The death of [53 Reaper] Kesk Nameless (Kobold)

in A Road Before the Svalich Woods

from the perspective of [52 Spiritualist] Sen The Empire (Grey Elf)

<worn as a badge>    a long elegant peacock feather of regeneration [85%]
<worn on head>       the royal crown of Aravne (magic) [69%]
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [88%]
<worn in ear>        a tiny endurium earring (magic) [59%]
<worn in ear>        a tiny endurium earring (magic) [85%]
<worn on face>       the mask of the plague [89%]
<worn around neck>   an amulet of fire dragon's blood (magic) [79%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [73%]
<worn on body>       the armor of a MaDMaN of health (magic)
<worn about body>    the cloak of Arachdrathos [superior] (magic)
<worn on back>       a double-buckled Alatorin backpack [43%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) [84%]
<worn about waist>   a thick belt of trollhide (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<worn on arms>       sleeves of gold dragonskin (magic)
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  some polished endurium bracers (magic) [87%]
<worn on hands>      the cubes of protection (humming)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a ring of twisted gray mist [74%]
<held>               the Totem of Mastery (magic) (glowing)[185h 58m 14s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [59%]

Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Gukk sneaks in from the west.
Caji sneaks in from the west.
Sha sneaks in from the west.

< 777h/777H 208v/233V Pos: standing >
Tectoxin leaves south.
Carth leaves south.
You follow Tolm.

 
   ....*****    
  *^..^.*****   
 ^^M.....*****  
 M^^^.^D^.****  
 MMM^^^@.^.***  
 MMMMM^^^^.***  
 MMMMMMM^^..**  
  MMMMMMM^M^^   
   MMMMMMM^M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
There is a slight disturbance in the spirit realm here.
Caji sneaks in from the north.

< 777h/777H 208v/233V Pos: standing >
Tectoxin leaves south.
Carth leaves south.
You follow Tolm.

 
   ^..^.****    
  ^M.....****   
 M^^^.^.^.****  
 MMM^^^D.^.***  
 MMMMM^@^^.***  
 MMMMMMM^^..**  
 MMMMMMMM^M^^*  
  MMMMMMMM^M^   
   ^MMMMMMM^    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Oba sneaks in from the north.
Terru sneaks in from the north.
Caji sneaks in from the north.

< 777h/777H 207v/233V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 777h/777H 210v/233V Pos: standing >

< 777h/777H 217v/233V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 777h/777H 233v/233V Pos: standing >

< 777h/777H 233v/233V Pos: standing >
Sha starts casting a spell.

< 777h/777H 233v/233V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 777h/777H 233v/233V Pos: standing >
Sha completes his spell...
Sha utters the words 'wagg uizuguburuhl'
Sha slowly fades out of existence.
Caji slowly fades out of existence.
Terru slowly fades out of existence.
Gukk slowly fades out of existence.
Oba slowly fades out of existence.
You vanish.
Carth slowly fades out of existence.
Tectoxin slowly fades out of existence.
Tolm slowly fades out of existence.

< 777h/777H 233v/233V Pos: standing >
Tolm shouts out loudly.. MOVING!!!!

< 777h/777H 233v/233V Pos: standing >
You are already standing.

< 777h/777H 233v/233V Pos: standing >

< 777h/777H 233v/233V Pos: standing >
Tolm sneaks west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

A Rocky Dark Mountain Trail
   This rocky mountain trail decends to the east and inclines to the
west.  There are several large trees in the area including pines and
evergreens.  This trail is very remaniscent of the trail of the dead,
located deeper into the mountain to the west.
Obvious exits: -East  -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Oba sneaks in from the east.
Gukk sneaks in from the east.
Sha enters from the east.

< 777h/777H 231v/233V Pos: standing >
Your group consists of ( 9/30):
( Head)  1437/1351  hit,  229/231  move Tolm
(Front)   603/603   hit,  248/250  move Tectoxin
(Front)   744/744   hit,  128/130  move Sha
(Front)   995/995   hit,  308/310  move Gukk
(Front)   536/536   hit,  108/110  move Caji
(Front)   729/649   hit,  210/212  move Oba
(Front)   777/777   hit,  231/233  move Sen
(Front)   806/806   hit,  209/211  move Terru
(Front)  1063/1063  hit,  219/221  move Carth

< 777h/777H 231v/233V Pos: standing >
Tolm leaves west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

A Rocky Dark Mountain Trail
   This rocky mountain trail decends to the east and inclines to the
west.  There are several large trees in the area including pines and
evergreens.  This trail is very remaniscent of the trail of the dead,
located deeper into the mountain to the west.
Obvious exits: -East  -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Gukk sneaks in from the east.
Sha enters from the east.

