The death of [47 Forest Druid] Krok (Halfling)

in Road beneath the Gate Tower

from the perspective of [47 Forest Druid] Krok (Halfling)

<worn as a badge>    a badge of the Blood Horde made by Dahamma
<worn on head>       the crown of unholy saints
<worn in ear>        a silver hoop earring made by Dahamma (glowing)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a necklace of halfling ears [poor] [75%]
<worn around neck>   a studded dragonscale neckguard
<worn on body>       some forest green robes
<worn about body>    a cloak of deva's feathers [poor] [69%]
<worn about waist>   the ceinture of giant strength [poor] [78%]
<worn on belt buckle>the bloody skull of a githyanki (glowing)
<held as shield>     a spiked buckler [poor]
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a deep blue braid of rank
<worn on hands>      some snakeskin gloves
<worn on legs>       some wolf hide pants [poor]
<worn on feet>       some black leather boots fit with adamantium heel blades

A noble is standing here, a pretentious look upon his face.

< 595h/586H 166v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/586H 166v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/586H 167v/168V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East -South -West

< 595h/586H 167v/168V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West

< 595h/586H 166v/168V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your east.
A stray cat who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A shady mercenary who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
The Tharnadian Quartermaster who is a brief walk away to your east.
The town crier who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
The doctor who is close by to your west.

< 595h/586H 166v/168V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young cleric is standing here, smiling at you warmly.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.

< 595h/586H 166v/168V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.

< 595h/586H 165v/168V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A shady looking mercenary stands here, eyeing you with open contempt.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 595h/586H 165v/168V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 595h/586H 165v/168V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A human merchant who is not far off to your north.
A stray dog who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A shady mercenary who is in the distance to your south.
A militia guard who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 595h/586H 168v/168V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A stray dog who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A shady mercenary who is in the distance to your south.
A militia guard who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 595h/586H 168v/168V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
You quickly scan the area.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A stray dog who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is in the distance to your south.
A militia guard who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 595h/586H 168v/168V Pos: standing >
Ok.

< 595h/586H 168v/168V Pos: standing >
The door is open.
There is a small supply shop to the east.
You extend your sights eastward.
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
Kieta is stocking the shelves of her store.

< 595h/586H 168v/168V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is in the distance to your south.
A militia guard who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 595h/586H 168v/168V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 595h/586H 167v/168V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A human merchant who is a brief walk away to your north.
A street sweeper who is a brief walk away to your north.
A human merchant who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
The vampire of a tharnadian illusionist who is rather far off to your east.
The vampire of a tharnadian thief-hunter who is in the distance to your east.
The lich of an elite guard who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A shady mercenary who is rather far off to your south.

< 595h/586H 167v/168V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 595h/586H 166v/168V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 595h/586H 165v/168V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.

< 595h/586H 164v/168V Pos: standing >
You quickly scan the area.
The vampire of a tharnadian illusionist who is close by to your east.
The vampire of a tharnadian thief-hunter who is not far off to your east.
The lich of an elite guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A human merchant who is close by to your south.
An old lady who is close by to your south.

< 595h/586H 165v/168V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...

< 595h/586H 165v/168V Pos: standing >
You quickly scan the area.
The vampire of a tharnadian illusionist who is close by to your east.
The vampire of a tharnadian thief-hunter who is not far off to your east.
The lich of an elite guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A human merchant who is close by to your south.
An old lady who is close by to your south.

< 595h/586H 168v/168V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A street sweeper's broom has been abandoned here.
The vampire of A tharnadian illusionist stands here. (minion) 

< 595h/586H 167v/168V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
The vampire of a tharnadian thief-hunter who is close by to your east.
The lich of an elite guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A deer who is in the distance to your east.
A human merchant who is close by to your west.
A street sweeper who is close by to your west.

< 595h/586H 167v/168V Pos: standing >
You are knocked to the ground by the vampire of a tharnadian illusionist's mighty bash!

