The death of [5 Monk] Nibcr (Orc)

in The Path of Prosperity

from the perspective of [5 Monk] Nibcr (Orc)


An orcish merchant who is not far off to your north.
A baby orc who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
An orcish elite who is close by to your south.
A baby orc who is a brief walk away to your south.
The mailman who is close by to your west.

< 13h/33H 108v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of an Orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of an Orc is lying here.
The corpse of a drunken orc is lying here.
The corpse of a female orc is lying here.
Crawling about, this baby orc is crying loudly.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
An orcish elite searches the area here for any signs of problems.
A large warhorse stands here with its head high.

< 13h/33H 107v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a dancing elven girl is lying here.
The corpse of an orcish thief is lying here.
The corpse of a baby orc is lying here.

< 13h/33H 109v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Fresh blood covers everything in the area.
The corpse of an orcish assassin is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish altar boy is lying here.
The corpse of an orcish street sweeper is lying here.

< 13h/33H 108v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/33H 108v/121V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood splatters cover the area.
The corpse of Ixie is lying here.
An unwanted pendant sits on the floor here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 13h/33H 108v/121V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
The corpse of an orc anti-paladin is lying here.
The corpse of an Orc is lying here.
The corpse of a Duergar Dwarf is lying here.
An old blade has been discarded of here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
A warg prowls here looking for things to eat.

< 14h/33H 107v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 14h/33H 108v/121V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood splatters cover the area.
The corpse of Ixie is lying here.
An unwanted pendant sits on the floor here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 14h/33H 107v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Fresh blood covers everything in the area.
The corpse of an orcish assassin is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish altar boy is lying here.
The corpse of an orcish street sweeper is lying here.

< 14h/33H 107v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a dancing elven girl is lying here.
The corpse of an orcish thief is lying here.
The corpse of a baby orc is lying here.

< 14h/33H 106v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of an Orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of an Orc is lying here.
The corpse of a drunken orc is lying here.
The corpse of a female orc is lying here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
An orcish elite searches the area here for any signs of problems.
A large warhorse stands here with its head high.

< 14h/33H 105v/121V Pos: standing >
You quickly scan the area.
An orcish elite who is a brief walk away to your north.
Meinar, the old baker who is close by to your east.
A baby orc who is close by to your south.
A baby orc who is close by to your south.

< 14h/33H 106v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an orcish assassin is lying here.

< 14h/33H 106v/121V Pos: standing >
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
The corpse of an orcish thief is lying here.
The corpse of a drunken orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an Orc is lying here.
[2] The corpse of an orcish guard is lying here.
The corpse of the town crier is lying here.
The corpse of a female orc is lying here.
The corpse of a cute kitten is lying here.
The corpse of an orcish thief is lying here.
The corpse of an orcish warrior is lying here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.

< 14h/33H 105v/121V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
An orcish assassin who is not far off to your north.
A drunken orc who is a brief walk away to your east.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
An orcish elite who is not far off to your south.
A large warhorse who is not far off to your south.
A baby orc who is a brief walk away to your south.
A baby orc who is a brief walk away to your south.
A wandering soul who is close by to your west.
A cowardly orcish girl who is close by to your west.
An old orcish woman who is close by to your west.
A Minotaur who is a brief walk away to your west.
A Githzerai who is a brief walk away to your west.
A baby orc who is a brief walk away to your west.
A baby orc who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.

< 14h/33H 105v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway.
Obvious exits: -East -South -West
A wandering orcish soul, flying about here, is searching for a new victim.
A cowardly orcish girl tries to hide herself in protection.
(Q)An old orcish woman cries over the loss of her spouse.

< 15h/33H 106v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door.  There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West

< 15h/33H 106v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of an old orcish woman is lying here.
A Minotaur (large)  The Empire stands in mid-air here.
A Gnome (small) Tinker Belle of The Empire stands in mid-air here.
A Githzerai (medium) Magister Equitum of The Empire stands in mid-air here.
A Thri-Kreen (small) Magister Militum of The Empire stands in mid-air here.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
A Gnome gets something from the corpse of an old orcish woman.

