magic of a Grey Elf's spell!
Your shield of the battle dragon lashes out with the stored magical energies, blasting a Grey Elf with pure eldritch power!
You have been blinded!
[Damage: 21 ] Ugh, maybe that wasn't so great after all...

< 124h/631H 129v/129V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone's feeble slash grazes you.
Someone's feeble slash grazes you.
Someone's feeble slash grazes you.
Someone's feeble slash grazes you.
Someone's feeble slash grazes you.
Someone's feeble slash grazes you.

< 118h/631H 129v/129V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone suddenly attacks YOU!
Someone's feeble punch wounds you.
The globe around someone's body flares as it bears the brunt of your assault!

< 116h/631H 129v/129V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'buoblg qrunsoqpze yugh'
Someone's giant fist of force is the last thing you ever see.
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!