< 777h/777H 228v/233V Pos: standing >
Tolm leaves west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

A Rocky Dark Mountain Trail
   This rocky mountain trail decends to the east and inclines to the
west.  There are several large trees in the area including pines and
evergreens.  This trail is very remaniscent of the trail of the dead,
located deeper into the mountain to the west.
Obvious exits: -East  -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
A forest lurker stands here with a sinister grin.
A horrifying wereboar is here, glaring around it.
Terru sneaks in from the east.
Sha enters from the east.

< 777h/777H 225v/233V Pos: standing >

		Score information for Sen

Level: 52   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 777(777)  Moves: 225(233)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 43073 platinum   657 gold     7 silver    12 copper
Playing time: 13 days / 18 hours/ 10 minutes
Received data: 0.2029 MB this session.
Send data:     0.0020 MB this session.
Compression ratio: 83%
Title: King Admiral President General Allah of The Empire
Group Leader: Tolm
Status:  Standing.
         Stornogs Lesser Spheres
Epic points(total): 3307(19657) Current task: turn the nexus stone of Antu.
Epic Bonus: Epic Points Bonus (18.18%)
Frags:   +6.75   Deaths:   31
Consenting: Terru
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Good Fire Cold Lightning Gas Acid Living
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Blessing of the Gods
Songs:    Song of Flight
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2593 

Active Spells:
--------------
improved invisibility (27 minutes)
ravenflight (48 minutes)
pantherspeed (49 minutes)
spirit armor (54 minutes)
sense spirit (53 minutes)
hawkvision (18 minutes)
greater spirit sight (14 minutes)
elephantstrength (36 minutes)
guardian spirits (6 minutes)

Tolm leaves west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

Intersection on a Dark Mountain Trail
   This trail seems to head north through this dark region.  Bones are
scattered all over the trail and the numerous large piles of dung make
this trail that much more dangerous.  A thick, cold fog spreads a pallor
over the trail.  Giant tree trunks stand on both sides of the trail, their
branches clawing into the mist.  Above, the wind gallops through the
forest canopy, but down here all is still.  Leaves plucked from nearby
trees fall and splash down into the low laying fog causing a temporary
breech the blanket.  In every direction the mists grow thicker.
Obvious exits: -East  -South -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
A black gnoll is sitting here.(Red Aura)
Terru sneaks in from the east.

< 777h/777H 222v/233V Pos: standing >
Tolm sneaks west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

End of The Road of the Dead
   The road is flanked by bodies which have been impaled by long wooden
poles.  The poles stand errect so as to let the bodies hang freely as a
warning to would be travelers.  The road is paved by what looks to be
some kind of cobblestone and yet there is something very different to
the look and feel of this road.  The road continues to the north, while to
the west the trail disappears into a sinister forest.  To the east a trail
can be seen.
   There is a sign which has been spiked through the skull of one of the
bodies.
Obvious exits: -North -East  -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Oba sneaks in from the east.

< 777h/777H 221v/233V Pos: standing >
Tolm sneaks west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

On a Bloody Trail
   This trail is littered with the bones and blood of what used to be
some creature.  The scarlet splatters are an indication that atleast
two powerful creatures clashed here.  The bones that are semi-identifiable
have been snapped in two with most of there marrow removed.  Tufts of
hair attached to scalp or hide cling to nearby branches.  The thin 
sheets of flesh lined with follicles waver slightly under your breath.
Deep and menacing growls can be heard.  An evil gaze feels heavy upon you.
Towering trees line the trail, the canopy of these giants blocks out
most light.  Heavy claw markings have stripped the bark off of many of
these ancient sentinels.
Obvious exits: -East  -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
An ugly black crow stands here squawking.
Gukk sneaks in from the east.

