The death of [48 Animalist] Gukk The Empire (Centaur)

in A Rocky Trail Before a Clearing

from the perspective of [48 Animalist] Gukk The Empire (Centaur)

<worn on eyes>       goggles of the tinkerer of power (glowing)
<worn in ear>        a well-crafted hemp earring from The Great Realm of Duris [23%]
<worn in ear>        the earring of Sound Advice [52%]
<worn on face>       a ceramic mask painted to resemble a kitten [41%]
<worn around neck>   a delicate silver chain (magic) (glowing) [54%]
<worn on body>       a tunic woven of hardened reed [44%]
<worn on horse body> a saddle made of leather and iron [12%]
<worn about waist>   a polished golden belt with silver buckles
<worn around wrist>  a blue Cimmerian bracelet [44%]
<worn on finger>     a small fishbone signet ring [poor]
<primary weapon>     a blackened dreamwalker's staff (magic)
<held>               a shaft of swirling mists [superior] (magic) (glowing) [81%]


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Saving Gukk.

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You feel less righteous.
You feel less righteous.

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Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

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Saving Gukk.

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Autosaving...

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Hint: You gain much more experience when you heal a person engaged in melee combat.

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Saving Gukk.

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Saving Gukk.

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Hint: Wisdom determines how quickly Priest classes pray for spells.

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Saving Gukk.

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Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

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Saving Gukk.

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Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

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Saving Gukk.

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Autosaving...

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< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

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Saving Gukk.

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Saving Gukk.

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Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

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The King's Chambers
Obvious exits: -W
A few coins lie scattered here.

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You leave the group.

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Saving Gukk.

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Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

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Saving Gukk.

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You start chanting...

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Casting: etherportal ******

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Casting: etherportal *****

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Casting: etherportal ****

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Casting: etherportal ***

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Casting: etherportal **

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< 910h/910H 248v/248V Pos: standing >
Casting: etherportal *

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Casting: etherportal 

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You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


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Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

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As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +.^.^^.^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Cea Legionary of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)

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Cea beams a bright, wide smile at you.

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Saving Gukk.

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The etherportal crumbles to dust and blows away.

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Autosaving...

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The sun hangs low on the southern sky.

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Cea leaves north.

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Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

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Saving Gukk.

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The snow is coming down faster now.

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Saving Gukk.

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Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

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The sun starts to set in the south.

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Saving Gukk.

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Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

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Saving Gukk.

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Shadows stretch across the land as the sun limps towards the horizon.

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Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

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Saving Gukk.

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Autosaving...

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The sun vanishes behind the southern horizon.

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Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

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Saving Gukk.

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The night has begun.

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Saving Gukk.

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Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

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Saving Gukk.

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Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

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< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

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Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

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Autosaving...

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Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

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Saving Gukk.

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Saving Gukk.

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Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

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Saving Gukk.

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Hint: Be sure to have a raft or canoe handy in case you need to cross water.

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The snow is coming down faster now.

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Saving Gukk.

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Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

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Saving Gukk.

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Autosaving...

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Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

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Saving Gukk.

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< 910h/910H 248v/248V Pos: standing >

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Saving Gukk.

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Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

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Saving Gukk.

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The first hint of daylight can be seen on the northern horizon.

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Hint: Type "score" to get some information about your character.

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Saving Gukk.

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The first rays of sunlight signal that day is approaching.

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Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

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Saving Gukk.

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Autosaving...

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Saving Gukk.

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Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

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Saving Gukk.

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Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

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Saving Gukk.

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The sun rises over the northern horizon.

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Hint: Some mobs will hunt you down if you attack them and flee.

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Saving Gukk.

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< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >

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The day has begun.

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< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

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Saving Gukk.

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Autosaving...

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Saving Gukk.

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Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

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Saving Gukk.

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Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

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< 910h/910H 248v/248V Pos: standing >

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Saving Gukk.

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Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

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< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

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Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

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Saving Gukk.