< 15h/33H 105v/121V Pos: standing >
A Gnome puts a pile of coins into a large leather backpack.

< 15h/33H 105v/121V Pos: standing >
You see nothing special about him.
This Thri-Kreen is in excellent condition.
He's small in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He is surrounded by a putrid aura!
He's encased in a shimmering globe!

<worn as a badge>    a badge of promise of Invisibility [superior] made by Gellz (glowing) [78%]             
<worn on head>       the diamond crown of Winduin (glowing) [82%]             
<worn on eyes>       the eyes of a bewitched silver dragon (glowing) [87%]             
<worn on face>       a lifebane mask [84%]             
<worn around neck>   a drow-made dragonscale amulet from Du'Maathe Castle
<worn around neck>   a ravasaur tooth necklace of negativity [superior] made by Kabo (humming)
<worn about body>    an ethereal symbiote of the inner planes (humming) [72%]             
<worn as quiver>     a pantherhide quiver (glowing) (illuminating)
<worn about waist>   the mystical sash of the Netherworld (glowing)
<worn on belt buckle>a small circular shield of blue flames (illuminating)
<worn on arms>       some dwarven-made sapphire arm plates from Sarmiz'Duul
<worn on lower arms> a pair of crystal armplates (illuminating)
<held as shield>     the holy shield of blessed defense (glowing) (humming) (illuminating)
<worn around wrist>  a bowman's adamantium wristband
<worn around wrist>  a bracelet of influence
<worn on lower wrist>a chain-linked raider's bracelet of evil protection [modified] made by Kabo [88%]             
<worn on lower wrist>a chain-linked raider's bracelet of dazzling [superior] made by Kabo
<worn on hands>      a pair of taut dwarfhide gloves [78%]             
<worn on lower hands>some black leather gloves with mithril blades [81%]             
<primary weapon>     the mace of light and darkness
<secondary weapon>   a katana called 'Retribution' [54%]             
<third weapon>       the rod of Dispator (glowing) (humming)
<worn on legs>       some fanged dragonscale leggings from Plane of Air

< 15h/33H 106v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door.  There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West

< 15h/33H 107v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway.
Obvious exits: -East -South -West
A wandering orcish soul, flying about here, is searching for a new victim.
A cowardly orcish girl tries to hide herself in protection.
(Q)An old orcish woman cries over the loss of her spouse.

< 15h/33H 106v/121V Pos: standing >
A large warhorse trots in from the east.
The orc gate guard enters from the east.
The orc gate guard enters from the east.
A young orc sentinel enters from the east.
A young orc sentinel enters from the east.
A young orc sentinel enters from the east.
The orc gate guard enters from the east.
The orc gate guard enters from the east.

< 15h/33H 107v/121V Pos: standing >
A large warhorse leaves west.
The orc gate guard leaves west.
The orc gate guard leaves west.
A young orc sentinel leaves west.
A young orc sentinel leaves west.
A young orc sentinel leaves west.
The orc gate guard leaves west.
The orc gate guard leaves west.

< 16h/33H 108v/121V Pos: standing >
A wandering soul leaves south.

< 16h/33H 109v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door.  There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West

< 16h/33H 110v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a baby orc is lying here.
The corpse of an old orcish woman is lying here.
The orc gate guard stands here, fighting a Gnome.
The orc gate guard stands here, fighting a Minotaur.
A young orc sentinel crouches here, fighting a Gnome.
A young orc sentinel is lying here, fighting a Gnome.
A young orc sentinel crouches here, fighting a Thri-Kreen.
The orc gate guard stands here, fighting a Gnome.
The orc gate guard stands here, fighting a Gnome.
A large warhorse stands here with its head high.
A Minotaur (large)  The Empire stands in mid-air here, fighting the orc gate guard.
A Gnome (small) Tinker Belle of The Empire stands in mid-air here, fighting the orc gate guard.
A Githzerai (medium) Magister Equitum of The Empire stands in mid-air here.
A Thri-Kreen (small) Magister Militum of The Empire stands in mid-air here, fighting a young orc sentinel.
Crawling about, this baby orc is crying loudly.

