The death of [48 Animalist] Gukk The Empire (Centaur)

in A Rocky Trail Before a Clearing

from the perspective of [51 Air Magus] Norabi Nameless (Drow Elf)

<worn as a badge>    @>--'---,--- [49%]
<worn on head>       a golden crown set with diamonds [88%]
<worn on eyes>       a golden eye
<worn in ear>        a delicate nipple ring (glowing)
<worn in ear>        a tiny diorite ear stud
<worn on face>       the beak of the Queen of Chaos [superior]
<worn around neck>   a psionicist locket of power [poor] (glowing)
<worn around neck>   a blood-stained githyanki rosary [73%]
<worn on body>       a spiked suit of fluted dragonscale
<worn about body>    the robes of the maelstrom
<worn on back>       a double-buckled Alatorin backpack
<worn about waist>   a segmented endurium belt (glowing)
<worn on belt buckle>the glowing stiletto 'Sunfist'
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       the sleeves of sorcery (glowing) [81%]
<worn around wrist>  a dark iron bracelet [79%]
<worn around wrist>  a gnomish lifegiving wristband [81%]
<worn on hands>      the enchanted gloves of oblivion [poor] (humming)
<worn on finger>     a ring pure nature [superior] [87%]
<worn on finger>     a glowing black ring [superior] [88%]
<held>               the gem of the aerie
<held>               the bone wand of Ny'Neth [poor] (humming)
<worn on legs>       some pantaloons covered in runes
<worn on feet>       a pair of clawed demon-hide moccasins [89%]

Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
4 coins are scattered about here.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
An air sylph enters from the south.
Matik enters from the south.

< 718h/718H 109v/157V Pos: standing >
 
   MM^^^^^....    
  MMM^M^^.^^^^.   
 MMMMMMMM^M^M^..  
 MMMMMMMM^MMMM^.  
 MMMM^^^@PMMMMMM  
 ^MMMMMMM^MMMMMM  
 ^MMMPDMM^MMMMMM  
  ^^MMMMM^^MMMM   
   ^.^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.
Matik enters from the east.

< 718h/718H 107v/157V Pos: standing >
 
   ^MM^^^^^...    
  MMMM^M^^.^^^^   
 MMMMMMMMM^M^M^.  
 MMMMMMMMM^MMMM^  
 MMMMM^^@P^MMMMM  
 +^MMMMMMM^MMMMM  
 ^^MMMPDMM^MMMMM  
  .^^MMMMM^^MMM   
   ^^.^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.
Matik enters from the east.

< 718h/718H 106v/157V Pos: standing >
 
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@P^^MMMM  
 M+^MMMMMMM^MMMM  
 ^^^MMMPDMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.
Matik enters from the east.

< 718h/718H 104v/157V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 718h/718H 104v/157V Pos: standing >

< 718h/718H 106v/157V Pos: standing >

< 718h/718H 106v/157V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.
Matik enters from the east.

< 718h/718H 105v/157V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 718h/718H 105v/157V Pos: standing >

< 718h/718H 108v/157V Pos: standing >
Matik settles to his knees.

< 718h/718H 109v/157V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Matik ^*^Swift Blades^*^  Nameless (Drow Elf)(medium) crouches in mid-air here.
An impenetrable globe of darkness floats near Matik's head.
*A small tornado buzzling with life spins around here. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Norabi  Nameless (Drow Elf)(medium) stands in mid-air here.
Norabi  Nameless (Drow Elf)(medium) stands in mid-air here.
Norabi  Nameless (Drow Elf)(medium) stands in mid-air here.
Norabi  Nameless (Drow Elf)(medium) stands in mid-air here.

< 718h/718H 109v/157V Pos: standing >
Matik says in drow 'going'

< 718h/718H 111v/157V Pos: standing >
Matik crawls west.

< 718h/718H 113v/157V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
Matik ^*^Swift Blades^*^  Nameless (Drow Elf)(medium) crouches in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near Matik's head.
An elite guard specialist stands here, fighting Matik.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard stands here, fighting Matik.
An elite guard stands here, fighting Matik.
An elite guard stands here, fighting Matik.
An elite guard stands here, fighting Matik.
An elite guard stands here, fighting Matik.
Norabi enters from the east.
Upon being struck, Norabi disappears into thin air.
Norabi stops following you.
Norabi is no longer in your group.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.

< 718h/718H 113v/157V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's weak punch grazes you.
That's tough to do in battle, but still you try...

