The death of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

in The Great Crossroad

from the perspective of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

<worn in ear>        a steel hoop earring
<worn around neck>   an amulet of creation (humming)
<worn around neck>   a hardened obsidian necklace from The Temple of Lizizania
<worn about waist>   a waistband of rock and stone
<worn on arms>       some stitched skin sleeves
<held as shield>     a shield of gray illithid hide
<worn around wrist>  a small bracelet made of roots
<worn on hands>      a pair of royal blacksmith gloves
<worn on finger>     a small asp
<worn on finger>     a tiny ring
<held>               a gnomish life giving gadget (glowing)
<worn on legs>       a pair of spectral leggings
<worn on feet>       a pair of ruby-lined slippers (illuminating)


< 428h/428H 72v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 72v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
The lich of a mountaineer enters from below.
The lich of the diminutive dark dreamer, Maelia enters from below.
The lich of Aberla enters from below.
The wraith of an elite palace guard enters from below.

< 428h/428H 72v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
5 coins are scattered about here.
A suit of spiked leather armor lies here.
The corpse of a religious zealot is lying here.
Alarm bells sound, signalling an invasion!
The lich of a mountaineer enters from the west.
The lich of the diminutive dark dreamer, Maelia enters from the west.
The lich of Aberla enters from the west.
The wraith of an elite palace guard enters from the west.

< 428h/428H 72v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a mountaineer enters from the west.
The lich of the diminutive dark dreamer, Maelia enters from the west.
The lich of Aberla enters from the west.
The wraith of an elite palace guard enters from the west.

< 428h/428H 72v/149V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
Alarm bells sound, signalling an invasion!
The lich of a mountaineer enters from the west.
The lich of the diminutive dark dreamer, Maelia enters from the west.
The lich of Aberla enters from the west.
The wraith of an elite palace guard enters from the west.

< 428h/428H 73v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 73v/149V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     ****L**....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*M***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of a mountaineer enters from the west.
The lich of the diminutive dark dreamer, Maelia enters from the west.
The lich of Aberla enters from the west.
The wraith of an elite palace guard enters from the west.

< 428h/428H 73v/149V Pos: standing >
You quickly scan the area.
A halfling traveler who is not far off to your south.

< 428h/428H 74v/149V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
The lich of a mountaineer enters from the east.
The lich of the diminutive dark dreamer, Maelia enters from the east.
The lich of Aberla enters from the east.
The wraith of an elite palace guard enters from the east.

< 428h/428H 74v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 74v/149V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
*The wraith of an elite palace guard stands here. (minion) (Red Aura)
The lich of Aberla stands here. (minion) (Red Aura)
The lich of the diminutive dark dreamer, Maelia stands here. (minion) (Red Aura)
The lich of a mountaineer stands here. (minion) (Red Aura)

< 428h/428H 75v/149V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
*The wraith of an elite palace guard stands here. (minion) (Red Aura)
The lich of Aberla stands here. (minion) (Red Aura)
The lich of the diminutive dark dreamer, Maelia stands here. (minion) (Red Aura)
The lich of a mountaineer stands here. (minion) (Red Aura)

< 428h/428H 75v/149V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
*The wraith of an elite palace guard stands here. (minion) (Red Aura)
The lich of Aberla stands here. (minion) (Red Aura)
The lich of the diminutive dark dreamer, Maelia stands here. (minion) (Red Aura)
The lich of a mountaineer stands here. (minion) (Red Aura)

< 428h/428H 75v/149V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
*The wraith of an elite palace guard stands here. (minion) (Red Aura)
The lich of Aberla stands here. (minion) (Red Aura)
The lich of the diminutive dark dreamer, Maelia stands here. (minion) (Red Aura)
The lich of a mountaineer stands here. (minion) (Red Aura)

< 428h/428H 75v/149V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
*The wraith of an elite palace guard stands here. (minion) (Red Aura)
The lich of Aberla stands here. (minion) (Red Aura)
The lich of the diminutive dark dreamer, Maelia stands here. (minion) (Red Aura)
The lich of a mountaineer stands here. (minion) (Red Aura)

< 428h/428H 76v/149V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
*The wraith of an elite palace guard stands here. (minion) (Red Aura)
The lich of Aberla stands here. (minion) (Red Aura)
The lich of the diminutive dark dreamer, Maelia stands here. (minion) (Red Aura)
The lich of a mountaineer stands here. (minion) (Red Aura)

< 428h/428H 76v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 76v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 76v/149V Pos: standing >
Orp appears to be Kobold and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
He has little gills in his neck!

