The death of [56 Naturalist] Zebb (Grey Elf)

in Room #3

from the perspective of [56 Bleak Hero] Javok (Devil)

<worn as a badge>    a glowing blue crystal [superior] [86%]
<worn on horns>      a transparent sheen of slime
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       the eyes of undead fire [superior] (magic) (glowing)
<worn in ear>        a flaming earring [76%]
<worn in ear>        a dangling dematite earring [poor]
<worn on face>       vampiric fangs of subduction of chilling [superior] made by Dahamma (humming)
<worn around neck>   the fang of inhabitation (magic)
<worn around neck>   a studded dragonscale neckguard [82%]
<worn on body>       a fine suit of remorhaz scale armor
<worn on horse body> the unicorn's saddle of smiting
<worn about body>    the cloak of the battledancer [poor] [71%]
<worn on back>       leather alchemist sack
<worn on tail>       a black ring etched with runes (glowing)
<worn as quiver>     a masterly-crafted dragonscale quiver from Pine Hollow
<worn about waist>   Jadem's magical device of protection (glowing)
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<worn on lower arms> some glittering electrum arm plates [88%]
<held as shield>     a crude platinum tower shield
<worn around wrist>  a thick, pulsing quartz bracelet of magic detection [superior] made by Dahamma (magic) [70%]
<worn around wrist>  a hunting arm bracer of the Assassin [poor] made by Lohrr (magic)
<worn on lower wrist>a duergar-made adamantine bracelet of acid defense [superior] made by Dahamma [85%]
<worn on lower wrist>the bracer of the whirlwinds of damage (glowing) [65%]
<worn on hands>      a pair of darkmail gauntlets (magic)
<worn on lower hands>the gauntlets of FuRy (magic) (glowing)
<worn on finger>     a shiny crimson ring of dexterity (invis) (magic)
<worn on finger>     a shiny crimson ring of wisdom (invis) (magic) [72%]
<primary weapon>     a frost brand named 'Stormbringer' (magic) (glowing) (humming)
<secondary weapon>   a razor-bladed fan of electrum knives with a strange black stone [86%]
<worn on legs>       a pair of vapor leggings
<worn on feet>       some gnomish rocket boots (magic) (humming)


Your motions slow to normal.
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.
Tokul gets Lohrr's dagger of Hate from his bottomless bag of the shield dwarves.

< 2070h/1289H 267v/267V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
A small pile of coins lies here.
Fresh blood splatters cover the area.
The corpse of an Illithid is lying here.
Tokul Legionary of The Empire (Ghost)(large) stands in mid-air here.

< 2069h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is a brief walk away to your west.
A human merchant who is in the distance to your west.

< 2069h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.
Tokul wields Lohrr's dagger of Hate.

< 2068h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2067h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2067h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2066h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2065h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2064h/1289H 267v/267V Pos: standing >
Tokul stops using Lohrr's dagger of Hate.

< 2063h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.

< 2063h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2062h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2061h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2060h/1289H 267v/267V Pos: standing >
Tokul covers his face with the mask of wildmagic.

