The death of [36 Druid] Kito (Human)

in Pool Below the Watefall

from the perspective of [36 Druid] Kito (Human)

<worn on head>       the golden crown [poor] (illuminating)
<worn on eyes>       a black veil [superior]
<worn in ear>        a soft blue feather (magic)
<worn in ear>        an engraved silver earring (magic)
<worn on face>       a mask of festive feathers [superior]
<worn around neck>   a beautiful silk scarf (magic)
<worn around neck>   a soldier's steel amulet
<worn on body>       a dark magenta robe (magic) (glowing)
<worn about body>    a cloak of deva's feathers
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a fancy troglodyte belt
<worn on belt buckle>a petrified fanged snake
<attached to belt>   a petrified fanged snake
<worn on arms>       some fragile flesh vambraces from The Cimmerian Nomad Encampment
<worn around wrist>  a centaurian bracelet of honor (magic) (illuminating)
<worn around wrist>  a centaurian bracelet of honor (magic) (illuminating)
<worn on finger>     a ring of sand blasting (magic)
<worn on finger>     a ring of sand blasting (magic)
<worn on legs>       some white leggings [superior]

Obvious exits: -North -South
A small pile of coins lies here.
An ivy leaf rests here apon the ground. (magic) (glowing)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the south.

< 225h/303H 168v/178V Pos: standing >
Morgo leaves south.
You follow Morgo.

Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A few coins lie scattered here.
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the north.

< 225h/303H 168v/178V Pos: standing >
Morgo leaves south.
You follow Morgo.

Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
[2] Someone has left a crystalline chatkcha here. (glowing)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the north.

< 225h/303H 166v/178V Pos: standing >
Morgo leaves south.
You follow Morgo.

 
  MM**+   
 MM ^^+.  
 M^ @^+.  
 ^...^+.  
  M++++   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the north.

< 225h/303H 164v/178V Pos: standing >
Morgo leaves east.
You follow Morgo.

 
  M**+^   
 M ^^+..  
 ^ P@+.M  
 ...^+.M  
  ++++M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the west.

< 225h/303H 162v/178V Pos: standing >
Morgo leaves north.
You follow Morgo.

 
  MM*+^   
 MM**+^^  
 M ^@+..  
 ^ .P+.M  
  ..^+.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the south.

< 225h/303H 162v/178V Pos: standing >
Morgo leaves north.
You follow Morgo.

 
  .MM+^   
 .MM*+^.  
 MM*@+^^  
 M ^P+..  
   .^+.   
A Tranquil Forest
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the south.

< 225h/303H 160v/178V Pos: standing >
Morgo leaves west.
You follow Morgo.

 
  ^.MM+   
 ..MM*+^  
 .MM@P+^  
 MM ^^+.  
  ^ .^+   
A Tranquil Forest
Obvious exits: -North -East -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the east.

< 225h/303H 158v/178V Pos: standing >
 
  ^.MM+   
 ..MM*+^  
 .MM@*+^  
 MM ^^+.  
  ^ .^+   
A Tranquil Forest
Obvious exits: -North -East -West
Graum (Dwarf)(medium) stands here (Newbie).(Gold Aura)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 227h/303H 165v/178V Pos: standing >
Your group consists of ( 2/30):
( Head)   533/533   hit,  153/164  move Morgo
(Front)   227/303   hit,  167/178  move Kito

< 227h/303H 167v/178V Pos: standing >
You say in common 'graum, f/c morgo'

< 228h/303H 172v/178V Pos: standing >
You are carrying: (7/10)
[5] a Magical Green Mushroom from the Sylvan Woods (glowing)
a glowing runed cloak (magic) (glowing)
a bottomless bag of the Tinkers (magic)

< 228h/303H 172v/178V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 238h/312H 175v/178V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 246h/320H 176v/178V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 254h/328H 176v/178V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 263h/337H 177v/178V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 271h/345H 177v/178V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of 10   (   2 seconds)
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  4 of  6   (  12 seconds)
  7th circle:  1 of  4   (  19 seconds)
  8th circle:  0 of  1   (   7 seconds)

< 271h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 272h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 273h/345H 178v/178V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:
consecrate land            
sunray                     
wandering woods            

10th CIRCLE:
creeping doom              
moonwell                   
natures blessing           

11th CIRCLE:
elemental aura             

12th CIRCLE:
moonstone                  
nova                       


< 273h/345H 178v/178V Pos: standing >
You start chanting...

