The death of [42 Cleric] Graum (Dwarf)

in The Bank of Kimordril

from the perspective of [56 Scoundrel] Yansy The Empire (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [77%]
<worn on head>       an ancient crown of elven royalty of damage (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny endurium earring of constitution (magic) [61%]
<worn in ear>        an enchanted earring of dexterity
<worn on face>       the petrified visage of Lord Nymav K'haar [78%]
<worn around neck>   a studded dragonscale neckguard [89%]
<worn around neck>   the collar of Infinite Flames of power (magic) (glowing)
<worn on body>       a shining golden breast plate [superior] with a strange dark bloodstone (magic) [66%]
<worn about body>    a translucent cloak of the ancients
<worn on back>       a stylish silken backpack [71%]
<worn as quiver>     a faded dragonscale quiver of agility (magic)
<worn about waist>   the mystical sash of the Netherworld of dexterity (magic) (glowing)
<worn on belt buckle>the epic lyre of healing and harming of damage (magic)
<attached to belt>   a metal flask marked "word of recall" (glowing) [67%]
<attached to belt>   a glowing azure potion (magic) (glowing) [62%]
<worn on arms>       some blue dragonscale shoulder guards of intelligence (magic)
<worn around wrist>  a thick, pulsing quartz bracelet of agility (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [71%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     an obsidian circle [superior] (magic) [84%]
<worn on finger>     a gleaming platinum ring of endurance (magic) [89%]
<primary weapon>     a diamondine short spear called 'Mankiller' (magic)
<held>               the epic horn of flight and dragons (magic) [71%]
<worn on legs>       the leggings of a MaDMaN of dexterity (magic)
<worn on feet>       a pair of boots of stealth of health (magic)

-=[Your impressive pierce wounds a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!

< 1006h/1006H 309v/309V Pos: sitting >
< T: Yansy TP: sit TC:excellent E: A Dwarf sit EP:  few wounds >
 You were unable to execute your deadly combination.

< 1006h/1006H 309v/309V Pos: sitting >
< T: Yansy TP: sit TC:excellent E: A Dwarf sit EP:  few wounds >
 A Dwarf misses you.
You snap into visibility.

< 1006h/1006H 309v/309V Pos: sitting >
< T: Yansy TP: sit TC:excellent E: A Dwarf sit EP:  few wounds >
 A Dwarf clambers to his feet.

< 1006h/1006H 309v/309V Pos: sitting >
< T: Yansy TP: sit TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf starts casting a spell.

< 1006h/1006H 309v/309V Pos: sitting >
< T: Yansy TP: sit TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf completes his spell...
A Dwarf utters the words 'xafe ay candusqarr'
A Dwarf utters a single word and disappears.

< 1006h/1006H 309v/309V Pos: sitting >
Maybe you should get on your feet first?

< 1006h/1006H 309v/309V Pos: sitting >
Maybe you should get on your feet first?

< 1006h/1006H 309v/309V Pos: sitting >
Maybe you should get on your feet first?

< 1006h/1006H 309v/309V Pos: sitting >
You clamber to your feet.

< 1006h/1006H 309v/309V Pos: standing >
Strike at whom?

< 1006h/1006H 309v/309V Pos: standing >
You stop using the epic horn of flight and dragons.

< 1006h/1006H 279v/279V Pos: standing >
You hold the epic drums of chaos and heroism.

< 1006h/1006H 279v/279V Pos: standing >
You start playing your epic drums of chaos and heroism and singing aloud.

< 1006h/1006H 279v/279V Pos: standing >
You stop using the epic drums of chaos and heroism.

< 1006h/1006H 279v/279V Pos: standing >
You hold the epic horn of flight and dragons.

< 1006h/1006H 279v/279V Pos: standing >
You change up your song...
You start playing your epic horn of flight and dragons and singing aloud.

< 1006h/1006H 309v/309V Pos: standing >
Saving Yansy.