< 16h/33H 109v/121V Pos: standing >
A large warhorse leaves west.
You quickly scan the area.
A cowardly orcish girl who is not far off to your east.
An old orcish woman who is not far off to your east.
An orcish merchant who is close by to your south.
An orcish thief who is close by to your south.
A strange green potted plant who is close by to your south.
An old orcish woman who is close by to your south.
An orcish thief who is not far off to your south.
An orcish guard who is not far off to your south.
A large warhorse who is close by to your west.
A black skunk who is not far off to your west.

< 16h/33H 110v/121V Pos: standing >
The West Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closing off
the city exit to the west is here along with many guards protecting it
from unlawful entry. Eyes from above the city wall watch every move. There
are exits to the north, east, and south leading into various parts of the
city.  The exit beyond the west gate leads into the outside world.
Obvious exits: -North -East -South -West
A large warhorse stands here with its head high.

< 16h/33H 110v/121V Pos: standing >

< 17h/33H 112v/121V Pos: standing >
You quickly scan the area.
An orcish guard who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
The orc gate guard who is close by to your east.
The orc gate guard who is close by to your east.
A young orc sentinel who is close by to your east.
A young orc sentinel who is close by to your east.
The orc gate guard who is close by to your east.
The orc gate guard who is close by to your east.
A Minotaur who is close by to your east.
A Gnome who is close by to your east.
A Githzerai who is close by to your east.
A baby orc who is close by to your east.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
A black skunk who is close by to your west.
A black skunk who is rather far off to your west.

< 17h/33H 114v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an old orcish woman is lying here.
The orc gate guard stands here, fighting a Minotaur.
The orc gate guard stands here, fighting a Minotaur.
A young orc sentinel crouches here, fighting a Gnome.
A young orc sentinel is lying here, fighting a Gnome.
The orc gate guard stands here, fighting a Gnome.
The orc gate guard stands here, fighting a Gnome.
A Minotaur (large)  The Empire sits in mid-air here, fighting the orc gate guard.
A Gnome (small) Tinker Belle of The Empire stands in mid-air here, fighting the orc gate guard.
A Githzerai (medium) Magister Equitum of The Empire stands in mid-air here.
Crawling about, this baby orc is crying loudly.

< 17h/33H 114v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door.  There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West

< 17h/33H 113v/121V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 17h/33H 113v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an old orcish woman is lying here.
The orc gate guard sits here, fighting a Minotaur.
The orc gate guard stands here, fighting a Minotaur.
A young orc sentinel stands here, fighting a Gnome.
A young orc sentinel is lying here, fighting a Gnome.
The orc gate guard stands here, fighting a Gnome.
The orc gate guard stands here, fighting a Gnome.
A Minotaur (large)  The Empire sits in mid-air here, fighting the orc gate guard.
A Gnome (small) Tinker Belle of The Empire stands in mid-air here, fighting the orc gate guard. (casting) 
Crawling about, this baby orc is crying loudly.

< 18h/33H 115v/121V Pos: standing >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
The orc gate guard is encircled by a huge fist sent by a Gnome, which begins to crush his body.
The West Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closing off
the city exit to the west is here along with many guards protecting it
from unlawful entry. Eyes from above the city wall watch every move. There
are exits to the north, east, and south leading into various parts of the
city.  The exit beyond the west gate leads into the outside world.
Obvious exits: -North -East -South -West
A large warhorse stands here with its head high.

