The death of [42 Cleric] Graum (Dwarf)

in The Bank of Kimordril

from the perspective of [42 Cleric] Graum (Dwarf)

<worn on head>       a holy priest cap
<worn around neck>   some holy beads
<worn on body>       a thin priest gown
<worn about body>    a boar skin cloak
<held as shield>     a little round wooden shield [87%]
<primary weapon>     a large stone warhammer
<worn on legs>       a pair of thin cloth pants
<worn on feet>       a pair of wormskin boots

Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 541h/541H 105v/106V Pos: standing >
Reception Room
Obvious exits: -Down
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 541h/541H 106v/106V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A large two-handed sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[4] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[6] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A two-handed sword, nearly six feet in length, lies here.
[19] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 541h/541H 105v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 541h/541H 104v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 541h/541H 103v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 541h/541H 102v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.

< 541h/541H 101v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 541h/541H 100v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down

< 541h/541H 100v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up

< 541h/541H 100v/106V Pos: standing >
Someone sings a song to protect him from the world.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 541h/541H 105v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 541h/541H 104v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 541h/541H 103v/106V Pos: standing >
It's already open!

< 541h/541H 103v/106V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 541h/541H 102v/106V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 541h/541H 101v/106V Pos: standing >
 
  MMMMM   
 MMMMMM^  
 MM^@^^M  
 MMMMMM^  
  M^DMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 541h/541H 105v/106V Pos: standing >
A red shape snaps into visibility.
Out of nowhere, a red shape stabs you in the back.
The globe around a red shape's body flares as it bears the brunt of your assault!

< 499h/541H 105v/106V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: a red shape sta EP: excellent >
 Someone dodges your futile attack.
A red shape snaps into visibility.

< 499h/541H 105v/106V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: a red shape sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 499h/541H 105v/106V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: someone sta EP: excellent >
 A red shape snaps into visibility.
A red shape dances an acrobatic maneuver in battle, tripping you.

< 499h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC:few scratches E: a red shape sta EP: excellent >
 A red shape snaps into visibility.
-=[A red shape's impressive pierce wounds you.]=-
The globe around a red shape's body flares as it bears the brunt of your assault!
You barely block a red shape's lunge at you.
You barely block a red shape's lunge at you.
-=[A red shape's impressive pierce wounds you.]=-
The globe around a red shape's body flares as it bears the brunt of your assault!

< 482h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: a red shape sta EP: excellent >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 482h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone sings a song to protect him from the world.

< 482h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: excellent >
 You feel the hatred in your heart subside.

< 482h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A red shape snaps into visibility.

< 482h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: a red shape sta EP: excellent >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 482h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: excellent >
 You feel the hatred in your heart subside.

< 482h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: excellent >
 A red shape snaps into visibility.
-=[A red shape's impressive pierce wounds you.]=-
The globe around a red shape's body flares as it bears the brunt of your assault!
-=[A red shape's impressive pierce wounds you.]=-
The globe around a red shape's body flares as it bears the brunt of your assault!
A red shape's diamondine short spear called 'Mankiller' pierces your mind with a supernatural SCREAM, stunning you!
The world starts spinning, and your ears are ringing!
-=[A red shape's pierce wounds you.]=-
The globe around a red shape's body flares as it bears the brunt of your assault!
-=[A red shape's impressive pierce wounds you.]=-
The globe around a red shape's body flares as it bears the brunt of your assault!
-=[A red shape's impressive pierce wounds you.]=-
The globe around a red shape's body flares as it bears the brunt of your assault!

< 444h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: a red shape sta EP: excellent >
 The world stops spinning.

< 444h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone sings a song to protect him from the world.

< 444h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A red shape snaps into visibility.

< 444h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: a red shape sta EP: excellent >
 A red shape snaps into visibility.
-=[A red shape's powerful pierce strikes you.]=-
The globe around a red shape's body flares as it bears the brunt of your assault!
-=[A red shape's impressive pierce wounds you.]=-
Your little round wooden shield was damaged from the massive blow!
The globe around a red shape's body flares as it bears the brunt of your assault!
You feel your skill in shield block improving.
-=[A red shape's impressive pierce wounds you.]=-
The globe around a red shape's body flares as it bears the brunt of your assault!
A red shape misses you.