< 1006h/1006H 309v/309V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 1006h/1006H 307v/309V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 1006h/1006H 306v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1006h/1006H 305v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1006h/1006H 305v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1006h/1006H 305v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 1006h/1006H 306v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 1006h/1006H 307v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 1006h/1006H 309v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 1006h/1006H 309v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 1006h/1006H 309v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 1006h/1006H 309v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 1006h/1006H 309v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 1006h/1006H 308v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1006h/1006H 307v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1006h/1006H 306v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1006h/1006H 306v/309V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 1006h/1006H 306v/309V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 1006h/1006H 307v/309V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A large two-handed sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[4] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[6] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A two-handed sword, nearly six feet in length, lies here.
[19] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium) stands here.(Gold Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 1006h/1006H 307v/309V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1006h/1006H 309v/309V Pos: standing >
You quickly scan the area.
A small pig who is close by to your east.
A dwarven postal clerk who is close by to your east.
A huge rat who is a brief walk away to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 1006h/1006H 309v/309V Pos: standing >
You quickly scan the area.
A small pig who is close by to your east.
A dwarven postal clerk who is close by to your east.
A huge rat who is a brief walk away to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 1006h/1006H 309v/309V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 1006h/1006H 309v/309V Pos: standing >
You snap into visibility.
[Damage:  7 ] -=[Your impressive pierce wounds a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You think you noticed an opening in your victim defenses...

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You snap into visibility.
You do an amazing maneuver, tripping a Dwarf.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 You parry a Dwarf's lunge at you.
You snap into visibility.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] -=[Your impressive pierce wounds a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 11 ] -=[Your impressive pierce wounds a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 11 ] -=[Your pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
A Dwarf blocks your futile lunge at him.
[Damage: 11 ] -=[Your pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 11 ] -=[Your impressive pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 A small pig enters from the east.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 You sing a song to protect you from the world.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 You snap into visibility.
[Damage: 39 ] You find weakness in a Dwarf's defenses and land a sneaky surprise attack!
The globe around your body flares as it bears the brunt of a Dwarf's assault!
You quickly step into the shadows, and suddenly appear behind a Dwarf striking violently...
[Damage: 42 ] A Dwarf makes a strange sound as you place a diamondine short spear called 'Mankiller' in his back.
The globe around your body flares as it bears the brunt of a Dwarf's assault!

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] -=[Your impressive pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
You grin slightly, as diamondine short spear called 'Mankiller' spirit's SCREAM causes a Dwarf to writhe in agony!
A Dwarf is stunned!
[Damage: 11 ] -=[Your impressive pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 11 ] -=[Your pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 11 ] -=[Your pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 11 ] -=[Your pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 11 ] -=[Your pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 You dodge a Dwarf's vicious attack.
You snap into visibility.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 A Dwarf seems to be trying to shake off his woozy feeling.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] -=[Your pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 12 ] -=[Your impressive pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
[Damage: 11 ] -=[Your impressive pierce strikes a Dwarf.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your pierce strikes a Dwarf very hard.]=-
The globe around your body flares as it bears the brunt of a Dwarf's assault!
Looking panicked, a Dwarf scrambles madly to his feet!
You think you noticed an opening in your victim defenses...

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You sing a song to protect you from the world.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You parry a Dwarf's lunge at you.
You snap into visibility.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 A Dwarf attempts to flee.
A Dwarf leaves up.

< 1006h/1006H 309v/309V Pos: standing >
Your victim has escaped!
Trip who?

< 1006h/1006H 309v/309V Pos: standing >
Trip who?

< 1006h/1006H 309v/309V Pos: standing >
Trip who?

< 1006h/1006H 309v/309V Pos: standing >
Trip who?

< 1006h/1006H 309v/309V Pos: standing >
Trip who?

< 1006h/1006H 309v/309V Pos: standing >
Reception Room
Obvious exits: -D
Puddles of fresh blood cover the ground.
A Dwarf (medium) stands here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1006h/1006H 308v/309V Pos: standing >
You snap into visibility.
You do a fancy maneuver, tripping a Dwarf.