< 715h/718H 114v/157V Pos: standing >
< T: Norabi TP: sta TC:few scratches E: elite sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 715h/718H 114v/157V Pos: standing >
< T: Norabi TP: sta TC:few scratches E: elite sta EP: few scratches >
 You attempt to flee...
A Mountain Trail
Obvious exits: -E -W
Norabi enters from the west.
Norabi enters from the west.
Norabi enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
You flee eastward!

< 715h/718H 88v/157V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
Fresh blood splatters cover the area.
Matik ^*^Swift Blades^*^  Nameless (Drow Elf)(medium) crouches in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near Matik's head.
An elite guard specialist stands here, fighting Matik.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard stands here, fighting Matik.
An elite guard stands here, fighting Matik.
An elite guard stands here, fighting Matik.
An elite guard stands here, fighting Matik.
An elite guard stands here, fighting Matik.
Norabi enters from the east.
Alarm bells sound, signalling an invasion!
Norabi enters from the east.
Norabi enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.

< 715h/718H 87v/157V Pos: standing >
Ok.

< 715h/718H 87v/157V Pos: standing >
An elite guard suddenly attacks Norabi!
An elite guard punches Norabi in the throat, he chokes, gasps and dies.
Upon being struck, Norabi disappears into thin air.
Norabi stops following you.
Norabi is no longer in your group.
Upon being struck, Norabi disappears into thin air.
Norabi stops following you.
Norabi is no longer in your group.
An Inclined Pathway
Obvious exits: -E -W
Norabi enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.

< 715h/718H 87v/157V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
Norabi enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.

< 702h/718H 87v/157V Pos: standing >
< T: Norabi TP: sta TC:few scratches E: elite sta EP: excellent >
 
< 702h/718H 87v/157V Pos: standing >
< T: Norabi TP: sta TC:few scratches E: elite sta EP: excellent >
 You attempt to flee...
An Inclined Pathway
Obvious exits: -E -W
Norabi enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.
You flee westward!

< 702h/718H 60v/157V Pos: standing >

< 702h/718H 61v/157V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
Norabi enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.

< 702h/718H 60v/157V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
Norabi enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
An air sylph enters from the north.

< 702h/718H 59v/157V Pos: standing >

< 702h/718H 60v/157V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Short, Narrow Trail
Obvious exits: -N -S

< 702h/718H 61v/157V Pos: standing >
An elite guard enters from the north.

< 702h/718H 63v/157V Pos: standing >
An elite guard suddenly attacks Norabi!
An elite guard punches Norabi to death.
Upon being struck, Norabi disappears into thin air.
Norabi stops following you.
Norabi is no longer in your group.

< 702h/718H 63v/157V Pos: standing >
Your group consists of ( 5/30):
( Head)   702/718   hit,   63/157  move Norabi
(Front)                                Matik
(Front)  1716/1716  hit,  165/194  move a powerful djinni
(Front)  1749/1749  hit,  161/190  move a LARGE air elemental
(Front)  1745/1745  hit,  164/193  move an air sylph

< 702h/718H 63v/157V Pos: standing >

< 702h/718H 64v/157V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
An air sylph enters from the north.

< 702h/718H 62v/157V Pos: standing >
 
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +M^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 M.^.^^.^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
A Centaur (large) WiLd ThInG of The Empire stands, floating here.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
An air sylph enters from the north.

< 703h/718H 61v/157V Pos: standing >

< 703h/718H 62v/157V Pos: standing >
You start chanting...

< 703h/718H 63v/157V Pos: standing >
Casting: wall of stone ***

< 703h/718H 64v/157V Pos: standing >
Casting: wall of stone **

< 703h/718H 66v/157V Pos: standing >
Casting: wall of stone *
A Centaur stops following a Centaur.

< 704h/718H 67v/157V Pos: standing >
Casting: wall of stone 

< 704h/718H 68v/157V Pos: standing >
You complete your spell...

< 704h/718H 68v/157V Pos: standing >
 
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +M+^MMMMMMM^MMM  
 +M^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +.^.^^.^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
A greyish stone wall is here to the north.
*A small tornado buzzling with life spins around here. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
A Centaur (large) WiLd ThInG of The Empire stands, floating here.

< 705h/718H 73v/157V Pos: standing >
A short, narrow trail leading into the city of Kimordril.
You extend your sights northward.
 
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 ++M^MMMMMMM^MMM  
 +M^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +.^.^^.^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    
A Short, Narrow Trail
Obvious exits: -N -S
A greyish stone wall is here to the south.