< 593h/586H 167v/168V Pos: sitting >
< T: Krok TP: sit TC:excellent E: undead sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You miss the vampire of a tharnadian illusionist.
The vampire of a tharnadian illusionist blocks your futile lunge at it.
The vampire of a tharnadian illusionist's fine punch grazes you.
The vampire of a tharnadian illusionist's punch wounds you.
The vampire of a tharnadian illusionist's fine punch wounds you.

< 573h/586H 167v/168V Pos: sitting >
< T: Krok TP: sit TC:few scratches E: undead sta EP: pretty hurt >
 You feel your mind recover from the assault.

< 573h/586H 167v/168V Pos: sitting >
< T: Krok TP: sit TC:few scratches E: undead sta EP: pretty hurt >
 Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

< 573h/586H 167v/168V Pos: sitting >
< T: Krok TP: sit TC:few scratches E: undead sta EP: pretty hurt >
 Autosaving...

< 573h/586H 167v/168V Pos: sitting >
< T: Krok TP: sit TC:few scratches E: undead sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
The vampire of a tharnadian illusionist blocks your futile lunge at it.
The vampire of a tharnadian illusionist's fine punch wounds you.
The vampire of a tharnadian illusionist's fine punch wounds you.
The vampire of a tharnadian illusionist's fine punch wounds you.

< 552h/586H 167v/168V Pos: sitting >
< T: Krok TP: sit TC:few scratches E: undead sta EP: pretty hurt >
 Saving Krok.

< 552h/586H 167v/168V Pos: sitting >
< T: Krok TP: sit TC:few scratches E: undead sta EP: pretty hurt >
 You clamber to your feet.

< 552h/586H 167v/168V Pos: standing >
< T: Krok TP: sta TC:few scratches E: undead sta EP: pretty hurt >
 You attempt to flee...
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A polished steel dagger lies here.
A Tharnadian guard shield rests here.
A small pile of coins lies here.
A spellbook lies here, discarded.
A padded chainmail coif, of fine admantite, has been left here.
[2] A small round shield has been dropped here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee eastward!

< 552h/586H 141v/168V Pos: standing >
Saving Krok.

< 552h/586H 141v/168V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A grounds keeper who is not far off to your north.
A militia guard who is not far off to your north.
A Drow Elf who is close by to your south.
The vampire of a tharnadian thief-hunter who is not far off to your south.
A Kobold who is not far off to your south.
A stray cat who is not far off to your south.
The vampire of a tharnadian illusionist who is close by to your west.
A human merchant who is not far off to your west.
A street sweeper who is not far off to your west.

< 552h/586H 144v/168V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 552h/586H 144v/168V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A street sweeper's broom has been abandoned here.
The vampire of A tharnadian illusionist stands here. (minion) 

< 552h/586H 147v/168V Pos: standing >
The vampire of a tharnadian illusionist suddenly attacks YOU!
The vampire of a tharnadian illusionist's decent punch grazes you.

< 547h/586H 148v/168V Pos: standing >
< T: Krok TP: sta TC:few scratches E: undead sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 547h/586H 148v/168V Pos: standing >
< T: Krok TP: sta TC:few scratches E: undead sta EP: pretty hurt >
 You attempt to flee...
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A polished steel dagger lies here.
A Tharnadian guard shield rests here.
A small pile of coins lies here.
A spellbook lies here, discarded.
A padded chainmail coif, of fine admantite, has been left here.
[2] A small round shield has been dropped here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee eastward!

< 547h/586H 122v/168V Pos: standing >
Saving Krok.

< 547h/586H 123v/168V Pos: standing >
An elite guard gets a small pile of coins.

< 547h/586H 124v/168V Pos: standing >
Ok.