< 274h/345H 178v/178V Pos: standing >
Casting: animal vision *

< 274h/345H 178v/178V Pos: standing >
Casting: animal vision 

< 274h/345H 178v/178V Pos: standing >
You complete your spell...
Your eyes turn jeweled like an animal.

< 274h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 274h/345H 178v/178V Pos: standing >
Graum is now a member of Morgo's group.

< 274h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 275h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 277h/345H 178v/178V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 277h/345H 178v/178V Pos: standing >
You start chanting...

< 278h/345H 178v/178V Pos: standing >
Casting: mielikki vitality **

< 278h/345H 178v/178V Pos: standing >
Casting: mielikki vitality *

< 278h/345H 178v/178V Pos: standing >
Casting: mielikki vitality 

< 278h/345H 178v/178V Pos: standing >
You complete your spell...
You feel the warm breath of the Goddess Mielikki.

< 278h/345H 178v/178V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 405h/471H 214v/214V Pos: standing >
Morgo leaves east.
You follow Morgo.

 
  .MM+^   
 .MM*M^.  
 MMP@+^^  
 M ^^+..  
   .MM.   
A Tranquil Forest
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the west.

< 405h/471H 212v/214V Pos: standing >
Morgo leaves south.
You follow Morgo.

 
  MM*M^   
 MM**+^^  
 M ^@+..  
 ^ .MM.M  
  ..^+.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the north.

< 405h/471H 210v/214V Pos: standing >
Morgo leaves west.
You follow Morgo.

Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
[2] Someone has left a crystalline chatkcha here. (glowing)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
Graum enters from the east.

< 405h/471H 208v/214V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 406h/471H 211v/214V Pos: standing >
Morgo starts moaning.

< 406h/471H 211v/214V Pos: standing >
Morgo leaves east.
You follow Morgo.

 
  MM*+^   
 MM**+^^  
 M ^@+..  
 ^ .M+.M  
  ..^+.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the west.

< 406h/471H 210v/214V Pos: standing >
Morgo leaves north.
You follow Morgo.

 
  .MM+^   
 .MM*+^.  
 MM*@+^^  
 M ^P+..  
   .M+.   
A Tranquil Forest
Obvious exits: -North -East -South -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the south.

< 406h/471H 208v/214V Pos: standing >
Morgo leaves west.
You follow Morgo.

 
  ^.MM+   
 ..MM*+^  
 .MM@P+^  
 MM ^^+.  
  ^ .M+   
A Tranquil Forest
Obvious exits: -North -East -West
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Graum enters from the east.

< 406h/471H 206v/214V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of 10   (   2 seconds)
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  5 of  6   (   6 seconds)
  7th circle:  4 of  4
  8th circle:  1 of  1

< 407h/471H 211v/214V Pos: standing >

		Character attributes for Kito

Level: 36   Race: Human   Class: Druid 
Age: 23 yrs / 4 mths  Height: 70 inches Weight: 199 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  94 ( 94)    Pow:  85 ( 85)
Dex:  85 ( 85)    Int:  85 ( 85)   
Agi:  97 ( 97)    Wis: 101 (101)
Con: 105 (105)    Cha: 105 (105)   Luk:  90 ( 90)
Equipped Items:  21     Carried weight:   18

Armor Points: -87  Reduces melee damage taken by 8.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 15% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 5   Damroll: 17
Alignment: 0  (-1000 to 1000)

Saving Throws: PAR[19]  FEA[34]
               BRE[26]  SPE[-19]

Load carried: Not a problem

< 408h/471H 214v/214V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 408h/471H 214v/214V Pos: standing >
You say in common 'wow'

< 408h/471H 214v/214V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...