< 2060h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2059h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2058h/1289H 267v/267V Pos: standing >
You are using:
<worn as a badge>    a glowing blue crystal [superior] [86%]
<worn on horns>      a transparent sheen of slime
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       the eyes of undead fire [superior] (magic) (glowing)
<worn in ear>        a flaming earring [76%]
<worn in ear>        a dangling dematite earring [poor]
<worn on face>       vampiric fangs of subduction of chilling [superior] made by Dahamma (humming)
<worn around neck>   the fang of inhabitation (magic)
<worn around neck>   a studded dragonscale neckguard [82%]
<worn on body>       a fine suit of remorhaz scale armor
<worn on horse body> the unicorn's saddle of smiting
<worn about body>    the cloak of the battledancer [poor] [71%]
<worn on back>       leather alchemist sack
<worn on tail>       a black ring etched with runes (glowing)
<worn as quiver>     a masterly-crafted dragonscale quiver from Pine Hollow
<worn about waist>   Jadem's magical device of protection (glowing)
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<worn on lower arms> some glittering electrum arm plates [88%]
<held as shield>     a crude platinum tower shield
<worn around wrist>  a thick, pulsing quartz bracelet of magic detection [superior] made by Dahamma (magic) [70%]
<worn around wrist>  a hunting arm bracer of the Assassin [poor] made by Lohrr (magic)
<worn on lower wrist>a duergar-made adamantine bracelet of acid defense [superior] made by Dahamma [85%]
<worn on lower wrist>the bracer of the whirlwinds of damage (glowing) [65%]
<worn on hands>      a pair of darkmail gauntlets (magic)
<worn on lower hands>the gauntlets of FuRy (magic) (glowing)
<worn on finger>     a shiny crimson ring of dexterity (invis) (magic)
<worn on finger>     a shiny crimson ring of wisdom (invis) (magic) [72%]
<primary weapon>     a frost brand named 'Stormbringer' (magic) (glowing) (humming)
<secondary weapon>   a razor-bladed fan of electrum knives with a strange black stone [86%]
<worn on legs>       a pair of vapor leggings
<worn on feet>       some gnomish rocket boots (magic) (humming)

< 2057h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2056h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2055h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2054h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2053h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2052h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2051h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2051h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2050h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2049h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2048h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2048h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2047h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2046h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2046h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2045h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2044h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2043h/1289H 267v/267V Pos: standing >
Tokul is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 2043h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2042h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2041h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2040h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2039h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2039h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.

< 2038h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.
Tokul wields Lohrr's dagger of Hate.

< 2037h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2036h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2035h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2035h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2034h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2033h/1289H 267v/267V Pos: standing >
Tokul stops using Lohrr's dagger of Hate.

< 2033h/1289H 267v/267V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A human merchant who is in the distance to your west.

< 2032h/1289H 267v/267V Pos: standing >
You are using:
<worn as a badge>    a glowing blue crystal [superior] [86%]
<worn on horns>      a transparent sheen of slime
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       the eyes of undead fire [superior] (magic) (glowing)
<worn in ear>        a flaming earring [76%]
<worn in ear>        a dangling dematite earring [poor]
<worn on face>       vampiric fangs of subduction of chilling [superior] made by Dahamma (humming)
<worn around neck>   the fang of inhabitation (magic)
<worn around neck>   a studded dragonscale neckguard [82%]
<worn on body>       a fine suit of remorhaz scale armor
<worn on horse body> the unicorn's saddle of smiting
<worn about body>    the cloak of the battledancer [poor] [71%]
<worn on back>       leather alchemist sack
<worn on tail>       a black ring etched with runes (glowing)
<worn as quiver>     a masterly-crafted dragonscale quiver from Pine Hollow
<worn about waist>   Jadem's magical device of protection (glowing)
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<worn on lower arms> some glittering electrum arm plates [88%]
<held as shield>     a crude platinum tower shield
<worn around wrist>  a thick, pulsing quartz bracelet of magic detection [superior] made by Dahamma (magic) [70%]
<worn around wrist>  a hunting arm bracer of the Assassin [poor] made by Lohrr (magic)
<worn on lower wrist>a duergar-made adamantine bracelet of acid defense [superior] made by Dahamma [85%]
<worn on lower wrist>the bracer of the whirlwinds of damage (glowing) [65%]
<worn on hands>      a pair of darkmail gauntlets (magic)
<worn on lower hands>the gauntlets of FuRy (magic) (glowing)
<worn on finger>     a shiny crimson ring of dexterity (invis) (magic)
<worn on finger>     a shiny crimson ring of wisdom (invis) (magic) [72%]
<primary weapon>     a frost brand named 'Stormbringer' (magic) (glowing) (humming)
<secondary weapon>   a razor-bladed fan of electrum knives with a strange black stone [86%]
<worn on legs>       a pair of vapor leggings
<worn on feet>       some gnomish rocket boots (magic) (humming)

< 2032h/1289H 267v/267V Pos: standing >
You are carrying: (1/13)
a portable hole

< 2031h/1289H 267v/267V Pos: standing >
You follow Tokul.