< 547h/586H 127v/168V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A polished steel dagger lies here.
A Tharnadian guard shield rests here.
A spellbook lies here, discarded.
A padded chainmail coif, of fine admantite, has been left here.
[2] A small round shield has been dropped here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 547h/586H 129v/168V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A grounds keeper who is not far off to your north.
A militia guard who is not far off to your north.
The vampire of a tharnadian thief-hunter who is close by to your south.
A Kobold who is close by to your south.
A Drow Elf who is close by to your south.
A stray cat who is not far off to your south.
The vampire of a tharnadian illusionist who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A street sweeper who is not far off to your west.

< 547h/586H 130v/168V Pos: standing >
A large rat enters from the north.

< 547h/586H 131v/168V Pos: standing >
A tharnadian thief-hunter starts casting a spell called 'cure critic'.

< 547h/586H 132v/168V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up

< 547h/586H 132v/168V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your north.
A militia guard who is close by to your north.
A large rat who is close by to your south.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
The vampire of a tharnadian thief-hunter who is not far off to your south.
A Drow Elf who is not far off to your south.
A stray cat who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 547h/586H 133v/168V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A polished steel dagger lies here.
A Tharnadian guard shield rests here.
A spellbook lies here, discarded.
A padded chainmail coif, of fine admantite, has been left here.
[2] A small round shield has been dropped here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 548h/586H 135v/168V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A grounds keeper who is not far off to your north.
The vampire of a tharnadian thief-hunter who is close by to your south.
A Kobold who is close by to your south.
A Drow Elf who is close by to your south.
A stray cat who is not far off to your south.
The vampire of a tharnadian illusionist who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A street sweeper who is not far off to your west.

< 548h/586H 135v/168V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'cure critic'

< 548h/586H 137v/168V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'cure critic'

< 548h/586H 139v/168V Pos: standing >
The eastern wall road continues south.
You extend your sights southward.
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
The vampire of a tharnadian thief-hunter stands here. (minion) 
A Kobold (small) Magister Militum of The Empire sits resting.
*A Drow Elf (medium) Magister Militum of The Empire stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 548h/586H 140v/168V Pos: standing >
You start chanting...

< 548h/586H 143v/168V Pos: standing >
An elite guard gets a polished steel dagger [poor].
An elite guard wields a polished steel dagger [poor].

< 548h/586H 144v/168V Pos: standing >
A tharnadian thief-hunter starts casting a spell called 'cure critic'.

< 548h/586H 145v/168V Pos: standing >
Casting: vines *

< 548h/586H 146v/168V Pos: standing >
Casting: vines 

< 549h/586H 149v/168V Pos: standing >
You complete your spell...
Green vines sprout up around you forming a protective shield.

< 549h/586H 150v/168V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'cure critic'

< 549h/586H 152v/168V Pos: standing >
A stray cat leaves north.

< 549h/586H 157v/168V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'cure critic'

< 549h/586H 159v/168V Pos: standing >
The vines surrounding you crumble and fall to the ground.
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
The vampire of a tharnadian thief-hunter stands here. (minion) 
*The lich of a tharnadian thief-hunter stands here. (minion)  (casting) 
A Kobold (small) Magister Militum of The Empire stands, floating here.
*A Drow Elf (medium) Magister Militum of The Empire stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 550h/586H 161v/168V Pos: standing >
You start chanting...

< 550h/586H 162v/168V Pos: standing >
Casting: faerie fire 

< 550h/586H 165v/168V Pos: standing >
You complete your spell...
You point at a Kobold.
A Kobold is surrounded by the dancing outline of purplish flames!

< 550h/586H 166v/168V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 550h/586H 168v/168V Pos: standing >
A Drow Elf snaps into visibility.

< 550h/586H 168v/168V Pos: standing >
You start chanting...

< 550h/586H 168v/168V Pos: standing >
The lich of a tharnadian thief-hunter is now a member of a Kobold's group.

< 551h/586H 168v/168V Pos: standing >
A Kobold gives an order to his followers.
You are knocked to the ground by the vampire of a tharnadian thief-hunter's mighty bash!