< 705h/718H 75v/157V Pos: standing >
You start chanting...

< 705h/718H 76v/157V Pos: standing >
Casting: wall of stone ***

< 706h/718H 77v/157V Pos: standing >
Casting: wall of stone **

< 706h/718H 78v/157V Pos: standing >
Casting: wall of stone *

< 706h/718H 79v/157V Pos: standing >
Casting: wall of stone 

< 706h/718H 80v/157V Pos: standing >
You complete your spell...

< 706h/718H 81v/157V Pos: standing >

< 706h/718H 81v/157V Pos: standing >

< 707h/718H 85v/157V Pos: standing >
Ok.
An air sylph suddenly attacks a Centaur!
An air sylph snaps into visibility.
[Damage: 13 ] An air sylph's fine crush wounds a Centaur.
A LARGE air elemental suddenly attacks a Centaur!
A LARGE air elemental snaps into visibility.
[Damage: 13 ] A LARGE air elemental's fine crush wounds a Centaur.
A powerful djinni suddenly attacks a Centaur!
A powerful djinni snaps into visibility.
[Damage: 15 ] A powerful djinni's fine crush wounds a Centaur.

< 707h/718H 86v/157V Pos: standing >
A greyish stone wall crumbles to dust and blows away.

< 707h/718H 86v/157V Pos: standing >

< 708h/718H 88v/157V Pos: standing >
[Damage: 15 ] A powerful djinni's fine crush wounds a Centaur.
[Damage: 14 ] A powerful djinni's fine crush wounds a Centaur.
[Damage: 14 ] A powerful djinni's crush wounds a Centaur.
A Centaur dodges a powerful djinni's attack.
[Damage: 13 ] A powerful djinni's fine crush wounds a Centaur.
[Damage: 14 ] A powerful djinni's crush wounds a Centaur.
[Damage: 12 ] A LARGE air elemental's fine crush wounds a Centaur.
[Damage: 12 ] A LARGE air elemental's fine crush wounds a Centaur.
[Damage: 13 ] A LARGE air elemental's fine crush wounds a Centaur.
[Damage: 12 ] A LARGE air elemental's fine crush wounds a Centaur.
[Damage: 12 ] A LARGE air elemental's fine crush wounds a Centaur.
[Damage: 11 ] A LARGE air elemental's fine crush wounds a Centaur.
[Damage: 13 ] An air sylph's fine crush wounds a Centaur.
[Damage: 15 ] An air sylph's fine crush wounds a Centaur.
[Damage: 13 ] An air sylph's fine crush wounds a Centaur.
A Centaur dodges an air sylph's attack.
[Damage: 13 ] An air sylph's crush wounds a Centaur.
[Damage: 13 ] An air sylph's fine crush wounds a Centaur.
Ok.
An air sylph seems a bit busy at the moment, try later.
A LARGE air elemental seems a bit busy at the moment, try later.
A powerful djinni seems a bit busy at the moment, try later.

< 708h/718H 90v/157V Pos: standing >
A powerful djinni suddenly picks up speed and tears through the room!
A Centaur's crude bludgeon grazes an air sylph.
A Centaur misses an air sylph.
 
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +M^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 M.^.^^.^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
A greyish stone wall is here to the north.
An air sylph stands in mid-air here, fighting a Centaur. (minion) 
A LARGE air elemental stands in mid-air here, fighting a Centaur. (minion) 
A powerful djinni stands in mid-air here, fighting a Centaur. (minion) 
A Centaur (large) WiLd ThInG of The Empire stands, floating here, fighting an air sylph.

< 708h/718H 91v/157V Pos: standing >
You start chanting...

< 708h/718H 91v/157V Pos: standing >
You complete your spell...
[Damage: 53 ] A huge shower of arcing electricity engulfs a Centaur.
A Centaur's ceramic mask painted to resemble a kitten is filled with electrical energy!

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A Centaur dodges your futile attack.
You miss a Centaur.

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 
< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A short, narrow trail leading into the city of Kimordril.
You extend your sights northward.
 
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +M^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +.^.^^.^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    
A Short, Narrow Trail
Obvious exits: -N -S
A greyish stone wall is here to the south.

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 Looks like an exit.
You extend your sights eastward.
 