The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a tharnadian thief-hunter is lying here.
Tokul Legionary of The Empire (Ghost)(large) stands in mid-air here.

< 2030h/1289H 266v/267V Pos: standing >
A Gnome enters from the west.

< 2030h/1289H 266v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a tharnadian thief-hunter is lying here.
A Gnome (small) Durian Addicts stands here.(Red Aura)
Tokul Legionary of The Empire (Ghost)(large) stands in mid-air here.

< 2029h/1289H 266v/267V Pos: standing >
A Gnome settles to his knees.

< 2028h/1289H 266v/267V Pos: standing >
Tokul wields Lohrr's dagger of Hate.

< 2028h/1289H 266v/267V Pos: standing >
You snap into visibility.
As a Gnome avoids your bash, you topple over and fall to the ground.

< 2028h/1289H 266v/267V Pos: sitting >
A Gnome crawls south.

< 2026h/1289H 266v/267V Pos: sitting >
Tokul sneaks south.

< 2025h/1289H 266v/267V Pos: sitting >
Tokul sneaks in from the south.
Tokul drops some platinum coins.

< 2024h/1289H 266v/267V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.
Tokul puts a small pile of coins into a bottomless bag of the shield dwarves.

< 2020h/1289H 266v/267V Pos: sitting >
You clamber to your feet.

< 2020h/1289H 266v/267V Pos: standing >
You are already standing.

< 2019h/1289H 266v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a tharnadian thief-hunter is lying here.
Tokul Legionary of The Empire (Ghost)(large) stands in mid-air here.

< 2019h/1289H 266v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a tharnadian thief-hunter is lying here.
Tokul Legionary of The Empire (Ghost)(large) stands in mid-air here.

< 2018h/1289H 266v/267V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is not far off to your north.
A stray cat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A large rat who is close by to your west.
A large rat who is not far off to your west.
A human merchant who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 2018h/1289H 266v/267V Pos: standing >
Tokul stops using Lohrr's dagger of Hate.

< 2016h/1289H 266v/267V Pos: standing >
Slay whom?

< 2016h/1289H 266v/267V Pos: standing >
Slay whom?

< 2015h/1289H 266v/267V Pos: standing >
Slay whom?

< 2015h/1289H 266v/267V Pos: standing >
Slay whom?

< 2015h/1289H 266v/267V Pos: standing >
Slay whom?

< 2014h/1289H 266v/267V Pos: standing >
Slay whom?

< 2014h/1289H 266v/267V Pos: standing >
Slay whom?

< 2014h/1289H 266v/267V Pos: standing >

< 2013h/1289H 266v/267V Pos: standing >
Slay whom?

< 2013h/1289H 266v/267V Pos: standing >
Slay whom?

< 2013h/1289H 266v/267V Pos: standing >
Slay whom?

< 2012h/1289H 266v/267V Pos: standing >

< 2012h/1289H 266v/267V Pos: standing >
Slay whom?

< 2012h/1289H 266v/267V Pos: standing >
Slay whom?

< 2012h/1289H 266v/267V Pos: standing >
Slay whom?

< 2011h/1289H 266v/267V Pos: standing >
Slay whom?

< 2011h/1289H 266v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a tharnadian thief-hunter is lying here.
Tokul Legionary of The Empire (Demon)(large) stands in mid-air here.

< 2010h/1289H 266v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a tharnadian thief-hunter is lying here.
Tokul Legionary of The Empire (Demon)(large) stands in mid-air here.

< 2010h/1289H 266v/267V Pos: standing >
You stop following Tokul.

< 2008h/1289H 266v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a tharnadian thief-hunter is lying here.
Tokul Legionary of The Empire (Demon)(large) stands in mid-air here.

< 2008h/1289H 266v/267V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is not far off to your north.
A stray cat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A large rat who is close by to your west.
A large rat who is not far off to your west.
A human merchant who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 2008h/1289H 266v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a tharnadian thief-hunter is lying here.
Tokul Legionary of The Empire (Demon)(large) stands in mid-air here.