< 549h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC:few scratches E: undead sta EP: pretty hurt >
 You can't do this sitting!
You abort your prayer before it's done!
That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 349h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC: few wounds E: undead sta EP: pretty hurt >
 A tharnadian thief-hunter enters from the north.
A Drow Elf snaps into visibility.

< 349h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC: few wounds E: undead sta EP: pretty hurt >
 The lich of a tharnadian thief-hunter completes its spell...
The lich of a tharnadian thief-hunter utters the words 'xarr ay ghaiz'

< 349h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC: few wounds E: undead sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
The vampire of a tharnadian thief-hunter blocks your futile lunge at it.

< 349h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC: few wounds E: undead sta EP: pretty hurt >
 A Drow Elf snaps into visibility.

< 349h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC: few wounds E: undead sta EP: pretty hurt >
 A tharnadian thief-hunter suddenly attacks a Kobold!
A tharnadian thief-hunter's punch wounds a Kobold.

< 349h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC: few wounds E: undead sta EP: pretty hurt >
 A Drow Elf snaps into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!
Your deep blue braid of rank cracks as the tortured body writhes!

< 157h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC:pretty hurt E: undead sta EP: pretty hurt >
 The vampire of a tharnadian thief-hunter's fine punch strikes you.
You block the vampire of a tharnadian thief-hunter's lunge at you.
The vampire of a tharnadian thief-hunter's fine punch strikes you.

< 144h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC:pretty hurt E: undead sta EP: pretty hurt >
 A Kobold gives an order to his followers.
The lich of a tharnadian thief-hunter starts casting a spell.
A Drow Elf snaps into visibility.

< 144h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC:pretty hurt E: undead sta EP: pretty hurt >
 A stray cat enters from the south.
A Drow Elf snaps into visibility.

< 144h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC:pretty hurt E: undead sta EP: pretty hurt >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 57h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC: awful E: undead sta EP: pretty hurt >
 A Kobold misses a tharnadian thief-hunter.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
The vampire of a tharnadian thief-hunter blocks your futile lunge at it.
The vampire of a tharnadian thief-hunter blocks your futile lunge at it.

< 57h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC: awful E: undead sta EP: pretty hurt >
 A tharnadian thief-hunter's weak punch grazes a Kobold.
A Kobold dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's weak punch grazes a Kobold.
A tharnadian thief-hunter starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 57h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC: awful E: undead sta EP: pretty hurt >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'holy word'
You are sent reeling by a tharnadian thief-hunter's holy word.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A tharnadian thief-hunter's spell flows around the vampire of a tharnadian thief-hunter, leaving it unharmed!
A tharnadian thief-hunter's spell flows around the lich of a tharnadian thief-hunter, leaving it unharmed!
The lich of a tharnadian thief-hunter snaps into visibility.
A tharnadian thief-hunter sends a Kobold reeling with a holy word.
A tharnadian thief-hunter's spell flows around a Drow Elf, leaving him unharmed!

< 19h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC: awful E: undead sta EP: pretty hurt >
 The vampire of a tharnadian thief-hunter's fine punch seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The vampire of a tharnadian thief-hunter's fine punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 6h/586H 168v/168V Pos: sitting >
< T: Krok TP: sit TC: awful E: undead sta EP: pretty hurt >
 A Drow Elf snaps into visibility.
You scramble madly to your feet!

< 6h/586H 168v/168V Pos: standing >
< T: Krok TP: sta TC: awful E: undead sta EP: pretty hurt >
 The lich of a tharnadian thief-hunter stops invoking abruptly!
A Kobold gives an order to his followers.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 6h/586H 168v/168V Pos: standing >
< T: Krok TP: sta TC: awful E: undead sta EP: pretty hurt >
 A Drow Elf snaps into visibility.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your set of jagged blood crystal arm plates shattered in bits as the tortured body spasms and quivers!
Your static brass ring shattered in bits as the tortured body spasms and quivers!
Your slimy aboleth eye [poor] shattered in bits as the tortured body spasms and quivers!
Your quiver smeared with blood of strength shattered in bits as the tortured body spasms and quivers!