< 777h/777H 220v/233V Pos: standing >
Terru plays a song to lift his spirit off the ground.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

On a Bloody Trail
   This trail is littered with the bones and blood of what used to be
some creature.  The scarlet splatters are an indication that atleast
two powerful creatures clashed here.  The bones that are semi-identifiable
have been snapped in two with most of there marrow removed.  Tufts of
hair attached to scalp or hide cling to nearby branches.  The thin 
sheets of flesh lined with follicles waver slightly under your breath.
Deep and menacing growls can be heard.  An evil gaze feels heavy upon you.
Towering trees line the trail, the canopy of these giants blocks out
most light.  Heavy claw markings have stripped the bark off of many of
these ancient sentinels.
Obvious exits: -East  -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
A large black wolf is here, running through its home.(Red Aura)
A large black wolf is here, running through its home.(Red Aura)

< 777h/777H 220v/233V Pos: standing >
Tolm sneaks west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

On a Bloody Trail
   This trail is littered with the bones and blood of what used to be
some creature.  The scarlet splatters are an indication that atleast
two powerful creatures clashed here.  The bones that are semi-identifiable
have been snapped in two with most of their marrow removed.  Tufts of
hair attached to scalp or hide cling to nearby branches.  The thin 
sheets of flesh lined with follicles waver slightly under your breath.
Deep and menacing growls can be heard.  An evil gaze feels heavy upon you.
Towering trees line the trail, the canopy of these giants blocks out
most light.  Heavy claw markings have stripped the bark off of many of
these ancient sentinels.
Obvious exits: -East  -South -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
You sense a lifeform nearby.
There is a slight disturbance in the spirit realm here.
Terru sneaks in from the east.

< 777h/777H 219v/233V Pos: standing >
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

Mouth of The Manticore Lair
   A small opening in the mountain is here, beyond screams and howls
can be heard.  Very large piles of bones are everywhere as well as
varying sizes of dung piles.  The air around here contains the smell of
death and urine.  Ahead lies certain death for those who are to
feeble both of mind and strength.
Obvious exits: -East  -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
There is a slight disturbance in the spirit realm here.
Sha sneaks in from the east.

< 777h/777H 218v/233V Pos: standing >
Tolm sneaks west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

Lair of the Manticore
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Oba sneaks in from the east.
Terru sneaks in from the east.
Sha sneaks in from the east.

< 777h/777H 217v/233V Pos: standing >
Tolm sneaks west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

The Center of the Manticore Lair
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Gukk sneaks in from the east.

< 777h/777H 216v/233V Pos: standing >
Tolm sneaks west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

Lair of the Manticore
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Oba sneaks in from the east.
Gukk sneaks in from the east.
Caji sneaks in from the east.

< 777h/777H 215v/233V Pos: standing >
Tolm sneaks west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

West Exit of the Manticor Lair
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
A fierce manticore is here, ready to spring into action.(Red Aura)
A fierce manticore is here, ready to spring into action.(Red Aura)
There is a slight disturbance in the spirit realm here.
Oba sneaks in from the east.
Caji sneaks in from the east.

< 777h/777H 214v/233V Pos: standing >
Tolm sneaks west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

Mouth of The Manticore Lair
   A small opening in the mountain is here, beyond screams and howls
can be heard.  Very large piles of bones are everywhere as well as
varying sizes of dung piles.  The air around here contains the smell of
death and urine.  Ahead lies certain death for those not yet ready
for this sort of evil.
Obvious exits: -East  -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 777h/777H 212v/233V Pos: standing >
Tolm sneaks west.
Tectoxin leaves west.
Carth leaves west.
You follow Tolm.

On a Bloody Trail
   This trail is littered with the bones and blood of what used to be
some creature.  The scarlet splatters are an indication that atleast
two powerful creatures clashed here.  The bones that are semi-identifiable
have been snapped in two with most of there marrow removed.  Tufts of
hair attached to scalp or hide cling to nearby branches.  The thin 
sheets of flesh lined with follicles waver slightly under your breath.
Deep and menacing growls can be heard.  An evil gaze feels heavy upon you.
Towering trees line the trail, the canopy of these giants blocks out
most light.  Heavy claw markings have stripped the bark off of many of
these ancient sentinels.
Obvious exits: -North -East  -South
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Oba sneaks in from the east.
Caji sneaks in from the east.