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Autosaving...

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< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
The sun hangs low on the southern sky.

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< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

< 910h/910H 248v/248V Pos: standing >

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Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 910h/910H 248v/248V Pos: standing >
The snow is coming down faster now.

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

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The sun starts to set in the south.

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Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

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Shadows stretch across the land as the sun limps towards the horizon.

< 910h/910H 248v/248V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

< 910h/910H 248v/248V Pos: standing >
The snow is coming down faster now.

< 910h/910H 248v/248V Pos: standing >
Autosaving...

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The sun vanishes behind the southern horizon.

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

< 910h/910H 248v/248V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

< 910h/910H 248v/248V Pos: standing >
The night has begun.

< 910h/910H 248v/248V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

< 910h/910H 248v/248V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
A Drow Elf enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
An air sylph enters from the north.

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
A Drow Elf starts casting a spell.

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
You stop following Kenon.

< 910h/910H 248v/248V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'

< 910h/910H 248v/248V Pos: standing >
A Drow Elf starts casting a spell.

< 910h/910H 248v/248V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 910h/910H 248v/248V Pos: standing >
Saving Gukk.

< 910h/910H 248v/248V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'

< 910h/910H 248v/248V Pos: standing >

< 910h/910H 248v/248V Pos: standing >
A Drow Elf gives an order to his followers.
An air sylph suddenly attacks YOU!
An air sylph snaps into visibility.
A LARGE air elemental suddenly attacks YOU!
A LARGE air elemental snaps into visibility.
A powerful djinni suddenly attacks YOU!
A powerful djinni snaps into visibility.

< 869h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: sylph sta EP: excellent >
 A greyish stone wall crumbles to dust and blows away.

< 869h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: sylph sta EP: excellent >
 
< 869h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: sylph sta EP: excellent >
 A powerful djinni attacks you. [5 hits]
A LARGE air elemental attacks you. [6 hits]
An air sylph attacks you. [5 hits]
A Drow Elf gives an order to his followers.

< 660h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: sylph sta EP: excellent >
 A powerful djinni suddenly picks up speed and tears through the room!
[Damage:  2 ] You attack an air sylph. [1 hits]

< 660h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: sylph sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 660h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: sylph sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
Your ceramic mask painted to resemble a kitten is filled with electrical energy!

< 607h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: sylph sta EP: few scratches >
 A Drow Elf attacks you. [0 hits]

< 607h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: sylph sta EP: few scratches >
 Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.

< 607h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: sylph sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
A powerful djinni attacks you. [6 hits]
A LARGE air elemental attacks you. [4 hits]
Your tunic woven of hardened reed was damaged from the massive blow!
An air sylph attacks you. [4 hits]

< 390h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: sylph sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.

< 326h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: sylph sta EP: few scratches >
 You attack an air sylph. [0 hits]
A Drow Elf starts casting an offensive spell.

< 326h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: sylph sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!

< 314h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: sylph sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!

< 293h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: sylph sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
A Drow Elf attacks you. [0 hits]

< 229h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: sylph sta EP: few scratches >
 
< 229h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: sylph sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 229h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: sylph sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!

< 221h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: sylph sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
A powerful djinni attacks you. [7 hits]
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A LARGE air elemental attacks you. [5 hits]
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
An air sylph attacks you. [3 hits]

< -1h/910H 248v/248V Pos: standing >
< T: Gukk TP: sta TC: awful E: sylph sta EP: few scratches >
 Your brain overloads causing immediate death!!!
Your pair of woven golden gloves exploded spreading charges of electrical energy!
Your cloak of the demon kings exploded spreading charges of electrical energy!
Your blood-stained dragonscale coif from the Forest City of Aravne exploded spreading charges of electrical energy!
Your symbol of domination exploded spreading charges of electrical energy!
Your bluestone ring exploded spreading charges of electrical energy!