The death of [30 Necromancer] Targle (Gnome)

in The Trail of Lost Gods

from the perspective of [30 Necromancer] Targle (Gnome)

<worn on head>       a rusty limestone circlet from Rift Valley Jungle
<worn on eyes>       a stylish ivory eyepatch from Rift Valley Jungle
<worn in ear>        a fine gem stud from Rift Valley Jungle
<worn in ear>        a blue Cimmerian earring
<worn on face>       a mask of dragonscale (magic)
<worn around neck>   a twined gem choker from Rift Valley Jungle
<worn around neck>   a fanged leather pendant from Rift Valley Jungle
<worn as quiver>     a soldiers quiver
<worn about waist>   a belt of skulls of endurance (magic)
<worn on belt buckle>a soul sceptre [superior] with a strange dark bloodstone (magic) (glowing) [62%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a glowing black tome with a bone splint spine (magic) (glowing)
<worn around wrist>  a well-crafted crystal bracelet
<worn on finger>     a ring of shadows (magic)
<worn on finger>     a carved jade ring [superior] (magic) (glowing)
<primary weapon>     sewing needle
<held>               death skull
<worn on legs>       some fragile copper pants from Rift Valley Jungle
<worn on feet>       some boots of the forest [superior] (magic)


  Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -North -East

< 171h/264H 47v/110V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -East -West

< 171h/264H 45v/110V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
  This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -South -West

< 171h/264H 44v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 171h/264H 44v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 171h/264H 44v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 171h/264H 45v/110V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East -South

< 171h/264H 43v/110V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -East -West

< 171h/264H 41v/110V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
  This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -South -West
The corpse of a su-monster is lying here.

< 171h/264H 40v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 171h/264H 40v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 171h/264H 40v/110V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East

< 171h/264H 39v/110V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -East -West

< 171h/264H 37v/110V Pos: standing >
 ^^***  
 *^@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 171h/264H 36v/110V Pos: standing >
 ^****  
 ^*@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 171h/264H 34v/110V Pos: standing >
 *****  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 171h/264H 32v/110V Pos: standing >
 ****M  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 171h/264H 31v/110V Pos: standing >
 ..***  
 **@*M  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 171h/264H 29v/110V Pos: standing >
 .....  
 ..@**  
 ****M  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 28v/110V Pos: standing >
 ....*  
 .*@**  
 ***M*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 26v/110V Pos: standing >
 ...**  
 **@**  
 **M**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 24v/110V Pos: standing >
 ..***  
 **@**  
 *M***  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 23v/110V Pos: standing >

< 172h/264H 23v/110V Pos: standing >
 .****  
 **@**  
 M***.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 21v/110V Pos: standing >
 ..***  
 .*@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 20v/110V Pos: standing >
 .****  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 18v/110V Pos: standing >

< 172h/264H 18v/110V Pos: standing >
 .M...  
 .*@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 17v/110V Pos: standing >
 M...*  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 16v/110V Pos: standing >

< 172h/264H 16v/110V Pos: standing >
 ...**  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 14v/110V Pos: standing >

< 172h/264H 15v/110V Pos: standing >
  ^^^.^....   
 ^^^.M..^...  
 ...^.......  
 ..M..@***^*  
 ..*********  
 .**********  
  *****.*..   
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 172h/264H 13v/110V Pos: standing >
 .....  
 ..@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 11v/110V Pos: standing >
 .....  
 .*@*^  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 10v/110V Pos: standing >
 .....  
 **@^*  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 172h/264H 8v/110V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East -West

< 173h/264H 7v/110V Pos: standing >

< 173h/264H 7v/110V Pos: standing >

<map>
Zone: Charing.
Room: A Stone Pathway
</map>

<map>
Zone: Charing.
Room: A Stone Pathway
</map>
A Stone Pathway
   A stone pathway has been laid in this part of the
forest.  The stone appears to be of marble.  The slabs
provide a firm surface for travel through this part of
the forest.  There are animals of the forest frolickling
about in the near distance.  The stone pathway leads
in a northern direction.
Obvious exits: -North -East -West
A kooshie dog is here barking loudly.

< 173h/264H 6v/110V Pos: standing >

< 173h/264H 6v/110V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East -West

< 173h/264H 5v/110V Pos: standing >

< 173h/264H 6v/110V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East -West

< 173h/264H 4v/110V Pos: standing >

< 173h/264H 5v/110V Pos: standing >

<map>
Zone: Charing.
Room: Before the Great Tree Charing
</map>
Before the Great Tree Charing
   The huge oak tree Charing rises many stories above you.
It has huge branches covered with dense foiliage.  Its
branches span by the hundreds of feet in several directions.
The branches of the great tree Charing seem to form an
interlocking network with the other trees in this forest.
Little light seems to penetrate this part of the forest.
The forest continues in all directions from this advantage
point.
Obvious exits: -East -South -West

< 173h/264H 3v/110V Pos: standing >

< 173h/264H 4v/110V Pos: standing >
You don't find anything you didn't see before.