< 1006h/1006H 308v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
 You sing a song to protect you from the world.
You snap into visibility.
[Damage: 10 ] -=[Your impressive pierce strikes a Dwarf.]=-
[Damage: 11 ] -=[Your pierce strikes a Dwarf hard.]=-
[Damage:  9 ] -=[Your pierce strikes a Dwarf hard.]=-

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
 An elite guard frowns in boredom at the obviously one-sided struggle.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
 An elite guard is waving a platinum coin around wanting to make a bet on the outcome.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
 You dodge a Dwarf's vicious attack.
You snap into visibility.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] -=[Your impressive pierce strikes a Dwarf hard.]=-
[Damage:  8 ] -=[Your impressive pierce strikes a Dwarf hard.]=-
[Damage: 11 ] -=[Your impressive pierce strikes a Dwarf very hard.]=-
A Dwarf blocks your futile lunge at him.
[Damage: 10 ] -=[Your impressive pierce strikes a Dwarf very hard.]=-

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sit EP:  awful >
 Looking panicked, a Dwarf scrambles madly to his feet!

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You sing a song to protect you from the world.

< 1006h/1006H 309v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 An elite guard stands to the side, evaluating the fray.
A Dwarf attempts to flee.
A Dwarf leaves down.

< 1006h/1006H 309v/309V Pos: standing >
You start chanting...
You snap into visibility.

< 1006h/1006H 309v/309V Pos: standing >
Casting: bigbys clenched fist 

< 1006h/1006H 309v/309V Pos: standing >
You complete your spell...
[Damage: 106 ] Your giant fist of force causes an elite guard to stagger in agony!
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.

< 1006h/1006H 309v/309V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A few drops of fresh blood are scattered around the area.
A large two-handed sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[4] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[6] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A two-handed sword, nearly six feet in length, lies here.
[19] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 1006h/1006H 308v/309V Pos: standing >
Backstab who?

< 1006h/1006H 308v/309V Pos: standing >
You attempt to flee...
The Postal Center of Kimordril
Obvious exits: -W
A Dwarven postal clerk awaits the next shipment of mail.(Gold Aura)
You flee eastward!

< 1006h/1006H 307v/309V Pos: standing >
Saving Yansy.

< 1006h/1006H 307v/309V Pos: standing >
The power of song has no effect here.
Backstab who?

< 1006h/1006H 308v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 1006h/1006H 309v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 1006h/1006H 309v/309V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A few drops of fresh blood are scattered around the area.
A large two-handed sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[4] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[6] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A two-handed sword, nearly six feet in length, lies here.
[19] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 1006h/1006H 308v/309V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 1006h/1006H 307v/309V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 1006h/1006H 307v/309V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A huge rat scurries along here, whiskers wiggling.

< 1006h/1006H 307v/309V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
A few drops of fresh blood are scattered around the area.

< 1006h/1006H 308v/309V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (slightly evil)
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (evil)
   The High Moor Forest                          (slightly good)
   The Stone Tomb of Kelek                       (slightly good)
   Orrak                                         (slightly good)
   Pits of Cerberus                              (slightly evil)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            (slightly evil)
   Village of Werrun                             (slightly evil)
  *Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (good)
   The Elemental Groves                          (slightly good)
   Temple of Flames                              (very good)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly good)
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly evil)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (very good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly evil)
   City of Torrhan                               (slightly evil)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (slightly good)
   Prison of Fort Boyard                         (slightly good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly good)
  *Plane of Air                                  (slightly evil)
   The Kingdom of Torg                           (slightly good)
   Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly evil)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly good)
   The Transparent Tower                         (slightly good)
   Krethik Keep                                  (slightly good)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly evil)
  *Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (slightly good)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              

* = already completed this boot.

< 1006h/1006H 308v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 1006h/1006H 308v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 1006h/1006H 308v/309V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A large wooden torch has been discarded here.
A large wooden counter is here, with a sign posted on it.
A Dwarf (medium) stands here.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)

< 1006h/1006H 307v/309V Pos: standing >
You snap into visibility.
[Damage: 42 ] A Dwarf makes a strange sound as you place a diamondine short spear called 'Mankiller' in his back.

< 1006h/1006H 307v/309V Pos: standing >
< T: Yansy TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  8 ] -=[Your impressive pierce causes a Dwarf to grimace in pain.]=-
A Dwarf is stunned!
[Damage:  8 ] -=[Your impressive pierce critically injures a Dwarf.]=-
A Dwarf is mortally wounded, and will die soon, if not aided.
[Damage: 11 ] Your stab cuts a vital artery and causes a Dwarf to fall before your feet.
A Dwarf's some fanged granite vambraces was completely destroyed by the massive blow!
A Dwarf's duergar skin belt was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.