< 2007h/1289H 266v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a tharnadian thief-hunter is lying here.
Tokul Legionary of The Empire (Demon)(large) stands in mid-air here.
Tokul starts following you.

< 2007h/1289H 266v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a tharnadian thief-hunter is lying here.
Tokul Legionary of The Empire (Demon)(large) stands in mid-air here.

< 2006h/1289H 266v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a tharnadian thief-hunter is lying here.
Tokul Legionary of The Empire (Demon)(large) stands in mid-air here.

< 2004h/1289H 266v/267V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.

< 2003h/1289H 265v/267V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A small pile of coins lies here.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Tokul Legionary of The Empire (Demon)(large) stands in mid-air here.
A large rat is scurrying about here.

< 2003h/1289H 265v/267V Pos: standing >
A large rat enters from the west.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
The corpse of a tharnadian illusionist is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 2002h/1289H 266v/267V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
A large sign hangs from the front of the counter here.
Tokul sneaks in from below.

< 2001h/1289H 265v/267V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 2001h/1289H 264v/267V Pos: standing >
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.

< 2000h/1289H 265v/267V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Tokul sneaks in from the north.

< 1999h/1289H 265v/267V Pos: standing >
Room #1
Obvious exits: -N
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 1999h/1289H 264v/267V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 1998h/1289H 265v/267V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1997h/1289H 265v/267V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.
Rhed, the elven ranger who is close by to your south.

< 1997h/1289H 265v/267V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1997h/1289H 265v/267V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.

< 1997h/1289H 266v/267V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Tokul sneaks in from the east.

< 1996h/1289H 265v/267V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Tokul sneaks in from the west.

< 1995h/1289H 266v/267V Pos: standing >
Room #5
Obvious exits: -N
Tokul sneaks in from the north.

< 1995h/1289H 265v/267V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 1994h/1289H 265v/267V Pos: standing >

< 1993h/1289H 267v/267V Pos: standing >
Tokul's mask sparkles for a moment, and reality seems to twist and bend.
Room #5
Obvious exits: -N

< 1993h/1289H 266v/267V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 1992h/1289H 265v/267V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Tokul sneaks in from the west.

< 1991h/1289H 264v/267V Pos: standing >
Room #3
Obvious exits: -N
A Grey Elf (medium) stands here.(Gold Aura)
A slender grey elf is here, looking for something.(Gold Aura)

< 1991h/1289H 263v/267V Pos: standing >
Tokul suddenly looks a bit dumb, and madly slams at a Grey Elf!

< 1990h/1289H 265v/267V Pos: standing >
Tokul parries a Grey Elf's lunge at him.

< 1990h/1289H 265v/267V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 27 ] Your slash strikes a Grey Elf hard.
You score a CRITICAL HIT!!!!!
[Damage: 52 ] Your mighty slash seriously wounds a Grey Elf.

< 2026h/1289H 267v/267V Pos: standing >
< T: Tokul TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Tokul's slash strikes a Grey Elf hard.
Tokul's powerful slash strikes a Grey Elf hard.
Tokul's slash strikes a Grey Elf hard.
Tokul's powerful slash strikes a Grey Elf very hard.
Tokul's powerful slash strikes a Grey Elf very hard.

< 2036h/1289H 267v/267V Pos: standing >
< T: Tokul TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 Rhed, the elven ranger suddenly attacks Tokul!
Rhed, the elven ranger misses Tokul.

< 2034h/1289H 267v/267V Pos: standing >
< T: Tokul TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 27 ] Your powerful slash seriously wounds a Grey Elf.
[Damage: 26 ] Your slash enshrouds a Grey Elf in a mist of blood.
[Damage: 28 ] Your powerful slash causes a Grey Elf to grimace in pain.
[Damage: 30 ] Your powerful slash critically injures a Grey Elf.
A Grey Elf is incapacitated and will slowly die, if not aided.
You slip beneath a Grey Elf's guard dealing a vicious attack!
[Damage: 30 ] You beautifully slash a Grey Elf into two parts - both dead.
A Grey Elf is dead! R.I.P.
You receive your share of experience.