< 173h/264H 5v/110V Pos: standing >
You find a secret entrance!

< 174h/264H 11v/110V Pos: standing >
Ok.

< 175h/264H 17v/110V Pos: standing >

<map>
Zone: Charing.
Room: The Base of the Great Tree Charing
</map>

<map>
Zone: Charing.
Room: The Base of the Great Tree Charing
</map>
The Base of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
with exquiste detail here.  In the base of the trunk, there
seems to be a lot of space.   The wooden ladder, which has
been carved into the inside of the trunk, leads upward into
the trunk.  The ladder shows no signs of deterioration.  It
continues in one directions from this advantage point.
Obvious exits: -South -Up
A white rabbit hops around here, wiggling its nose.

< 175h/264H 16v/110V Pos: standing >
Ok.

< 175h/264H 17v/110V Pos: standing >

< 177h/264H 26v/110V Pos: standing >
The Base of the Great Tree Charing
Obvious exits: -South# -Up
A white rabbit hops around here, wiggling its nose.

< 177h/264H 28v/110V Pos: standing >

< 177h/264H 30v/110V Pos: standing >
You climb up and ride a white rabbit.

< 178h/264H 28v/110V Pos: standing >
How exactly are you going to recline while riding?

< 178h/264H 31v/110V Pos: standing >
Sleep while riding?  I don't think so.
< 178h/264H 31v/110V Pos: standing >

< 178h/264H 32v/110V Pos: standing >
You dismount a white rabbit.

< 178h/264H 33v/110V Pos: standing >
You drop to your belly.

< 179h/264H 35v/110V Pos: on your ass >
You drift off to sleep.

< 179h/264H 36v/110V Pos: on your ass >

< 179h/264H 39v/110V Pos: on your ass >

< 179h/264H 41v/110V Pos: on your ass >

< 179h/264H 43v/110V Pos: on your ass >

< 179h/264H 46v/110V Pos: on your ass >

< 179h/264H 50v/110V Pos: on your ass >

< 179h/264H 53v/110V Pos: on your ass >

< 179h/264H 55v/110V Pos: on your ass >
You wake up.

< 180h/264H 69v/110V Pos: on your ass >
You clamber to your feet.

< 180h/264H 71v/110V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  The difference from the room below is
that the space is a little more limited here.  The higher one
proceedss up the ladder, the more narrower it gets.  The wooden
ladder, which has been carved into the inside of the trunk,
shows no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up -Down
A snake slithers through here, tongue flicking.

< 180h/264H 71v/110V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  There is a wooden ladder which has
been carved into the inside of the trunk.  The ladder shows
no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up -Down

< 180h/264H 71v/110V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  There is a wooden ladder which has
been carved into the inside of the trunk.  The ladder shows
no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up -Down

< 180h/264H 70v/110V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
   Closer to the top of this ladder, there are the sounds
and light from up above.  This part of the ladder is
narrower here than down below.  The trunk of the great tree
Charing has been carved out with exquiste detail in this part
as well.  This wooden ladder which has been carved into the
inside of the trunk shows no signs of deterioration.  It
continues in two directions from this advantage point.
Obvious exits: -Up -Down
This elf female commoner is here wandering about the city.
A snake slithers through here, tongue flicking.
An elven cat is here mewing for attention, and rubbing your leg.

< 180h/264H 69v/110V Pos: standing >

<map>
Zone: Charing.
Room: Before the Southern Gates of Charing
</map>

<map>
Zone: Charing.
Room: Before the Southern Gates of Charing
</map>
Before the Southern Gates of Charing
   The city of Charing lies just to the north beyond the
the city gates.   These fabled gates are said to have been
forged in the pits of hell.   Containing a magical power
within their bars, only those of proper origin are allowed
to pass through these gates.  Through the gates, many elves
can be seen wandering about their city tending to daily
activities.  Rising fifty feet above the ground, a large
city wall seals off a large sacred realms of the elves.
There are two viable exits from this room.
Obvious exits: -North -Down
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.