< 409h/471H 214v/214V Pos: standing >

< 409h/471H 214v/214V Pos: standing >
Grendo enters from the east.

< 409h/471H 214v/214V Pos: standing >
Grendo nods.

< 410h/471H 214v/214V Pos: standing >

< 410h/471H 214v/214V Pos: standing >
Grendo now follows Morgo.

< 410h/471H 214v/214V Pos: standing >
You lick Grendo.

< 410h/471H 214v/214V Pos: standing >
 
  ^.MM+   
 ..MM*+^  
 .MM@*+^  
 MM ^^+.  
  ^ .^+   
A Tranquil Forest
Obvious exits: -North -East -West
Grendo (HardCore) (Gnome)(small) stands here.(Gold Aura)
Graum (Dwarf)(medium) stands here (Newbie).(Gold Aura)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 410h/471H 214v/214V Pos: standing >
Grendo is now a member of Morgo's group.

< 411h/471H 214v/214V Pos: standing >
You start chanting...

< 412h/471H 214v/214V Pos: standing >
Morgo agrees wholeheartedly.

< 412h/471H 214v/214V Pos: standing >
Casting: barkskin 

< 412h/471H 214v/214V Pos: standing >
You complete your spell...
Morgo's skin gains the texture of bark.

< 412h/471H 214v/214V Pos: standing >
You start chanting...

< 412h/471H 214v/214V Pos: standing >
Casting: barkskin 

< 413h/471H 214v/214V Pos: standing >
You complete your spell...
Your skin gains the texture and toughness of bark.

< 413h/471H 214v/214V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.

< 413h/471H 214v/214V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:
consecrate land            
sunray                     
wandering woods            

10th CIRCLE:
creeping doom              
moonwell                   
natures blessing           

11th CIRCLE:
elemental aura             

12th CIRCLE:
moonstone                  
nova                       


< 413h/471H 214v/214V Pos: standing >
Morgo looks at Grendo.

< 413h/471H 214v/214V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...

< 413h/471H 214v/214V Pos: standing >
You start chanting...

< 414h/471H 214v/214V Pos: standing >
Casting: regeneration 

< 415h/471H 214v/214V Pos: standing >
You complete your spell...

< 415h/471H 214v/214V Pos: standing >
A lich warlock places a serrated dirk of adamantium [superior] with a strange black stone in the back of Grendo, resulting in some strange noises, a lot of blood and a corpse.
Grendo is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Grendo.
The hand of God grabs Grendo by the throat.
The hand of God tears Grendo's soul from this plane of existence.
Grendo's body lands on the ground in a crumpled heap, soul gone forever.
Grendo has lost his link.
Grendo stops following Morgo.

< 416h/471H 214v/214V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 416h/471H 214v/214V Pos: standing >
The snow is coming down faster now.

< 416h/471H 214v/214V Pos: standing >
A lich warlock places a serrated dirk of adamantium [superior] with a strange black stone in the back of Graum, resulting in some strange noises and some blood.
With a swift tug a lich warlock wrenches the weapon free, ramming it into Graum's spine!
A lich warlock places a serrated dirk of adamantium [superior] with a strange black stone in the back of Graum, resulting in some strange noises and some blood.
A lich warlock places Silence, the dagger of anguish [poor] with a strange black stone in the back of Graum, resulting in some strange noises and some blood.
With a swift tug a lich warlock wrenches the weapon free, ramming it into Graum's spine!
A lich warlock places Silence, the dagger of anguish [poor] with a strange black stone in the back of Graum, resulting in some strange noises and some blood.

< 416h/471H 214v/214V Pos: standing >
Graum misses a lich warlock.
 