< 409h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: a red shape sta EP: excellent >
 A red shape snaps into visibility.
A red shape does some sort of dance, and winds up flat on his ass.

< 409h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sit EP: excellent >
 A red shape snaps into visibility.
-=[A red shape's impressive pierce wounds you.]=-
The globe around a red shape's body flares as it bears the brunt of your assault!
-=[A red shape's pierce strikes you.]=-
The globe around a red shape's body flares as it bears the brunt of your assault!

< 382h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: few wounds E: a red shape sit EP: excellent >
 You feel your skill in 1h bludgeon improving.
You miss someone.
A red shape snaps into visibility.

< 382h/541H 105v/106V Pos: sitting >
< T: a red shape TP: sit TC: few wounds E: a red shape sit EP: excellent >
 You clamber to your feet.

< 382h/541H 105v/106V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: someone sit EP: excellent >
 You start chanting...

< 382h/541H 105v/106V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: someone sit EP: excellent >
 You complete your spell...
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A large two-handed sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[4] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[6] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A two-handed sword, nearly six feet in length, lies here.
[19] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 382h/541H 105v/106V Pos: standing >
Someone sings a song to protect him from the world.

< 383h/541H 106v/106V Pos: standing >
An elven scout snaps into visibility.
-=[An elven scout's impressive pierce wounds you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!

< 377h/541H 106v/106V Pos: standing >
< T: Graum TP: sta TC: few wounds E: an elven scout sta EP: excellent >
 An elven scout snaps into visibility.
An elven scout dances an amazing maneuver in battle, tripping you.

< 377h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: few wounds E: an elven scout sta EP: excellent >
 Someone parries your futile lunge at him.
An elven scout snaps into visibility.

< 377h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: few wounds E: an elven scout sta EP: excellent >
 An elven scout snaps into visibility.
-=[An elven scout's impressive pierce wounds you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
-=[An elven scout's impressive pierce wounds you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
-=[An elven scout's pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
You block an elven scout's lunge at you.
-=[An elven scout's pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
-=[An elven scout's impressive pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!

< 322h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: few wounds E: an elven scout sta EP: excellent >
 A small pig enters from the east.

< 322h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: few wounds E: someone sta EP: excellent >
 Someone sings a song to protect him from the world.

< 322h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: few wounds E: someone sta EP: excellent >
 An elven scout snaps into visibility.
Before you can react an elven scout suddenly lashes at you.
The globe around an elven scout's body flares as it bears the brunt of your assault!
Out of nowhere, an elven scout stabs you in the back.
The globe around an elven scout's body flares as it bears the brunt of your assault!

< 241h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: nasty wounds E: someone sta EP: excellent >
 An elven scout snaps into visibility.
-=[An elven scout's impressive pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
An elven scout's diamondine short spear called 'Mankiller' pierces your mind with a supernatural SCREAM, stunning you!
The world starts spinning, and your ears are ringing!
-=[An elven scout's impressive pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
-=[An elven scout's pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
-=[An elven scout's pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
-=[An elven scout's pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
-=[An elven scout's pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!

< 175h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: nasty wounds E: an elven scout sta EP: excellent >
 Someone dodges your futile attack.
An elven scout snaps into visibility.

< 175h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: nasty wounds E: an elven scout sta EP: excellent >
 You stagger about, then fall to your knees!

< 175h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: nasty wounds E: someone sta EP: excellent >
 Sorry, you can't do that while laying around.

< 175h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: nasty wounds E: someone sta EP: excellent >
 You try to overcome your woozy feeling.

< 175h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: nasty wounds E: someone sta EP: excellent >
 The world stops spinning.

< 175h/541H 106v/106V Pos: on your ass >
< T: Graum TP: ass TC: nasty wounds E: someone sta EP: excellent >
 An elven scout snaps into visibility.
-=[An elven scout's pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
-=[An elven scout's impressive pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
-=[An elven scout's impressive pierce strikes you.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
You feel your skill in shield block improving.
-=[An elven scout's pierce strikes you very hard.]=-
The globe around an elven scout's body flares as it bears the brunt of your assault!
You scramble madly to your feet!