<worn on head>       a sun halo (magic) (glowing)
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        a steel hoop earring
<worn on face>       a magical maple leaf (magic)
<worn around neck>   an amulet of creation (magic) (humming)
<worn around neck>   a hardened obsidian necklace from The Temple of Lizizania
<worn about waist>   a waistband of rock and stone (magic)
<worn on arms>       some stitched skin sleeves
<held as shield>     a shield of gray illithid hide (magic)
<worn around wrist>  a small bracelet made of roots
<worn on hands>      a pair of royal blacksmith gloves (magic)
<worn on finger>     a small asp
<worn on finger>     a tiny ring (magic)
<held>               a gnomish life giving gadget (magic) (glowing)
<worn on legs>       a pair of spectral leggings (magic)
<worn on feet>       a pair of ruby-lined slippers (magic) (illuminating)

< 428h/428H 77v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 78v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 78v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 78v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 78v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 78v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!
The lich of a mountaineer enters from the east.
The lich of the diminutive dark dreamer, Maelia enters from the east.
The lich of Aberla enters from the east.
The wraith of an elite palace guard enters from the east.

< 428h/428H 79v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
5 coins are scattered about here.
A suit of spiked leather armor lies here.
The corpse of a religious zealot is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a mountaineer enters from the east.
The lich of the diminutive dark dreamer, Maelia enters from the east.
The lich of Aberla enters from the east.
The wraith of an elite palace guard enters from the east.

< 428h/428H 79v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
The lich of a mountaineer enters from the east.
The lich of the diminutive dark dreamer, Maelia enters from the east.
The lich of Aberla enters from the east.
The wraith of an elite palace guard enters from the east.

< 428h/428H 79v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
The lich of a mountaineer enters from above.
The lich of the diminutive dark dreamer, Maelia enters from above.
The lich of Aberla enters from above.
The wraith of an elite palace guard enters from above.

< 428h/428H 79v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 79v/149V Pos: standing >
The town crier shouts 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts 'Trolls, giants, and many dangers may threaten your lives.'
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The lich of a mountaineer enters from the east.
The lich of the diminutive dark dreamer, Maelia enters from the east.
The lich of Aberla enters from the east.
The wraith of an elite palace guard enters from the east.

< 428h/428H 80v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a mountaineer enters from the east.
The lich of the diminutive dark dreamer, Maelia enters from the east.
The lich of Aberla enters from the east.
The wraith of an elite palace guard enters from the east.

< 428h/428H 80v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 428h/428H 80v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Alarm bells sound, signalling an invasion!
The lich of a mountaineer enters from the north.
The lich of the diminutive dark dreamer, Maelia enters from the north.
The lich of Aberla enters from the north.
The wraith of an elite palace guard enters from the north.

< 428h/428H 80v/149V Pos: standing >
You quickly scan the area.
A Dwarf who is a brief walk away to your west.
A magnificent heavy warhorse who is a brief walk away to your west.
A Grey Elf who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
A homeless peasant who is rather far off to your west.
A stray cat who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 428h/428H 80v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The lich of a mountaineer enters from the east.
The lich of the diminutive dark dreamer, Maelia enters from the east.
The lich of Aberla enters from the east.
The wraith of an elite palace guard enters from the east.

< 428h/428H 82v/149V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off to your west.
A Dwarf who is not far off to your west.
A Grey Elf who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
A homeless peasant who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 428h/428H 83v/149V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off to your west.
A Dwarf who is not far off to your west.
A magnificent heavy warhorse who is not far off to your west.
A Grey Elf who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
An elite guard who is not far off to your west.
A homeless peasant who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 428h/428H 83v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The lich of a mountaineer enters from the west.
The lich of the diminutive dark dreamer, Maelia enters from the west.
The lich of Aberla enters from the west.
The wraith of an elite palace guard enters from the west.

< 428h/428H 84v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 428h/428H 84v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Alarm bells sound, signalling an invasion!
The lich of a mountaineer enters from the south.
The lich of the diminutive dark dreamer, Maelia enters from the south.
The lich of Aberla enters from the south.
The wraith of an elite palace guard enters from the south.

< 428h/428H 84v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!
The lich of a mountaineer enters from the west.
The lich of the diminutive dark dreamer, Maelia enters from the west.
The lich of Aberla enters from the west.
The wraith of an elite palace guard enters from the west.