   MMMMMMMM^M^    
  MMMMMMMMM^MMM   
 MMMMMM^^^^^MMMM  
 ++^MMMMMMM^MMMM  
 M^^MMM@DMM^MMMM  
 ^^.^^MMMMM^^MMM  
 .^.^^.^MM^^^MMM  
  ^...^^^^^^^MM   
   ^^^.^.^^.^^    
A Rocky Mountain Clearing
Obvious exits: -N -E -S -W
A battered, worn sign stands here crookedly.
A saddled white drake flies here, its massive wings spread.

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 [Damage: 21 ] Electrical arcs continue to blacken and pincushion a Centaur.
[Damage: 15 ] A powerful djinni's crush wounds a Centaur.
[Damage: 13 ] A powerful djinni's fine crush wounds a Centaur.
[Damage: 15 ] A powerful djinni's fine crush wounds a Centaur.
[Damage: 28 ] A powerful djinni's impressive crush strikes a Centaur.
[Damage: 14 ] A powerful djinni's crush wounds a Centaur.
[Damage: 14 ] A powerful djinni's fine crush wounds a Centaur.
[Damage: 12 ] A LARGE air elemental's fine crush wounds a Centaur.
[Damage: 11 ] A LARGE air elemental's fine crush wounds a Centaur.
[Damage: 12 ] A LARGE air elemental's fine crush wounds a Centaur.
[Damage: 12 ] A LARGE air elemental's fine crush wounds a Centaur.
[Damage: 12 ] An air sylph's fine crush wounds a Centaur.
[Damage: 13 ] An air sylph's crush wounds a Centaur.
A Centaur dodges an air sylph's attack.
[Damage: 14 ] An air sylph's fine crush strikes a Centaur.
A Centaur's tunic woven of hardened reed was damaged from the massive blow!
[Damage: 11 ] An air sylph's fine crush wounds a Centaur.

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You complete your spell...
[Damage: 64 ] A huge shower of arcing electricity engulfs a Centaur.

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A powerful djinni already grouped by you.
A LARGE air elemental already grouped by you.
An air sylph already grouped by you.
Matik already grouped by you.
No new group members.

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A Centaur misses an air sylph.
A Centaur misses an air sylph.
You start chanting...

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a Centaur.

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 [Damage: 21 ] Electrical arcs continue to blacken and pincushion a Centaur.

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You complete your spell...
[Damage: 64 ] A huge shower of arcing electricity engulfs a Centaur.
A Centaur dodges your futile attack.
You miss a Centaur.

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 You start chanting...

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 [Damage:  8 ] Electrical arcs continue to blacken and pincushion a Centaur.

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion a Centaur.
[Damage: 12 ] A powerful djinni's fine crush strikes a Centaur.
[Damage: 14 ] A powerful djinni's fine crush strikes a Centaur.
[Damage: 14 ] A powerful djinni's fine crush strikes a Centaur.
[Damage: 28 ] A powerful djinni's impressive crush strikes a Centaur very hard.
[Damage: 14 ] A powerful djinni's fine crush strikes a Centaur hard.
[Damage: 14 ] A powerful djinni's fine crush strikes a Centaur hard.
[Damage: 14 ] A powerful djinni's fine crush strikes a Centaur very hard.
[Damage: 12 ] A LARGE air elemental's fine crush strikes a Centaur hard.
[Damage: 12 ] A LARGE air elemental's fine crush strikes a Centaur very hard.
[Damage: 13 ] A LARGE air elemental's fine crush strikes a Centaur very hard.
[Damage: 11 ] A LARGE air elemental's fine crush strikes a Centaur very hard.
[Damage: 13 ] A LARGE air elemental's fine crush seriously wounds a Centaur.
[Damage: 13 ] An air sylph's fine crush enshrouds a Centaur in a mist of blood.
[Damage: 12 ] An air sylph's fine crush enshrouds a Centaur in a mist of blood.
[Damage: 15 ] An air sylph's fine crush grievously wounds a Centaur.
A Centaur is stunned!

< 709h/718H 93v/157V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 [Damage: 10 ] A Centaur's body smokes and him lifeless body turns black.
A Centaur's pair of woven golden gloves exploded spreading charges of electrical energy!
A Centaur's cloak of the demon kings exploded spreading charges of electrical energy!
A Centaur's blood-stained dragonscale coif from the Forest City of Aravne exploded spreading charges of electrical energy!
A Centaur's symbol of domination exploded spreading charges of electrical energy!
A Centaur's bluestone ring exploded spreading charges of electrical energy!
A Centaur is dead! R.I.P.
You receive your share of experience.