< 180h/264H 69v/110V Pos: standing >

< 180h/264H 69v/110V Pos: standing >

<map>
Zone: Charing.
Room: The Way of the Royals
</map>

<map>
Zone: Charing.
Room: The Way of the Royals
</map>
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  A large sign
sits on a pole near the building to the east.  It reads "Welcome
to the Pet Shop!".  There is a storage tree of sorts which lies
on the western part of the path here.  There are exits all
around leading deeper into the city.
Obvious exits: -North -East -South -West#
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 181h/264H 70v/110V Pos: standing >
An elite elven guard suddenly attacks YOU!
-=[An elite elven guard's punch wounds you.]=-
Your spell flows around an elite elven guard, leaving him unharmed!
-=[An elite elven guard's weak punch wounds you.]=-
Your spell flows around an elite elven guard, leaving him unharmed!
An elite elven guard suddenly attacks YOU!
-=[An elite elven guard's weak punch wounds you.]=-
[Damage:  1 ] An elite elven guard shivers from the unnatural cold as he hits you!
-=[An elite elven guard's feeble punch wounds you.]=-
Your spell flows around an elite elven guard, leaving him unharmed!
Sorry, you aren't allowed to do that in combat.

< 170h/264H 70v/110V Pos: standing >
< T: Targle TP: sta TC: few wounds E: elf sta EP: excellent >
 An elite elven guard suddenly attacks YOU!
-=[An elite elven guard's feeble punch wounds you.]=-
Your spell flows around an elite elven guard, leaving him unharmed!
-=[An elite elven guard's weak punch wounds you.]=-
[Damage:  1 ] An elite elven guard shivers from the unnatural cold as he hits you!

< 165h/264H 70v/110V Pos: standing >
< T: Targle TP: sta TC: few wounds E: elf sta EP: excellent >
 An elite elven guard suddenly attacks YOU!
-=[An elite elven guard's punch strikes you hard.]=-
Your spell flows around an elite elven guard, leaving him unharmed!
You feel your skin soften and return to normal.
-=[An elite elven guard's weak punch wounds you.]=-
[Damage:  1 ] An elite elven guard shivers from the unnatural cold as he hits you!

< 148h/264H 70v/110V Pos: standing >
< T: Targle TP: sta TC: few wounds E: elf sta EP: excellent >
 You attempt to flee...

<map>
Zone: Charing.
Room: The Way of the Royals
</map>
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North# -South -Northwest -Northeast
You flee northward!

< 148h/264H 40v/110V Pos: standing >

< 148h/264H 40v/110V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.

< 148h/264H 41v/110V Pos: standing >
Ok.

< 148h/264H 45v/110V Pos: standing >

<map>
Zone: Charing.
Room: A Small Park
</map>

<map>
Zone: Charing.
Room: A Small Park
</map>
A Small Park
   This small park is surrounded by a large white gate.  This
semi-secluded area seems to be more well tended than the rest
of the city.  The grounds of the park are well kept.  Every
blade of grass lies in its proper place and every flower
appears to be in full bloom.  Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -North -South
A sneaky weasel peers around cautiously, trying to avoid people.

< 148h/264H 44v/110V Pos: standing >

< 148h/264H 44v/110V Pos: standing >
Ok.

< 148h/264H 46v/110V Pos: standing >

<map>
Zone: Charing.
Room: A Large Pond
</map>

<map>
Zone: Charing.
Room: A Large Pond
</map>
A Large Pond
   A large pond lies in the center of the park here.  Many
sorts of water creatures can be seen frolickling in the water.
There are several types of plant life which appear to be
growing out of the water.  The water here is clear and appears
to be very welcoming.  There are exits all around which lead
to different parts of the park.
Obvious exits: -North -East -South -West
A human visiting from Tharnadia is here on business, he seems to be lost.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.

< 149h/264H 48v/110V Pos: standing >

<map>
Zone: Charing.
Room: A Small Park
</map>

<map>
Zone: Charing.
Room: A Small Park
</map>
A Small Park
   This small park is surrounded by a large white gate.  This
semi-secluded area seems to be more well tended than the rest
of the city.  The grounds of the park are well kept.  Every
blade of grass lies in its proper place and every flower
appears to be in full bloom.  Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -North# -South
A white rabbit hops around here, wiggling its nose.

< 149h/264H 47v/110V Pos: standing >

< 149h/264H 47v/110V Pos: standing >
The white seems to be closed.

< 149h/264H 48v/110V Pos: standing >
Ok.

< 149h/264H 49v/110V Pos: standing >

<map>
Zone: Charing.
Room: The Way of the Royals
</map>
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South -Southwest -Southeast

< 149h/264H 51v/110V Pos: standing >

< 150h/264H 51v/110V Pos: standing >
An elven woman enters from the southwest.

< 150h/264H 51v/110V Pos: standing >
Ok.