< 777h/777H 211v/233V Pos: standing >
Tectoxin leaves north.
Carth leaves north.
You follow Tolm.

On the Sinister Trail
   This trail is lined with spikes for would be travelers to fall on.
The trail leads through a dark forest which engulfs all light from both
the sun and the moon.  Howls can be heard, but their direction is
not definable.  The trees of the Svalich forest seem to to reach for the
heavens here.  Deep within the silence of this evil forest, death
surely waits.
Obvious exits: -North -South
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Gukk sneaks in from the south.
Caji sneaks in from the south.
Sha sneaks in from the south.

< 777h/777H 214v/233V Pos: standing >
Tolm sneaks north.
Tectoxin leaves north.
Carth leaves north.
You follow Tolm.

A Drop On the Sinister Trail
   The trail takes a steep turn downwards for a brief moment.  The
path here seems to traverse through a hole where pehaps a tree has
been ripped out.  This trail is lined with spikes for would be travelers
to fall on.  The trail leads through a dark forest which engulfs all
light from both the sun and the moon.  Howls can be heard, but their
direction is not definable.  The trees of the Svalich forest seem to to
reach for the heavens here.  Deep within the silence of this evil forest,
death surely waits.
Obvious exits: -North -South
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Caji sneaks in from the south.
Sha sneaks in from the south.

< 777h/777H 213v/233V Pos: standing >
Tolm sneaks north.
Tectoxin leaves north.
Carth leaves north.
You follow Tolm.

On the Sinister Trail
   This trail is lined with spikes for would be travelers to fall on.
The trail leads through a dark forest which engulfs all light from both
the sun and the moon.  Howls can be heard, but their direction is
not definable.  The trees of the Svalich forest seem to to reach for the
heavens here.  Deep within the silence of this evil forest, death
surely waits.
Obvious exits: -North -South
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Sha sneaks in from the south.

< 777h/777H 212v/233V Pos: standing >
Tolm sneaks north.
Tectoxin leaves north.
Carth leaves north.
You follow Tolm.

On the Sinister Trail
   This trail is lined with spikes for would be travelers to fall on.
The trail leads through a dark forest which engulfs all light from both
the sun and the moon.  Howls can be heard, but their direction is
not definable.  The trees of the Svalich forest seem to to reach for the
heavens here.  Deep within the silence of this evil forest, death
surely waits.
Obvious exits: -North -South
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Caji sneaks in from the south.
Sha sneaks in from the south.

< 777h/777H 211v/233V Pos: standing >
Tolm sneaks north.
Tectoxin leaves north.
Carth leaves north.
You follow Tolm.

On the Sinister Trail
   This trail is lined with spikes for would be travelers to fall on.
The trail leads through a dark forest which engulfs all light from both
the sun and the moon.  Howls can be heard, but their direction is
not definable.  The trees of the Svalich forest seem to to reach for the
heavens here.  Deep within the silence of this evil forest, death
surely waits.
Obvious exits: -North -South
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 777h/777H 212v/233V Pos: standing >
Tolm sneaks north.
Tectoxin leaves north.
Carth leaves north.
You follow Tolm.

Tall Reeds On the Sinister Trail
   A thicket of very tall reeds has grown here further concealing the
evils within the forest.  A slight rustle is heard, as if something was
moving slowly through the tall grass.  This trail is lined with spikes
for would be travelers to fall on.  The trail leads through a dark forest
which engulfs all light from both the sun and the moon.  Howls can be heard,
but their direction is not definable.  The trees of the Svalich forest seem
to to reach for the heavens here.  Deep within the silence of this evil forest,
death surely waits.
Obvious exits: -North -South
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Caji sneaks in from the south.
Sha sneaks in from the south.

< 777h/777H 211v/233V Pos: standing >
Tolm sneaks north.
Tectoxin leaves north.
Carth leaves north.
You follow Tolm.

On the Sinister Trail
   This trail is lined with spikes for would be travelers to fall on.
The trail leads through a dark forest which engulfs all light from both
the sun and the moon.  Howls can be heard, but their direction is
not definable.  The trees of the Svalich forest seem to to reach for the
heavens here.  Deep within the silence of this evil forest, death
surely waits.
Obvious exits: -North -South
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
There is a slight disturbance in the spirit realm here.
Oba sneaks in from the south.
Caji sneaks in from the south.