< 117h/541H 106v/106V Pos: standing >
< T: Graum TP: sta TC:pretty hurt E: an elven scout sta EP: excellent >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 117h/541H 106v/106V Pos: standing >
< T: Graum TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone sings a song to protect him from the world.

< 117h/541H 106v/106V Pos: standing >
< T: Graum TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You are already standing.

< 117h/541H 106v/106V Pos: standing >
< T: Graum TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You feel the hatred in your heart subside.

< 117h/541H 106v/106V Pos: standing >
< T: Graum TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
An elven scout snaps into visibility.

< 117h/541H 106v/106V Pos: standing >
< T: Graum TP: sta TC:pretty hurt E: an elven scout sta EP: excellent >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 117h/541H 106v/106V Pos: standing >
< T: Graum TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You are already standing.

< 117h/541H 106v/106V Pos: standing >
< T: Graum TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You feel the hatred in your heart subside.
You attempt to flee...
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down
Puddles of fresh blood cover the ground.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
You flee upward!

< 117h/541H 81v/106V Pos: standing >
The spiritual aura about your body fades.
An elven scout snaps into visibility.
An elven scout dances an acrobatic maneuver in battle, tripping you.

< 117h/541H 83v/106V Pos: sitting >
< T: Graum TP: sit TC:pretty hurt E: an elven scout sta EP: excellent >
 An elven scout sings a song to protect him from the world.
An elven scout snaps into visibility.
-=[An elven scout's impressive pierce strikes you.]=-
-=[An elven scout's pierce strikes you hard.]=-
-=[An elven scout's pierce strikes you hard.]=-

< 87h/541H 84v/106V Pos: sitting >
< T: Graum TP: sit TC:pretty hurt E: an elven scout sta EP: excellent >
 An elite guard frowns in boredom at the obviously one-sided struggle.

< 87h/541H 84v/106V Pos: sitting >
< T: Graum TP: sit TC:pretty hurt E: someone sta EP: excellent >
 An elite guard is waving a platinum coin around wanting to make a bet on the outcome.

< 87h/541H 84v/106V Pos: sitting >
< T: Graum TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone dodges your futile attack.
An elven scout snaps into visibility.

< 87h/541H 84v/106V Pos: sitting >
< T: Graum TP: sit TC:pretty hurt E: an elven scout sta EP: excellent >
 An elven scout snaps into visibility.
-=[An elven scout's impressive pierce strikes you hard.]=-
-=[An elven scout's impressive pierce strikes you hard.]=-
-=[An elven scout's impressive pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
You block an elven scout's lunge at you.
-=[An elven scout's impressive pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!

< 49h/541H 84v/106V Pos: sitting >
< T: Graum TP: sit TC: awful E: an elven scout sta EP: excellent >
 The innkeeper is too busy hiding behind the counter to help.

< 49h/541H 84v/106V Pos: sitting >
< T: Graum TP: sit TC: awful E: someone sta EP: excellent >
 You scramble madly to your feet!

< 49h/541H 84v/106V Pos: standing >
< T: Graum TP: sta TC: awful E: someone sta EP: excellent >
 Someone sings a song to protect him from the world.

< 49h/541H 84v/106V Pos: standing >
< T: Graum TP: sta TC: awful E: someone sta EP: excellent >
 An elite guard stands to the side, evaluating the fray.
You attempt to flee...
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A few drops of fresh blood are scattered around the area.
A large two-handed sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[4] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[6] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A two-handed sword, nearly six feet in length, lies here.
[19] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.
You flee downward!

< 49h/541H 56v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 49h/541H 57v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 49h/541H 56v/106V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A huge rat scurries along here, whiskers wiggling.

< 49h/541H 57v/106V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up

< 49h/541H 56v/106V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down
A few drops of fresh blood are scattered around the area.
A large wooden torch has been discarded here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.

< 49h/541H 57v/106V Pos: standing >
An elven scout snaps into visibility.
Out of nowhere, an elven scout stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 8h/541H 61v/106V Pos: standing >
< T: Graum TP: sta TC: awful E: an elven scout sta EP: excellent >
 At the sight of your nemesis the hatred of old generations BURN in your blood!
An elven scout snaps into visibility.
-=[An elven scout's impressive pierce causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
-=[An elven scout's impressive pierce critically injures you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...