< 150h/264H 56v/110V Pos: standing >

<map>
Zone: Charing.
Room: The Trail of Lost Gods
</map>

<map>
Zone: Charing.
Room: The Trail of Lost Gods
</map>
The Trail of Lost Gods
   Mighty oakwood trees grow endlessly toward the sky along
this part of the trail.  Their overlapping branches form a
natural cover over the tail here, and the sounds of many birds
can be heard in the distance.  There is some sort of central
garden which lies beyond the white gate.
Obvious exits: -Northwest -Southeast
An elf commoner is standing here, going about his business.

< 150h/264H 56v/110V Pos: standing >

< 150h/264H 56v/110V Pos: standing >

<map>
Zone: Charing.
Room: The Trail of Lost Gods
</map>

<map>
Zone: Charing.
Room: The Trail of Lost Gods
</map>
The Trail of Lost Gods
   Mighty oakwood trees grow endlessly toward the sky along
this part of the trail.  Their overlapping branches form a
natural cover over the tail here, and the sounds of many birds
can be heard in the distance.  There is some sort of central
garden which lies beyond the white gate door here.  There
are exits in several directions which lead deeper into
the city.
Obvious exits: -East -West# -Northwest -Southwest
You sense a lifeform nearby.

< 151h/264H 57v/110V Pos: standing >

< 151h/264H 58v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 151h/264H 59v/110V Pos: standing >

< 151h/264H 60v/110V Pos: standing >
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A rakshasa guard snaps into visibility.
Out of nowhere, a rakshasa guard stabs you in the back.
Out of nowhere, a rakshasa guard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
[Damage:  5 ] A rakshasa guard shivers from the unnatural cold as he hits you!
A rakshasa guard twists the blade lodged in your back causing you to writhe in agony.
Sorry, you aren't allowed to do that in combat.

< 62h/264H 60v/110V Pos: standing >
< T: Targle TP: sta TC:pretty hurt E: a rakshasa guard sta EP: few scratches >
 
< 62h/264H 61v/110V Pos: standing >
< T: Targle TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Charing.
Room: Before to the Ancient Temple of the Faith
</map>

<map>
Zone: Charing.
Room: Before to the Ancient Temple of the Faith
</map>
Before to the Ancient Temple of the Faith
   A large temple has been erected in this part of Charing
by the great elven clerics.  The temple is well over two
hundred feet tall.  Constructed of a rose-quartz crystal with
mighty oakwood trees intersecting within, the many clerics
of Charing can always be found migrating in and out of this
establishment.  Surrounding the temple, many gardeners have
kept the grounds filled with many flowers and other
blossoming shrubs.
Obvious exits: -East# -West
A few drops of fresh blood are scattered around the area.
A white rabbit hops around here, wiggling its nose.
A clay golem is standing here guarding the temple.
You flee eastward!

< 62h/264H 34v/110V Pos: standing >

< 62h/264H 34v/110V Pos: standing >
A rakshasa guard snaps into visibility.
Out of nowhere, a rakshasa guard stabs you in the back.
[Damage:  1 ] A rakshasa guard shivers from the unnatural cold as he hits you!
Out of nowhere, a rakshasa guard stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A rakshasa guard shivers from the unnatural cold as he hits you!
With a swift tug a rakshasa guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa guard stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A rakshasa guard shivers from the unnatural cold as he hits you!

< 17h/264H 35v/110V Pos: standing >
< T: Targle TP: sta TC: awful E: a rakshasa guard sta EP: few scratches >
 
< 17h/264H 35v/110V Pos: standing >
< T: Targle TP: sta TC: awful E: someone sta EP: few scratches >
 A clay golem is waving a platinum coin around wanting to make a bet on the outcome.
You attempt to flee...

<map>
Zone: Charing.
Room: The Trail of Lost Gods
</map>
The Trail of Lost Gods
   Mighty oakwood trees grow endlessly toward the sky along
this part of the trail.  Their overlapping branches form a
natural cover over the tail here, and the sounds of many birds
can be heard in the distance.  There is some sort of central
garden which lies beyond the white gate door here.  There
are exits in several directions which lead deeper into
the city.
Obvious exits: -East -West# -Northwest -Southwest
Fresh blood covers everything in the area.
You flee westward!

< 17h/264H 10v/110V Pos: standing >

< 17h/264H 10v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/264H 10v/110V Pos: standing >
A rakshasa guard snaps into visibility.
Out of nowhere, a rakshasa guard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
[Damage:  1 ] A rakshasa guard shivers from the unnatural cold as he hits you!
Out of nowhere, a rakshasa guard stabs you in the back, RIP...
Your some thick drow-skin gloves was completely destroyed by the massive blow!
Your misshaped copper tunic from Rift Valley Jungle was completely destroyed by the massive blow!
Your cracked leather mantle from Rift Valley Jungle was completely destroyed by the massive blow!