< 777h/777H 210v/233V Pos: standing >
Terru plays a song to lift his spirit off the ground.
Tolm sneaks north.
Tectoxin leaves north.
Carth leaves north.
You follow Tolm.

Intersection in the Road of the Dead
   The road is flanked by bodies which have been impaled by long wooden
poles.  The poles stand errect so as to let the bodies hang freely as a
warning to would be travelers.  The road is paved by what looks to be
some kind of cobblestone and yet there is something very different to
the look and feel of this road.  To the south is a trail.
Obvious exits: -North -East  -South -West 
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
Terru sneaks in from the south.

< 777h/777H 211v/233V Pos: standing >
Tolm sneaks north.
Tectoxin leaves north.
Carth leaves north.
You follow Tolm.

A Road Before the Svalich Woods
   This road picks up here leading north into the Svalich woods.
The dark forest that lies ahead seemingly sucks out the light,
preventing any small plant growth other than the foreboding,
and cryptic leafless trees of the woods themselves.  A dense
fog blankets the surrounding area giving an aura of blackness
and dreary twilight.
Obvious exits: -North -South
*Carth (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Tectoxin (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.
A Kobold (small)  Nameless stands in mid-air here.(Red Aura)

< 777h/777H 212v/233V Pos: standing >
A Kobold starts casting a spell.

< 777h/777H 213v/233V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around a Kobold.

< 777h/777H 218v/233V Pos: standing >
Tolm snaps into visibility.
A Kobold is knocked to the ground by Tolm's skillful bash!

< 777h/777H 219v/233V Pos: standing >
Tolm snaps into visibility.
Tolm attacks a Kobold. [4 hits]
You start chanting...
You snap into visibility.

< 777h/777H 222v/233V Pos: standing >
Carth starts casting a spell.
Carth snaps into visibility.

< 777h/777H 222v/233V Pos: standing >
Sha starts casting an offensive spell.
Sha snaps into visibility.

< 777h/777H 225v/233V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 95 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
Terru starts casting an offensive spell.
Terru snaps into visibility.

< 777h/777H 226v/233V Pos: standing >
Carth completes his spell...
Carth utters the words 'abrauztg gpahhzfuio uqzbarr'
Carth points at a Kobold.
Carth's iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.

< 777h/777H 229v/233V Pos: standing >
Tolm snaps into visibility.
A Kobold attacks Tolm. [0 hits]
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 777h/777H 230v/233V Pos: standing >
Terru snaps into visibility.
Terru completes his spell...
Terru utters the words 'buoblg qrunsoqpze yugh'
Terru's fist beats the life out of a Kobold, blood pours from his body!
Sha completes his spell...
Sha utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Sha hits a Kobold soundly.
A bolt of force sent by Sha hits a Kobold soundly.
A bolt of force sent by Sha hits a Kobold soundly.
A bolt of force sent by Sha hits a Kobold soundly.

< 777h/777H 231v/233V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 777h/777H 232v/233V Pos: standing >
You complete your spell...
You point at a Kobold.
A Kobold's shield of the battle dragon begins to crackle around the edges, as it siphons the magic of your spell!
A Kobold's shield of the battle dragon lashes out with the stored magical energies, blasting you with pure eldritch power!
A Kobold seems to be blinded!
The swift drain of magical energies from shield of the battle dragon causes a Kobold to look queasy!

< 756h/777H 233v/233V Pos: standing >
Carth starts casting a spell.
Terru starts casting an offensive spell.
Terru snaps into visibility.

< 756h/777H 233v/233V Pos: standing >
Tolm snaps into visibility.
Tolm attacks a Kobold. [6 hits]
Sha starts casting an offensive spell.

< 756h/777H 233v/233V Pos: standing >
You start chanting...
Oba suddenly attacks a Kobold!
Oba snaps into visibility.

< 756h/777H 233v/233V Pos: standing >
Terru snaps into visibility.
Terru completes his spell...
Terru utters the words 'buoblg qrunsoqpze yugh'
Terru's magic fist punches a Kobold into so much pulp!
A Kobold's shield of the battle dragon was completely destroyed by the massive blow!
A Kobold's ancient ring of liquid rock was completely destroyed by the massive blow!
A Kobold's pair of blood-stained wyrm scale leggings [superior] was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.