< 18h/33H 114v/121V Pos: standing >
You quickly scan the area.
An orcish guard who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
The orc gate guard who is close by to your east.
The orc gate guard who is close by to your east.
A young orc sentinel who is close by to your east.
A young orc sentinel who is close by to your east.
The orc gate guard who is close by to your east.
The orc gate guard who is close by to your east.
A Minotaur who is close by to your east.
A Gnome who is close by to your east.
A baby orc who is close by to your east.
An old orcish woman who is a brief walk away to your east.
A black skunk who is not far off to your south.
A baby orc who is a brief walk away to your south.
An orcish street sweeper who is a brief walk away to your south.
A black skunk who is close by to your west.

< 18h/33H 114v/121V Pos: standing >
Before the West Gates of the Shady Grove
   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -East -West
A small black skunk peers wearily at you.

< 18h/33H 114v/121V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are east and west along this pathway.
Obvious exits: -East -West

< 18h/33H 113v/121V Pos: standing >
You quickly scan the area.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A black skunk who is a brief walk away to your west.

< 18h/33H 114v/121V Pos: standing >
The Rocky Foot Path to the Shady Grove
   The rocky pathway continues along this direction towards a large city
upahead.  The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of the grinning bobcat is lying here.

< 18h/33H 113v/121V Pos: standing >
You quickly scan the area.
A black skunk who is not far off to your east.
A large warhorse who is a brief walk away to your east.
The orc gate guard who is rather far off to your east.
A young orc sentinel who is rather far off to your east.
The orc gate guard who is rather far off to your east.
A Minotaur who is rather far off to your east.
A Thri-Kreen who is rather far off to your east.
A baby orc who is rather far off to your east.

< 18h/33H 113v/121V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 18h/33H 113v/121V Pos: standing >
A Rocky Foot Path
   The rocky pathway continues along this direction towards a large city
upahead.  The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.

< 19h/33H 113v/121V Pos: standing >
You quickly scan the area.
A large warhorse who is rather far off to your east.

< 19h/33H 113v/121V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 19h/33H 113v/121V Pos: standing >
The Rocky Foot Path to the Shady Grove
   The rocky pathway continues along this direction towards a large city
upahead.  The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of the grinning bobcat is lying here.

< 19h/33H 112v/121V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are east and west along this pathway.
Obvious exits: -East -West

< 19h/33H 110v/121V Pos: standing >
Before the West Gates of the Shady Grove
   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -East -West
A small black skunk peers wearily at you.

< 19h/33H 110v/121V Pos: standing >
The West Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closing off
the city exit to the west is here along with many guards protecting it
from unlawful entry. Eyes from above the city wall watch every move. There
are exits to the north, east, and south leading into various parts of the
city.  The exit beyond the west gate leads into the outside world.
Obvious exits: -North -East -South -West
A large warhorse stands here with its head high.

< 19h/33H 110v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a baby orc is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an old orcish woman is lying here.
An orcish thief watches his next victim closely.
A Gnome (small) Tinker Belle of The Empire stands in mid-air here.
The orc gate guard stands here, fighting a Minotaur.
The orc gate guard crouches here, fighting someone.
A Minotaur (large)  The Empire sits in mid-air here, fighting the orc gate guard.
A Githzerai (medium) Magister Equitum of The Empire stands in mid-air here. (casting) 

< 19h/33H 109v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door.  There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West

< 19h/33H 108v/121V Pos: standing >

< 19h/33H 109v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a baby orc is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an old orcish woman is lying here.
An orcish thief stands here, fighting a Githzerai.
A Gnome (small) Tinker Belle of The Empire stands in mid-air here.
The orc gate guard stands here, fighting a Minotaur.
A Minotaur (large)  The Empire sits in mid-air here, fighting the orc gate guard.
A Githzerai (medium) Magister Equitum of The Empire stands in mid-air here, fighting an orcish thief. (casting) 

< 20h/33H 110v/121V Pos: standing >
A Githzerai sends out a wave of psionic death!
Your mind collapses as a wave of death runs through your body.