  ^.MM+   
 ..MM*+^  
 .MM@*+^  
 MM ^^+.  
  ^ .^+   
A Tranquil Forest
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a Gnome is lying here.
A lich warlock is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich warlock's head.
Graum (Dwarf)(medium) stands here (Newbie), fighting a lich warlock.(Gold Aura)
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 417h/471H 214v/214V Pos: standing >
You attempt to flee...
 
  .MM+^   
 .MM*+^.  
 MMP@+^^  
 M ^^+..  
   .^+.   
A Tranquil Forest
Obvious exits: -North -East -South -West
You flee eastward!

< 417h/471H 186v/214V Pos: standing >

< 417h/471H 188v/214V Pos: standing >
 
  MM*+^   
 MM**+^^  
 M ^@+..  
 ^ .^+.M  
  ..^M.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 417h/471H 186v/214V Pos: standing >
 
  .MM+^   
 .MM*+^.  
 MMP@+^^  
 M ^^+..  
   .^M.   
A Tranquil Forest
Obvious exits: -North -East -South -West

< 417h/471H 185v/214V Pos: standing >
 
  ^.MM+   
 ..MM*+^  
 .MM@*+^  
 MM ^^+.  
  ^ .^M   
A Tranquil Forest
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Gnome is lying here.
A lich warlock is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich warlock's head.
Morgo (HardCore) (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 417h/471H 184v/214V Pos: standing >
You start chanting...

< 418h/471H 185v/214V Pos: standing >
Morgo leaves east.

< 418h/471H 186v/214V Pos: standing >
Casting: earthen maul *

< 418h/471H 187v/214V Pos: standing >
Autosaving...

< 418h/471H 187v/214V Pos: standing >
Casting: earthen maul 

< 418h/471H 188v/214V Pos: standing >
You complete your spell...
[Damage: 50 ] You cause the EARTH to reach up and maul your opponent!
A lich warlock's bloody skull of a githyanki was damaged from the massive blow!

< 418h/471H 188v/214V Pos: standing >
A lich warlock attempts to flee.
A lich warlock leaves east.
You failed.

< 419h/471H 190v/214V Pos: standing >
A lich warlock enters from the east.
You attempt to flee...
 
  .MM+^   
 .MMM+^.  
 MMM@M^^  
 M ^^+..  
   .^+.   
A Tranquil Forest
Obvious exits: -North -East -South -West
You flee eastward!

< 419h/471H 166v/214V Pos: standing >
A lich warlock enters from the west.

< 419h/471H 167v/214V Pos: standing >
Out of nowhere, a lich warlock stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a lich warlock wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich warlock stabs you in the back.
Out of nowhere, a lich warlock stabs you in the back.
OUCH!  That really did HURT!

< 244h/471H 167v/214V Pos: standing >
< T: Kito TP: sta TC: few wounds E: a lich warlock sta EP: few scratches >
 A lich warlock parries your futile lunge at him.
A lich warlock parries your futile lunge at him.
Sorry, you aren't allowed to do that in combat.

< 244h/471H 167v/214V Pos: standing >
< T: Kito TP: sta TC: few wounds E: a lich warlock sta EP: few scratches >
 You attempt to flee...
 
  MM*+^   
 MM**+^^  
 M ^@+..  
 ^ .^+.M  
  ..^+.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
You flee southward!

< 244h/471H 139v/214V Pos: standing >
 
  M**+^   
 M ^^+..  
 ^ .@+.M  
 ...^+.M  
  ++++M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 244h/471H 137v/214V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 244h/471H 137v/214V Pos: standing >
 
  MM**+   
 MM ^^M.  
 ^^ @^+.  
 ^...^+.  
  +++++   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 244h/471H 136v/214V Pos: standing >
 
  .MM**   
 MMM ^^+  
 .^^@.M+  
 ^^...^+  
  +++++   
A Small Crystal Clear Pond
Obvious exits: -North -East -South -West

< 244h/471H 134v/214V Pos: standing >
 
  ..MM*   
 ..MM**+  
 MMM@^^+  
 .^^ .^+  
  ^...M   
A Small Crystal Clear Pond
Obvious exits: -North -East -South -West