< 428h/428H 84v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a mountaineer enters from the west.
The lich of the diminutive dark dreamer, Maelia enters from the west.
The lich of Aberla enters from the west.
The wraith of an elite palace guard enters from the west.

< 428h/428H 84v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 428h/428H 85v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
The lich of a mountaineer enters from below.
The lich of the diminutive dark dreamer, Maelia enters from below.
The lich of Aberla enters from below.
The wraith of an elite palace guard enters from below.

< 428h/428H 85v/149V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
5 coins are scattered about here.
A suit of spiked leather armor lies here.
The corpse of a religious zealot is lying here.
The lich of a mountaineer enters from the west.
The lich of the diminutive dark dreamer, Maelia enters from the west.
The lich of Aberla enters from the west.
The wraith of an elite palace guard enters from the west.

< 428h/428H 85v/149V Pos: standing >
The lich of Aberla gets 5 coins.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!
The lich of a mountaineer enters from the west.
The lich of the diminutive dark dreamer, Maelia enters from the west.
The lich of Aberla enters from the west.
The wraith of an elite palace guard enters from the west.

< 428h/428H 85v/149V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
The lich of a mountaineer enters from the west.
The lich of the diminutive dark dreamer, Maelia enters from the west.
The lich of Aberla enters from the west.
The wraith of an elite palace guard enters from the west.

< 428h/428H 85v/149V Pos: standing >

< 428h/428H 86v/149V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     ****L**....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*M***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of a mountaineer enters from the west.
The lich of the diminutive dark dreamer, Maelia enters from the west.
The lich of Aberla enters from the west.
The wraith of an elite palace guard enters from the west.

< 428h/428H 86v/149V Pos: standing >

< 428h/428H 86v/149V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
The lich of a mountaineer enters from the east.
The lich of the diminutive dark dreamer, Maelia enters from the east.
The lich of Aberla enters from the east.
The wraith of an elite palace guard enters from the east.

< 428h/428H 87v/149V Pos: standing >

< 428h/428H 87v/149V Pos: standing >

< 428h/428H 87v/149V Pos: standing >

< 428h/428H 88v/149V Pos: standing >

< 428h/428H 89v/149V Pos: standing >
A Dwarf enters from the west.
A magnificent heavy warhorse trots in from the west.

< 428h/428H 90v/149V Pos: standing >
A halo of white light descends upon a Dwarf burning your soul.
I'm afraid you aren't quite up to mounted combat.
You stop riding a muskrat.
You are knocked to the ground by a Dwarf's mighty bash!

< 427h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf enters from the west.

< 427h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 The wraith of an elite palace guard recognizes a Dwarf, and charges to attack!
The wraith of an elite palace guard suddenly attacks a Dwarf!
The wraith of an elite palace guard snaps into visibility.
The wraith of an elite palace guard misses a Dwarf.

< 427h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Grey Elf starts casting an offensive spell called 'arieks shattering iceball'.

< 427h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 
< 427h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf starts casting an offensive spell.
A Dwarf snaps into visibility.

< 427h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!
The lich of a mountaineer suddenly attacks a Dwarf!
The lich of a mountaineer's feeble punch grazes a Dwarf.

< 304h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 Grrrrrrrrrrrr... a magnificent heavy warhorse growls at you.
A magnificent heavy warhorse suddenly attacks YOU!
A magnificent heavy warhorse's feeble thrash grazes you.

< 303h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 A Dwarf snaps into visibility.

< 303h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!

< 119h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC:pretty hurt E: A Dwarf sta EP: few scratches >
 A Dwarf parries your futile lunge at him.
A Dwarf's decent crush strikes you.
A Dwarf's weak crush grazes you.
A Dwarf's powerful crush seriously wounds you.
A Grey Elf starts casting an offensive spell.

< 94h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC:pretty hurt E: A Dwarf sta EP: few scratches >
 A Dwarf's huge hammer named 'SkullSplitter' moves with a blinding speed and successfully repels the wraith of an elite palace guard's attack!

< 94h/428H 90v/149V Pos: sitting >
< T: Orp TP: sit TC:pretty hurt E: A Dwarf sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..
Your sun halo freezes and shatters into million pieces from the intense cold!
Your enchanted elven eyepatch 'Opticlude' freezes and shatters into million pieces from the intense cold!
Your magical maple leaf freezes and shatters into million pieces from the intense cold!