< 244h/471H 133v/214V Pos: standing >
Up the Side of the Waterfall
    The water flows fast down the side of the mountain.  The mulitude of small
falls that run down the side of the hill are slowly cutting deep into the soft
earth.  The sounds of water crashing are loud throughout the trek upward along
the falls.  With the water rushing so swiftly down the hillside, anything that
would be in the way of the waters is promptly drug down to crash into the pool
below.   Small salmon swim their way up the side of the waterfalls, and slowly
make their way to the top to head off toward the grounds where they were born.
Even though the water is rushing fast here they never give up on their effort.
Rough rocks and the small branches of trees that jut from the waterfall's main
apex provide ways to climb to the edge of the mesa base further up the side of
the hill.
Obvious exits: -West -Down
A red-tailed butterfly floats here apon the winds.

< 244h/471H 131v/214V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Before a Flowing Waterfall
     The water flows at an unhampered pace down the side of a hill here. There
are many smaller, stair-stepped waterfalls, but the main drop-off waterfall is
higher then most of the trees lining the stream. The mist is thick, making the
air feel very heavy.  The wind blows the falling water to the east, looking as
though a blanket of water was settling slowly to the ground.  Despite theheavy
feel to the air, it feels very nice in the heat of the sun.   All the cares of
the world wash away as the mist gently sprays your face.  The path ahead seems
to lead the to waterfall then disappear behind the rush of water.  The path is
worn and has eroded over time.  It is starting to show its age here where most
of the stonework had been very intricate but has worn away.
Obvious exits: -East -Up -Down
A red-tailed butterfly floats here apon the winds.

< 244h/471H 130v/214V Pos: standing >
Pool at the Bottom of the Waterfall
    The water here is cool and calm in parts, though the water that rushes down
from on high sprays the area with a gentle mist.  This area is so tranquil that
one could get lost here and never want to leave.  There are many fish and other
creatures in the waters that were unseen at first, but they come out of hiding,
making the water seem to be teeming with life.  The waters seem to wash all the
cares wearing down the traveler completely away, even as it washes away all the
dirt and any other debris that travelers pick up in their adventures. The water
is cool and soothing and feels great against the skin.
Obvious exits: -East -South -West -Up
A small speckled fish swims around through the waters.

< 244h/471H 128v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/471H 129v/214V Pos: standing >
Your cloak of deva's feathers sends forth a whirlwind of feathers!
The feathers swirl around you!
You float up in the air!

< 244h/471H 129v/214V Pos: standing >
A lich warlock enters from above.

< 245h/471H 132v/214V Pos: standing >
Out of nowhere, a lich warlock stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a lich warlock wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich warlock stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a lich warlock stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 60h/471H 132v/214V Pos: standing >
< T: Kito TP: sta TC: awful E: a lich warlock sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 60h/471H 133v/214V Pos: standing >
< T: Kito TP: sta TC: awful E: a lich warlock sta EP: few scratches >
 You attempt to flee...
Pool Below the Watefall
    The water here is cool and calm in parts, though the water that rushes down
from on high sprays the area with a gentle mist.  This area is so tranquil that
one could get lost here and never want to leave.  There are many fish and other
creatures in the waters that were unseen at first, but they come out of hiding,
making the water seem to be teeming with life.  The waters seem to wash all the
cares wearing down the traveler completely away, even as it washes away all the
dirt and any other debris that travelers pick up in their adventures. The water
is cool and soothing and feels great against the skin.
Obvious exits: -North -East -South -West
A small speckled fish swims around through the waters.
A small speckled fish swims around through the waters.
This larger and more colorful fish swims hear leading a small school.
You flee southward!

< 60h/471H 107v/214V Pos: standing >
A lich warlock enters from the north.

< 60h/471H 107v/214V Pos: standing >
Out of nowhere, a lich warlock stabs you in the back.
You feel your pulse begin to slow and you realize you are mortally wounded...